merge Dune 2000 "Rounded Edges" mod

Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
This commit is contained in:
Matthias Mailänder
2012-11-17 13:02:20 +01:00
committed by Chris Forbes
parent 7d4399d7cc
commit 96a088f998
101 changed files with 1797 additions and 1414 deletions

View File

@@ -20,9 +20,10 @@ Also thanks to:
* Igor Popov (ihptru) * Igor Popov (ihptru)
* James Dunne (jsd) * James Dunne (jsd)
* Jeff Harris (jeff_1amstudios) * Jeff Harris (jeff_1amstudios)
* Jes (-Jes-)
* Joakim Lindberg (booom3) * Joakim Lindberg (booom3)
* Kenny Hoxworth (hoxworth) * Kenny Hoxworth (hoxworth)
* Kyrre Soerensen (zypres) * Kyrre Soerensen (zypres)
* Lawrence Wang * Lawrence Wang
* Mark Olson (markolson) * Mark Olson (markolson)
* Matthew Gatland (mgatland) * Matthew Gatland (mgatland)

BIN
mods/d2k/bits/90mm.shp Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/barra.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barraicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barramake.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barrh.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barrhicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barro.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/barroicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/bazook2.aud Normal file

Binary file not shown.

BIN
mods/d2k/bits/bazooka.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/fire1.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/fire2.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/fire3.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/fire4.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/frigate.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/guntower.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/gunturret.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/harvester.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/heavya.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/heavyc.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/heavyh.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/heavymake.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/heavyo.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/highmake.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/hightecha.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/hightechh.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/hightecho.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/lighta.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/lighth.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/lightmake.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/lighto.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/palacea.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/palacec.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/palaceh.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/palaceo.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/parach.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwra.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwraicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwrh.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwrhicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwro.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/pwroicon.shp Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/refa.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refaicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refh.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refhicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refmake.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refo.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/refoicon.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/repair.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/research.shp Normal file

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/rifle.aud Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mods/d2k/bits/turret1.aud Normal file

Binary file not shown.

BIN
mods/d2k/bits/vulcan.aud Normal file

Binary file not shown.

BIN
mods/d2k/bits/wall.shp Normal file

Binary file not shown.

BIN
mods/d2k/bits/wtrpmake.shp Normal file

Binary file not shown.

