Commit Graph

  • a54c7ecc18 reduce ra AFLD power requirement from 50 to 20 Chris Forbes 2010-10-17 12:34:21 +13:00
  • 0064caf1f4 fix cnc missiles a bit; add trails to cnc sam missiles Chris Forbes 2010-10-17 12:34:02 +13:00
  • fc2fbd4689 nerf v2 reload slightly (250 -> 280) Chris Forbes 2010-10-17 12:27:49 +13:00
  • 0f0793cde5 buff arty slightly Chris Forbes 2010-10-17 12:27:12 +13:00
  • 2fed6f61e9 fix version string showing up twice in bottom-right corner Chris Forbes 2010-10-17 10:42:25 +13:00
  • 3df310df6e halve bandwidth usage Bob 2010-10-16 22:25:31 +13:00
  • c2b3a749ca change IConnection interface wrt sending Bob 2010-10-16 20:59:16 +13:00
  • 2d2220f38f issue a warning on the debug, rather than exploding on double-quit Chris Forbes 2010-10-16 19:09:38 +13:00
  • 7509bf85aa #309 add Tiberian's 'chokepoint' cnc 1v1 map Chris Forbes 2010-10-16 18:53:12 +13:00
  • 64e8088ae4 cnc: nerf apc speed 15 -> 11 Chris Forbes 2010-10-16 18:30:30 +13:00
  • 15584b9b34 c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs Chris Forbes 2010-10-16 18:27:03 +13:00
  • 79c1d1b0a6 Updated linux post-install scripts to use OpenRA.Utility.exe Matthew 2010-10-16 18:09:12 +13:00
  • 50860614cf Downloaded packages extracted. Added SharpZipLib in order to extract them. Matthew 2010-10-16 00:50:28 +13:00
  • 90d1d3e053 Makefile rule for OpenRA.Utility Matthew 2010-10-15 15:39:41 +13:00
  • 3bf83b52fb Download packages for mods action. Matthew Bowra-Dean 2010-10-15 00:53:14 +13:00
  • 5f57dd7a62 Options to install scores.mix from RA and CnC CDs Matthew Bowra-Dean 2010-10-14 23:14:20 +13:00
  • 8e1185b56f --mod-info now accepts a comma separated list of mods. Matthew Bowra-Dean 2010-10-14 21:08:13 +13:00
  • 26098df2a1 Added mod metadata listing to OpenRA.Utility Matthew Bowra-Dean 2010-10-14 02:25:52 +13:00
  • 9ac9d83745 Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install. Matthew Bowra-Dean 2010-10-13 22:19:10 +13:00
  • 51edd5a3f4 #314 reduce effectiveness of GUN vs unarmored, 30% -> 20% Chris Forbes 2010-10-16 17:19:04 +13:00
  • fc07f90f91 Fix editor Paul Chote 2010-10-16 12:06:29 +13:00
  • b64dcbf502 Fix HackyAI in cnc Paul Chote 2010-10-16 11:49:27 +13:00
  • 5694c113be undo testing changes Paul Chote 2010-10-15 19:38:02 +13:00
  • 01cf5c21a7 Add `roof' to lst Paul Chote 2010-10-15 19:28:46 +13:00
  • 4206d2e131 Add Katzsmile's transport remake; make it controllable on GDI01 while testing. Paul Chote 2010-09-11 18:45:25 +12:00
  • 83968553aa Allow maps to override and enforce race/colour selection Paul Chote 2010-10-15 19:02:15 +13:00
  • aa2aba1250 Allow map slots to disallow bots Paul Chote 2010-10-15 18:21:26 +13:00
  • bba9c4b976 #313 fixed -- there's unsynced code that runs in Tick, too. Chris Forbes 2010-10-16 09:48:39 +13:00
  • 999eef2ec9 #157 explosions weren't taking altitude into account Chris Forbes 2010-10-16 09:30:32 +13:00
  • f28c8903aa #297 planes get stuck on map edge -- fixed Chris Forbes 2010-10-16 09:09:39 +13:00
  • f58eabe667 fix base cycling (and free mcv logic) for cnc Chris Forbes 2010-10-15 18:51:25 +13:00
  • 86695dfe29 #299 Updated version of 'The Sentinel' 1v1 map Chris Forbes 2010-10-15 18:48:39 +13:00
