Commit Graph

4175 Commits

Author SHA1 Message Date
Matthias Mailänder
9ebb9209ad Merge pull request #6494 from obrakmann/objectives-fine-tuning
Objectives fine-tuning
2014-09-20 14:22:36 +02:00
Matthias Mailänder
9601f8b833 Merge pull request #6511 from steelphase-forks/bleed
Creation of Mods.Common.
2014-09-20 14:05:58 +02:00
obrakmann
6e349d3052 Merge pull request #6510 from pchote/fix-inaccuracy-crash
Move inaccuracy modifier queries outside the projectile ctors.
2014-09-20 12:24:57 +02:00
Paul Chote
caecf2d82a Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449. 2014-09-20 21:43:00 +12:00
Oliver Brakmann
6f538e0180 Add more functions for objectives management to Lua API 2014-09-20 10:42:40 +02:00
abcdefg30
4f0b18a3dc Remove beacons when the badgers get shot down 2014-09-20 09:32:42 +02:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
abcdefg30
c34719e597 Allow canceling beacons with right click 2014-09-19 13:36:17 +02:00
Oliver Brakmann
97ce246a27 Prevent already failed objectives from being marked as completed
The same change was not and must not be done in the reverse case. It
should be and is possible to mark an already completed objective as
failed.

Consider a case where a player is supposed to capture, but not destroy,
a building.  He captures it, the objective is complete.  However, later
in the game that building gets destroyed. In this case, the objective
should be changed to failed.
2014-09-18 18:32:52 +02:00
reaperrr
eb732572ba If we cache world anyway, might as well use it everywhere. 2014-09-16 16:14:14 +02:00
reaperrr
5cda0853b6 Adds LockOnProbability to missiles.
Turns CloseEnough from a hack into a feature.
Adds some descriptions.
Caches args.SourceActor.World.
2014-09-16 16:14:13 +02:00
Matthias Mailänder
bf02d60e30 Merge pull request #6283 from reaperrr/sprite-barrel
Adds WithBarrel trait
2014-09-14 12:54:09 +02:00
Matthias Mailänder
c7c816f22e Merge pull request #6455 from reaperrr/blocksbullets
Renamed Wall to BlocksBullets
2014-09-14 12:51:44 +02:00
reaperrr
e8b9397e1a Update Bullet & Missile descriptions for Wall->BlocksBullets 2014-09-14 11:53:26 +02:00
Matthias Mailänder
53f926b792 Merge pull request #6442 from pchote/no-mission-replays
Closes #6210
2014-09-14 08:54:36 +02:00
reaperrr
60eae9f229 Replace Wall trait with BlocksBullets 2014-09-14 01:33:47 +02:00
reaperrr
4b94d964ca Adds WithBarrel trait. 2014-09-14 01:24:42 +02:00
reaperrr
c451b07c05 Fixes wrong palette for crushed death anim. 2014-09-14 01:03:37 +02:00
Paul Chote
eab8e2e6e2 Merge pull request #6396 from reaperrr/with-deathanim
Added WithDeathAnimation
2014-09-14 10:37:07 +12:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
3dd5fe988d Move SpawnsCorpse functionality from RenderInfantry into its own WithDeathAnimation trait.
Add descriptions and player palette booleans to WithDeathAnimation.
2014-09-13 15:57:06 +02:00
Oliver Brakmann
6a9a70d7b9 Fix #6444 2014-09-13 14:03:17 +02:00
Matthias Mailänder
6fe3800268 Merge pull request #6437 from pchote/fix-crate-crash
Fixes #5953
Fixes #6427
2014-09-13 08:25:32 +02:00
Paul Chote
b1de14bc70 Disable replay saving for campaign missions. 2014-09-13 18:08:14 +12:00
Paul Chote
eddcfd7362 Merge pull request #6426 from obrakmann/fix6421
Fix a number or bugs wrt shroud/selection interaction in observer mode
2014-09-13 08:34:22 +12:00
Paul Chote
b009913e64 Clean up DuplicateUnitCrateAction. 2014-09-12 20:06:52 +12:00
Paul Chote
e95974153d Unify the code style across crate actions. 2014-09-12 20:06:52 +12:00
Paul Chote
8ec8f82178 Destroy a paradropped crate if it lands on something that can’t collect it. Fixes #5953, #6427. 2014-09-12 20:06:52 +12:00
Matthias Mailänder
c204e185bc Merge pull request #6388 from DeadlySurprise/bleed
Closes #6198
2014-09-08 06:03:50 +02:00
Matthias Mailänder
9c3baabb6e Merge pull request #6423 from TWaalen/upstream/fix-spelling-luadocs
LuaDocs/Desc attributes spelling fixes
2014-09-07 08:37:01 +02:00
Oliver Brakmann
bc50e1b0e2 Reset selection when switching player shroud in observer mode
The selection will be reset when switching from any shroud view to a
player shroud view. The selection will be kept when switching from any
view to either 'All players' or 'Shroud disabled' view.
2014-09-07 00:55:23 +02:00
Thijs Waalen
de66e947e0 Changed "the player" to "this player" for the mission objective properties 2014-09-07 00:21:38 +02:00
obrakmann
d56c1fa450 Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Thijs Waalen
3a80ee27cd Fix spelling for Actor.Create description 2014-09-06 21:56:33 +02:00
Thijs Waalen
4f4bdf249b Fix wrong changes of possessive 2014-09-06 21:42:19 +02:00
Thijs Waalen
f47fe75970 LuaDocs consistency fixes 2014-09-06 19:29:38 +02:00
Thijs Waalen
eb959c5858 LuaDocs punctuation fixes 2014-09-06 19:29:37 +02:00
Thijs Waalen
a9b5e1d911 LuaDocs spelling fixes 2014-09-06 19:29:37 +02:00
DeadlySurprise
7183c52a2e Adds damage debug overlay 2014-09-06 16:16:36 +02:00
Matthias Mailänder
2a16fe0d6d Merge pull request #6399 from DeadlySurprise/dlPolish
Fixes #6186
2014-09-06 13:57:11 +02:00
Matthias Mailänder
64cf785103 Merge pull request #6397 from obrakmann/cnc-stats
Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10 Merge pull request #6392 from ingemaradahl/debug-symbols
Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Oliver Brakmann
bf9a63ff95 Rename widgets 2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e Add stats button to end game dialog
Also adds the statistics window to TD.  There is no button for it in
observer mode, though, but it is available from the end game dialog.

Fixes #6312.
2014-09-06 11:18:47 +02:00
Paul Chote
6fb4963a57 Revert "fix infantry without idle anim staying in fire animation state"
This reverts commit 1c65b29a30.
2014-09-06 20:42:25 +12:00
Paul Chote
538af31b54 Merge pull request #6398 from obrakmann/pr6303_addendum
Fix an omission from #6303
2014-09-06 10:09:12 +12:00
Paul Chote
ede046cc0c Merge pull request #6331 from Mailaender/infantry-noidle-fix
Fixed Dune 2000 infantry not showing the waiting animation when ordered to stop firing
2014-09-06 09:30:55 +12:00
Oliver Brakmann
da454de398 Complete ArmorModifier->DamageModifier rename
PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
Matthias Mailänder
128b2b8b67 rename the boolean 2014-09-05 15:42:38 +02:00
Matthias Mailänder
2ccc6f63e0 Merge pull request #6362 from atlimit8/SellingSounds
Moved SellSounds from Building to Sellable & added upgrade to rules
2014-09-05 15:17:13 +02:00