View File

@@ -127,19 +127,19 @@ digits-ordos: chrome-ordos.png
tabs-selected: tabs.png tabs-selected: tabs.png
atreides-Building: 0,0,27,41 atreides-Building: 0,0,27,41
atreides-Defense: 0,40,27,41 atreides-Armor: 0,40,27,41
atreides-Infantry: 0,80,27,41 atreides-Infantry: 0,80,27,41
atreides-Vehicle: 0,120,27,41 atreides-Vehicle: 0,120,27,41
atreides-Aircraft: 0,160,27,41 atreides-Aircraft: 0,160,27,41
atreides-Starport: 0,200,27,41 atreides-Starport: 0,200,27,41
harkonnen-Building: 80,0,27,41 harkonnen-Building: 80,0,27,41
harkonnen-Defense: 80,40,27,41 harkonnen-Armor: 80,40,27,41
harkonnen-Infantry: 80,80,27,41 harkonnen-Infantry: 80,80,27,41
harkonnen-Vehicle: 80,120,27,41 harkonnen-Vehicle: 80,120,27,41
harkonnen-Aircraft: 80,160,27,41 harkonnen-Aircraft: 80,160,27,41
harkonnen-Starport: 80,200,27,41 harkonnen-Starport: 80,200,27,41
ordos-Building: 160,0,27,41 ordos-Building: 160,0,27,41
ordos-Defense: 160,40,27,41 ordos-Armor: 160,40,27,41
ordos-Infantry: 160,80,27,41 ordos-Infantry: 160,80,27,41
ordos-Vehicle: 160,120,27,41 ordos-Vehicle: 160,120,27,41
ordos-Aircraft: 160,160,27,41 ordos-Aircraft: 160,160,27,41
@@ -147,19 +147,19 @@ tabs-selected: tabs.png
tabs-ready: tabs.png tabs-ready: tabs.png
atreides-Building: 27,0,27,41 atreides-Building: 27,0,27,41
atreides-Defense: 27,40,27,41 atreides-Armor: 27,40,27,41
atreides-Infantry: 27,80,27,41 atreides-Infantry: 27,80,27,41
atreides-Vehicle: 27,120,27,41 atreides-Vehicle: 27,120,27,41
atreides-Aircraft: 27,160,27,41 atreides-Aircraft: 27,160,27,41
atreides-Starport: 27,200,27,41 atreides-Starport: 27,200,27,41
harkonnen-Building: 107,0,27,41 harkonnen-Building: 107,0,27,41
harkonnen-Defense: 107,40,27,41 harkonnen-Armor: 107,40,27,41
harkonnen-Infantry: 107,80,27,41 harkonnen-Infantry: 107,80,27,41
harkonnen-Vehicle: 107,120,27,41 harkonnen-Vehicle: 107,120,27,41
harkonnen-Aircraft: 107,160,27,41 harkonnen-Aircraft: 107,160,27,41
harkonnen-Starport: 107,200,27,41 harkonnen-Starport: 107,200,27,41
ordos-Building: 187,0,27,41 ordos-Building: 187,0,27,41
ordos-Defense: 187,40,27,41 ordos-Armor: 187,40,27,41
ordos-Infantry: 187,80,27,41 ordos-Infantry: 187,80,27,41
ordos-Vehicle: 187,120,27,41 ordos-Vehicle: 187,120,27,41
ordos-Aircraft: 187,160,27,41 ordos-Aircraft: 187,160,27,41
@@ -167,19 +167,19 @@ tabs-ready: tabs.png
tabs-normal: tabs.png tabs-normal: tabs.png
atreides-Building: 54,0,27,41 atreides-Building: 54,0,27,41
atreides-Defense: 54,40,27,41 atreides-Armor: 54,40,27,41
atreides-Infantry: 54,80,27,41 atreides-Infantry: 54,80,27,41
atreides-Vehicle: 54,120,27,41 atreides-Vehicle: 54,120,27,41
atreides-Aircraft: 54,160,27,41 atreides-Aircraft: 54,160,27,41
atreides-Starport: 54,200,27,41 atreides-Starport: 54,200,27,41
harkonnen-Building: 134,0,27,41 harkonnen-Building: 134,0,27,41
harkonnen-Defense: 134,40,27,41 harkonnen-Armor: 134,40,27,41
harkonnen-Infantry: 134,80,27,41 harkonnen-Infantry: 134,80,27,41
harkonnen-Vehicle: 134,120,27,41 harkonnen-Vehicle: 134,120,27,41
harkonnen-Aircraft: 134,160,27,41 harkonnen-Aircraft: 134,160,27,41
harkonnen-Starport: 134,200,27,41 harkonnen-Starport: 134,200,27,41
ordos-Building: 214,0,27,41 ordos-Building: 214,0,27,41
ordos-Defense: 214,40,27,41 ordos-Armor: 214,40,27,41
ordos-Infantry: 214,80,27,41 ordos-Infantry: 214,80,27,41
ordos-Vehicle: 214,120,27,41 ordos-Vehicle: 214,120,27,41
ordos-Aircraft: 214,160,27,41 ordos-Aircraft: 214,160,27,41

View File

@@ -1,4 +1,4 @@
ShadowIndex: 1 ShadowIndex: 1
Palettes: Palettes:
cursor: cursor.pal cursor: cursor.pal
@@ -189,6 +189,16 @@ Cursors:
length: 8 length: 8
x: 12 x: 12
y: 12 y: 12
heal:
start:72
length: 8
x: 12
y: 12
heal-minimap:
start:72
length: 8
x: 12
y: 12
# Cursors that need minimap variants # Cursors that need minimap variants
deploy: deploy:

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -1,8 +1,5 @@
^CARRYALL: ^CARRYALL:
Inherits: ^Helicopter Inherits: ^Helicopter
Buildable:
Queue: Aircraft
BuildPaletteOrder: 110
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
@@ -10,19 +7,25 @@
Description: Fast drop ship.\n Unarmed Description: Fast drop ship.\n Unarmed
Icon: carryallicon Icon: carryallicon
Health: Health:
HP: 500 HP: 250
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 12 Range: 12
Helicopter: Helicopter:
InitialFacing: 0 InitialFacing: 0
ROT: 5 ROT: 4
Speed: 18 Speed: 20
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
MinimalLandAltitude: 25 MinimalLandAltitude: 25
SmokeTrailWhenDamaged@0:
Offset: 15, -12
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -15, -12
Interval: 3
RenderUnit: RenderUnit:
RenderCargo: RenderCargo:
RelativeAltitude: 20 RelativeAltitude: 20
@@ -35,7 +38,7 @@
FallsToEarth: FallsToEarth:
Spins: no Spins: no
Moves: yes Moves: yes
Explosion: UnitExplode Explosion: UnitExplodeScale
FRIGATE: FRIGATE:
ParaDrop: ParaDrop:
@@ -46,18 +49,20 @@ FRIGATE:
Description: Supply spacecraft Description: Supply spacecraft
Plane: Plane:
ROT: 5 ROT: 5
Speed: 35 Speed: 30
RepairBuildings: repaira,repairo,repairh RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
Health: Health:
HP: 25 HP: 500
-TargetableAircraft:
-AppearsOnRadar:
Armor: Armor:
Type: Heavy Type: Heavy
RenderUnit: RenderUnit:
Image: frigate Image: frigate
WithShadow: WithShadow:
Cargo: Cargo:
MaxWeight: 10 MaxWeight: 20
PipCount: 10 PipCount: 10
Invulnerable: Invulnerable:
-Selectable: -Selectable:
@@ -66,12 +71,6 @@ FRIGATE:
ORNI: ORNI:
Inherits: ^Helicopter Inherits: ^Helicopter
Buildable:
Queue: Aircraft
BuildPaletteOrder: 90
Prerequisites: researcha
BuiltAt: hightecha
Owner: atreides
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
@@ -90,9 +89,9 @@ ORNI:
Helicopter: Helicopter:
LandWhenIdle: false LandWhenIdle: false
InitialFacing: 20 InitialFacing: 20
ROT: 4 ROT: 6
Speed: 20 Speed: 30
RepairBuildings: repaira,repairo,repairh RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
WithShadow: WithShadow:
@@ -100,8 +99,8 @@ ORNI:
Bounds: 38,32,0,0 Bounds: 38,32,0,0
FallsToEarth: FallsToEarth:
Spins: no Spins: no
Moves: no Moves: yes
Explosion: UnitExplode Explosion: UnitExplodeScale
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: 0,-10 Offset: 0,-10
@@ -111,16 +110,16 @@ ORNI.bomber:
Weapon: Napalm Weapon: Napalm
Inherits: ^Plane Inherits: ^Plane
Health: Health:
HP: 60 HP: 100
Armor: Armor:
Type: Light Type: Light
Plane: Plane:
ROT: 5 ROT: 5
Speed: 25 Speed: 35
RepairBuildings: repaira,repairo,repairh RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
LimitedAmmo: LimitedAmmo:
Ammo: 8 Ammo: 5
RenderUnit: RenderUnit:
Image: orni Image: orni
WithShadow: WithShadow:
@@ -131,23 +130,29 @@ ORNI.bomber:
FallsToEarth: FallsToEarth:
Spins: no Spins: no
Moves: yes Moves: yes
Explosion: UnitExplode Explosion: UnitExplodeScale
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: 0,-10 Offset: 0,-10
CARRYALL.infantry: CARRYALL.infantry:
ParaDrop: ParaDrop:
LZRange: 4 LZRange: 5
Inherits: ^Plane Inherits: ^Plane
Health: Health:
HP: 60 HP: 200
Armor: Armor:
Type: Light Type: Light
Plane: Plane:
ROT: 5 ROT: 4
Speed: 25 Speed: 25
RepairBuildings: repaira,repairo,repairh RepairBuildings: repair
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
SmokeTrailWhenDamaged@0:
Offset: 15, -12
Interval: 3
SmokeTrailWhenDamaged@1:
Offset: -15, -12
Interval: 3
RenderUnit: RenderUnit:
Image: carryall Image: carryall
WithShadow: WithShadow:
@@ -161,4 +166,11 @@ CARRYALL.infantry:
FallsToEarth: FallsToEarth:
Spins: no Spins: no
Moves: yes Moves: yes
Explosion: UnitExplode Explosion: UnitExplodeScale
BADR:
Inherits: CARRYALL.infantry
ParaDrop:
LZRange: 4
Tooltip:
Name: Crate Carryall

View File

@@ -13,24 +13,6 @@ PWRA:
Prerequisites: conyarda Prerequisites: conyarda
Owner: atreides Owner: atreides
GUNTOWERA:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: conyarda
Owner: atreides
ROCKETTOWERA:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: radara
Owner: atreides
WALLA:
Inherits: ^WALL
Buildable:
Prerequisites: conyarda
Owner: atreides
REFA: REFA:
Inherits: ^REFINERY Inherits: ^REFINERY
Buildable: Buildable:
@@ -38,111 +20,32 @@ REFA:
Owner: atreides Owner: atreides
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: REFA Image: REFA
FreeActor:
Actor: HARVESTERA
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
HARVESTERA:
Inherits: ^HARVESTER
Buildable:
Prerequisites: heavya,refa
Owner: atreides
BuiltAt: heavya
RenderUnit:
Image: HARVESTER
HARVESTERA.starport:
Inherits: HARVESTERA
Buildable:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 895
TRIKEA: TRIKEA:
Inherits: ^TRIKE Inherits: ^TRIKE
Buildable: Buildable:
Prerequisites: lighta Prerequisites: Light Factory#lighta
Owner: atreides Owner: atreides, harkonnen
BuiltAt: lighta BuiltAt: lighta, lighth
RenderUnit: RenderUnit:
Image: TRIKE Image: TRIKE
TRIKEA.starport: TRIKEA.starport:
Inherits: TRIKEA Inherits: TRIKEA
Buildable: Buildable:
Owner: atreides, harkonnen, ordos
Queue: Starport Queue: Starport
BuiltAt: starporta BuiltAt: starporta, starporth, starporto
Valued: Valued:
Cost: 149 Cost: 149
QUADA:
Inherits: ^QUAD
Buildable:
Prerequisites: lighta
Owner: atreides
BuiltAt: lighta
RenderUnit:
Image: QUAD
QUADA.starport:
Inherits: QUADA
Buildable:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 295
SIEGETANKA:
Inherits: ^SIEGETANK
Buildable:
Prerequisites: heavya, radara
Owner: atreides
BuiltAt: heavya
RenderUnitTurreted:
Image: SIEGETANK
SIEGETANKA.starport:
Inherits: SIEGETANKA
Buildable:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 495
MISSILETANKA:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavya
Owner: atreides
BuiltAt: heavya
RenderUnit:
Image: MISSILETANK
MISSILETANKA.starport:
Inherits: MISSILETANKA
Buildable:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 599
CARRYALLA: CARRYALLA:
Inherits: ^CARRYALL Inherits: ^CARRYALL
Buildable:
Prerequisites: hightecha
BuiltAt: hightecha
Owner: atreides
RenderUnit: RenderUnit:
Image: CARRYALL Image: CARRYALL
CARRYALLA.starport: CARRYALLA.starport:
Inherits: CARRYALLA Inherits: CARRYALLA
Buildable:
Queue: Starport
BuiltAt: starporta
Valued: Valued:
Cost: 999 Cost: 999
@@ -159,22 +62,16 @@ HIGHTECHA:
Prerequisites: radara Prerequisites: radara
Owner: atreides Owner: atreides
RESEARCHA:
Inherits: ^RESEARCH
Buildable:
Prerequisites: radara,heavya
Owner: atreides
PALACEA: PALACEA:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Prerequisites: researcha Prerequisites: hightecha
Owner: atreides Owner: atreides
AirstrikePower: AirstrikePower:
Image: orniicon Image: orniicon
Description: Air Strike Description: Air Strike
ChargeTime: 180 ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target. LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber UnitType: orni.bomber
SelectTargetSound: SelectTargetSound:
FlareType: FlareType:
@@ -213,23 +110,17 @@ RADARA:
STARPORTA: STARPORTA:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Prerequisites: radara Prerequisites: heavya,hightecha
Owner: atreides
REPAIRA:
Inherits: ^REPAIR
Buildable:
Prerequisites: heavya
Owner: atreides Owner: atreides
MCVA: MCVA:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavya,repaira Prerequisites: heavya,repair
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
Transforms: Transforms:
Facing: 10 Facing: 16
IntoActor: conyarda IntoActor: conyarda
Offset:-1,-1 Offset:-1,-1
NoTransformSounds: AI_DPLOY.AUD NoTransformSounds: AI_DPLOY.AUD
@@ -252,8 +143,22 @@ COMBATA:
Prerequisites: heavya Prerequisites: heavya
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
AttackTurreted:
PrimaryWeapon: 90mma
PrimaryRecoil: 4
PrimaryRecoilRecovery: 0.8
PrimaryLocalOffset: 0,-2,0,-3,0
RenderUnitTurreted: RenderUnitTurreted:
Image: COMBATA Image: COMBATA
LeavesHusk:
HuskActor: Combata.Husk
COMBATA.Husk:
Inherits: ^COMBAT.Husk
Tooltip:
Icon: combataicon
RenderUnit:
Image: COMBATA
COMBATA.starport: COMBATA.starport:
Inherits: COMBATA Inherits: COMBATA
@@ -261,38 +166,53 @@ COMBATA.starport:
Queue: Starport Queue: Starport
BuiltAt: starporta BuiltAt: starporta
Valued: Valued:
Cost: 595 Cost: 489
SONICTANK: SONICTANK:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: heavya,researcha Prerequisites: heavya,research
Owner: atreides Owner: atreides
BuiltAt: heavya BuiltAt: heavya
Hotkey: o
Valued: Valued:
Cost: 1500 Cost: 1100
Tooltip: Tooltip:
Name: Sonic Tank Name: Sonic Tank
Description: Fires a sound wave\n Strong vs Infantry.\n Weak vs Tanks Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery, Aircraft
Icon: sonictankicon Icon: sonictankicon
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
Health: Health:
HP: 150 HP: 130
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 8 ROT: 3
Speed: 7
RevealsShroud: RevealsShroud:
Range: 7 Range: 6
RenderUnit: RenderUnit:
Image: SONICTANK Image: SONICTANK
AttackFrontal: AttackFrontal:
PrimaryWeapon: TTankZap PrimaryWeapon: TTankZap
PrimaryOffset: 0,0,0,-5 PrimaryLocalOffset: 0,-15,0,-10,0
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk:
HuskActor: Sonictank.Husk
SONICTANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: sonictankicon
RenderUnit:
Image: SONICTANK
FREMEN: FREMEN:
Inherits: ^Infantry Inherits: ^Infantry
@@ -300,31 +220,32 @@ FREMEN:
Cost: 800 Cost: 800
Tooltip: Tooltip:
Name: Fremen Name: Fremen
Description: Elite sniper infantry unit.\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisible
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 85
Owner: atreides Owner: atreides
Prerequisites: palacea Prerequisites: palacea
Hotkey: f
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Voice: FremenVoice Voice: FremenVoice
Mobile: Mobile:
Speed: 5 Speed: 5
Health: Health:
HP: 200 HP: 70
Passenger: Passenger:
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
AutoTarget: AutoTarget:
ScanRadius: 5 ScanRadius: 7
AttackFrontal: AttackFrontal:
PrimaryWeapon: Sniper PrimaryWeapon: Sniper
RenderInfantryProne: RenderInfantryProne:
-RenderInfantry: -RenderInfantry:
TakeCover: TakeCover:
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 250
CloakDelay: 125 CloakDelay: 250
CloakSound: STEALTH1.aud CloakSound:
UncloakSound: STEALTH2.aud UncloakSound:

View File

@@ -1,15 +1,15 @@
^Vehicle: ^Vehicle:
AppearsOnRadar: AppearsOnRadar:
Mobile: Mobile:
Crushes: crate, worm Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Sand: 80 Sand: 80
Rock: 90 Rock: 80
Transition: 85 Transition: 85
Concrete: 100 Concrete: 100
Spice: 70 Spice: 70
SpiceBlobs: 70 SpiceBlobs: 70
Dune: 40 Dune: 50
ROT: 5 ROT: 5
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
@@ -35,14 +35,16 @@
ProximityCaptor: ProximityCaptor:
Types:Vehicle Types:Vehicle
GivesBounty: GivesBounty:
WithSmoke: #WithSmoke:
Repairable: Repairable:
RepairBuildings: repaira,repairh,repairo RepairBuildings: repair
DetectCloaked:
Range: 1
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
Mobile: Mobile:
Crushes: crate, worm Crushes: crate
TerrainSpeeds: TerrainSpeeds:
Sand: 80 Sand: 80
Rock: 90 Rock: 90
@@ -76,9 +78,41 @@
ProximityCaptor: ProximityCaptor:
Types:Tank Types:Tank
GivesBounty: GivesBounty:
WithSmoke: #WithSmoke:
Repairable: Repairable:
RepairBuildings: repaira,repairh,repairo RepairBuildings: repair
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 7
ProximityCaptor:
Types:Husk
Tooltip:
Name: Destroyed Tank
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 7
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
@@ -96,10 +130,10 @@
Rock: 90 Rock: 90
Transition: 85 Transition: 85
Concrete: 100 Concrete: 100
Spice: 70 Spice: 80
SpiceBlobs: 70 SpiceBlobs: 70
Dune: 40 Dune: 60
Rough: 60 Rough: 65
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Voice: InfantryVoice Voice: InfantryVoice
@@ -107,6 +141,7 @@
TargetTypes: Ground TargetTypes: Ground
RenderInfantry: RenderInfantry:
AutoTarget: AutoTarget:
InitialStance: Defend
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry
@@ -128,7 +163,12 @@
Types:Infantry Types:Infantry
GivesBounty: GivesBounty:
CrushableInfantry: CrushableInfantry:
CrushSound: CrushSound: squishy2.aud
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
DetectCloaked:
Range: 2
^Plane: ^Plane:
AppearsOnRadar: AppearsOnRadar:
@@ -167,7 +207,7 @@
AppearsOnRadar: AppearsOnRadar:
SelectionDecorations: SelectionDecorations:
Selectable: Selectable:
Priority: 3 Priority: 2
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground TargetTypes: Ground
Building: Building:
@@ -176,6 +216,7 @@
TerrainTypes: Rock, Concrete TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud SellSounds: BUILD1.aud
Adjacent: 3
GivesBuildableArea: GivesBuildableArea:
Capturable: Capturable:
CapturableBar: CapturableBar:
@@ -186,10 +227,10 @@
WithBuildingExplosion: WithBuildingExplosion:
RepairableBuilding: RepairableBuilding:
EmitInfantryOnSell: EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,bazooka,bazooka,engineer ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed: MustBeDestroyed:
GivesExperience: GivesExperience:
# FrozenUnderFog: FrozenUnderFog:
CaptureNotification@Atreides: CaptureNotification@Atreides:
Race: atreides Race: atreides
Notification: AI_CAPT.AUD Notification: AI_CAPT.AUD
@@ -210,7 +251,7 @@
Notification: OI_BLOST.AUD Notification: OI_BLOST.AUD
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes
AutoTargetIgnore: #AutoTargetIgnore:
ShakeOnDeath: ShakeOnDeath:
ProximityCaptor: ProximityCaptor:
Types:Building Types:Building

View File

@@ -20,106 +20,49 @@ REFH:
Owner: harkonnen Owner: harkonnen
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: REFH Image: REFH
FreeActor:
Actor: HARVESTERH
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
HARVESTERH: #TRIKEH:
Inherits: ^HARVESTER # Inherits: ^TRIKE
Buildable: # Buildable:
Prerequisites: heavyh,refh # Prerequisites: lighth
Owner: harkonnen # Owner: harkonnen
RenderUnit: # BuiltAt: lighth
Image: HARVESTER # Valued:
# Cost: 250
# Tooltip:
# Name: Scout Quad
# Description: Heavy Scout\n Strong vs Infantry
# Icon: quadicon
# Health:
# HP: 125
# Mobile:
# ROT: 9
# Speed: 11
# AttackFrontal:
# PrimaryWeapon: M60mg
# PrimaryLocalOffset: 0,-1,0,-3,0
# RenderUnit:
# Image: QUAD
HARVESTERH.starport: #TRIKEH.starport:
Inherits: HARVESTERH # Inherits: ^TRIKE
Buildable: # Buildable:
Queue: Starport # Prerequisites: lighth
BuiltAt: starporth # Owner: harkonnen
Valued: # Queue: Starport
Cost: 895 # BuiltAt: starporth
# Valued:
TRIKEH: # Cost: 149
Inherits: ^TRIKE # RenderUnit:
Buildable: # Image: TRIKE
Prerequisites: lighth
Owner: harkonnen
RenderUnit:
Image: TRIKE
TRIKEH.starport:
Inherits: TRIKEH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 149
QUADH:
Inherits: ^QUAD
Buildable:
Prerequisites: lighth
Owner: harkonnen
RenderUnit:
Image: QUAD
QUADH.starport:
Inherits: QUADH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 295
SIEGETANKH:
Inherits: ^SIEGETANK
Buildable:
Prerequisites: heavyh, radarh
Owner: harkonnen
RenderUnitTurreted:
Image: SIEGETANK
SIEGETANKH.starport:
Inherits: SIEGETANKH
Buildable:
Queue: Starport
BuiltAt: starporta
Valued:
Cost: 495
MISSILETANKH:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavyh
Owner: harkonnen
RenderUnit:
Image: MISSILETANK
MISSILETANKH.starport:
Inherits: MISSILETANKH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued:
Cost: 599
CARRYALLH: CARRYALLH:
Inherits: ^CARRYALL Inherits: ^CARRYALL
Buildable:
Prerequisites: hightechh
BuiltAt: hightechh
Owner: harkonnen
RenderUnit: RenderUnit:
Image: CARRYALL Image: CARRYALL
CARRYALLH.starport: CARRYALLH.starport:
Inherits: CARRYALLH Inherits: CARRYALLH
Buildable:
Queue: Starport
BuiltAt: starporth
Valued: Valued:
Cost: 999 Cost: 999
@@ -128,24 +71,7 @@ BARRH:
Buildable: Buildable:
Prerequisites: pwrh Prerequisites: pwrh
Owner: harkonnen Owner: harkonnen
-RepairsUnits:
GUNTOWERH:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: conyardh
Owner: harkonnen
ROCKETTOWERH:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: radarh
Owner: harkonnen
WALLH:
Inherits: ^WALL
Buildable:
Prerequisites: conyardh
Owner: harkonnen
HIGHTECHH: HIGHTECHH:
Inherits: ^HIGHTECH Inherits: ^HIGHTECH
@@ -153,28 +79,24 @@ HIGHTECHH:
Prerequisites: radarh Prerequisites: radarh
Owner: harkonnen Owner: harkonnen
RESEARCHH:
Inherits: ^RESEARCH
Buildable:
Prerequisites: radarh,heavyh
Owner: harkonnen
PALACEH: PALACEH:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Prerequisites: researchh Prerequisites: hightechh
Owner: harkonnen Owner: harkonnen
Tooltip:
Description: Provides elite infantry\n Special Ability: Death Hand Missile
NukePower: NukePower:
Image: deathhandicon Image: deathhandicon
ChargeTime: 540 ChargeTime: 540
Description: Death Hand Description: Death Hand
LongDesc: Launches a nuclear missile at a target location. LongDesc: Launches a nuclear missile at a target location
BeginChargeSound: HI_PREP.AUD BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD EndChargeSound: HI_DHRDY.AUD
SelectTargetSound: SelectTargetSound:
LaunchSound: HI_LAUNC.AUD LaunchSound:
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 10,0 SpawnOffset: 28,12
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:
@@ -210,22 +132,17 @@ RADARH:
STARPORTH: STARPORTH:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Prerequisites: radarh Prerequisites: radarh,hightechh
Owner: harkonnen
REPAIRH:
Inherits: ^REPAIR
Buildable:
Prerequisites: heavyh
Owner: harkonnen Owner: harkonnen
MCVH: MCVH:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavyh,repairh Prerequisites: heavyh,repair
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh
Transforms: Transforms:
Facing: 10 Facing: 16
IntoActor: conyardh IntoActor: conyardh
Offset:-1,-1 Offset:-1,-1
NoTransformSounds: HI_DPLOY.AUD NoTransformSounds: HI_DPLOY.AUD
@@ -247,8 +164,20 @@ COMBATH:
Buildable: Buildable:
Prerequisites: heavyh Prerequisites: heavyh
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh
Health:
HP: 400
RenderUnitTurreted: RenderUnitTurreted:
Image: COMBATH Image: COMBATH
LeavesHusk:
HuskActor: Combath.Husk
COMBATH.Husk:
Inherits: ^COMBAT.Husk
Tooltip:
Icon: combathicon
RenderUnit:
Image: COMBATH
COMBATH.starport: COMBATH.starport:
Inherits: COMBATH Inherits: COMBATH
@@ -256,61 +185,76 @@ COMBATH.starport:
Queue: Starport Queue: Starport
BuiltAt: starporth BuiltAt: starporth
Valued: Valued:
Cost: 595 Cost: 489
DEVAST: DEVAST:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: repairh,researchh Prerequisites: heavyh,research
Owner: harkonnen Owner: harkonnen
BuiltAt: heavyh
Hotkey: d
Valued: Valued:
Cost: 1800 Cost: 1200
Tooltip: Tooltip:
Name: Devastator Name: Devastator
Description: Big and slow tank.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery, Aircraft
Icon: devasticon
Health: Health:
HP: 900 HP: 650
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 3 ROT: 3
Speed: 4
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
RenderUnit: RenderUnit:
AttackFrontal: AttackFrontal:
PrimaryWeapon: 120mm PrimaryWeapon: 120mm
PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0 PrimaryLocalOffset: 5,-16,0,-2,0, -4,-16,0,-2,0
PrimaryRecoil: 4
PrimaryRecoilRecovery: 0.7
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeScale
LeavesHusk:
Selectable: Selectable:
Bounds: 44,38,0,0 Bounds: 44,38,0,0
LeavesHusk:
HuskActor: Devast.Husk
DEVAST.Husk:
Inherits: ^Husk
Health:
HP: 125
Tooltip:
Icon: devasticon
RenderUnit:
Image: DEVAST
SARDAUKAR: SARDAUKAR:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 110 BuildPaletteOrder: 80
Prerequisites: palaceh Prerequisites: palaceh
Owner: harkonnen Owner: harkonnen
Hotkey: d
Valued: Valued:
Cost: 800 Cost: 400
Tooltip: Tooltip:
Name: Sardaukar Name: Sardaukar
Description: Heavy infantry. Description: Elite asssault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Voice: GenericVoice
Health: Health:
HP: 150 HP: 80
Mobile: Mobile:
Speed: 5 Speed: 4
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
TakeCover: TakeCover:
@@ -318,5 +262,4 @@ SARDAUKAR:
RenderInfantryProne: RenderInfantryProne:
AttackFrontal: AttackFrontal:
PrimaryWeapon: Vulcan PrimaryWeapon: Vulcan
SecondaryWeapon: Dragon SecondaryWeapon: Slung
PrimaryOffset: 0,0,0,-13

