Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
This commit is contained in:
11
Makefile
11
Makefile
@@ -151,6 +151,15 @@ mod_d2k_EXTRA_CMDS = mono --debug RALint.exe d2k
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PROGRAMS += mod_d2k
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mod_d2k: $(mod_d2k_TARGET)
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# Tiberian Sun
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mod_ts_SRCS := $(shell find OpenRA.Mods.TS/ -iname '*.cs')
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mod_ts_TARGET = mods/ts/OpenRA.Mods.TS.dll
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mod_ts_KIND = library
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mod_ts_DEPS = $(STD_MOD_DEPS) $(mod_ra_TARGET)
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mod_ts_LIBS = $(COMMON_LIBS) $(STD_MOD_LIBS) $(mod_ra_TARGET)
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mod_ts_EXTRA_CMDS = mono --debug RALint.exe ts
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PROGRAMS += mod_ts
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mod_ts: $(mod_ts_TARGET)
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##### Tools #####
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@@ -243,7 +252,7 @@ tools: editor tsbuild ralint
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package: dependencies core editor docs version
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mods: mod_ra mod_cnc mod_d2k
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mods: mod_ra mod_cnc mod_d2k mod_ts
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all: dependencies core tools
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57
OpenRA.Mods.TS/OpenRA.Mods.TS.csproj
Normal file
57
OpenRA.Mods.TS/OpenRA.Mods.TS.csproj
Normal file
@@ -0,0 +1,57 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.0</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>OpenRA.Mods.TS</RootNamespace>
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<AssemblyName>OpenRA.Mods.TS</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug</OutputPath>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/ts" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Optimize>true</Optimize>
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<OutputPath>bin\Release</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Mods.RA\OpenRA.Mods.RA.csproj">
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<Project>{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}</Project>
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<Name>OpenRA.Mods.RA</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Project>{0DFB103F-2962-400F-8C6D-E2C28CCBA633}</Project>
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<Project>{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}</Project>
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<Name>OpenRA.FileFormats</Name>
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</ProjectReference>
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</ItemGroup>
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</Project>
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37
OpenRA.Mods.TS/Properties/AssemblyInfo.cs
Normal file
37
OpenRA.Mods.TS/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,37 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Reflection;
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using System.Runtime.CompilerServices;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("OpenRA.Mods.TS")]
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[assembly: AssemblyDescription("Tiberian Sun Mod")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenRA.Mods.TS")]
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[assembly: AssemblyCopyright("Copyright © 2013")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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158
OpenRA.sln
158
OpenRA.sln
@@ -33,6 +33,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Renderer.SdlCommon",
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.D2k", "OpenRA.Mods.D2k\OpenRA.Mods.D2k.csproj", "{C0B0465C-6BE2-409C-8770-3A9BF64C4344}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.TS", "OpenRA.Mods.TS\OpenRA.Mods.TS.csproj", "{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -41,45 +43,6 @@ Global
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Release|Mixed Platforms = Release|Mixed Platforms
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
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||||
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
@@ -88,30 +51,6 @@ Global
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||||
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||||
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@@ -120,14 +59,37 @@ Global
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||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{4A8A43B5-A9EF-4ED0-99DD-4BAB10A0DB6E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
@@ -136,6 +98,30 @@ Global
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{52FD9F0B-B209-4ED7-8A32-AC8033363263}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{5457CBF5-4CE4-421E-A8BF-9FD6C9732E1D}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{67CF1A10-C5F6-48FA-B1A7-FE83BE4CE2CC}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{BDAEAB25-991E-46A7-AF1E-4F0E03358DAA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
@@ -144,11 +130,35 @@ Global
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
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{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
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{E9C01A96-C3E2-4772-825B-A740AC513D31}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{F33337BE-CB69-4B24-850F-07D23E408DDF}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Release|Any CPU.Build.0 = Release|Any CPU
|
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
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{F9FA4D9F-2302-470A-8A07-6E37F488C124}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = OpenRA.Game\OpenRA.Game.csproj
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
BIN
mods/ts/bits/interior.mix
Normal file
BIN
mods/ts/bits/interior.mix
Normal file
Binary file not shown.
BIN
mods/ts/bits/mouse.shp
Normal file
BIN
mods/ts/bits/mouse.shp
Normal file
Binary file not shown.
BIN
mods/ts/bits/mousepal.pal
Normal file
BIN
mods/ts/bits/mousepal.pal
Normal file
Binary file not shown.
BIN
mods/ts/bits/mpspawn.shp
Normal file
BIN
mods/ts/bits/mpspawn.shp
Normal file
Binary file not shown.
BIN
mods/ts/bits/rank.shp
Normal file
BIN
mods/ts/bits/rank.shp
Normal file
Binary file not shown.
BIN
mods/ts/bits/shadow.shp
Normal file
BIN
mods/ts/bits/shadow.shp
Normal file
Binary file not shown.
BIN
mods/ts/bits/waypoint.shp
Normal file
BIN
mods/ts/bits/waypoint.shp
Normal file
Binary file not shown.
275
mods/ts/cursors.yaml
Normal file
275
mods/ts/cursors.yaml
Normal file
@@ -0,0 +1,275 @@
|
||||
Palettes:
|
||||
cursor: mousepal.pal
|
||||
|
||||
Cursors:
|
||||
mouse: cursor
|
||||
scroll-t: #TODO
|
||||
start:1
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-tr: #TODO
|
||||
start: 2
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-r: #TODO
|
||||
start: 3
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-br: #TODO
|
||||
start: 4
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-b: #TODO
|
||||
start:5
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-bl: #TODO
|
||||
start:6
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-l: #TODO
|
||||
start:7
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-tl: #TODO
|
||||
start:8
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-t-blocked: #TODO
|
||||
start:124
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-tr-blocked: #TODO
|
||||
start:125
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-r-blocked: #TODO
|
||||
start:126
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-br-blocked: #TODO
|
||||
start:127
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-b-blocked: #TODO
|
||||
start:128
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-bl-blocked: #TODO
|
||||
start:129
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-l-blocked: #TODO
|
||||
start:130
|
||||
x: 12
|
||||
y: 12
|
||||
scroll-tl-blocked:#TODO
|
||||
start:131
|
||||
x: 12
|
||||
y: 12
|
||||
select:
|
||||
start:18
|
||||
length: 12
|
||||
x: 12
|
||||
y: 12
|
||||
default:
|
||||
start:0
|
||||
default-minimap:
|
||||
start:1
|
||||
generic-blocked:
|
||||
start:9
|
||||
generic-blocked-minimap:
|
||||
start:52
|
||||
move:
|
||||
start:31
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
move-minimap:
|
||||
start:42
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
move-rough:
|
||||
start:31
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
move-blocked:
|
||||
start:41
|
||||
x: 12
|
||||
y: 12
|
||||
move-blocked-minimap:
|
||||
start:52
|
||||
x: 12
|
||||
y: 12
|
||||
attack:
|
||||
start: 31
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
attack-blocked: # TODO: unused
|
||||
start: 32
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
attack-minimap:
|
||||
start: 42
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
attackmove: #TODO
|
||||
start:21
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
attackmove-minimap: #TODO
|
||||
start:134
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
harvest: #TODO
|
||||
start:21
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
harvest-minimap: #TODO
|
||||
start:134
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
enter: #TODO
|
||||
start:113
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
enter-minimap: #TODO
|
||||
start:139
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
enter-blocked: #TODO
|
||||
start:212
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
enter-blocked-minimap: #TODO
|
||||
start:33
|
||||
c4: #TODO
|
||||
start:116
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
c4-minimap: #TODO
|
||||
start:121
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
guard: #TODO
|
||||
start:147
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
guard-minimap: #TODO
|
||||
start:146
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
capture: #TODO
|
||||
start:164
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
capture-minimap: #TODO
|
||||
start:167
|
||||
length: 3
|
||||
x: 12
|
||||
y: 12
|
||||
heal: #TODO
|
||||
start:160
|
||||
length: 4
|
||||
x: 12
|
||||
y: 12
|
||||
heal-minimap: #TODO
|
||||
start:194
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
ability: #TODO
|
||||
start:82
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
ability-minimap: #TODO
|
||||
start:214
|
||||
length: 8
|
||||
x: 12
|
||||
y: 12
|
||||
deploy:
|
||||
start:110
|
||||
length: 9
|
||||
x: 12
|
||||
y: 12
|
||||
deploy-blocked:
|
||||
start:119
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
undeploy: #TODO: unused
|
||||
start:120
|
||||
length: 9
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench: #TODO
|
||||
start:170
|
||||
length: 24
|
||||
x: 12
|
||||
y: 12
|
||||
goldwrench-blocked: #TODO
|
||||
start:213
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
nuke: #TODO
|
||||
start:90
|
||||
length: 7
|
||||
x: 12
|
||||
y: 12
|
||||
sell:
|
||||
start:129
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
sell-minimap: #TODO: unused
|
||||
start:139
|
||||
length: 10
|
||||
x: 12
|
||||
y: 12
|
||||
sell-blocked:
|
||||
start:149
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
repair:
|
||||
start:170
|
||||
length: 20
|
||||
x: 12
|
||||
y: 12
|
||||
repair-blocked:
|
||||
start:190
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
sell2: #TODO ?
|
||||
start:148
|
||||
length: 12
|
||||
powerdown-blocked:
|
||||
start:345
|
||||
length: 1
|
||||
x: 12
|
||||
y: 12
|
||||
powerdown:
|
||||
start:329
|
||||
length: 15
|
||||
x: 12
|
||||
y: 12
|
||||
BIN
mods/ts/maps/blank-conquest.oramap
Normal file
BIN
mods/ts/maps/blank-conquest.oramap
Normal file
Binary file not shown.
BIN
mods/ts/maps/blank-shellmap/map.bin
Normal file
BIN
mods/ts/maps/blank-shellmap/map.bin
Normal file
Binary file not shown.
47
mods/ts/maps/blank-shellmap/map.yaml
Normal file
47
mods/ts/maps/blank-shellmap/map.yaml
Normal file
@@ -0,0 +1,47 @@
|
||||
Selectable: False
|
||||
|
||||
MapFormat: 5
|
||||
|
||||
Title: Blank
|
||||
|
||||
Description: Placeholder
|
||||
|
||||
Author: Matthias Mailänder
|
||||
|
||||
Tileset: INTERIOR
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 16,16,96,96
|
||||
|
||||
UseAsShellmap: True
|
||||
|
||||
Type: Conquest
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
|
||||
Actors:
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
World:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: MAINMENU
|
||||
|
||||
Sequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
167
mods/ts/mod.yaml
Normal file
167
mods/ts/mod.yaml
Normal file
@@ -0,0 +1,167 @@
|
||||
Metadata:
|
||||
Title: Tiberian Sun
|
||||
Description: Developer stub, not yet ready for release!
|
||||
Version: {DEV_VERSION}
|
||||
Author: The OpenRA Developers
|
||||
|
||||
Folders:
|
||||
.
|
||||
# Tiberian Sun
|
||||
./mods/ts
|
||||
./mods/ts/bits
|
||||
./mods/ts/uibits
|
||||
~^/Content/ts
|
||||
# Red Alert
|
||||
./mods/ra/uibits
|
||||
|
||||
Packages:
|
||||
# Red Alert
|
||||
interior.mix
|
||||
# Tiberian Sun
|
||||
~scores.mix:CRC32
|
||||
~sidenc01.mix:CRC32
|
||||
~sidenc02.mix:CRC32
|
||||
~gmenu.mix:CRC32
|
||||
~e01scd01.mix:CRC32
|
||||
~e01scd02.mix:CRC32
|
||||
~maps01.mix:CRC32
|
||||
~maps02.mix:CRC32
|
||||
~movies01.mix:CRC32
|
||||
~movies02.mix:CRC32
|
||||
~multi.mix:CRC32
|
||||
~patch.mix:CRC32
|
||||
~sidecd01.mix:CRC32
|
||||
~sidecd02.mix:CRC32
|
||||
~tibsun.mix:CRC32
|
||||
cache.mix:CRC32
|
||||
conquer.mix:CRC32
|
||||
isosnow.mix:CRC32
|
||||
isotemp.mix:CRC32
|
||||
local.mix:CRC32
|
||||
sidec01.mix:CRC32
|
||||
sidec02.mix:CRC32
|
||||
sno.mix:CRC32
|
||||
snow.mix:CRC32
|
||||
sounds.mix:CRC32
|
||||
# TODO: differentiate between:
|
||||
speech01.mix:CRC32 # EVA
|
||||
# speech02.mix:CRC32 # Cabal
|
||||
tem.mix:CRC32
|
||||
temperat.mix:CRC32
|
||||
# Firestorm
|
||||
~scores01.mix:CRC32
|
||||
expand01.mix:CRC32
|
||||
sounds01.mix:CRC32
|
||||
~e01sc01.mix:CRC32
|
||||
~e01sc02.mix:CRC32
|
||||
~e01vox01.mix:CRC32
|
||||
~e01vox02.mix:CRC32
|
||||
~ecache01.mix:CRC32
|
||||
|
||||
PackageContents:
|
||||
|
||||
Rules:
|
||||
mods/ts/rules/aircraft.yaml
|
||||
mods/ts/rules/defaults.yaml
|
||||
mods/ts/rules/infantry.yaml
|
||||
mods/ts/rules/structures.yaml
|
||||
mods/ts/rules/system.yaml
|
||||
mods/ts/rules/vehicles.yaml
|
||||
|
||||
Sequences:
|
||||
mods/ts/sequences/aircraft.yaml
|
||||
mods/ts/sequences/infantry.yaml
|
||||
mods/ts/sequences/misc.yaml
|
||||
mods/ts/sequences/structures.yaml
|
||||
mods/ts/sequences/vehicles.yaml
|
||||
|
||||
VoxelSequences:
|
||||
mods/ts/sequences/voxels.yaml
|
||||
|
||||
Cursors:
|
||||
mods/ts/cursors.yaml
|
||||
|
||||
Chrome:
|
||||
mods/ts/chrome.yaml
|
||||
|
||||
Assemblies:
|
||||
mods/ra/OpenRA.Mods.RA.dll
|
||||
mods/ts/OpenRA.Mods.TS.dll
|
||||
|
||||
ChromeLayout:
|
||||
mods/ra/chrome/gameinit.yaml
|
||||
mods/ra/chrome/ingame.yaml
|
||||
mods/ra/chrome/ingame-chat.yaml
|
||||
mods/ra/chrome/ingame-fmvplayer.yaml
|
||||
mods/ra/chrome/ingame-menu.yaml
|
||||
mods/ra/chrome/ingame-objectives.yaml
|
||||
mods/ra/chrome/ingame-observerstats.yaml
|
||||
mods/ra/chrome/mainmenu.yaml
|
||||
mods/ra/chrome/settings.yaml
|
||||
mods/ra/chrome/credits.yaml
|
||||
mods/ra/chrome/lobby.yaml
|
||||
mods/ra/chrome/lobby-playerbin.yaml
|
||||
mods/ra/chrome/lobby-dialogs.yaml
|
||||
mods/ra/chrome/color-picker.yaml
|
||||
mods/ra/chrome/map-chooser.yaml
|
||||
mods/ra/chrome/create-server.yaml
|
||||
mods/ra/chrome/serverbrowser.yaml
|
||||
mods/ra/chrome/replaybrowser.yaml
|
||||
mods/ra/chrome/dropdowns.yaml
|
||||
mods/ra/chrome/modchooser.yaml
|
||||
mods/ra/chrome/cheats.yaml
|
||||
mods/ra/chrome/musicplayer.yaml
|
||||
mods/ra/chrome/tooltips.yaml
|
||||
mods/ra/chrome/assetbrowser.yaml
|
||||
mods/ra/chrome/convertassets.yaml
|
||||
|
||||
Weapons:
|
||||
mods/ts/weapons.yaml
|
||||
|
||||
Voices:
|
||||
mods/ts/voices.yaml
|
||||
|
||||
Notifications:
|
||||
mods/ts/notifications.yaml
|
||||
|
||||
TileSets:
|
||||
mods/ra/tilesets/interior.yaml
|
||||
|
||||
Music:
|
||||
mods/ts/music.yaml
|
||||
|
||||
Movies:
|
||||
|
||||
LoadScreen: RALoadScreen
|
||||
LoadScreenImage: mods/ts/uibits/loadscreen.png
|
||||
InstallerMenuWidget: INSTALL_PANEL
|
||||
TestFile: tibsun.mix
|
||||
PackageURL: http://open-ra.org/get-dependency.php?file=ts-packages # TODO: upload a stripped down package
|
||||
|
||||
ServerTraits:
|
||||
LobbyCommands
|
||||
PlayerPinger
|
||||
MasterServerPinger
|
||||
|
||||
ChromeMetrics:
|
||||
mods/ra/metrics.yaml
|
||||
|
||||
Fonts:
|
||||
Regular:
|
||||
Font:FreeSans.ttf
|
||||
Size:14
|
||||
Bold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:14
|
||||
Title:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:32
|
||||
BigBold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:24
|
||||
Tiny:
|
||||
Font:FreeSans.ttf
|
||||
Size:10
|
||||
TinyBold:
|
||||
Font:FreeSansBold.ttf
|
||||
Size:10
|
||||
43
mods/ts/notifications.yaml
Normal file
43
mods/ts/notifications.yaml
Normal file
@@ -0,0 +1,43 @@
|
||||
Speech:
|
||||
Notifications:
|
||||
Repairing: 00-i040
|
||||
LowPower: 00-i240
|
||||
SilosNeeded: 00-i044
|
||||
PrimaryBuildingSelected: 00-i034
|
||||
BuildingCannotPlaceAudio: 00-i016
|
||||
NewOptions: 00-i032
|
||||
AbilityInsufficientPower:
|
||||
Win: 00-i284
|
||||
Lose: 00-i286
|
||||
BaseAttack: 00-i082
|
||||
HarvesterAttack: 00-i090
|
||||
Leave: 00-i012
|
||||
StartGame: 00-i200
|
||||
UnitReady: 00-i076
|
||||
NoBuild:
|
||||
Training: 00-i062
|
||||
OnHold: 00-i218
|
||||
Cancelled: 00-i220
|
||||
Building: 00-i216
|
||||
ConstructionComplete: 00-i018
|
||||
UnitLost: 00-i074
|
||||
NavalUnitLost: 00-i074
|
||||
AirUnitLost: 00-i074
|
||||
BuildingCaptured: 00-i056
|
||||
|
||||
|
||||
Sounds:
|
||||
Notifications:
|
||||
RadarUp:
|
||||
RadarDown:radardn1
|
||||
CashTickUp: credup1
|
||||
CashTickDown: creddwn1
|
||||
LevelUp:
|
||||
DisablePower:
|
||||
EnablePower:
|
||||
ChatLine:message1
|
||||
BuildPaletteOpen:
|
||||
BuildPaletteClose:
|
||||
TabClick:
|
||||
ClickSound:clicky1
|
||||
ClickDisabledSound:wrong1
|
||||
274
mods/ts/rules/aircraft.yaml
Normal file
274
mods/ts/rules/aircraft.yaml
Normal file
@@ -0,0 +1,274 @@
|
||||
DPOD:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Drop Pod
|
||||
Icon: podsicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Helicopter:
|
||||
LandWhenIdle: yes
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
InitialFacing: 0
|
||||
LandableTerrainTypes: Clear # TODO: add more
|
||||
Health:
|
||||
HP: 60
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
Armament:
|
||||
Weapon: Vulcan2
|
||||
AttackHeli:
|
||||
LimitedAmmo:
|
||||
Ammo: 5
|
||||
PipCount: 5
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
DSHP:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Dropship
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Prerequisites: gaweap
|
||||
Helicopter:
|
||||
LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
|
||||
ROT: 5
|
||||
Speed: 18
|
||||
InitialFacing: 0
|
||||
LandableTerrainTypes: Clear # TODO: add more
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
ORCA:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Orca Fighter
|
||||
Icon: orcaicon
|
||||
Description: Helicopter Gunship with Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: gahpad
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
|
||||
ROT: 5
|
||||
Speed: 20
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Armament:
|
||||
Weapon: Hellfire
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 5
|
||||
PipCount: 5
