Commit Graph

11640 Commits

Author SHA1 Message Date
wuschel
b34a31b5be Updating 7 wuschel maps
updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)

Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Chris Forbes
5d733b8e45 Merge pull request #3414 from Mailaender/sound.rs
Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Chris Forbes
2deef04095 Merge pull request #3418 from Mailaender/no-husk-reservation
Don't reserve airfields/helipads for husks that just fall down
2013-06-16 13:56:19 -07:00
Chris Forbes
e03734f2b4 Merge pull request #3423 from Mailaender/imperial-basin
Added Imperial Basin
2013-06-16 13:53:53 -07:00
Matthias Mailänder
ce01eca4d7 clean up d2k map folder
- removed Forgotten Path as it lacks quality
- replaced small originals with larger/modded versions
2013-06-16 22:39:42 +02:00
Matthias Mailänder
ae8c556187 added Imperial Basin
http://content.open-ra.org/index.php?p=detail&table=maps&id=1028
2013-06-16 22:34:03 +02:00
Matthias Mailänder
11755798cc Don't reserve airfields/helipads for husks that just fall down
fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
e229194b62 Change extension check to EXT_fbo. 2013-06-16 19:50:52 +12:00
Paul Chote
82059dca6d Add BeamRenderable for lasers. 2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. 2013-06-16 19:10:38 +12:00
Matthias Mailänder
886099a948 Merge pull request #3415 from pchote/remove-dead-external-connect
Remove Bitrotted JoinExternalGame.
2013-06-15 10:44:30 -07:00
Paul Chote
71616201ff Ignore unknown wav chunks instead of throwing. 2013-06-15 19:41:07 +02:00
Paul Chote
2eeabfe668 Fixup: Use ReadASCIIZ in D2kSoundResources. 2013-06-15 19:41:07 +02:00
Paul Chote
0c4df26ed0 Add Stream.ReadASCIIZ for d2k. 2013-06-15 19:41:07 +02:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
9fb98f04d4 implement the fact chunk for WAVE files 2013-06-15 19:41:07 +02:00
Matthias Mailänder
85da51ca09 added a Dune 2000 SOUND.RS parser
again @pchote via IRC
2013-06-15 19:41:07 +02:00
Matthias Mailänder
d98a766362 Merge pull request #3403 from wuschel/bleed
added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Paul Chote
659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. 2013-06-16 04:19:06 +12:00
Matthias Mailänder
924aba49ea Merge pull request #3413 from pchote/install-modchooser
Add "Change Mod" buttons to RA and D2K. Fixes #3401.
2013-06-15 02:34:54 -07:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
f918d1d0b2 removed spurious tabs 2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796 made ore mines indestructible
don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Paul Chote
52335a37bf Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues. 2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446 Remove obsolete Stencil Buffer functions. 2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3 Reimplement voxel rendering with a FBO. 2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959 Support rendering sprites into non-rectangular quads. 2013-06-15 19:16:09 +12:00
Paul Chote
7a71f87d9f Introduce Renderable.BeforeRender().
WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
2013-06-15 19:16:08 +12:00
Paul Chote
18311be3ae Remove nearest-int position rounding from SpriteRenderer.
The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655 Add WorldRgbaSpriteRenderer. 2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64 Use PaletteReferences everywhere. 2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e Support sprites with an internal offset. 2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd Add a visualization layer for renderable geometry. 2013-06-15 19:16:08 +12:00
Paul Chote
4152f61999 Move MakeFloatMatrix to Graphics.Util. 2013-06-15 19:16:08 +12:00
Paul Chote
5f0ab1f62d Add functions for calculating voxel bounding boxes. 2013-06-15 19:16:08 +12:00
Paul Chote
37770a4e47 Extract voxel transform matrix into a function. 2013-06-15 19:16:08 +12:00
Paul Chote
013ad0617e Allow sheets to wrap an ITexture directly. 2013-06-15 19:16:07 +12:00
Paul Chote
22e6966c8e Texture changes:
* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506 Expose FBOs to engine code. 2013-06-15 19:16:07 +12:00
Paul Chote
0e1c12131a Generalize SheetBuilder overflow behavior. 2013-06-15 19:16:07 +12:00
Paul Chote
cd268c11ee Move IsPowerOf2 to Exts. 2013-06-15 19:16:07 +12:00
Paul Chote
da8202a15e Clean up LineRenderer whitespace (no code changes). 2013-06-15 19:09:20 +12:00
Paul Chote
ef95faa9b9 Fix LaserZap LineRenderer flushing. 2013-06-15 19:09:20 +12:00
Matthias Mailänder
b2201a0463 fixed conflicting sniper hotkey and too much damage vs walls
closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
ebe0b0323e make the snipers fire at targets in Fort Lonestar 2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e fixed Mig bombers crashing to earth when entering Fort Lonestar 2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb added the parabox animation when parabomb cates are collected 2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14 Rename FortScript.cs to match the name of the map it's for 2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561 Unbreak Fort Lonestar 2013-06-14 20:33:33 +12:00
ScottNZ
1593c94d90 Add some debugging information to LoadYamlRules 2013-06-14 20:33:26 +12:00