Mission briefing rewording and fact checking

Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
This commit is contained in:
test1232156
2024-08-29 18:48:11 +03:00
committed by Gustas
parent 60a752cdef
commit 02e1c7444b
87 changed files with 87 additions and 87 deletions

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies01.lua
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.\n
Briefing: Rescue Einstein from the Headquarters inside the Soviet complex.\n\nOnce found, evacuate him via helicopter from the signal flare's location.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them offline.\n
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies02.lua
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short, so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies05a.lua, allies05a-AI.lua
MissionData:
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
BriefingVideo: ally5.vqa
StartVideo: tanya1.vqa
WinVideo: tanya2.vqa

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@@ -6,7 +6,7 @@ World:
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
StartVideo: tanya1.vqa
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
StartVideo: tanya1.vqa
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet base where he can hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island so a Chinook can arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies06a.lua, allies06a-AI.lua
MissionData:
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data, complete your mission...\nWipe out everything.
BriefingVideo: ally6.vqa
WinVideo: allymorf.vqa
LossVideo: overrun.vqa

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@@ -10,7 +10,7 @@ World:
WinVideo: allymorf.vqa
LossVideo: overrun.vqa
StartVideo: mcv.vqa
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers in the base across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data complete your mission...\nWipe out everything.
Briefing: Priority one is to establish a base and get your spy into one of the Soviet Tech Centers across the gulf.\nData on the Iron Curtain is in there and we need it.\n\nOnce you get the data, complete your mission...\nWipe out everything.
MapOptions:
TechLevel: medium
ScriptLobbyDropdown@difficulty:

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, allies07.lua, allies07-AI.lua
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTERCEPTION OF SOVIET COMMUNIQUE INDICATES THAT THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT WORK, COMMANDER!\n\nCOMMUNIQUE WAS TRACED BACK TO A SECRET SOVIET BASE IN BORNHOLM. INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR CENTER AND DESTROY SUB PRODUCTION CAPABILITY.\n\nCONFIRMATION CODE 1138.\n\nTRANSMISSION ENDS.\n
StartVideo: shorbom1.vqa
WinVideo: shorbom2.vqa
LossVideo: shipsink.vqa

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@@ -5,7 +5,7 @@ World:
BriefingVideo: ally10.vqa
LossVideo: trinity.vqa
StartVideo: mcv_land.vqa
Briefing: Kosygin has indicated that this is the site of Stalin's main atomic weapons plant. Use extreme care in approaching the Soviet base -- we don't know if any atomic bombs are armed yet. Take the facility off-line and then destroy any atomic weapons that exist.
Briefing: Kosygin has indicated that this is the site of Stalin's main atomic weapons plant. Use extreme care in approaching the Soviet base -- we don't know if any atomic bombs are armed. Take the facility offline and destroy any atomic weapons that exist.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -15,7 +15,7 @@ World:
Scripts: campaign.lua, utils.lua, ant-01.lua, ant-attack.lua
MissionData:
BackgroundVideo: antintro.vqa
Briefing: We've lost contact with one of our outposts. Before it went off-line, we received a brief communique about giant ants. We're unsure what to make of this report, so we want you to investigate. \n\nScout the area, bring the outpost back on-line, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base functional and radio contact open -- we don't want to lose the outpost again.
Briefing: We've lost contact with one of our outposts. Before it went offline, we received a brief communique about giant ants. We're unsure what to make of this report, so we need you to investigate. \n\nScout the area, bring the outpost back online, and report your findings. If there is a threat, reinforcements will be sent in to help you. \n\nKeep the base operational and maintain radio contact -- losing this outpost again is not an option.
^Palettes:
IndexedPlayerPalette@scoutant:

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, ant-03.lua, ant-03-AI.lua
MissionData:
Briefing: The source of the ant's activity has been pinpointed in this area. We suspect that their nests are in this area -- they must be destroyed!\n\nA team of civilian specialists are en-route to your location. Use them to gas all the ant nests in the area. In addition, destroy all ants that you encounter.\n\nBe careful -- these things can chew through anything. Good luck.
Briefing: The source of the ants' activity has been pinpointed to this area, we suspect that their nests are here -- they must be destroyed!\n\nA team of civilian specialists is en-route to your location. Use them to gas all the ant nests and exterminate any ants that you encounter.\n\nBe careful -- these creatures can chew through anything. Good luck.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ Player:
World:
MissionData:
Briefing: One of our outposts is under heavy attack by a nearby Soviet base. Einstein, Tanya and many of our forces have been evacuated via helicopters, but those were shot down on the other side of the river. Fortunately they survived the crash, but are now in enemy territory. Tanya and the rest of the surviving forces need to fight their way out of there. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, the forces remaining at the base need to fend off the Soviet attacks.\n
Briefing: One of our outposts is under heavy attack from a nearby Soviet base. Einstein, Tanya and many of our forces were evacuated by helicopter, but were shot down on the other side of the river. Fortunately they survived the crash, but are now stranded in enemy territory and must fight their way out. The air defenses must be eliminated before another Search & Rescue helicopter can arrive.\n\nMeanwhile, those left at the base need to fend off Soviet attacks.\n
LuaScript:
Scripts: campaign.lua, utils.lua, evacuation.lua
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ Player:
World:
MissionData:
Briefing: The Allies are now being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact.
Briefing: We are being flanked from both sides. Evacuate before the remaining Allied forces in the area are wiped out. Einstein has recently developed a technology which allows us to obscure units from the enemy. Pull out at least one prototype mobile gap generator intact.
LuaScript:
Scripts: campaign.lua, utils.lua, exodus.lua
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: toofar.vqa
LossVideo: bmap.vqa
Briefing: With the fighting fast approaching Athens, Stavros has insisted that he be allowed to survey the damage in his own hometown in Greece.\n\nYou must escort Stavros through the town and to a nearby friendly outpost. Once you reach it, evacuate Stavros to safety.\n\nIf anything should happen, get Stavros to safety any way possible. He must be kept alive.
Briefing: With the fighting fast approaching Athens, Stavros insists on surveying the damage in his hometown in Greece.\n\nYou must escort Stavros through the town to a nearby friendly outpost. Once you reach it, evacuate him to safety.\n\nIf anything should happen, get Stavros to safety by any means necessary. He must be kept alive.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -8,7 +8,7 @@ World:
MissionData:
WinVideo: allymorf.vqa
LossVideo: snstrafe.vqa
Briefing: Soviet forces are moving into rural Athens, threatening the civilian population. Evacuate civilians from each of the four towns to the island in the northeast. \n\nThe civilians are hiding in the town churches, and will only come out when you enter the town. Get in, get them out of the town, and to the island.\n\nThe civilians are your primary objective here -- removing the Soviet threat is optional.
Briefing: Soviet forces are advancing into rural Athens, threatening the civilian population. Evacuate civilians from each of the four towns to the island in the northeast. \n\nThe civilians are hiding in the town churches, and will only come out once when you enter the town. Get in, get them out, and get them to the island.\n\nThe civilians are your primary objective - removing the Soviet threat is optional.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, intervention.lua
MissionData:
Briefing: The Soviet Air Force is flying air raids against a civilian village.\n\nWe have to do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters building. The enemy base is heavily guarded, though. You will not have enough time to build a force big enough to overpower the Soviet defenses. You will have to find a way to sneak in!\n\nGood luck, Commander!\n
Briefing: The Soviet Air Force is conducting air raids on a civilian village.\n\nWe must do everything in our power to stop them!\n\nYour job is to establish a base on the mainland ASAP. We can prevent the village's destruction by capturing the enemy's Air Force Headquarters. The enemy base is heavily guarded. You won't have time to build a force big enough to overpower the Soviet defenses. Find a way to sneak in!\n\nGood luck, Commander!\n
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: battle.vqa
LossVideo: slntsrvc.vqa
Briefing: The Soviets are beginning construction of a new class of submarine capable of launching sea-to-ground missiles. We don't have to tell you the amount of devestation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. When it is down, additional reinforcements will be sent in. When ready, head north and destroy their Sub pen, preventing further construction of these subs.\n\nIf any are built, they must not be allowed to escape!
Briefing: The Soviets are constructing a new class of submarine capable of launching sea-to-ground missiles. We don't need to tell you the devastation these could cause.\n\nTake a small squad of troops and infiltrate their power grid. Once it's down, reinforcements will follow. Then, head north to destroy the sub pen and prevent further construction of these submarines.\n\nIf any are built, they must not escape!
StartGameNotification:
Notification: MissionTimerInitialised
ScriptLobbyDropdown@difficulty:

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, downunder.lua
MissionData:
Briefing: We've traced the convoy's route to this underground facility. We suspect that this is a hidden access to the Soviet's main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you may find. Be careful -- the Soviets are conducting all kinds of research in this facility, and we don't know what they may throw at you.\n\nUse spies to scout and infiltrate factories where they can steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n
Briefing: We've traced the convoy's route to an underground facility. We suspect that this is a hidden access point to the Soviets' main Sarin plant.\n\nLead your troops through the tunnels and remove any opposition you encounter. Be careful -- the Soviets are conducting all kinds of research here, and we don't know what they might use against you.\n\nUse spies to scout and infiltrate factories to steal vehicles.\n\nThe mission is complete when your forces reach the far exit of the facility.\n
WinVideo: spy.vqa
LossVideo: execute.vqa
ScriptLobbyDropdown@difficulty:

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: apcescpe.vqa
LossVideo: tesla.vqa
Briefing: We have infiltrated the Soviet's Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down.\n\nInfiltrate the power grid to the east or destroy its power plants. Once done, reinforcements will arrive.\n\nDestroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't have a chemical spill.
Briefing: We have infiltrated the Soviets' Sarin facility. However, the main entrance is guarded by a wall of Tesla coils. We can't move a large force in until they are taken down.\n\nInfiltrate the power grid to the east or destroy the power plants. Once done, reinforcements will arrive.\n\nDestroy the Soviet compound, but capture all of the Sarin processor buildings intact -- we can't risk a chemical spill.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: sovtstar.vqa
LossVideo: sovcemet.vqa
Briefing: A small border town has been voicing support for the Allied cause. These people are no longer soviets, but enemies to our great empire. As enemies, they must be destroyed.\n\nTake Stalin's elite shock troopers and show them the iron might of the Soviet army. No doubt, the rabble will seek help from the minute allied influence in the area.\n\nWhatever pathetic support they can muster, it will not be enough. Crush them all -- let nothing stop you.
Briefing: A small border town has been voicing support for the Allied cause. These people are no longer Soviets, but enemies to our great empire. As enemies, they must be destroyed.\n\nTake Stalin's elite shock troopers and demonstrate the iron might of the Soviet army. No doubt, the rabble will seek help from the meagre Allied prescence in the area.\n\nWhatever pathetic support they can muster, it will not be enough. Crush them -- let nothing stand in your way.
SHOCKDROP:
ParatroopersPower:

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@@ -4,7 +4,7 @@ World:
MissionData:
WinVideo: masasslt.vqa
LossVideo: frozen.vqa
Briefing: The last of the Soviet's Siberian forces have wandered out onto the ice wastes, where they've established a base. Finish off their fortifications so our Allied forces will have no trouble moving through this area on their way to Moscow.\n\nThe mission is complete when all Soviet forces and structures are destroyed.
Briefing: The last of the Soviet Siberian forces have ventured into the icy wastelands, where they have established a base. Destroy their stronghold so our Allied forces can advance unimpeded on their march to Moscow.\n\nThe mission is complete when all Soviet forces and structures are destroyed.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet01.lua
MissionData:
Briefing: A pitiful excuse for resistance has blockaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use in teaching these rebels a lesson.
Briefing: A pitiful excuse for resistance has barricaded itself in this village.\n\nStalin has decided to make an example of them. Kill them all and destroy their homes. You will have Yak aircraft to use to teach these rebels a lesson.
BackgroundVideo: prolog.vqa
BriefingVideo: soviet1.vqa
StartVideo: flare.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet02a.lua
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortifications you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet02b.lua
MissionData:
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortification you might find.
Briefing: Tomorrow, the attack on Germany begins, but today, we must protect our facility from Allied attacks.\n\nKeep the Command Center intact at all costs, and destroy any Allied fortifications you might find.
BriefingVideo: soviet2.vqa
StartVideo: spotter.vqa
WinVideo: sovtstar.vqa