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
ORCAB:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1600
|
||||
Tooltip:
|
||||
Name: Orca Bomber
|
||||
Icon: obmbicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: gahpad#, gatech
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
RearmBuildings: gahpad # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
|
||||
ROT: 5
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 260
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
Armament:
|
||||
Weapon: Bomb
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 2
|
||||
PipCount: 2
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
ORCATRAN:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1200
|
||||
Tooltip:
|
||||
Name: Orca Transport
|
||||
Icon: crryicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Prerequisites: gahpad
|
||||
Helicopter:
|
||||
LandWhenIdle: yes # TODO: use ORCAUP1.AUD and ORCADWN1.AUD
|
||||
ROT: 5
|
||||
Speed: 9
|
||||
InitialFacing: 0
|
||||
LandableTerrainTypes: Clear # TODO: add more
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
TRNSPORT: # TODO: set up the vehicle cargo traits, but beware of desyncs
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Carryall
|
||||
Icon: otrnicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Prerequisites: gahpad#, gadept
|
||||
Helicopter:
|
||||
LandWhenIdle: yes # TODO: use DROPUP1.AUD and DROPDWN1.AUD
|
||||
ROT: 5
|
||||
Speed: 16
|
||||
InitialFacing: 0
|
||||
LandableTerrainTypes: Clear # TODO: add more
|
||||
Health:
|
||||
HP: 175
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SCRIN:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1500
|
||||
Tooltip:
|
||||
Name: Banshee Fighter
|
||||
Icon: proicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: #nahpad, natech
|
||||
Owner: nod
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
RearmBuildings: #nahpad # TODO: use DROPUP1.AUD and DROPDWN1.AUD
|
||||
ROT: 3
|
||||
Speed: 18
|
||||
Health:
|
||||
HP: 280
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
Armament:
|
||||
Weapon: Proton
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 3
|
||||
PipCount: 3
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
APACHE:
|
||||
Inherits: ^Helicopter
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Harpy
|
||||
Icon: apchicon
|
||||
Buildable:
|
||||
Queue: Air
|
||||
BuildPaletteOrder: 20
|
||||
Prerequisites: #nahpad
|
||||
Owner: nod
|
||||
Selectable:
|
||||
Bounds: 30,24
|
||||
Helicopter:
|
||||
RearmBuildings: #nahpad
|
||||
ROT: 5
|
||||
Speed: 14
|
||||
Health:
|
||||
HP: 225
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
Armament:
|
||||
Weapon: HarpyClaw
|
||||
AttackHeli:
|
||||
FacingTolerance: 20
|
||||
LimitedAmmo:
|
||||
Ammo: 12
|
||||
PipCount: 4
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
202
mods/ts/rules/defaults.yaml
Normal file
202
mods/ts/rules/defaults.yaml
Normal file
@@ -0,0 +1,202 @@
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 3
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
TerrainTypes: Clear,Road
|
||||
GivesBuildableArea:
|
||||
Capturable:
|
||||
CapturableBar:
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: #TODO
|
||||
DestroyedSound: #TODO
|
||||
RenderBuilding:
|
||||
WithBuildingExplosion:
|
||||
RepairableBuilding:
|
||||
EngineerRepairable:
|
||||
# EmitInfantryOnSell:
|
||||
MustBeDestroyed:
|
||||
GivesExperience:
|
||||
# FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types:Building
|
||||
Sellable:
|
||||
AcceptsSupplies:
|
||||
GivesBounty:
|
||||
UpdatesPlayerStatistics:
|
||||
DebugMuzzlePositions:
|
||||
Guardable:
|
||||
Range: 3
|
||||
BodyOrientation:
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
Health:
|
||||
Radius: 3
|
||||
Armor:
|
||||
Type: None
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
SharesCell: yes
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 80
|
||||
Road: 100
|
||||
Ore: 80
|
||||
Gems: 80
|
||||
Beach: 80
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: Infantry
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
RenderInfantry:
|
||||
AutoTarget:
|
||||
AttackMove:
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
ProximityCaptor:
|
||||
Types: Infantry
|
||||
GivesBounty:
|
||||
CrushableInfantry:
|
||||
CrushSound: squish6.aud
|
||||
UpdatesPlayerStatistics:
|
||||
DebugMuzzlePositions:
|
||||
Guard:
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
|
||||
^CivilianInfantry:
|
||||
Inherits: ^Infantry
|
||||
Selectable:
|
||||
Voice: Civilian
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 10
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Icon: xxicon
|
||||
Buildable: # TODO: remove this once the testing period is over
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 1000
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
Armament:
|
||||
Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
|
||||
# LimitedAmmo:
|
||||
# Ammo: 10
|
||||
# PipCount: 2
|
||||
AttackFrontal:
|
||||
ProximityCaptor:
|
||||
Types: CivilianInfantry
|
||||
-RenderInfantry:
|
||||
RenderInfantryPanic:
|
||||
ScaredyCat:
|
||||
|
||||
^Vehicle:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Clear: 80
|
||||
Rough: 40
|
||||
Road: 100
|
||||
Beach: 40
|
||||
ROT: 5
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: Vehicle
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Repairable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
ProximityCaptor:
|
||||
Types:Vehicle
|
||||
GivesBounty:
|
||||
# WithSmoke:
|
||||
UpdatesPlayerStatistics:
|
||||
DebugMuzzlePositions:
|
||||
Guard:
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: placbldg.aud
|
||||
Adjacent: 7
|
||||
TerrainTypes: Clear,Road
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
LineBuild:
|
||||
Range: 8
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Priority: 1
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: no
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
UseTerrainPalette: yes
|
||||
AutoTargetIgnore:
|
||||
ProximityCaptor:
|
||||
Types: Wall
|
||||
Sellable:
|
||||
UpdatesPlayerStatistics:
|
||||
BodyOrientation:
|
||||
|
||||
^Helicopter:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
TargetableAircraft:
|
||||
TargetTypes: Air
|
||||
GroundedTargetTypes: Ground
|
||||
SelectionDecorations:
|
||||
Selectable:
|
||||
Voice: Heli
|
||||
Helicopter:
|
||||
RepairBuildings:
|
||||
RearmBuildings:
|
||||
LandWhenIdle: no
|
||||
Buildable:
|
||||
Queue: Aircraft
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
DebugMuzzlePositions:
|
||||
BodyOrientation:
|
||||
710
mods/ts/rules/infantry.yaml
Normal file
710
mods/ts/rules/infantry.yaml
Normal file
@@ -0,0 +1,710 @@
|
||||
E1:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi,nod
|
||||
Hotkey: i
|
||||
Valued:
|
||||
Cost: 120
|
||||
Tooltip:
|
||||
Name: Light Infantry
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 125
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Armament:
|
||||
Weapon: Minigun
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E2:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Hotkey: n
|
||||
Valued:
|
||||
Cost: 200
|
||||
Tooltip:
|
||||
Name: Disc Thrower
|
||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 150
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Armament:
|
||||
Weapon: Grenade
|
||||
LocalOffset: 0,0,555
|
||||
FireDelay: 15
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
E3:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 20
|
||||
Owner: nod
|
||||
Hotkey: r
|
||||
Valued:
|
||||
Cost: 250
|
||||
Tooltip:
|
||||
Name: Rocket Infantry
|
||||
Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry
|
||||
Icon: e4icon # TODO: really?
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Rocket
|
||||
Health:
|
||||
HP: 100
|
||||
Mobile:
|
||||
Speed: 3
|
||||
Armament@PRIMARY:
|
||||
Weapon: Bazooka
|
||||
LocalOffset: 0,0,555
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
WEEDGUY:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Chem Spray Infantry
|
||||
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: weaticon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Weed
|
||||
Mobile:
|
||||
Speed: 3
|
||||
Health:
|
||||
HP: 130
|
||||
CrushableInfantry:
|
||||
CrushSound: squish2.aud
|
||||
Armament:
|
||||
Weapon: MultiCluster
|
||||
LocalOffset: 85,0,384
|
||||
FireDelay: 3
|
||||
AttackFrontal:
|
||||
# -PoisonedByTiberium:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
TakeCover:
|
||||
|
||||
MEDIC:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Medic
|
||||
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
Icon: mediicon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Medic
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 125
|
||||
CrushableInfantry:
|
||||
CrushSound: squish2.aud
|
||||
Armament:
|
||||
Weapon: Heal
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
SelfHealing:
|
||||
Passenger:
|
||||
PipType: Red
|
||||
|
||||
ENGINEER:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Engineer
|
||||
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
|
||||
Icon: engnicon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 30
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Engineer
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 500
|
||||
Passenger:
|
||||
PipType: Yellow
|
||||
EngineerRepair:
|
||||
RepairsBridges:
|
||||
LegacyCaptures:
|
||||
CaptureTypes: building
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
TakeCover:
|
||||
-GainsExperience:
|
||||
|
||||
UMAGON:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Icon: umagicon
|
||||
Name: Umagon
|
||||
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Umagon
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 150
|
||||
Passenger: # TODO:
|
||||
# PipType: White
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
GHOST:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 1750
|
||||
Tooltip:
|
||||
Icon: gosticon
|
||||
Name: Ghost Stalker
|
||||
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained
|
||||
BuildLimit: 1
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: Ghost
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 200
|
||||
Passenger: # TODO:
|
||||
# PipType: White
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Armament:
|
||||
Weapon: LtRail
|
||||
CrushableInfantry:
|
||||
CrushSound: squish2.aud
|
||||
AttackFrontal:
|
||||
C4Demolition:
|
||||
C4Delay: 45
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
JUMPJET:
|
||||
Inherits: ^Infantry
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Icon: jjeticon
|
||||
Name: Jumpjet Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6
|
||||
Voice: JumpJet
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 120
|
||||
Armor:
|
||||
Type: Light
|
||||
Passenger:
|
||||
PipType: Green
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Armament:
|
||||
Weapon: JumpCannon
|
||||
-CrushableInfantry:
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
RenderInfantry:
|
||||
# LeavesHusk: # TODO
|
||||
# Transforms: # TODO
|
||||
|
||||
CHAMSPY:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 60
|
||||
Owner: nod
|
||||
Hotkey: p
|
||||
Valued:
|
||||
Cost: 700
|
||||
SpyToolTip:
|
||||
Name: Chameleon Spy
|
||||
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
|
||||
Icon: chamicon
|
||||
Selectable:
|
||||
Voice: Spy
|
||||
Bounds: 12,17,0,-9
|
||||
Health:
|
||||
HP: 120
|
||||
Mobile:
|
||||
Speed: 6
|
||||
RevealsShroud:
|
||||
Range: 9
|
||||
Passenger: # TODO
|
||||
# PipType: White
|
||||
TakeCover:
|
||||
Spy:
|
||||
Infiltrates:
|
||||
Types: Cash, SupportPower, Exploration
|
||||
-AutoTarget:
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
-RenderInfantry:
|
||||
RenderSpy:
|
||||
IdleAnimations: idle1,idle2
|
||||
|
||||
CYBORG:
|
||||
Inherits: ^Infantry
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Valued:
|
||||
Cost: 650
|
||||
Tooltip:
|
||||
Icon: cybiicon
|
||||
Name: Cyborg Infantry
|
||||
Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: nod
|
||||
-CrushableInfantry:
|
||||
CrushSound: squish2.aud
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6 # TODO: wrong
|
||||
Voice: Cyborg
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 300
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
Passenger: # TODO:
|
||||
# PipType: White
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
Weapon: Vulcan3
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# LeavesHusk: # TODO:
|
||||
# CrawlingCyborg
|
||||
|
||||
CYC2:
|
||||
Inherits: ^Infantry
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Icon: cybcicon
|
||||
Name: Cyborg Commando
|
||||
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 50
|
||||
Owner: nod
|
||||
-CrushableInfantry:
|
||||
CrushSound: squish2.aud
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-6 # TODO: wrong
|
||||
Voice: CyborgCommando
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 500
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
Passenger: # TODO:
|
||||
# PipType: White
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Armament:
|
||||
Weapon: Sniper
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# LeavesHusk: # TODO:
|
||||
# CrawlingCyborgCommando
|
||||
|
||||
MUTANT:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Mutant
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
MWMN:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Soldier
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Mutant
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
MUTANT3:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Sergeant
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Mutant
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Armament:
|
||||
Weapon: Vulcan
|
||||
AttackFrontal:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
MHIJACK: # TODO: does not work
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Mutant Hijacker
|
||||
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Hijacker
|
||||
Health:
|
||||
HP: 300
|
||||
Mobile:
|
||||
Speed: 7
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
TakeCover:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
TRATOS:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Tratos
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Tratos
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
Speed: 5
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
OXANNA:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Oxanna
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Oxanna
|
||||
Health:
|
||||
HP: 50
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
SLAV:
|
||||
Inherits: ^Infantry
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 10
|
||||
Owner: forgotten
|
||||
Valued:
|
||||
Cost: 100
|
||||
Tooltip:
|
||||
Name: Slavick
|
||||
Icon: mutcicon
|
||||
Selectable:
|
||||
Bounds: 12,17,0,-9
|
||||
Voice: Slavick
|
||||
Health:
|
||||
HP: 300
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
TakeCover:
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
-RenderInfantry:
|
||||
RenderInfantryProne:
|
||||
IdleAnimations: idle1,idle2
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
DOGGIE:
|
||||
Inherits: ^Infantry
|
||||
Tooltip:
|
||||
Name: Tiberian Fiend
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
Owner: None
|
||||
Health:
|
||||
Radius: 3
|
||||
HP: 250
|
||||
Valued:
|
||||
Cost: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Mobile:
|
||||
Speed: 8
|
||||
# CrushableInfantry:
|
||||
# CrushSound: squish2.aud
|
||||
Selectable:
|
||||
Voice: Fiend
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Armament:
|
||||
Weapon: FiendShard
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
|
||||
VISSML:
|
||||
Inherits: ^Infantry
|
||||
Tooltip:
|
||||
Name: Baby Visceroid
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
Owner: None
|
||||
Health:
|
||||
HP: 200
|
||||
Valued:
|
||||
Cost: 1
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Mobile:
|
||||
Speed: 8
|
||||
ROT: 16
|
||||
-CrushableInfantry:
|
||||
Selectable:
|
||||
Voice: Fiend
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
-AutoTarget:
|
||||
-AttackMove:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
|
||||
VISLRG:
|
||||
Inherits: ^Infantry
|
||||
Tooltip:
|
||||
Name: Adult Visceroid
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Infantry
|
||||
BuildPaletteOrder: 100
|
||||
Owner: None
|
||||
Health:
|
||||
HP: 500
|
||||
Valued:
|
||||
Cost: 1
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 0
|
||||
Mobile:
|
||||
Speed: 8
|
||||
ROT: 16
|
||||
-CrushableInfantry:
|
||||
Selectable:
|
||||
Voice: Fiend
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground
|
||||
Armament:
|
||||
Weapon: SlimeAttack
|
||||
AttackFrontal:
|
||||
AttackWander:
|
||||
# -PoisonedByTiberium:
|
||||
# TiberiumHeal: # TODO
|
||||
-RenderInfantry:
|
||||
RenderUnit:
|
||||
|
||||
CIV1:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
CIV2:
|
||||
Inherits: ^CivilianInfantry
|
||||
|
||||
CIV3:
|
||||
Inherits: ^CivilianInfantry
|
||||
352
mods/ts/rules/structures.yaml
Normal file
352
mods/ts/rules/structures.yaml
Normal file
@@ -0,0 +1,352 @@
|
||||
GACNST:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Power: 0
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 1000
|
||||
Owner: None
|
||||
Health:
|
||||
HP: 1500
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
Production:
|
||||
Produces: Building,Defense
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
Description: Builds base structures.
|
||||
Icon: facticon
|
||||
CustomSellValue:
|
||||
Value: 2500
|
||||
BaseBuilding:
|
||||
Transforms:
|
||||
IntoActor: mcv
|
||||
Offset:1,1
|
||||
Facing: 96
|
||||
ProductionBar:
|
||||
-Sellable:
|
||||
|
||||
GAPOWR:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 0
|
||||
Owner: gdi
|
||||
Hotkey: p
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Power Plant
|
||||
Description: Provides power for other structures
|
||||
Icon: powricon
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 750
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
|
||||
GAPILE:
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 30
|
||||
Prerequisites: anypower
|
||||
Owner: gdi
|
||||
Hotkey: b
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: GDI Barracks
|
||||
Description: Produces infantry
|
||||
Icon: brrkicon
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Bib:
|
||||
# RallyPoint: #TODO: setup sequences
|
||||
Exit@1:
|
||||
SpawnOffset: -64,64,0
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Infantry
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
|
||||
GAWEAP:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: GDI War Factory
|
||||
Icon: weapicon
|
||||
Description: Assembly point for\nvehicle reinforcements
|
||||
# ProvidesCustomPrerequisite:
|
||||
# Prerequisite: VehicleProduction
|
||||
Buildable:
|
||||
Queue: Building
|
||||
BuildPaletteOrder: 50
|
||||
Owner: gdi
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
HP: 1000
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory:
|
||||
# RallyPoint: # TODO: setup sequences
|
||||
Exit@1:
|
||||
SpawnOffset: -8,-8
|
||||
ExitCell: 0,2
|
||||
Production:
|
||||
Produces: Vehicle
|
||||
ProductionBar:
|
||||
|
||||
GASAND:
|
||||
Inherits: ^Wall
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 1000
|
||||
Prerequisites: gacnst
|
||||
Owner: gdi
|
||||
Hotkey: b
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: sandbag1.aud
|
||||
DestroyedSound: sandbag1.aud
|
||||
Valued:
|
||||
Cost: 25
|
||||
CustomSellValue:
|
||||
Value: 0
|
||||
Tooltip:
|
||||
Name: Sandbags
|
||||
Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
|
||||
Icon: sbagicon
|
||||
Health:
|
||||
HP: 250
|
||||
Armor:
|
||||
Type: Light
|
||||
|
||||
GATICK:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 800
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Tick Tank
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Turreted:
|
||||
ROT: 6
|
||||
InitialFacing: 128
|
||||
Armament:
|
||||
Weapon: 90mm
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
Image: ttnk
|
||||
WithVoxelBarrel: # TODO: offsets
|
||||
WithVoxelTurret: # TODO: offsets
|
||||
Transforms:
|
||||
IntoActor: ttnk
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
GAICBM: # TODO: does not launch anything yet
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 800
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed ICBM
|
||||
Building:
|
||||
Footprint: _ x # TODO
|
||||
Dimensions: 1,2 # TODO
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Transforms:
|
||||
IntoActor: icbm
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
GADPSA:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 950
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Sensor Array
|
||||
Building:
|
||||
Footprint: _ x # TODO
|
||||
Dimensions: 1,2 # TODO
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Transforms:
|
||||
IntoActor: lpst
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 6
|
||||
|
||||
GAARTY:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 975
|
||||
-AcceptsSupplies:
|
||||
Tooltip:
|
||||
Name: Deployed Artillery
|
||||
Building:
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 9
|
||||
Selectable:
|
||||
Voice: Vehicle
|
||||
Turreted:
|
||||
ROT: 5
|
||||
InitialFacing: 128
|
||||
Armament:
|
||||
Weapon: 155mm
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderRangeCircle:
|
||||
DrawLineToTarget:
|
||||
RenderBuilding:
|
||||
RenderVoxels:
|
||||
Image: art2
|
||||
WithVoxelBarrel: # TODO: offsets
|
||||
WithVoxelTurret: # TODO: offsets
|
||||
Transforms:
|
||||
IntoActor: art2
|
||||
Offset: 1,1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
GASPOT: # TODO: has moving spotlights
|
||||
Inherits: ^Building
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi, nod
|
||||
Valued:
|
||||
Cost: 300
|
||||
Tooltip:
|
||||
Name: Light Tower
|
||||
Icon: spoticon
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Bib:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
|
||||
GAHPAD:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Helipad
|
||||
Icon: heliicon
|
||||
Description: Produces, rearms and\nrepairs helicopters
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
# Prerequisites: garadr
|
||||
Owner: gdi
|
||||
Queue: Building
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 600
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Exit@1:
|
||||
SpawnOffset: 0,-6
|
||||
Production:
|
||||
Produces: Air
|
||||
BelowUnits:
|
||||
Reservable:
|
||||
RepairsUnits:
|
||||
# RallyPoint:
|
||||
ProductionBar:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWarFactory: # TODO: workaround
|
||||
|
||||
# custom prerequisites:
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
Name: Power Plant
|
||||
Description: Power Plant
|
||||
|
||||
BARRACKS:
|
||||
Tooltip:
|
||||
Name: Infantry Production
|
||||
Description: Infantry Production
|
||||
138
mods/ts/rules/system.yaml
Normal file
138
mods/ts/rules/system.yaml
Normal file
@@ -0,0 +1,138 @@
|
||||
Player:
|
||||
TechTree:
|
||||
ClassicProductionQueue@Building:
|
||||
Type: Building
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
ClassicProductionQueue@Defense:
|
||||
Type: Defense
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
QueuedAudio: Building
|
||||
ReadyAudio: ConstructionComplete
|
||||
ClassicProductionQueue@Vehicle:
|
||||
Type: Vehicle
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Infantry:
|
||||
Type: Infantry
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ClassicProductionQueue@Air:
|
||||
Type: Air
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
PlaceBuilding:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InitialCash: 5000
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
PlayerColorPalette:
|
||||
BasePalette: player
|
||||
RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31
|
||||
GpsWatcher:
|
||||
Shroud:
|
||||
BaseAttackNotifier:
|
||||
PlayerStatistics:
|
||||
|
||||
World:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
PaletteFromFile@player:
|
||||
Name: player
|
||||
Filename: unittem.pal
|
||||
ShadowIndex: 1
|
||||
PaletteFromFile@terrain:
|
||||
Name: terrain
|
||||
Filename: isotem.pal
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: cameo.pal
|
||||
AllowModifiers: false
|
||||
ShadowIndex: 242
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: anim.pal
|
||||
PaletteFromFile@colorpicker:
|
||||
Name: colorpicker
|
||||
Filename: unittem.pal
|
||||
AllowModifiers: false
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@invuln:
|
||||
Name: invuln
|
||||
R: 128
|
||||
G: 0
|
||||
B: 0
|
||||
A: 128
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Type: Fog
|
||||
VoxelNormalsPalette@normals:
|
||||
Name: normals
|
||||
Type: TiberianSun
|
||||
Country@0:
|
||||
Name: GDI
|
||||
Race: gdi
|
||||
Country@1:
|
||||
Name: Nod
|
||||
Race: nod
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
# BibLayer: # TODO: file not found: bib3
|
||||
DebugOverlay:
|
||||
SpawnMapActors:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits:
|
||||
Races: gdi, nod
|
||||
BaseActor: mcv
|
||||
MPStartLocations:
|
||||
SpawnMPUnits:
|
||||
SpatialBins:
|
||||
BinSize: 4
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
ScreenShaker:
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
831
mods/ts/rules/vehicles.yaml
Normal file
831
mods/ts/rules/vehicles.yaml
Normal file
@@ -0,0 +1,831 @@
|
||||
MCV:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 110
|
||||
Owner: gdi,nod
|
||||
Hotkey: b
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Description: Deploys into another Construction Yard.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Bounds: 42,42
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Crushes: wall, crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
MustBeDestroyed:
|
||||
BaseBuilding:
|
||||
-AttackMove:
|
||||
Transforms:
|
||||
IntoActor: gacnst
|
||||
Offset:-1,-1
|
||||
Facing: 96
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
APC:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Amphibious APC # TODO: not yet amphibious
|
||||
Icon: apcicon
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Turreted:
|
||||
ROT: 10
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
HARV: # TODO: without back: HORV
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Harvester
|
||||
Icon: harvicon
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
# Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
# Harvester:
|
||||
# Resources: Tiberium, BlueTiberium
|
||||
# PipCount: 7
|
||||
# Capacity: 28
|
||||
# LoadTicksPerBale: 6
|
||||
# UnloadTicksPerBale: 12
|
||||
# SearchFromProcRadius: 24
|
||||
# SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 1000
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
-GainsExperience:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
HVR:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: Hover MLRS
|
||||
Icon: hovricon
|
||||
Description: Hover Multi-Launch Rocket System
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: gdi
|
||||
Mobile: # TODO: amphibious
|
||||
Speed: 7
|
||||
Health:
|
||||
HP: 230
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Armament:
|
||||
Weapon: HoverMissile
|
||||
Turreted:
|
||||
ROT: 7
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelTurret:
|
||||
|
||||
4TNK:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1700
|
||||
Tooltip:
|
||||
Name: Mammoth Tank
|
||||
Icon: xxicon
|
||||
Description: Heavily armored GDI Tank.\n Strong vs Everything
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
Speed: 4
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Turreted:
|
||||
ROT: 3
|
||||
Armament@PRIMARY:
|
||||
Weapon: 120mmx
|
||||
Armament@SECONDARY:
|
||||
Weapon: MammothTusk
|
||||
AttackTurreted:
|
||||
AutoTarget:
|
||||
SelfHealing:
|
||||
Ticks: 10
|
||||
HealIfBelow: 50%
|
||||
DamageCooldown: 200
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelTurret:
|
||||
|
||||
TRUCKB: # NOTE: TRUCKA is unloaded
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Owner: gdi, nod
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Truck
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Icon: xxicon
|
||||
Health:
|
||||
HP: 2000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 4
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
SupplyTruck:
|
||||
Payload: 500
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
LPST:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 950
|
||||
Tooltip:
|
||||
Name: Mobile Sensor Array
|
||||
Icon: lpsticon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Owner: gdi, nod
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gadpsa
|
||||
Offset: -1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
ICBM:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Ballistic Missile Launcher
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Owner: gdi
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gaicbm
|
||||
Offset:-1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
REPAIR:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 70
|
||||
Owner: nod
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Mobile Repair Vehicle
|
||||
Description: Repairs nearby vehicles.\n Strong vs Nothing\n Weak vs Everything
|
||||
Icon: rboticon
|
||||
Health:
|
||||
HP: 200
|
||||
Mobile:
|
||||
Speed: 6
|
||||
ROT: 5
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
Weapon: Repair
|
||||
AttackMedic:
|
||||
Cursor: repair
|
||||
AttackMove:
|
||||
JustMove: true
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
ART2:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 975
|
||||
Tooltip:
|
||||
Name: Artillery
|
||||
Icon: artyicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 100
|
||||
Owner: nod
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 5
|
||||
ROT: 2
|
||||
RevealsShroud:
|
||||
Range: 9
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gaarty
|
||||
Offset: -1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
WEED:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
Name: Weed Eater
|
||||
Icon: weedicon
|
||||
Description: Collects veins for processing.\n Unarmed
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
# Prerequisites: naweap, nawast
|
||||
Owner: nod
|
||||
# Harvester:
|
||||
# Resources: Veins
|
||||
# PipCount: 7
|
||||
# Capacity: 28
|
||||
# LoadTicksPerBale: 6
|
||||
# UnloadTicksPerBale: 12
|
||||
# SearchFromProcRadius: 24
|
||||
# SearchFromOrderRadius: 12
|
||||
Mobile:
|
||||
Speed: 5
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 600
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
-GainsExperience:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
BUS:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: School Bus
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 300
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 20
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
PICK:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Pickup
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 300
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 2
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
CAR:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Automobile
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 300
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Health:
|
||||
HP: 100
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 4
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
GGHUNT:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Hunter-Seeker Droid
|
||||
Icon: seekicon
|
||||
Buildable:
|
||||
BuildPaletteOrder: 20
|
||||
Owner: gdi, nod
|
||||
Queue: Vehicle
|
||||
Mobile:
|
||||
ROT: 16
|
||||
Speed: 25
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
RenderUnit:
|
||||
AttackMove:
|
||||
JustMove: yes
|
||||
DemoTruck:
|
||||
Explodes:
|
||||
Weapon: SuicideBomb
|
||||
EmptyWeapon: SuicideBomb
|
||||
|
||||
WINI:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Recreational Vehicle
|
||||
Icon: xxicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 300
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 8
|
||||
Health:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
MMCH:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Medium Mech
|
||||
Icon: mmchicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 300
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
RenderInfantry:
|
||||
Turreted:
|
||||
AttackTurreted:
|
||||
WithTurret:
|
||||
Recoils: no
|
||||
Armament:
|
||||
Weapon: 120mm
|
||||
Recoil: 127
|
||||
RecoilRecovery: 26
|
||||
RenderVoxels:
|
||||
WithVoxelBarrel:
|
||||
LocalOffset: -128, 128, 213
|
||||
AutoTarget:
|
||||
|
||||
HMEC:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 3000
|
||||
Tooltip:
|
||||
Name: Mammoth Mk. II
|
||||
Icon: hmecicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 3
|
||||
Speed: 3
|
||||
Health:
|
||||
HP: 800
|
||||
SelfHealing:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
RenderSprites:
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
Armament@MISSILES:
|
||||
Weapon: MammothTusk
|
||||
Armament@RAILGUN:
|
||||
Weapon: MechRailgun
|
||||
LocalOffset: 640,-640,980, 640,640,980
|
||||
RenderVoxels:
|
||||
WithVoxelWalkerBody:
|
||||
|
||||
SMECH:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Wolverine
|
||||
Description: Small Mech
|
||||
Icon: smchicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 7
|
||||
Health:
|
||||
HP: 800
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
Armament:
|
||||
Weapon: AssaultCannon
|
||||
RenderInfantry:
|
||||
Selectable:
|
||||
Voices: Mech
|
||||
|
||||
BIKE:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: Attack Cycle
|
||||
Icon: cyclicon
|
||||
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 12
|
||||
Health:
|
||||
HP: 150
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
Weapon: BikeMissile
|
||||
LocalOffset: -128, -170, 170, -128, 170, 170
|
||||
LocalYaw: 100, -100
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
BGGY:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Attack Buggy
|
||||
Icon: bggyicon
|
||||
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry, Vehicles\n Weak vs Tanks, Aircraft
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 10
|
||||
Health:
|
||||
HP: 220
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6
|
||||
Armament:
|
||||
Weapon: RaiderCannon
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SAPC:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Subterranean APC # TODO: not yet subterranean
|
||||
Icon: sapcicon
|
||||
Description: Armored infantry transport and mobile AA\n Strong vs Aircraft, Vehicles\n Weak vs Infantry
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 30
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 175
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
PipCount: 5
|
||||
UnloadFacing: 220
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SUBTANK:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: Devil's Tongue
|
||||
Icon: subticon
|
||||
Description: Subterranean Tank
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 6
|
||||
Speed: 5
|
||||
Health:
|
||||
HP: 300
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Armament:
|
||||
Weapon: FireballLauncher
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
|
||||
SONIC:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1300
|
||||
Tooltip:
|
||||
Name: Disruptor
|
||||
Icon: soniicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 40
|
||||
Owner: gdi
|
||||
Mobile:
|
||||
ROT: 4
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 500
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
Armament:
|
||||
Weapon: SonicZap
|
||||
AttackTurreted:
|
||||
Turreted:
|
||||
AutoTarget:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
WithVoxelTurret:
|
||||
|
||||
TTNK:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: Tick Tank
|
||||
Icon: tickicon
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 60
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 6
|
||||
Health:
|
||||
HP: 350
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
-AttackMove:
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
Transforms:
|
||||
IntoActor: gatick
|
||||
Offset:-1,-1 # TODO
|
||||
Facing: 96 # TODO
|
||||
TransformSounds: # TODO
|
||||
NoTransformSounds: # TODO
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1100
|
||||
Tooltip:
|
||||
Name: Stealth Tank
|
||||
Icon: stnkicon
|
||||
Description: Long-range missile tank that can cloak.\nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks, Aircraft\n Weak vs Infantry.
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Queue: Vehicle
|
||||
Owner: nod
|
||||
Mobile:
|
||||
ROT: 5
|
||||
Speed: 6
|
||||
Health:
|
||||
HP: 180
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 5
|
||||
Cloak:
|
||||
InitialDelay: 90
|
||||
CloakDelay: 90
|
||||
CloakSound: # TODO
|
||||
UncloakSound: # TODO
|
||||
Armament:
|
||||
Weapon: Dragon
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
AttackFrontal:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
RenderSprites:
|
||||
RenderVoxels:
|
||||
WithVoxelBody:
|
||||
0
mods/ts/sequences/aircraft.yaml
Normal file
0
mods/ts/sequences/aircraft.yaml
Normal file
1306
mods/ts/sequences/infantry.yaml
Normal file
1306
mods/ts/sequences/infantry.yaml
Normal file
File diff suppressed because it is too large
Load Diff
105
mods/ts/sequences/misc.yaml
Normal file
105
mods/ts/sequences/misc.yaml
Normal file
@@ -0,0 +1,105 @@
|
||||
overlay:
|
||||
build-valid-interior: cellsel #TODO remove backfall to RA tileset
|
||||
Start: 3
|
||||
build-valid-snow: cellsel
|
||||
Start: 3
|
||||
build-valid-temperat: cellsel
|
||||
Start: 3
|
||||
build-invalid: cellsel
|
||||
Start: 6
|
||||
target-select: cellsel
|
||||
Start: 10
|
||||
target-valid-desert: cellsel
|
||||
Start: 3
|
||||
target-valid-interior: cellsel
|
||||
Start: 3
|
||||
target-valid-snow: cellsel
|
||||
Start: 3
|
||||
target-valid-temperat: cellsel
|
||||
Start: 3
|
||||
target-invalid: cellsel
|
||||
Start: 6
|
||||
|
||||
poweroff:
|
||||
offline: poweroff
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 160
|
||||
|
||||
allyrepair:
|
||||
repair: wrench
|
||||
Start: 0
|
||||
Length: *
|
||||
Tick: 160
|
||||
|
||||
rank: # TODO: backfall to RA asset
|
||||
rank:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
mpspawn: # TODO: backfall to RA asset
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
waypoint: # TODO: backfall to RA asset
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
clock:
|
||||
idle: gclock2
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
pips:
|
||||
medic:
|
||||
Start: 6
|
||||
tag-primary:
|
||||
Start: 8
|
||||
pip-empty:
|
||||
Start: 1
|
||||
# TODO:
|
||||
pip-green:
|
||||
Start: 2
|
||||
pip-yellow:
|
||||
Start: 2
|
||||
pip-gray:
|
||||
Start: 2
|
||||
pip-red:
|
||||
Start: 2
|
||||
pip-blue:
|
||||
Start: 2
|
||||
|
||||
explosion:
|
||||
piff: piff
|
||||
Start: 0
|
||||
Length: *
|
||||
piffpiff: piffpiff
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
discus:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
|
||||
dragon:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 32
|
||||
|
||||
crystal4:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: 15
|
||||
ShadowStart: 15
|
||||
|
||||
120mm:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
torpedo:
|
||||
idle:
|
||||
Start: 0
|
||||
Length: *
|
||||
212
mods/ts/sequences/structures.yaml
Normal file
212
mods/ts/sequences/structures.yaml
Normal file
@@ -0,0 +1,212 @@
|
||||
gacnst: # TODO: write a render trait for the overlays
|
||||
idle: gtcnst
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
medium-damaged-idle: gtcnst
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
damaged-idle: gtcnst
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
make: gtcnstmk
|
||||
Start: 0
|
||||
Length: 24
|
||||
ShadowStart: 24
|
||||
build-front: gtcnst_d
|
||||
Start: 0
|
||||
Length: 20
|
||||
damaged-build-front: gtcnst_d
|
||||
Start: 0
|
||||
Length: 20
|
||||
idle-top: gtcnst_c
|
||||
Start: 0
|
||||
Length: 15
|
||||
Tick: 200
|
||||
damaged-idle-top: gtcnst_c
|
||||
Start: 15
|
||||
Length: 15
|
||||
Tick: 200
|
||||
heavy-damaged-idle-top: gtcnst_c
|
||||
Start: 30
|
||||
idle-side: gtcnst_a
|
||||
Start: 0
|
||||
Length: 10
|
||||
damaged-idle-side: gtcnst_a
|
||||
Start: 10
|
||||
Length: 10
|
||||
heavy-damaged-idle-side: gtcnst_a
|
||||
Start: 20
|
||||
Length: 10
|
||||
idle-front: gtcnst_b
|
||||
Start: 0
|
||||
Length: 10
|
||||
damaged-idle-front: gtcnst_b
|
||||
Start: 0
|
||||
Length: 10
|
||||
|
||||
gapowr: # TODO: shadow, plugs
|
||||
idle: gtpowr
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
make: gtpowrmk
|
||||
Start: 0
|
||||
Length: 20
|
||||
ShadowStart: 20
|
||||
damaged-idle: gtpowr
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
dead: gtpowr
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
|
||||
gapile:
|
||||
idle: gtpile
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
# TODO: lights: gtpile_a
|
||||
# Start: 0
|
||||
# TODO: light: gtpile_b
|
||||
# Start: 0
|
||||
# TODO: flag: gtpile_c
|
||||
# Start:0
|
||||
make: gtpilemk
|
||||
Start: 0
|
||||
Length: 20
|
||||
ShadowStart: 20
|
||||
damaged-idle: gtpile
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
dead: gtpile
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
|
||||
gaweap:
|
||||
idle: gtweap
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle: gtweap
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
dead: gtweap
|
||||
Start: 2
|
||||
ShadowStart: 5
|
||||
build-top: gtweap_d
|
||||
Start: 0
|
||||
Length: 9
|
||||
ShadowStart: 9
|
||||
damaged-build-top: gtweap_d
|
||||
Start: 0
|
||||
Length: 9
|
||||
ShadowStart: 9
|
||||
idle-top: gtweap_2
|
||||
Start: 0
|
||||
damaged-idle-top: gtweap_2
|
||||
Start: 1
|
||||
make: gtweapmk
|
||||
Start: 0
|
||||
Length: 20
|
||||
Tick: 80
|
||||
ShadowStart: 20
|
||||
# TODO: gtweap_1 & gtweapbb & gtweap_a & gtweap_b & gtweap_c are unused
|
||||
|
||||
gasand: # TODO frame order (horizontal seems busted)
|
||||
idle: gtsand
|
||||
Start: 0
|
||||
Length: 16
|
||||
ShadowStart: 32
|
||||
damaged-idle: gtsand
|
||||
Start: 16
|
||||
Length: 16
|
||||
ShadowStart: 48
|
||||
|
||||
gatick:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
make: gatickmk
|
||||
Start: 0
|
||||
Length: 24
|
||||
ShadowStart: 24
|
||||
|
||||
gaicbm:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
make: gaicbmmk
|
||||
Start: 0
|
||||
Length: 30
|
||||
ShadowStart: 30
|
||||
|
||||
gadpsa:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
make: gadpsamk
|
||||
Start: 0
|
||||
Length: 36
|
||||
ShadowStart: 36
|
||||
|
||||
gaarty:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
Facings: 1
|
||||
ShadowStart: 4
|
||||
make: gaartymk
|
||||
Start: 0
|
||||
Length: 16
|
||||
ShadowStart: 16
|
||||
|
||||
gaspot: # TODO: 1 more damage state, GASPOT_A active animation
|
||||
idle:
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
make: gaspotmk
|
||||
Start: 0
|
||||
Length: 14
|
||||
ShadowStart: 14
|
||||
|
||||
gahpad: # TODO: 1 more damage state
|
||||
idle:
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle:
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
make: gahpadmk
|
||||
Start: 0
|
||||
Length: 18
|
||||
ShadowStart: 18
|
||||
build-top: gahpad_a
|
||||
Start: 8
|
||||
Length: 8
|
||||
damaged-build-top: gahpad_a
|
||||
Start: 0
|
||||
Length: 8
|
||||
idle-top: gahpadbb
|
||||
Start: 0
|
||||
ShadowStart: 3
|
||||
damaged-idle-top: gahpadbb
|
||||
Start: 1
|
||||
ShadowStart: 4
|
||||
37
mods/ts/sequences/vehicles.yaml
Normal file
37
mods/ts/sequences/vehicles.yaml
Normal file
@@ -0,0 +1,37 @@
|
||||
mmch:
|
||||
stand:
|
||||
Start: 0
|
||||
Facings: -8
|
||||
Stride: 15
|
||||
ShadowStart: 152
|
||||
run:
|
||||
Start: 0
|
||||
Length: 15
|
||||
Facings: -8
|
||||
ShadowStart: 152
|
||||
turret:
|
||||
Start: 120
|
||||
Facings: -32
|
||||
|
||||
gghunt:
|
||||
idle:
|
||||
Start: 0
|
||||
Facings: 1
|
||||
Length: 8
|
||||
ShadowStart: 8
|
||||
|
||||
smech:
|
||||
stand: # TODO: slightly glitchy
|
||||
Start: 0
|
||||
Facings: 8
|
||||
ShadowStart: 136
|
||||
run:
|
||||
Start: 0
|
||||
Facings: -8
|
||||
Length: 12
|
||||
ShadowStart: 136
|
||||
shoot: # TODO: played somehow too fast
