Paul Chote
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55e5dd93eb
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Improve the fire animation position on D2K husks.
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2015-01-06 23:36:43 +13:00 |
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penev92
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c4efd269d4
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Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
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2014-12-13 14:02:44 +02:00 |
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Mustafa Alperen Seki
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008a416fd8
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Update misc.yaml
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2014-11-11 09:52:10 +02:00 |
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Mustafa Alperen Seki
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6d65519788
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Update misc.yaml
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2014-11-11 09:30:56 +02:00 |
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Mustafa Alperen Seki
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8b4ed823a3
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More Crate PowerUps
Update misc.yaml
Update misc.yaml
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2014-11-01 13:44:12 +02:00 |
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Matthias Mailänder
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befb11ce69
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add parachute corpses
fixes #5893
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2014-07-09 09:16:27 +02:00 |
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Paul Chote
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8f046c7c5a
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Support split sprites for fog/shroud.
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2014-06-27 22:28:33 +12:00 |
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Matthias Mailänder
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9f0c7ea4d1
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set repair indicator offset
fixes #5423
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2014-06-01 09:15:18 +02:00 |
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Matthias Mailänder
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716fce4462
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fixed ZOffset for burning husks
closes #4762
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2014-03-14 18:52:45 +01:00 |
|
ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
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2014-02-22 00:07:53 +13:00 |
|
Matthias Mailänder
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5bb101b9a5
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workaround Warning: Unknown or excluded actor: spicebloom
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2014-01-03 22:27:49 +01:00 |
|
Paul Chote
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3abadd1ec6
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Use the original D2K craters.
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2013-12-11 22:54:00 +13:00 |
|
Paul Chote
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8c7f77d2c7
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Convert SmudgeLayer to sequences.
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2013-12-11 22:53:33 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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089973280d
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Add Multiply blend mode for D2K move-flash and shroud.
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2013-12-11 19:22:54 +13:00 |
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Paul Chote
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ca2749dcc0
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Support soft edges on D2K spice tiles. Fixes #2247.
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2013-12-06 22:27:51 +13:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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Paul Chote
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5b947090f4
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Use the normal extension checking rules for .r8.
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2013-12-01 09:47:49 +13:00 |
|
Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Matthias Mailänder
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d373cca9b1
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avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
|
2013-09-01 17:13:46 +02:00 |
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Paul Chote
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dac4d26841
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Fix D2K build overlay offsets.
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2013-08-22 09:46:32 +12:00 |
|
reaperrr
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8fec285ea5
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Change piffs to correct animation, tweaks and changes some other explosion animations.
|
2013-08-19 14:20:05 +02:00 |
|
reaperrr
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72285b2d36
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Add correct Devastator bullet sequence.
|
2013-08-19 14:18:46 +02:00 |
|
reaperrr
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ce1f4c3eec
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Add 120mm and 155mm projectile sequences.
|
2013-08-19 14:18:14 +02:00 |
|
reaperrr
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3285e2ac71
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Add Deviator gas explosion.
|
2013-08-19 14:17:11 +02:00 |
|
reaperrr
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d88e092fc0
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Fixed laserfire (currently used by sonic tank).
|
2013-08-19 14:16:29 +02:00 |
|
reaperrr
|
9721339067
|
Fix RPG facing.
|
2013-08-19 14:14:57 +02:00 |
|
Matthias Mailänder
|
67c1eaf919
|
animate the repair button using Frames:
|
2013-08-17 23:31:24 +02:00 |
|
Matthias Mailänder
|
93622ebeb2
|
use the cool new additive blend mode for Dune 2000 explosions
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
9950706cb1
|
cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
c6e9b00c8c
|
removed legacy 90mm SHP trails
they are too big
|
2013-08-17 23:31:23 +02:00 |
|
Matthias Mailänder
|
efb55d4cb9
|
read support power icons from sequences
so that d2k can grab them from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
b73ca27a8f
|
move vehicles to load sprites from DATA.R8 directly
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
8718a9cb44
|
load projectiles, muzzles and explosions from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
reaperrr
|
a57b43fb45
|
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
|
2013-08-09 20:05:58 +02:00 |
|