  • 9ae452e8d6 make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it. Chris Forbes 2010-10-15 18:38:09 +13:00
  • 3e547102d2 #217 avoid dumping tanks in the sea, and ships on dry land Chris Forbes 2010-10-15 18:36:34 +13:00
  • e883e63c87 fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable. pdovy 2010-10-10 23:09:17 -05:00
  • a904047a16 Toggle-able teamchat on shift-enter Caleb Anderson 2010-10-15 00:04:03 -05:00
  • ad1af792e6 add CashTrickler trait, to support oil derricks, etc Chris Forbes 2010-10-15 17:56:28 +13:00
  • 6c9527d9dc #304 engineer goldwrench cursors were backwards Chris Forbes 2010-10-15 17:44:18 +13:00
  • da2d461aa8 use fixed missile silo icon Chris Forbes 2010-10-15 17:36:34 +13:00
  • 49bfd69707 Fix voice crash on adding a 3rd side (thanks raminator for finding this) Paul Chote 2010-10-15 12:33:15 +13:00
  • 2a02df9411 Fix crash on fmv completion Paul Chote 2010-10-15 00:03:15 +13:00
  • 185ba80e99 Fix FMV player widget display Paul Chote 2010-10-14 23:25:46 +13:00
  • 127cbf3f96 Start pulling out useful scripting components - stalled by widget changes having broken the fmv player. Paul Chote 2010-10-14 22:16:01 +13:00
  • 4bdf675def Mute shellmap combat Paul Chote 2010-10-14 20:03:36 +13:00
  • 9c944924de Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat Paul Chote 2010-10-14 19:39:37 +13:00
  • 28f79533eb Customisable mcv crates Paul Chote 2010-10-14 19:26:55 +13:00
  • 5a834c9500 Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares. Paul Chote 2010-10-14 19:11:30 +13:00
  • 3255218d5c #298 MINE overlaps units wrong -- fixed Chris Forbes 2010-10-14 19:22:16 +13:00
  • 9befe377d5 fix invisible crates in cnc (where did that patch go?) Chris Forbes 2010-10-14 19:15:37 +13:00
  • f39b4f0750 fix putting units back into badr/c17 and cursors Chris Forbes 2010-10-14 18:09:59 +13:00
  • 1794625cea #284 double-destroy in same frame fixed Chris Forbes 2010-10-14 18:02:15 +13:00
  • 42092fe6dd fix #291 Chris Forbes 2010-10-14 14:40:46 +13:00
  • 1a451fe813 fix crash in TiberiumRefineryDockAction.CancelDock Chris Forbes 2010-10-13 22:17:55 +13:00
  • 0e845a9f3a Make tundra slightly less boring Paul Chote 2010-10-13 20:35:24 +13:00
  • 2a3c149769 rename oasis map, since that wasn't what it was. Chris Forbes 2010-10-13 21:18:26 +13:00
  • 7cfcd94e23 #181, #286 fixed -- sharedrandom seed from server is now used. Chris Forbes 2010-10-13 21:00:27 +13:00
  • 247a8c9717 add Tiberian's TD map: 'The Sentinel (1v1)' Chris Forbes 2010-10-13 20:52:40 +13:00
  • 4afd8ad783 #289 lobby title should show servername -- fixed Chris Forbes 2010-10-13 20:45:03 +13:00
  • dca77956cb Revert to saving only non-default settings. Paul Chote 2010-10-13 19:56:29 +13:00
  • 22c6c3b3f6 Remove the default westwood maps from cnc. Paul Chote 2010-10-13 09:13:30 +13:00
  • 1e8e5c8f5c Remove aftermath mod - it has bitrotted beyond all usefulness. Paul Chote 2010-10-12 23:54:15 +13:00
  • c0fcc862d6 Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init. Paul Chote 2010-10-12 23:52:33 +13:00
  • 5a3ccdf0c5 fix ssm launcher rockets Paul Chote 2010-10-12 23:23:39 +13:00
  • 1bd802c386 Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented. Paul Chote 2010-10-12 23:20:00 +13:00