|
||||
Start: 104
|
||||
Length: 4
|
||||
Facings: -8
|
||||
ShadowStart: 240
|
||||
127
mods/ts/sequences/voxels.yaml
Normal file
127
mods/ts/sequences/voxels.yaml
Normal file
@@ -0,0 +1,127 @@
|
||||
mcv:
|
||||
idle:
|
||||
|
||||
harv:
|
||||
idle:
|
||||
|
||||
horv:
|
||||
idle:
|
||||
|
||||
apc: # TODO apcw in water
|
||||
idle:
|
||||
|
||||
art2:
|
||||
idle:
|
||||
turret: art2tur
|
||||
barrel: art2barl
|
||||
|
||||
subtank:
|
||||
idle:
|
||||
|
||||
bggy:
|
||||
idle:
|
||||
# muzzle: # TODO: use MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
|
||||
|
||||
sapc:
|
||||
idle:
|
||||
|
||||
bike:
|
||||
idle:
|
||||
|
||||
ttnk:
|
||||
idle:
|
||||
turret: ttnktur
|
||||
barrel: ttnkbarl
|
||||
|
||||
mmch:
|
||||
barrel: mmchbarl
|
||||
|
||||
hmec:
|
||||
idle:
|
||||
|
||||
hvr:
|
||||
idle:
|
||||
turret: hvrtur
|
||||
|
||||
stnk:
|
||||
idle:
|
||||
|
||||
orca:
|
||||
idle:
|
||||
|
||||
orcab:
|
||||
idle:
|
||||
|
||||
orcatran:
|
||||
idle:
|
||||
|
||||
trnsport:
|
||||
idle:
|
||||
|
||||
scrin:
|
||||
idle:
|
||||
|
||||
apache:
|
||||
idle:
|
||||
|
||||
dshp:
|
||||
idle:
|
||||
|
||||
4tnk:
|
||||
idle:
|
||||
turret: 4tnktur
|
||||
|
||||
trucka:
|
||||
idle:
|
||||
|
||||
truckb:
|
||||
idle:
|
||||
|
||||
lpst:
|
||||
idle:
|
||||
|
||||
icbm:
|
||||
idle:
|
||||
|
||||
repair:
|
||||
idle:
|
||||
|
||||
weed:
|
||||
idle:
|
||||
|
||||
bus:
|
||||
idle:
|
||||
|
||||
pick:
|
||||
idle:
|
||||
|
||||
car:
|
||||
idle:
|
||||
|
||||
wini:
|
||||
idle:
|
||||
|
||||
sonic:
|
||||
idle:
|
||||
turret: sonictur
|
||||
|
||||
#truk: # TODO: unused
|
||||
# idle:
|
||||
|
||||
#truck2: # TODO: unused
|
||||
# idle:
|
||||
|
||||
#utnk: # TODO: unused alternative version of Devil's Tongue
|
||||
# idle:
|
||||
|
||||
#tire: # TODO: unused debris
|
||||
# idle:
|
||||
|
||||
#probe: # TODO: unused
|
||||
# idle:
|
||||
|
||||
#piece: # TODO: unused debris
|
||||
# idle:
|
||||
|
||||
dpod:
|
||||
idle:
|
||||
148
mods/ts/voices.yaml
Normal file
148
mods/ts/voices.yaml
Normal file
@@ -0,0 +1,148 @@
|
||||
Infantry:
|
||||
Voices:
|
||||
Select: 15-I000, 15-I004, 15-I012, 15-I048
|
||||
Move: 15-I018, 15-I024, 15-I044
|
||||
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
||||
# Feedback: 15-I058, 15-I064 # TODO
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Rocket:
|
||||
Voices:
|
||||
Select: 15-I000, 15-I032, 15-I048
|
||||
Move: 15-I008, 15-I014, 15-I026
|
||||
Attack: 15-I008, 15-I014, 15-I026, 15-I050, 15-I060
|
||||
# Feedback: 15-I058, 15-I064 #TODO
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Umagon:
|
||||
Voices:
|
||||
Select: 10-I000, 10-I002, 10-I004, 10-I006
|
||||
Move: 10-I016, 10-I020, 10-I022
|
||||
Attack: 10-I024, 10-I026, 10-I028, 10-I030
|
||||
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4
|
||||
|
||||
Ghost:
|
||||
Voices:
|
||||
Select: 14-I000, 14-I002, 14-I004
|
||||
Move: 14-I008, 14-I010, 14-I012, 14-I014
|
||||
Attack: 14-I008, 14-I010, 14-I014, 14-I016
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Medic:
|
||||
Voices:
|
||||
Select: 20-I000, 20-I004, 20-I006
|
||||
Move: 20-I008, 20-I010, 20-I012
|
||||
Attack: 20-I016, 20-I018, 20-I020
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Engineer:
|
||||
Voices:
|
||||
Select: 19-I000, 19-I002, 19-I006
|
||||
Move: 19-I010, 19-I016
|
||||
Attack: 19-I018, 19-I016
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
JumpJet:
|
||||
Voices:
|
||||
Select: 15-I000, 15-I004, 15-I012, 15-I048
|
||||
Move: 15-I018, 15-I024, 15-I044
|
||||
Attack: 15-I044, 15-I050, 15-I044, 15-I046
|
||||
# Feedback: 15-I058, 15-I064
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Weed:
|
||||
Voices:
|
||||
Select: 15-I000, 15-I006, 15-I040, 15-I042
|
||||
Move: 15-I024, 15-I044
|
||||
Attack: 15-I006, 15-I046
|
||||
# Feedback: 15-I058, 15-I064 # TODO
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Spy:
|
||||
Voices:
|
||||
Select: 21-I000, 21-I002, 21-I004
|
||||
Move: 21-I010, 21-I012, 21-I016
|
||||
Attack: 21-I010, 21-I012, 21-I022
|
||||
# Feedback: 21-I000, 21-I002 # TODO
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Hijacker:
|
||||
Voices:
|
||||
Select: 24-I000, 24-I002, 24-I004, 24-I006
|
||||
Move: 24-I008, 24-I010, 24-I012, 24-I014
|
||||
Attack: 24-I016, 24-I018, 24-I020, 24-I022, 24-I024
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Cyborg:
|
||||
Voices:
|
||||
Select: 22-I000, 22-I002, 22-I006
|
||||
Move: 22-I008, 22-I010, 22-I014, 22-I016, 22-I020
|
||||
Attack: 22-I008, 22-I010, 22-I012, 22-I018
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
CyborgCommando:
|
||||
Voices:
|
||||
Select: 23-I000, 23-I002, 23-I004, 23-I006
|
||||
Move: 23-I008, 23-I010, 23-I012, 23-I016
|
||||
Attack: 23-I014, 23-I018, 23-I020, 23-I022
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Mutant:
|
||||
Voices:
|
||||
Select: 15-I032, 15-I048
|
||||
Move: 15-I008,15-I014,15-I026
|
||||
Attack: 15-I008,15-I014,15-I026,15-I050,15-I060
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Tratos:
|
||||
Voices:
|
||||
Select: 13-I000, 13-I002, 13-I004, 13-I006
|
||||
Move: 13-I008, 13-I010, 13-I012, 13-I014
|
||||
Attack: 13-I016, 13-I018, 13-I020
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Oxanna:
|
||||
Voices:
|
||||
Select: 11-I000, 11-I002, 11-I004, 11-I006
|
||||
Move: 10-I016, 10-I020, 10-I022
|
||||
Attack: 10-I024, 10-I026, 10-I028, 10-I030
|
||||
Die: DEDGIRL1, DEDGIRL2, DEDGIRL3, DEDGIRL4
|
||||
|
||||
Slavick:
|
||||
Voices:
|
||||
Select: 12-I000, 12-I002, 12-I004
|
||||
Move: 12-I006, 12-I008, 12-I010
|
||||
Attack: 12-I012, 12-I014, 12-I016
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
|
||||
Fiend:
|
||||
Voices:
|
||||
Select:
|
||||
Move:
|
||||
Attack:
|
||||
Die: FIEND1
|
||||
|
||||
Vehicle:
|
||||
Voices:
|
||||
Select: 25-I000, 25-I002, 25-I004, 25-I006
|
||||
Move: 25-I012, 25-I014, 25-I016, 25-I018, 25-I022
|
||||
Attack: 25-I014, 25-I022, 25-I024, 25-I026
|
||||
|
||||
Mech:
|
||||
Voices:
|
||||
Select: 15-I000, 15-I006, 15-I040, 15-I042
|
||||
Move: 15-I024, 15-I044
|
||||
Attack: 15-I006, 15-I046
|
||||
|
||||
Heli:
|
||||
Voices:
|
||||
Select: 30-I000, 30-I002, 30-I004, 30-I006
|
||||
Move: 30-I014, 30-I016, 30-I018, 30-I022
|
||||
Attack: 30-I022, 30-I030, 30-I034, 30-I036
|
||||
|
||||
Civilian:
|
||||
Voices:
|
||||
Select:
|
||||
Move:
|
||||
Attack:
|
||||
Die: DEDMAN1, DEDMAN2, DEDMAN3, DEDMAN4, DEDMAN5, DEDMAN6
|
||||
656
mods/ts/weapons.yaml
Normal file
656
mods/ts/weapons.yaml
Normal file
@@ -0,0 +1,656 @@
|
||||
Minigun:
|
||||
ROF: 21
|
||||
Range: 4
|
||||
Report: INFGUN2.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 15
|
||||
|
||||
Grenade:
|
||||
ROF: 60
|
||||
Range: 4.5
|
||||
Projectile: Bullet
|
||||
Speed: 5
|
||||
High: yes
|
||||
Angle: .1
|
||||
Inaccuracy: 13
|
||||
Image: DISCUS
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
Light: 25%
|
||||
Heavy: 5%
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
Bazooka:
|
||||
ROF: 60
|
||||
Range: 6
|
||||
Report: RKETINF1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
Light: 35%
|
||||
Concrete: 20%
|
||||
InfDeath: 2
|
||||
Damage: 25
|
||||
|
||||
MultiCluster:
|
||||
ROF: 80
|
||||
Range: 6
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Speed: 20
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
Light: 35%
|
||||
Concrete: 20%
|
||||
InfDeath: 2
|
||||
Damage: 65
|
||||
|
||||
Heal:
|
||||
ROF: 80
|
||||
Range: 2.83
|
||||
Report: HEALER1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
Heavy: 0%
|
||||
Concrete: 0%
|
||||
InfDeath: 1
|
||||
Damage: -50
|
||||
|
||||
Sniper:
|
||||
ROF: 60
|
||||
Range: 6.75
|
||||
Report: SILENCER.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 1
