wuschel
b34a31b5be
Updating 7 wuschel maps
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updated: RA map POSEIDON - facelift, small tactical changes on middle
island.
updated: RA map PLUTO - corrected oil derrick that was not capturable.
updated: RA map ARTEMIS - some cosmetic changes on main island.
updated: RA map ARES - minor yaml changes to MISS.
updated: RA map APOLLO - minor yaml changes to MISS.
updated: RA map DIONYSUS - cosmetic changes on main island, minor yaml
changes to MISS.
added: RA map ZEUS, 256x320 (lo and behold, the father of all mapz!)
Note: ZEUS, ARTEMIS and APOLLO need
https://github.com/OpenRA/OpenRA/pull/3375 to be implemented in order to
avoid lags. The first map is lagging badly.
2013-06-16 23:48:50 +02:00
Chris Forbes
5d733b8e45
Merge pull request #3414 from Mailaender/sound.rs
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Added native support for Dune 2000 SOUND.RS packages
2013-06-16 14:00:41 -07:00
Chris Forbes
2deef04095
Merge pull request #3418 from Mailaender/no-husk-reservation
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Don't reserve airfields/helipads for husks that just fall down
2013-06-16 13:56:19 -07:00
Chris Forbes
e03734f2b4
Merge pull request #3423 from Mailaender/imperial-basin
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Added Imperial Basin
2013-06-16 13:53:53 -07:00
Matthias Mailänder
ce01eca4d7
clean up d2k map folder
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- removed Forgotten Path as it lacks quality
- replaced small originals with larger/modded versions
2013-06-16 22:39:42 +02:00
Matthias Mailänder
ae8c556187
added Imperial Basin
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http://content.open-ra.org/index.php?p=detail&table=maps&id=1028
2013-06-16 22:34:03 +02:00
Matthias Mailänder
11755798cc
Don't reserve airfields/helipads for husks that just fall down
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fixes #3376
2013-06-16 12:43:41 +02:00
Paul Chote
e229194b62
Change extension check to EXT_fbo.
2013-06-16 19:50:52 +12:00
Paul Chote
82059dca6d
Add BeamRenderable for lasers.
2013-06-16 19:37:54 +12:00
Paul Chote
1eb04a70a5
Add TextRenderable for CashTick. Make ticks consistent.
2013-06-16 19:10:38 +12:00
Matthias Mailänder
886099a948
Merge pull request #3415 from pchote/remove-dead-external-connect
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Remove Bitrotted JoinExternalGame.
2013-06-15 10:44:30 -07:00
Paul Chote
71616201ff
Ignore unknown wav chunks instead of throwing.
2013-06-15 19:41:07 +02:00
Paul Chote
2eeabfe668
Fixup: Use ReadASCIIZ in D2kSoundResources.
2013-06-15 19:41:07 +02:00
Paul Chote
0c4df26ed0
Add Stream.ReadASCIIZ for d2k.
2013-06-15 19:41:07 +02:00
Matthias Mailänder
cdeea80037
replaced Dune 2000 AUD with original WAV
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removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Matthias Mailänder
9fb98f04d4
implement the fact chunk for WAVE files
2013-06-15 19:41:07 +02:00
Matthias Mailänder
85da51ca09
added a Dune 2000 SOUND.RS parser
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again @pchote via IRC
2013-06-15 19:41:07 +02:00
Matthias Mailänder
d98a766362
Merge pull request #3403 from wuschel/bleed
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added new RA multiplayer (desert) map: Pluto
2013-06-15 10:40:02 -07:00
Paul Chote
659e56f0fa
Remove Bitrotted JoinExternalGame. Fixes #3406 . Closes #2153 .
2013-06-16 04:19:06 +12:00
Matthias Mailänder
924aba49ea
Merge pull request #3413 from pchote/install-modchooser
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Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 02:34:54 -07:00
Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
f918d1d0b2
removed spurious tabs
2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796
made ore mines indestructible
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don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
2215f74959
Support rendering sprites into non-rectangular quads.
2013-06-15 19:16:09 +12:00
Paul Chote
7a71f87d9f
Introduce Renderable.BeforeRender().
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WorldRenderer.Draw() has been slightly reorganized
to ensure that BeforeRender is called before any
drawing render state (e.g. scissor) has been set.
2013-06-15 19:16:08 +12:00
Paul Chote
18311be3ae
Remove nearest-int position rounding from SpriteRenderer.
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The things that want to be rounded already do this
much earlier (wr.ScreenPxPosition, etc).
2013-06-15 19:16:08 +12:00
Paul Chote
7d09e78655
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
e5bcb88b0e
Support sprites with an internal offset.
2013-06-15 19:16:08 +12:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Paul Chote
4152f61999
Move MakeFloatMatrix to Graphics.Util.
2013-06-15 19:16:08 +12:00
Paul Chote
5f0ab1f62d
Add functions for calculating voxel bounding boxes.
2013-06-15 19:16:08 +12:00
Paul Chote
37770a4e47
Extract voxel transform matrix into a function.
2013-06-15 19:16:08 +12:00
Paul Chote
013ad0617e
Allow sheets to wrap an ITexture directly.
2013-06-15 19:16:07 +12:00
Paul Chote
22e6966c8e
Texture changes:
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* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506
Expose FBOs to engine code.
2013-06-15 19:16:07 +12:00
Paul Chote
0e1c12131a
Generalize SheetBuilder overflow behavior.
2013-06-15 19:16:07 +12:00
Paul Chote
cd268c11ee
Move IsPowerOf2 to Exts.
2013-06-15 19:16:07 +12:00
Paul Chote
da8202a15e
Clean up LineRenderer whitespace (no code changes).
2013-06-15 19:09:20 +12:00
Paul Chote
ef95faa9b9
Fix LaserZap LineRenderer flushing.
2013-06-15 19:09:20 +12:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
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closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
ebe0b0323e
make the snipers fire at targets in Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e
fixed Mig bombers crashing to earth when entering Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561
Unbreak Fort Lonestar
2013-06-14 20:33:33 +12:00
ScottNZ
1593c94d90
Add some debugging information to LoadYamlRules
2013-06-14 20:33:26 +12:00