Commit Graph

85 Commits

Author SHA1 Message Date
Paul Chote
fdc74353fc Migrate to 1.06 patch content. 2016-07-30 09:14:35 +01:00
Matthias Mailänder
2b67a53f7e Remove Red Alert primary sprite font from Dune 2000. 2016-07-03 21:32:02 +02:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
reaperrr
8d412e75ed Misc ZOffset fixes 2015-12-28 21:29:21 +00:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
reaperrr
af2343f487 Fix D2k rpg sequence ZOffset 2015-12-28 21:28:21 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
0f61bec6b2 Adjust D2k projectile sequences for Z sorting 2015-12-28 21:28:15 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
dffd2c87cd Add upgraded tag to D2K production structures. 2015-11-24 23:21:19 +00:00
Paul Chote
d626c7c568 Add new primary building tag artwork. 2015-11-24 23:03:06 +00:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
1dca3f1206 Split D2K shroud/fog rendering and fix shroud blending. 2015-11-15 11:35:22 +00:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3 add an empty sprite 2015-10-11 19:30:28 +02:00
Paul Chote
7e1dfa96be Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
a26e1a1d52 Fix case sensitivity issue in d2k sequence definitions
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Paul Chote
8ae01cf73b Move fremen and saboteur to palace powers. 2015-10-05 22:05:02 +01:00
reaperrr
63344aafcb Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset 2015-09-24 14:43:00 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
03413b9875 D2k weapon warhead changes 2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
Matija Hustić
25ce915a0c Fixes D2K regression due to unspecified sprite file name. 2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
Paul Chote
c5614d4c3a Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
abcdefg30
70e7b33fd7 Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Taryn Hill
cace31f5e9 Implement WithDecorationCarryable. 2015-05-08 09:55:40 -05:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
1e30fdb333 Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
reaperrr
1655a1462d Made sure spice blooms are drawn below harvesters all the time 2015-04-19 19:54:28 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
10f205b43d Reduce brightness of several D2k weapon effects via new blend modes 2015-04-01 22:01:24 +02:00
reaperrr
05426562cd D2k sequence cleanups and gun turret muzzle fix 2015-03-29 12:42:46 +02:00
reaperrr
6f244d5e3c Fix D2k missile trails and deviator explosion 2015-03-27 13:59:34 +01:00
Paul Chote
9b33d7b1e5 Disable legacy sequence parsing in D2K. 2015-03-24 18:01:30 +00:00
Matthias Mailänder
ee58c68604 fix Sietch sprite offset 2015-03-22 18:09:33 +01:00