Files
OpenRA/mods/ra/rules/vehicles.yaml
2017-09-16 14:10:54 +01:00

799 lines
16 KiB
YAML

V2RL:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 80
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
Valued:
Cost: 900
Tooltip:
Name: V2 Rocket
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 85
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: SCUD
AttackFrontal:
SelectionDecorations:
VisualBounds: 28,28
Explodes:
Weapon: V2Explode
WithAttackAnimation:
AimSequence: aim
ReloadPrefix: empty-
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
1TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 50
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 700
Tooltip:
Name: Light Tank
Health:
HP: 220
Armor:
Type: Heavy
Mobile:
Speed: 128
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 7
Armament:
Weapon: 25mm
Recoil: 85
RecoilRecovery: 25
LocalOffset: 768,0,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 1TNK.Husk
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
2TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 110
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Medium Tank
Health:
HP: 450
Armor:
Type: Heavy
Mobile:
Speed: 85
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 5
Armament:
Weapon: 90mm
Recoil: 128
RecoilRecovery: 38
LocalOffset: 720,0,80
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 2TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
3TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 120
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
Valued:
Cost: 1150
Tooltip:
Name: Heavy Tank
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 71
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 5
Armament:
Weapon: 105mm
Recoil: 128
RecoilRecovery: 38
LocalOffset: 768,85,90, 768,-85,90
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 3TNK.Husk
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
4TNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 180
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500
BuildDurationModifier: 40
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued:
Cost: 2000
Tooltip:
Name: Mammoth Tank
Health:
HP: 900
Armor:
Type: Heavy
Mobile:
Speed: 50
Crushes: wall, mine, crate, infantry, heavywall
RevealsShroud:
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 2
Armament@PRIMARY:
Weapon: 120mm
LocalOffset: 900,180,340, 900,-180,340
Recoil: 171
RecoilRecovery: 30
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: MammothTusk
LocalOffset: -85,384,340, -85,-384,340
LocalYaw: -100,100
Recoil: 43
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SpawnActorOnDeath:
Actor: 4TNK.Husk
SelfHealing:
Step: 1
Delay: 3
HealIfBelow: 50
DamageCooldown: 150
SelectionDecorations:
VisualBounds: 44,38,0,-4
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
DetectCloaked:
Range: 6c0
ARTY:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 70
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Valued:
Cost: 800
Tooltip:
Name: Artillery
Health:
HP: 100
Armor:
Type: Light
Mobile:
TurnSpeed: 2
Speed: 85
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: 155mm
LocalOffset: 624,0,208
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleOverlay:
Explodes:
Weapon: ArtilleryExplode
EmptyWeapon: UnitExplodeSmall
LoadedChance: 75
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
HARV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 10
Prerequisites: proc, ~techlevel.infonly
Description: Collects Ore and Gems for processing.\n Unarmed
Valued:
Cost: 1100
Tooltip:
Name: Ore Truck
GenericName: Harvester
Selectable:
Priority: 7
SelectionDecorations:
VisualBounds: 42,42
Harvester:
Capacity: 20
Resources: Ore,Gems
BaleUnloadDelay: 1
SearchFromProcRadius: 30
SearchFromOrderRadius: 11
Health:
HP: 600
Armor:
Type: Heavy
Mobile:
Speed: 85
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 4c0
WithHarvestAnimation:
PrefixByFullness: empty-, half-, full-
