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c1dda978367e1bdbc69a28cf2ffb9f0668729691
OpenRA/mods/cnc/rules
History
reaperrr 48babec519 Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
..
ai.yaml
Restore AI kennel usage, limit AI harvesters and dogs.
2015-09-01 23:32:22 +02:00
aircraft.yaml
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
civilian-desert.yaml
Rename HuskActor to Actor
2015-08-17 17:38:07 +02:00
civilian.yaml
add custom selection sizes to aid the renderer
2015-09-20 14:58:39 +02:00
defaults.yaml
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
husks.yaml
Cleaned up TD yaml rules.
2015-06-29 20:02:10 +02:00
infantry.yaml
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
misc.yaml
Added ^SpriteActor and streamlined TD defaults
2015-09-03 22:40:00 +02:00
palettes.yaml
Renamed WaterPaletteRotation to RotationPaletteEffect
2015-09-06 19:25:12 +02:00
player.yaml
Update TD rules.
2015-06-19 22:02:07 +01:00
ships.yaml
Added ^SpriteActor and streamlined TD defaults
2015-09-03 22:40:00 +02:00
structures.yaml
TD Additional Balance Changes Revamped
2015-10-02 03:22:30 -07:00
tech.yaml
Added ^SpriteActor and streamlined TD defaults
2015-09-03 22:40:00 +02:00
trees.yaml
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
vehicles.yaml
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
world.yaml
Set InitialSpawnDelay to 0
2015-10-16 14:42:11 +02:00
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