  • 3a4e2abedd Fix snow theatre Paul Chote 2010-10-12 23:00:00 +13:00
  • f13343ef2e Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability. Paul Chote 2010-10-12 12:23:14 +13:00
  • 2b1ac6a60f WIP 1v1 map Paul Chote 2010-10-12 10:28:23 +13:00
  • 8aa180c1f4 cleaned up unused bits in attackmove Chris Forbes 2010-10-13 19:20:17 +13:00
  • 260e420f85 fix crash in attackmove Chris Forbes 2010-10-13 19:11:44 +13:00
  • 1a203afd89 fix all the buggy crap around chat/teamchat... still hacked Chris Forbes 2010-10-13 07:45:07 +13:00
  • c150fd9475 Added attack move max621 2010-10-07 00:24:47 -05:00
  • 566303a8f1 #276 fixed Chris Forbes 2010-10-12 17:19:00 +13:00
  • 10f8364b99 #240 declaring war should set the reciprocal state too Chris Forbes 2010-10-12 17:13:13 +13:00
  • 7c31f72db6 quick hack around the teamchat crash in lobby Chris Forbes 2010-10-12 21:19:27 +13:00
  • 6b6c9639f9 fix crash wrt chat in lobby Bob 2010-10-12 20:32:33 +13:00
  • 7ca9fcdac9 run the shellmap even while the lobby shows. remove Widget.SpecialOneArg Bob 2010-10-12 18:33:16 +13:00
  • 20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game Bob 2010-10-12 17:19:09 +13:00
  • 34fc207a6c FUCK YES Bob 2010-10-12 02:14:52 +13:00
  • c974e61680 remove refs to Game.world in widgets Bob 2010-10-12 02:11:16 +13:00
  • 09db76f89f remove ref to Game.world in Move Bob 2010-10-12 02:06:05 +13:00
  • 6bbf878314 remove ref to Game.world in Viewport.ShroudBounds Bob 2010-10-12 01:50:02 +13:00
  • 4cd3195f9f call refreshPalette in the right place. make Game.worldRenderer PRIVATE (yay) Bob 2010-10-12 01:41:42 +13:00
  • 6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner Bob 2010-10-12 01:29:07 +13:00
  • 597dba8584 untangling WorldRenderer from World Bob 2010-10-12 01:11:56 +13:00
  • 1c1483377c remove ref to Game.world in Combat Bob 2010-10-11 21:04:50 +13:00
  • 0873741983 don't pass world to Widget.Tick, either Bob 2010-10-11 20:21:15 +13:00
  • e0afc08e5f move an access of Viewport into Game Bob 2010-10-11 20:00:44 +13:00
  • cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner Bob 2010-10-11 19:56:28 +13:00
  • ab1e930ba3 pass worldRenderer around as necessary Bob 2010-10-11 19:42:07 +13:00
  • 10bf85f57e move Game.Current{Host,Port} into orderManager Bob 2010-10-11 16:13:48 +13:00
  • 17990ab8b7 move LobbyInfo onto OrderManager Bob 2010-10-11 16:00:02 +13:00
  • beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute Bob 2010-10-11 15:16:08 +13:00
  • 6a25d989a7 remove many references to Game.world Bob 2010-10-11 02:44:16 +13:00
  • f8776d773d extract FrameData from OrderManager. fix disconnect bug in NetworkConnection Bob 2010-10-10 23:21:52 +13:00
  • 3724f46a3e remove world arg to SyncLobbyInfo and HandleInput Bob 2010-10-10 21:43:45 +13:00
  • 915ad7fb7b extract replay saving from OrderManager Bob 2010-10-10 20:32:39 +13:00
  • 07023b6c35 add yaml setup for blue tiberium Chris Forbes 2010-10-09 10:28:49 +13:00
  • b78b5b22a3 add blue tiberium art Chris Forbes 2010-10-09 10:24:30 +13:00
  • eca098b0b4 use a getter for Aircraft.Location Bob 2010-10-08 19:54:06 +13:00
  • 011a20e8b4 add IHasLocation Bob 2010-10-08 19:10:31 +13:00