WithDockingAnimation:
GpsDot:
String: Harvester
SpawnActorOnDeath:
Actor: HARV.EmptyHusk
HarvesterHuskModifier:
FullActor: HARV.FullHusk
FullnessThreshold: 50
SelfHealing:
Step: 1
Delay: 25
HealIfBelow: 50
DamageCooldown: 500
Explodes:
Weapon: OreExplosion
MCV:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 90
Prerequisites: fix, ~techlevel.medium
BuildDuration: 2500
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
Priority: 4
SelectionDecorations:
VisualBounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 71
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 4c0
Transforms:
IntoActor: fact
Offset: -1,-1
Facing: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio
MustBeDestroyed:
RequiredForShortGame: true
BaseBuilding:
SpawnActorOnDeath:
Actor: MCV.Husk
JEEP:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 30
Prerequisites: ~vehicles.allies, ~techlevel.low
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued:
Cost: 500
Tooltip:
Name: Ranger
Health:
HP: 150
Armor:
Type: Light
Mobile:
TurnSpeed: 10
Speed: 170
RequiresCondition: !notmobile
RevealsShroud:
Range: 8c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 10
Offset: 0,0,128
Armament:
Weapon: M60mg
MuzzleSequence: muzzle
LocalOffset: 128,0,43
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
LoadingCondition: notmobile
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
APC:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 40
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
Valued:
Cost: 850
Tooltip:
Name: Armored Personnel Carrier
Health:
HP: 300
Armor:
Type: Heavy
Mobile:
Speed: 142
Crushes: wall, mine, crate, infantry
RequiresCondition: !notmobile
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament:
Weapon: M60mg
LocalOffset: 85,0,171
MuzzleSequence: muzzle
AttackFrontal:
WithMuzzleOverlay:
Cargo:
Types: Infantry
MaxWeight: 5
PipCount: 5
LoadingCondition: notmobile
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
MNLY:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 100
Prerequisites: fix, ~techlevel.medium
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
Valued:
Cost: 800
Tooltip:
Name: Minelayer
Health:
HP: 150
Armor:
Type: Heavy
Mobile:
Speed: 128
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 5c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Minelayer:
Mine: MINV
MineImmune:
AmmoPool:
Ammo: 5
RearmSound: minelay1.aud
DetectCloaked:
Range: 5c0
CloakTypes: Mine
RenderDetectionCircle:
Explodes:
Weapon: ATMine
RenderSprites:
Image: MNLY
TRUK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 20
Prerequisites: ~techlevel.low
Description: Transports cash to other players.\n Unarmed
Valued:
Cost: 500
Tooltip:
Name: Supply Truck
Selectable:
Priority: 6
Health:
HP: 110
Armor:
Type: Light
Mobile:
Speed: 128
RevealsShroud:
Range: 4c0
DeliversCash:
Payload: 500
PlayerExperience: 50
SpawnActorOnDeath:
Actor: moneycrate
MGG:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.france, ~techlevel.high
BuildDuration: 1500
BuildDurationModifier: 40
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued:
Cost: 1200
Tooltip:
Name: Mobile Gap Generator
Health:
HP: 220
Armor:
Type: Heavy
Mobile:
Speed: 99
WithIdleOverlay@SPINNER:
Offset: -299,0,171
Sequence: spinner
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
CreatesShroud:
Range: 6c0
RenderShroudCircle:
SpawnActorOnDeath:
Actor: MGG.Husk
MRJ:
Inherits: ^Vehicle
Valued:
Cost: 1100
Tooltip:
Name: Mobile Radar Jammer
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
BuildDuration: 1370
BuildDurationModifier: 40
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health:
HP: 220
Armor:
Type: Heavy
Mobile:
Speed: 99
RevealsShroud:
Range: 7c0
WithIdleOverlay@SPINNER:
Sequence: spinner
Offset: -256,0,256
ProximityExternalCondition@JAMMER:
Range: 18c0
ValidStances: Enemy, Neutral
Condition: jammed
WithRangeCircle@JAMMER:
Type: jammer
Range: 18c0
Color: 0000FF80
JamsMissiles:
Range: 5c0
DeflectionStances: Neutral, Enemy
RenderJammerCircle:
DetectCloaked:
Range: 6c0
TTNK:
Inherits: ^Tank
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 170
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
BuildDuration: 1166
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Tesla Tank
Health:
HP: 450
Armor:
Type: Light
Mobile:
Speed: 113
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 6c0
Armament:
Weapon: TTankZap
LocalOffset: 0,0,213
AttackTurreted:
Turreted:
WithIdleOverlay@SPINNER:
Sequence: spinner
SelectionDecorations:
VisualBounds: 30,30
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
FTRK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 60
Prerequisites: ~vehicles.soviet, ~techlevel.low
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
Valued:
Cost: 600
Tooltip:
Name: Mobile Flak
Health:
HP: 150
Armor:
Type: Light
Mobile:
TurnSpeed: 10
Speed: 128
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Turreted:
TurnSpeed: 10
Offset: -298,0,298
Armament@AA:
Weapon: FLAK-23-AA
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
Armament@AG:
Weapon: FLAK-23-AG
Recoil: 85
LocalOffset: 512,0,192
MuzzleSequence: muzzle
AttackTurreted:
WithMuzzleOverlay:
WithSpriteTurret:
SelectionDecorations:
VisualBounds: 28,28
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
DTRK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 160
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
Valued:
Cost: 2500
Tooltip:
Name: Demolition Truck
Health:
HP: 50
Armor:
Type: Light
Mobile:
Speed: 85
RevealsShroud:
Range: 4c0
Explodes:
Weapon: MiniNuke
EmptyWeapon: MiniNuke
AttackSuicides:
-DamageMultiplier@IRONCURTAIN:
KillsSelf:
RequiresCondition: invulnerability
Chronoshiftable:
ExplodeInstead: yes
CTNK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 200
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
BuildDuration: 1166
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued:
Cost: 1350
Tooltip:
Name: Chrono Tank
SelectionDecorations:
VisualBounds: 30,30
Health:
HP: 450
Armor:
Type: Light
Mobile:
Speed: 113
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
Armament@PRIMARY:
Weapon: APTusk
LocalOffset: -160,-276,232
LocalYaw: 60
Armament@SECONDARY:
Weapon: APTusk
LocalOffset: -160,276,232
LocalYaw: -60
AttackFrontal:
PortableChrono:
ChargeDelay: 300
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
QTNK:
Inherits: ^Tank
Buildable:
Queue: Vehicle
BuildPaletteOrder: 190
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Valued:
Cost: 2000
Tooltip:
Name: MAD Tank
Health:
HP: 900
Armor:
Type: Heavy
Mobile:
Speed: 56
Crushes: wall, mine, crate, infantry
RevealsShroud:
Range: 6c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
SelectionDecorations:
VisualBounds: 44,38,0,-4
MadTank:
Targetable:
TargetTypes: Ground, MADTank, Repair, Vehicle
STNK:
Inherits: ^Vehicle
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Buildable:
Queue: Vehicle
BuildPaletteOrder: 130
Prerequisites: atek, ~vehicles.england, ~techlevel.high
BuildDuration: 1166
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued:
Cost: 1350
Tooltip:
Name: Phase Transport
Health:
HP: 300
Armor:
Type: Light
Mobile:
Speed: 142
Crushes: wall, mine, crate, infantry
RequiresCondition: !notmobile
RevealsShroud:
Range: 7c0
RevealGeneratedShroud: False
RevealsShroud@GAPGEN:
Range: 4c0
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Armament:
Weapon: APTusk
LocalOffset: 192,0,176
Turreted:
TurnSpeed: 5
AttackTurreted:
WithSpriteTurret:
Cargo:
Types: Infantry
MaxWeight: 4
PipCount: 4
LoadingCondition: notmobile
Cloak:
InitialDelay: 125
CloakDelay: 250
CloakSound: appear1.aud
UncloakSound: appear1.aud
IsPlayerPalette: true
RequiresCondition: !cloak-force-disabled
GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled
ValidDamageStates: Critical
DetectCloaked:
Range: 7c0
-MustBeDestroyed:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded