Paul Chote e76c746b61 Rewrite Enter and related activities.
The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.

This fixes:
 - Mismatch in logic between Enter and MoveAdjacentTo,
   which causes an infinite loop.
 - Building capturing failing from certain directions.
 - Being unable to enter buildings on unpathable tiles.
 - Units being stranded inside a building if the requirements
   for the inner order aren't met.
2013-04-15 08:05:37 +12:00
2013-03-20 17:04:38 +01:00
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2013-03-26 15:42:44 +01:00
2013-04-08 23:26:32 -06:00
2010-02-16 21:20:41 +13:00
2011-03-15 09:41:46 +13:00
2011-05-03 17:40:02 +12:00
2013-03-22 08:32:33 +01:00
2013-04-05 14:18:15 +02:00
2012-06-26 20:39:56 -05:00
2013-03-14 12:40:26 +01:00
2010-04-13 20:43:53 +12:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000 (experimental)

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.
  • Some insights on the upcoming Translation framework.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
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