Paul Chote
3296cc2ec1
MaxLength on textfields
2010-07-10 23:50:42 +12:00
Paul Chote
a29198c237
Layout/font weight polish
2010-07-10 23:19:55 +12:00
Paul Chote
56fb711fc6
Textfield editable names
2010-07-10 22:30:28 +12:00
Paul Chote
dcf13e52c2
Vertically align labels
2010-07-10 21:38:47 +12:00
Paul Chote
d91fc0d8e7
Make TextFieldWidget generic; Hook up teamchat and make it actually work in the lobby
2010-07-10 21:15:21 +12:00
Paul Chote
50f3aecf53
Move chat display into a widget
2010-07-10 20:43:29 +12:00
Paul Chote
fdf570398a
Replace the lobby chat textfield with the widget; teamchat and ingame chat don't work yet
2010-07-10 19:25:00 +12:00
Paul Chote
faf5e7bbf1
Beginnings of textfield widget
2010-07-10 17:48:46 +12:00
Chris Forbes
19f74e1d3e
fix c&c crash on startup
2010-07-10 17:46:42 +12:00
Paul Chote
77405a7700
Fullscreen toggle & don't crash when saving null fields
2010-07-10 15:42:50 +12:00
Paul Chote
b7eb4193d4
Don't target c17
2010-07-10 13:36:18 +12:00
Paul Chote
862cab9cbe
Disable Hazards and 5-per-cell infantry until they work properly
2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e
Fix starting cash
2010-07-10 13:18:04 +12:00
Chris Forbes
5e1c63ebb5
change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
2010-07-09 21:05:00 +12:00
Paul Chote
ac3924e660
Restore sane buildspeed to cnc
2010-07-08 19:32:37 +12:00
Paul Chote
9054f10b83
Sane crate defaults for cnc
2010-07-07 23:16:24 +12:00
Chris Forbes
fb1d37ae53
use explosion *names*, not *numbers* like RA.
2010-07-07 19:44:14 +12:00
Paul Chote
2835fd66fe
Show version on shellmap (via alzeih)
2010-07-07 19:09:46 +12:00
Chris Forbes
8e68449af1
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
2010-07-04 14:25:34 +12:00
Paul Chote
202d1a38d5
Specify valid filetypes in tilesets
2010-06-30 20:25:32 +12:00
Paul Chote
9ca9d9a47e
Fix country names in lobby
2010-06-30 20:25:32 +12:00
Paul Chote
e5ce9196fa
Nicer tooltips
2010-06-30 20:25:32 +12:00
Paul Chote
915c9460cf
Theater specific artwork done properly
2010-06-28 12:38:35 +12:00
Paul Chote
b46cec91a8
Fix cnc shellmap uid
2010-06-28 00:24:04 +12:00
Paul Chote
15a72e893b
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
2010-06-28 00:23:58 +12:00
Paul Chote
dfb6d19646
Add missing road end to oasis
2010-06-27 23:19:41 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
b12b774deb
Kill some obsoleted data
2010-06-27 22:39:02 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
cdbe2d3a34
Friendly tree tooltips
2010-06-27 11:02:54 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9
Merge all 4 tileset files together
2010-06-26 09:21:11 +12:00
Paul Chote
9cf6d8970a
Merge templates.ini and tileset.til into theatre-specific yaml files.
...
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
3be5b946ad
Flesh out center of the map
2010-06-24 21:51:21 +12:00
Paul Chote
1592225855
WIP cnc map (note: editor needs better work-loss prevention)
2010-06-24 21:51:21 +12:00
Chris Forbes
5dcc7782d9
make editor use pickany metadata
2010-06-20 18:45:47 +12:00
alzeih
a1ffb68e22
bugfix
2010-06-20 17:48:20 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Chris Forbes
abc7b21994
add logos to cnc
2010-06-18 18:18:02 +12:00
Paul Chote
4b124950b9
Unlimit heli ammo; may make orca OP
2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe
Try some tweaks
2010-06-17 22:25:30 +12:00
Paul Chote
81d5b9bc6a
Fix stupid crash
2010-06-16 21:48:15 +12:00