ScottNZ
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d040153017
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Sort/remove usings
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2013-06-06 03:10:21 +12:00 |
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ScottNZ
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77f66fa8b8
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Add dynamic heights for things in the objectives panel.
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2013-06-06 03:09:02 +12:00 |
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ScottNZ
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20058b137e
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Adjust CountdownTimerWidget's red-white time threshold to 60s
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2013-06-06 02:16:45 +12:00 |
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ScottNZ
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11d8b4e747
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Change some Destroyed checks to IsDead checks
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2013-06-06 02:08:29 +12:00 |
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ScottNZ
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82128be9e2
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Refactor Survival 01 objectives code
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2013-06-06 02:07:07 +12:00 |
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ScottNZ
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51fcb8d679
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Refactor Soviet 01 Classic objectives code
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2013-06-06 02:04:24 +12:00 |
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ScottNZ
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0acfb77be9
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Refactor Monster Tank Madness objectives code
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2013-06-06 01:59:32 +12:00 |
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ScottNZ
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e4cd7220cc
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Refactor Allies 04 objectives code
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2013-06-06 01:54:40 +12:00 |
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ScottNZ
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cdb74fd547
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Refactor Allies 03 objectives code
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2013-06-06 01:51:15 +12:00 |
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ScottNZ
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aecc3624ba
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Refactor Allies 02 objectives code
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2013-06-06 01:47:38 +12:00 |
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ScottNZ
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fdfd2eacea
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Refactor Allies 01 objectives code
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2013-06-06 01:40:42 +12:00 |
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Chris Forbes
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646b94e7cb
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Merge pull request #3348 from pchote/rendersprites
Renderer refactoring - Traits
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2013-05-31 20:05:02 -07:00 |
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Chris Forbes
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bd72179cb2
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Merge pull request #3355 from ScottNZ/follow
Guard fixes
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2013-05-31 18:38:53 -07:00 |
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Paul Chote
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8123a383b6
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Fixes #3334.
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2013-06-01 12:53:31 +12:00 |
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ScottNZ
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02a8b05aff
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Remove ability to have a single unit guard itself
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2013-05-31 18:12:30 +12:00 |
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ScottNZ
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5f3563d83e
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Fix #3354: Guard queries trait from destroyed object
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2013-05-31 18:10:56 +12:00 |
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Paul Chote
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c149898592
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Separate IBodyOrientation from render traits.
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2013-05-28 22:37:06 +12:00 |
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Paul Chote
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53aa698491
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Rename LocalCoordinatesModel -> BodyOrientation.
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2013-05-28 22:34:59 +12:00 |
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Paul Chote
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e7aa6ce998
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Change traits to use RenderSprites directly.
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2013-05-28 22:34:58 +12:00 |
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Paul Chote
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07f3c0171d
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Allow turret recoil to be disabled.
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2013-05-28 22:34:58 +12:00 |
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Paul Chote
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1d5f67cb6a
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Allow turrets to have a different facing count to the actor body.
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2013-05-28 22:34:58 +12:00 |
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Chris Forbes
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33376b52bd
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Merge pull request #3312 from ScottNZ/forcemove
Add force-move
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2013-05-26 13:23:14 -07:00 |
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Chris Forbes
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5af277d20e
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Merge pull request #3338 from Mailaender/gps-dots
Added GPS dot shadows again and removed pixelation
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2013-05-26 13:21:47 -07:00 |
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reaperrr
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547e64724f
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Changes name of LaserZap Explosion trait to HitAnim.
Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
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2013-05-26 16:47:23 +02:00 |
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reaperrr
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afb67f8595
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Replaces BeamRadius with BeamWidth.
Allows for more fine-grained control over laserbeam width.
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2013-05-26 16:45:16 +02:00 |
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Matthias Mailänder
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770477f7a5
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removed hard-coded GPS dot upscaling
please create a bigger sprite instead
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2013-05-25 19:12:22 +02:00 |
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Chris Forbes
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93c89a6ef5
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Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
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2013-05-24 20:26:29 -07:00 |
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Chris Forbes
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9d074c6721
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Merge pull request #3305 from pchote/mixdatabase
Parse XCC mix databases
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2013-05-24 20:25:38 -07:00 |
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Chris Forbes
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bd360dab54
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Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
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2013-05-24 20:23:22 -07:00 |
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Scott_NZ
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81563ee5d6
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Add capture bonus to OILB
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2013-05-25 03:16:58 +12:00 |
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Paul Chote
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a11e403084
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Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
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2013-05-24 18:18:47 +12:00 |
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Paul Chote
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25dd8d9fa7
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Fix aircraft shadow render order.
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2013-05-23 21:25:11 +12:00 |
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Paul Chote
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d9fab238d5
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Show individual packages in the asset browser list.
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2013-05-19 19:16:15 +12:00 |
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Paul Chote
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f7aca32e0e
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Fix unit turret vs War Factory roof rendering.
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2013-05-19 11:10:04 +12:00 |
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Scott_NZ
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ac430bd3bc
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Add force-move
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2013-05-18 17:52:36 +12:00 |
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Matthias Mailänder
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be3b18057a
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replace PackageContent yamls with XCC database
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2013-05-18 07:34:49 +02:00 |
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Chris Forbes
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4d85605cca
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fix validation of startgame order
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2013-05-18 15:58:16 +12:00 |
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Chris Forbes
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96ecb7c232
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validate building placement in ResolveOrder as well
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2013-05-18 15:47:11 +12:00 |
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Paul Chote
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170e14546a
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Convert NukeLaunch to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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4b4c1b71df
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Convert GpsSatellite to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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e122797a68
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Convert CrateEffect to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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4d8dd2db7d
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Convert Corpse to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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3e1c1096c2
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Convert Smoke to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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c6e6977bf6
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Convert RallyPoint to world coordinates.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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85056e1c6c
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Convert bridges to world coordinates.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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57142fbb8d
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Convert indicator overlays to world coordinates.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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ca5f2c3785
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Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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2013-05-17 18:12:28 +12:00 |
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Paul Chote
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462478afdf
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Convert building rendering to world coordinates.
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2013-05-17 18:12:27 +12:00 |
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Paul Chote
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d7e6125dd7
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Convert ChronoshiftPower to world coords.
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2013-05-17 18:12:27 +12:00 |
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Paul Chote
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79cbb7f729
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Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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