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@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet03.lua
MissionData:
Briefing: A spy who has compromised the security of one of the northern sarin gas sites has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops was dispatched to the location to hunt him down.
Briefing: A spy who compromised the security of a northern sarin gas site has been traced back to Lund, Sweden, by Nadia's intelligence groups.\n\nHe has been marked for death and a squad of Soviet troops has been dispatched to to hunt him down.
BriefingVideo: soviet3.vqa
StartVideo: search.vqa
WinVideo: execute.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet04a.lua, soviet04a-AI.lua, soviet04a-reinforcements_teams.lua
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out, so that we can move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nDestroy their communications, and the Allies should be easy to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet04b.lua, soviet04b-AI.lua, soviet04b-reinforcements_teams.lua
MissionData:
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can begin to move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nCrush their communications, and they should be easier to remove.
Briefing: The Allied base in this region is proving to be problematic.\n\nYour mission is to take it out so that we can move forces through this area.\n\nAs long as they have communications they will be able to call upon heavy reinforcements.\n\nDestroy their communications, and the Allies should be easy to remove.
BriefingVideo: soviet4.vqa
StartVideo: sovmcv.vqa
WinVideo: radrraid.vqa

View File

@@ -65,7 +65,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet05.lua, soviet05-AI.lua, soviet05-reinforcements_teams.lua
MissionData:
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nIn addition, capture their radar center so we can track Allied activity in this area.
Briefing: Khalkis island contains a large quantity of ore that we need.\n\nThe Allies are well aware of our plans, and intend to establish their own base there. See to it that they fail.\n\nAdditionally, capture their radar center so we can track Allied activity in the area.
BriefingVideo: soviet5.vqa
StartVideo: double.vqa
WinVideo: strafe.vqa

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet06a.lua, soviet06a-AI.lua, soviet06a-reinforcements_teams.lua
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies have likely destroyed.\n\nUse the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa

View File

@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, soviet06b.lua, soviet06b-AI.lua, soviet06b-reinforcements_teams.lua
MissionData:
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies may have destroyed.\n\nIf so, use the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
Briefing: There is a special cargo that needs to be transported to a nearby Soviet base in the northeast.\n\nMake sure the trucks reach their destination intact. Along the way, there is a bridge which the Allies have likely destroyed.\n\nUse the Naval options at your disposal. Our attack subs will make short work of any Allied boats you discover.
BriefingVideo: soviet6.vqa
StartVideo: onthprwl.vqa
WinVideo: sitduck.vqa

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@@ -6,7 +6,7 @@ World:
WinVideo: sovtstar.vqa
LossVideo: allymorf.vqa
StartVideo: mtnkfact.vqa
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to cut the link between them and the Chronosphere. Then capture it!
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to sever their link with the Chronosphere. Then capture it!
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
WinVideo: sovtstar.vqa
LossVideo: allymorf.vqa
StartVideo: mtnkfact.vqa
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to cut the link between them and the Chronosphere. Then capture it!
Briefing: We have another chance to capture the Chronosphere. Take out the Radar Domes to sever their link with the Chronosphere. Then capture it!
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, survival01.lua
MissionData:
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nTHE SOVIETS STARTED HEAVY ATTACKS AT OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
Briefing: LANDCOM 66 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A34\n\nSOVIETS HAVE LAUNCHED HEAVY ATTACKS ON OUR POSITION.\n SURVIVE AND HOLD THE BASE UNTIL OUR FRENCH ALLIES ARRIVE.\n\nCONFIRMATION CODE 5593.\n\nTRANSMISSION ENDS.
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label

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@@ -6,7 +6,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, survival02.lua
MissionData:
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered us useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
Briefing: INCOMING REPORT:\n\nCommander! The Soviets have rendered our forces useless...\nReports indicate Soviet reinforcements are coming to finish us off... The situation looks bleak...\n
^Palettes:
IndexedPlayerPalette:

View File

@@ -2,7 +2,7 @@ World:
LuaScript:
Scripts: campaign.lua, utils.lua, top-o-the-world.lua
MissionData:
Briefing: A critical cargo held in this supply truck must reach the waystation atop this mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nIn addition, the onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for this -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could survive for up to 36 minutes. You have little time. Go.\n
Briefing: A critical cargo held in this supply truck must reach the waystation atop the mountain. The way is blocked by Allied squads, but do not let that deter you -- the cargo must reach its destination.\n\nThe onset of nightfall has brought sub-zero temperatures with it. The Allies are prepared for these conditions -- our units are not. The life expectancy of your troops in these extremes is limited. Infantry may last 12 minutes, while vehicles could last for up to 36 minutes. You have little time. Go.\n
WinVideo: sovtstar.vqa
LossVideo: sovbatl.vqa
ScriptLobbyDropdown@difficulty: