51880db3c5c84d1039d4531fa41b9fb1d1c77a8f
The carrying capacity of harvesters was increased from $525 to $700. (This is the original C&C 95 value). Overall harvesting rates are roughly the same. To keep overall harvesting rates the same, the amount of time spent unloading at the refinery was increased. The purpose of these changes is to: - make blue tiberium harvesting from distant fields economically feasible by increasing carrying capacity - make basewalking less necessary in order to take advantage of blue tiberium fields farther away, especially in early game. - make harvesting from distant tiberium fields less penalizing. If you have more harvesters harvesting tiberium farther away, the unload time won't affect you as much as if you were harvesting closer by. - make refineries more relevant and make the player build refineries to increase capacity, and not only relying on a fleet of harvesters. (A good idea anyway since Ion cannons can kill refineries, and you should have more than one). - keep with flavor of C&C, where tiberium was a dangerous substance which had to be carefully unloaded, unlike ore from RA which was immediately dumped.
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000 (experimental)
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- Read HACKING for an overview of the engine.
- To get your patches merged please adhere to the Contributing guidelines.
- Some insights on the upcoming Translation framework.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org
Modding
- There exists an incomplete Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile
Support
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