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
Light: 5%
|
||||
Heavy: 5%
|
||||
InfDeath: 2
|
||||
|
||||
M1Carbine:
|
||||
ROF: 20
|
||||
Range: 4
|
||||
Report: INFGUN3.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 15
|
||||
|
||||
LtRail:
|
||||
ROF: 60
|
||||
Range: 6
|
||||
Report: BIGGGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Damage: 150
|
||||
Spread: 1
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 5%
|
||||
Light: 5%
|
||||
Heavy: 5%
|
||||
InfDeath: 2
|
||||
|
||||
Vulcan3:
|
||||
ROF: 30
|
||||
Range: 4
|
||||
Report: CYGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Burst: 3
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 10
|
||||
|
||||
Vulcan2:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Report: TSGUN4.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Burst: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 60%
|
||||
Light: 40%
|
||||
Heavy: 25%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 1
|
||||
Damage: 50
|
||||
|
||||
Vulcan:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: CHAINGN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 20
|
||||
|
||||
FiendShard:
|
||||
ROF: 30
|
||||
Range: 5
|
||||
Report: FIEND2.AUD
|
||||
Projectile: Missile
|
||||
Burst: 3
|
||||
Speed: 25
|
||||
Image: CRYSTAL4
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
InfDeath: 2
|
||||
Damage: 35
|
||||
|
||||
JumpCannon:
|
||||
ROF: 40
|
||||
Range: 5
|
||||
Report: JUMPJET1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Burst: 2
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 15
|
||||
|
||||
HoverMissile:
|
||||
ROF: 68
|
||||
Range: 8
|
||||
Report: HOVRMIS1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Burst: 2
|
||||
Speed: 30
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
Light: 35%
|
||||
Concrete: 20%
|
||||
InfDeath: 2
|
||||
Damage: 30
|
||||
|
||||
120mmx:
|
||||
ROF: 80
|
||||
Range: 6.75
|
||||
Report: 120MMX9.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Bullet
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 100%
|
||||
Heavy: 100%
|
||||
Concrete: 100%
|
||||
InfDeath: 2
|
||||
Damage: 50
|
||||
|
||||
MammothTusk:
|
||||
ROF: 80
|
||||
Range: 6
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Air
|
||||
Burst: 2
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Speed: 20
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 40%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 50%
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
Repair:
|
||||
ROF: 80
|
||||
Range: 1.8
|
||||
Report: REPAIR11.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Versus:
|
||||
None: 0%
|
||||
Wood: 0%
|
||||
Light: 100%
|
||||
Heavy: 100%
|
||||
Concrete: 0%
|
||||
InfDeath: 1
|
||||
Damage: -50
|
||||
|
||||
SlimeAttack:
|
||||
ROF: 80
|
||||
Range: 5
|
||||
Report: VICER1.AUD
|
||||
Projectile: Bullet
|
||||
Burst: 3
|
||||
Speed: 25
|
||||
Warhead:
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
InfDeath: 2
|
||||
Damage: 100
|
||||
|
||||
SuicideBomb:
|
||||
ROF: 1
|
||||
Range: 0.5
|
||||
Report: HUNTER2.AUD
|
||||
Warhead:
|
||||
Damage: 11000
|
||||
Spread: 6
|
||||
Ore: true
|
||||
Versus:
|
||||
None: 90%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
InfDeath: 5
|
||||
|
||||
120mm:
|
||||
ROF: 80
|
||||
Range: 6.75
|
||||
Report: 120MMF.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Bullet
|
||||
Speed: 90
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 100%
|
||||
Heavy: 100%
|
||||
Concrete: 100%
|
||||
InfDeath: 3
|
||||
Damage: 70
|
||||
|
||||
MechRailgun:
|
||||
ROF: 60
|
||||
Range: 8
|
||||
Burst: 2
|
||||
BurstDelay:10
|
||||
Charges: yes
|
||||
Report: RAILUSE5.AUD
|
||||
Projectile: LaserZap
|
||||
Color: 200,0,255,255
|
||||
BeamWidth: 2
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 5
|
||||
# SmudgeType: Scorch
|
||||
Damage: 200
|
||||
|
||||
AssaultCannon:
|
||||
ROF: 50
|
||||
Range: 5
|
||||
Report: TSGUN4.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 40%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
BikeMissile:
|
||||
ROF: 60
|
||||
Range: 5
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground
|
||||
Burst: 2
|
||||
Projectile: Missile
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
Speed: 30
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 40%
|
||||
Wood: 75%
|
||||
Light: 75%
|
||||
Heavy: 50%
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
RaiderCannon:
|
||||
ROF: 55
|
||||
Range: 4
|
||||
Report: CHAINGN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 40
|
||||
|
||||
FireballLauncher: # TODO: add fire particles
|
||||
ROF: 50
|
||||
Range: 4.25
|
||||
Report: FLAMTNK1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 20
|
||||
Burst: 2
|
||||
BurstDelay: 25
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
Light: 50%
|
||||
Heavy: 25%
|
||||
InfDeath: 5
|
||||
Damage: 90
|
||||
|
||||
SonicZap:
|
||||
ROF: 120
|
||||
Range: 6
|
||||
Burst: 2
|
||||
BurstDelay:10
|
||||
Charges: yes
|
||||
Report: SONIC4.AUD
|
||||
Projectile: LaserZap # TODO: SonicBeam
|
||||
Color: 200,0,255,255
|
||||
BeamWidth: 2
|
||||
Warhead:
|
||||
Spread: 1
|
||||
InfDeath: 5
|
||||
# SmudgeType: Scorch
|
||||
Damage: 100
|
||||
|
||||
Dragon:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Burst: 2
|
||||
Report: MISL1.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
Light: 35%
|
||||
Concrete: 20%
|
||||
InfDeath: 2
|
||||
Damage: 30
|
||||
|
||||
90mm:
|
||||
ROF: 50
|
||||
Range: 6.75
|
||||
Report: 120MMF.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Bullet
|
||||
Speed: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
Light: 100%
|
||||
Heavy: 100%
|
||||
Concrete: 100%
|
||||
InfDeath: 2
|
||||
Damage: 36
|
||||
|
||||
155mm:
|
||||
ROF: 110
|
||||
Range: 18
|
||||
Report: 120MMF.AUD
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Projectile: Bullet
|
||||
Speed: 10
|
||||
MinRange: 5
|
||||
Warhead:
|
||||
Spread: 7
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 85%
|
||||
Light: 68%
|
||||
Heavy: 35%
|
||||
Concrete: 35%
|
||||
InfDeath: 2
|
||||
Damage: 150
|
||||
|
||||
Hellfire:
|
||||
ROF: 50
|
||||
Range: 6
|
||||
Report: ORCAMIS1.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 8
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 2
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 65%
|
||||
Light: 150%
|
||||
Heavy: 100%
|
||||
Concrete: 30%
|
||||
InfDeath: 3
|
||||
Damage: 30
|
||||
|
||||
Bomb:
|
||||
ROF: 10
|
||||
Range: 5
|
||||
Projectile: Bullet
|
||||
Speed: 10
|
||||
Image: 120MM
|
||||
Warhead:
|
||||
Spread: 7
|
||||
Versus:
|
||||
None: 200%
|
||||
Wood: 90%
|
||||
Light: 75%
|
||||
Heavy: 32%
|
||||
Concrete: 100%
|
||||
InfDeath: 2
|
||||
Damage: 160
|
||||
|
||||
Proton:
|
||||
ROF: 3
|
||||
Range: 5
|
||||
Report: SCRIN5B.AUD
|
||||
Burst: 2
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Speed: 30
|
||||
Arm: 2
|
||||
High: yes
|
||||
Shadow: no
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: TORPEDO
|
||||
ROT: 1
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 25%
|
||||
Wood: 65%
|
||||
Light: 75%
|
||||
Heavy: 100%
|
||||
Concrete: 60%
|
||||
InfDeath: 3
|
||||
Damage: 20
|
||||
|
||||
HarpyClaw:
|
||||
ROF: 36
|
||||
Range: 5
|
||||
Report: CYGUN1.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
ValidTargets: Ground, Air
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 30%
|
||||
Heavy: 10%
|
||||
Concrete: 10%
|
||||
Explosion: piffpiff
|
||||
InfDeath: 2
|
||||
Damage: 60
|
||||
|
||||
Pistola:
|
||||
ROF: 20
|
||||
Range: 3
|
||||
Report: GUN18.AUD
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Concrete: 25%
|
||||
Explosion: piff
|
||||
InfDeath: 2
|
||||
Damage: 2
|
||||
Reference in New Issue
Block a user