Matthias Mailänder
ac0389d04f
race specific notifications/mcv-crate
2012-06-20 21:35:23 +02:00
ScottNZ
8f6b8b75bc
Remove redundant call to InternalName when mission failed
2012-06-20 18:17:13 +12:00
ScottNZ
cb3daab5fa
Tabify lines
2012-06-20 17:48:03 +12:00
James Dunne
4d16ca238c
Fixed broken Install from CD code in RA.
2012-06-20 09:47:19 +12:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
ScottNZ
b30e4ab432
Use SharedRandom to stop desync
2012-06-19 14:43:11 +12:00
ScottNZ
b0e10c9ada
Don't need lzRange
2012-06-19 12:57:45 +12:00
ScottNZ
11ddd88d60
Remove more unneeded code, use CallFunc activity to make Tanya laugh when she disembarks.
2012-06-19 01:45:46 +12:00
ScottNZ
ce05b8dfec
Use IsInMap & IsInWorld to detect whether Einstein has been saved
2012-06-19 01:27:42 +12:00
ScottNZ
f5d397030c
Remove unneeded UnitsNearExtractionLZ code
2012-06-19 01:19:09 +12:00
ScottNZ
874799c2c3
Made Soviet attack waves a bit saner
2012-06-19 01:04:18 +12:00
ScottNZ
20af089fcd
Added Allies 01 SP map and Allies01Script.cs
2012-06-18 22:13:24 +12:00
unknown
21ab0b461c
Added straightforward hover behavior for all units. Give a unit a nonzero Altitude: in its Mobile: block and the WithShadow: trait to make it hover.
2012-06-18 20:53:38 +12:00
Matthias Mailänder
c9edf7d0dc
added Renderer Dropdown in RA Settings
2012-06-18 09:30:52 +12:00
Chris Forbes
3827a5436a
#2191 fixed -- custom OGs canceled on win/lose
2012-06-10 17:17:38 +12:00
Matthias Mailänder
aa36a56b27
UPnP source code fixes
...
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Chris Forbes
fd4b10c6bd
Merge remote-tracking branch 'matt/dune'
2012-06-10 16:27:19 +12:00
Matthias Mailänder
5ab5bc9f7c
removed need to define Harvester/BaseBuildingUnit manually
2012-05-28 23:36:46 +02:00
Matthias Mailänder
4984d07960
made HackyAI more flexible for Dune 2000 mod
2012-05-28 10:36:17 +02:00
Curtis Shmyr
8df09da816
Spy - add voice when sending infiltrate order
2012-05-26 18:40:55 +12:00
Curtis Shmyr
4778ef803e
Spy - don't reset exploration if team has GPS
2012-05-26 18:40:55 +12:00
Curtis Shmyr
37f91542a9
Change cargo ownership when capturing actors with cargo
2012-05-26 18:40:55 +12:00
Curtis Shmyr
e1907364e6
Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing
2012-05-26 18:40:55 +12:00
Chris Forbes
ff32864b47
#2160 fixed - RenderCargo support for relative altitude
2012-05-22 19:42:51 +12:00
Chris Forbes
e9656795a2
RenderCargo depends on IMove on the containing actor
2012-05-22 19:24:53 +12:00
Chris Forbes
2d39b1dfac
#2089 fixed - Explodes filtering on InfDeath
2012-05-22 19:14:25 +12:00
Chris Forbes
3b704e25fa
#2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies
2012-05-22 19:01:49 +12:00
Chris Forbes
c000640928
remove dead function from LobbyLogic
2012-05-22 17:42:19 +12:00
earthpig
f0001856bc
To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power.
2012-05-22 17:18:54 +12:00
Remco van der Zon
6c96a106e7
Red Alert CashTicks
...
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.
Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
Curtis Shmyr
dad67713fb
Fix recent break in SupportPowerManager
2012-04-30 16:35:56 -06:00
Curtis Shmyr
45f5c054d5
Fix #2070 ; cannot sell when building is being captured
2012-04-30 21:37:09 +12:00
Chris Forbes
9c86196b16
fix crash in ChooseBuildTabOnSelect in replay
2012-04-30 21:32:57 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
earthpig
a544bc966b
#2048 fixed: make AI behavior more varied
2012-04-29 19:15:55 +12:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
5d1a071287
fix crash in colorpicker
2012-04-26 21:42:07 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
87271a0a56
make cloak palette configurable
2012-04-25 21:45:38 +12:00
Chris Forbes
a0940e7ae5
unify water palette rotation
2012-04-25 21:32:33 +12:00
Chris Forbes
ca1fbb187b
misc whitespace tidyups
2012-04-25 21:31:27 +12:00
Chris Forbes
89025a3042
make attackmove on spawn work properly for things that cant attackmove
2012-04-25 21:11:31 +12:00
earthpig
49f3f740e3
New units now AttackMove to their designated rally point.
2012-04-25 20:52:51 +12:00
Chris Forbes
4b4bbdf626
fix recent breakage in support powers
2012-04-25 01:58:37 +12:00
Chris Forbes
6669a66292
#2028 fixed - observer and dead map in cnc works again
2012-04-24 20:29:46 +12:00
Chris Forbes
84a50e8e86
unify cheats panels
2012-04-24 20:04:21 +12:00
Chris Forbes
926686beff
fix cnc cheats panel
2012-04-24 19:44:06 +12:00
Chris Forbes
6ab171af8b
#2027 fixed - allow custom starting units for each faction
2012-04-24 19:29:53 +12:00
Chris Forbes
c4916bd997
#2038 fixed - add shadow to crates on the ground
2012-04-24 19:17:41 +12:00
Chris Forbes
0904ac3a70
remove spurious trait lookup
2012-04-13 13:32:59 +12:00