7bc5bd5791690e9a20efcecf64e078f4e4e94c0d
Previously ReleaseBuffer did not immediately null out the buffer, instead the releaseBufferOnCommit flag allows it to be nulled when the texture is next access and the pending changes from the buffer are committed to it. Now the texture is committed immediately, thus the buffer is null once ReleaseBuffer returns. Once loaded, we force a GC to reclaim temporary memory used during loading. Previously the buffer would not be null as it was pending commit to the texture and thus could not be reclaimed. As soon as we rendered the first frame, the buffer is nulled but we are now in a low GC state - and the buffer will not be reclaimed until the next gen 2 GC which may be dozens of minutes away. This change ensures the buffer is null in time for the post-load GC, and thus can be reclaimed before we start rendering.
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OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.openra.net
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/OpenRA/OpenRA
Please read the FAQ in our Wiki and report problems at http://bugs.openra.net.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL.md and Compiling on how to set up an OpenRA development environment.
- See Hacking for an overview of the engine.
- To get your patches merged, please adhere to the Contributing guidelines.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom rules.
- For scripted mission have a look at the Lua API.
- If you want to share your maps with the community, upload them at the OpenRA Resource Center.
Modding
- There exists an auto-generated Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on how to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile.
Support
- Sponsor a mirror server if you have some bandwidth to spare.
- You can immediately set up a Dedicated Game Server.
- Fund development by creating Bounties on specific tasks.
License
Copyright 2007-2018 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.
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