Paul Chote
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fdc74353fc
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Migrate to 1.06 patch content.
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2016-07-30 09:14:35 +01:00 |
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Matthias Mailänder
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2b67a53f7e
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Remove Red Alert primary sprite font from Dune 2000.
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2016-07-03 21:32:02 +02:00 |
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reaperrr
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4c737bccd5
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Re-compress some D2k SHPs
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2016-01-14 20:10:31 +01:00 |
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Paul Chote
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47c97735ed
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Overhaul sand worm rendering and attacking.
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2016-01-03 01:17:30 +00:00 |
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Paul Chote
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d626c7c568
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Add new primary building tag artwork.
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2015-11-24 23:03:06 +00:00 |
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reaperrr
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af39d731a5
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Fix D2k wormspawner editor art
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2015-11-19 19:27:56 +01:00 |
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reaperrr
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88430f3a33
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Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
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2015-11-17 21:09:29 +01:00 |
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Matthias Mailänder
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c6eff7023a
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add spice blooms
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2015-10-11 19:30:28 +02:00 |
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reaperrr
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87d6b3c7f2
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Remove d2k.pal from D2k bits
And use palette.bin instead.
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2015-10-02 18:13:49 +02:00 |
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Matthias Mailänder
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7063a4a8bb
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use the supplied MOUSE.R8
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2015-09-26 12:42:39 +02:00 |
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reaperrr
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e36e4f97bb
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Fix Grenadier projectile
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2015-09-19 20:47:27 +02:00 |
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reaperrr
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ab603827ca
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Remove paradrop remnants from D2k
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2015-09-13 21:49:24 +02:00 |
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Matija Hustić
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2f01c389cf
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Manually upgraded YAMLs.
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2015-07-14 20:39:09 +01:00 |
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Matthias Mailänder
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ac970cdb44
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remove the WinForms map editor
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2015-06-20 13:45:44 +02:00 |
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penev92
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606f69ed7c
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Add "Enemy units detected" notifications to D2k
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2015-05-08 20:06:56 +03:00 |
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Matthias Mailänder
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77ad98fa69
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replace wormspawner editor icon
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2014-12-23 11:46:32 +01:00 |
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penev92
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b4d1a605da
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Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
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2014-12-13 14:02:45 +02:00 |
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penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
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2014-12-13 14:02:44 +02:00 |
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penev92
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1057f8ff3b
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Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
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2014-12-13 14:02:43 +02:00 |
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Matthias Mailänder
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cd6e3291e2
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adjust clock.shp to the Dune 2000 icon size
remove artifacts from automatic palette conversions
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2014-12-07 11:53:31 +01:00 |
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reaperrr
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be1bd215c7
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Compress/re-compress custom shps of D2k mod with XCC Mixer to reduce size.
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2014-07-19 23:01:20 +02:00 |
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Matthias Mailänder
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ef01fb289b
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make the parachute animation optional
instead of hard-coding default sprite sequences
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2014-07-05 09:13:52 +02:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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6f22ba4811
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fixed Dune 2000 powerdown cursor palette
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2014-04-12 09:13:43 +02:00 |
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Matthias Mailänder
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09335f839d
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added the BLOXXMAS terrain special tiles
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2014-01-04 15:09:22 +01:00 |
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Matthias Mailänder
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b2a8763d06
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tex → tmp to avoid confusion with TeX markup files
closes github/linguist#883
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2014-01-04 13:53:44 +01:00 |
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Matthias Mailänder
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5bb101b9a5
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workaround Warning: Unknown or excluded actor: spicebloom
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2014-01-03 22:27:49 +01:00 |
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Daniel
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af7fb5f69b
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d2k tex files
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2013-12-31 17:51:39 +01:00 |
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Matthias Mailänder
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37ea791841
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added the Atreides grenadier
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2013-12-15 13:07:26 +01:00 |
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Paul Chote
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3abadd1ec6
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Use the original D2K craters.
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2013-12-11 22:54:00 +13:00 |
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Paul Chote
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4d70996012
|
New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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c3e4cb5069
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Remove spice1.shp.
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2013-12-06 23:28:26 +13:00 |
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Matthias Mailänder
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cb2dd333a7
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read bibs from R8
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c6e9b00c8c
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removed legacy 90mm SHP trails
they are too big
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d1f3ad81a6
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remove unused allyrepair
wrong palette anyway
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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6e26173f0f
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remove foreign dependencies from d2k mod entirely
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
|
load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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0dbee935e7
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load the Dune 2000 mouse curser from the native MOUSE.R8 format
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2013-08-17 23:31:21 +02:00 |
|
Paul Chote
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c94e80d682
|
Fix D2k harvester dock animation.
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2013-06-22 19:31:18 +12:00 |
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Paul Chote
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2e2e95ef57
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Add D2k harvest animation.
harvest2.shp is movingsand2.shp with a corrected frame order.
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2013-06-22 19:25:10 +12:00 |
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Matthias Mailänder
|
cdeea80037
|
replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
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2013-06-15 19:41:07 +02:00 |
|
psydev
|
7e6f6aa842
|
re-added old nuke missile, with RA palette (fix)
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2013-05-04 21:10:27 +12:00 |
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psydev
|
79ca7b4e9f
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added bigboom; made explosions better fits
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2013-05-04 21:10:12 +12:00 |
|
psydev
|
5ce9755071
|
switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
|
2013-05-04 20:59:45 +12:00 |
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psydev
|
f0205c738d
|
added icon for stealth raider trike to bits
|
2013-05-04 20:59:44 +12:00 |
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Matthias Mailänder
|
53172d2aa3
|
remove more of Jes's paintjobs where I don't see the benefit
we want smaller installation packages
some alignment fixes made things worse
|
2013-04-20 16:09:24 +02:00 |
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Matthias Mailänder
|
43997fda19
|
remove hackjob on the death hand missile
don't know why Jes did it
it now has the wrong palette applied and looks awful
|
2013-04-20 15:43:41 +02:00 |
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Matthias Mailänder
|
32916ee8c5
|
remove unneccesary hack-jobs on d2k building icons
now that we have bibs back
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2013-04-20 15:39:56 +02:00 |
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