Split off the upgrade rules of the previous release cycle.

This commit is contained in:
Zimmermann Gyula
2018-07-29 13:51:08 +02:00
committed by abcdefg30
parent f9bc1113b5
commit 6027a123d4
20 changed files with 24 additions and 20 deletions

View File

@@ -893,24 +893,24 @@
<Compile Include="UpdateRules\Rules\20171014\ScaleSupportPowerSecondsToTicks.cs" />
<Compile Include="UpdateRules\Rules\20171014\WarnAboutInfiltrateForTypes.cs" />
<Compile Include="UpdateRules\Rules\20171014\RenameBurstDelay.cs" />
<Compile Include="UpdateRules\Rules\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="UpdateRules\Rules\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\DefineGroundCorpseDefault.cs" />
<Compile Include="UpdateRules\Rules\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\RenameEmitInfantryOnSell.cs" />
<Compile Include="UpdateRules\Rules\SplitRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveTerrainTypeIsWaterFlag.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWeaponScanRadius.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSoundDefaults.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineSquadExcludeHarvester.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitAimAnimations.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameWormSpawner.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveWithReloadingSpriteTurret.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemovePaletteFromCurrentTileset.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineLocomotors.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineGroundCorpseDefault.cs" />
<Compile Include="UpdateRules\Rules\20180307\DefineOwnerLostAction.cs" />
<Compile Include="UpdateRules\Rules\20180307\RenameEmitInfantryOnSell.cs" />
<Compile Include="UpdateRules\Rules\20180307\SplitRepairDecoration.cs" />
<Compile Include="UpdateRules\Rules\20180307\MoveHackyAISupportPowerDecisions.cs" />
<Compile Include="UpdateRules\Rules\20180307\ChangeIntensityToDuration.cs" />
<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />

View File

@@ -62,9 +62,8 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("release-20180218", "release-20180307", new UpdateRule[0]),
new UpdatePath("release-20180307", new UpdateRule[]
new UpdatePath("release-20180307", "playtest-20180729", new UpdateRule[]
{
// Bleed only changes here
new RemoveTerrainTypeIsWaterFlag(),
new DefineSquadExcludeHarvester(),
new RemoveWeaponScanRadius(),
@@ -83,6 +82,11 @@ namespace OpenRA.Mods.Common.UpdateRules
new MoveHackyAISupportPowerDecisions(),
new DefineGroundCorpseDefault(),
new RemoveCanUndeployFromGrantConditionOnDeploy(),
}),
new UpdatePath("playtest-20180729", new UpdateRule[]
{
// Bleed only changes here
})
};