View File

@@ -4,22 +4,24 @@ RIFLE:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Owner: atreides,harkonnen,ordos Owner: atreides,harkonnen,ordos
Hotkey: r
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
Name: Rifleman Name: Rifleman
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
Speed: 4 Speed: 5
AttackFrontal: AttackFrontal:
PrimaryWeapon: M1Carbine PrimaryWeapon: M1Carbine
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2
ENGINEER: ENGINEER:
Inherits: ^Infantry Inherits: ^Infantry
@@ -27,22 +29,24 @@ ENGINEER:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Owner: atreides,harkonnen,ordos Owner: atreides,harkonnen,ordos
Hotkey: e
Valued: Valued:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Engineer Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Description: Infiltrates and captures enemy structures\n Strong vs Nothing\n Weak vs Everything
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Voice: EngineerVoice Voice: EngineerVoice
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
Speed: 4 Speed: 5
Passenger: Passenger:
PipType: Yellow
EngineerRepair: EngineerRepair:
Captures: Captures:
TakeCover: #TakeCover:
-AutoTarget: -AutoTarget:
AttackMove: AttackMove:
JustMove: true JustMove: true
@@ -53,17 +57,18 @@ BAZOOKA:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Owner: atreides,harkonnen,ordos Owner: atreides,harkonnen,ordos
Hotkey: t
Valued: Valued:
Cost: 300 Cost: 250
Tooltip: Tooltip:
Name: Trooper Name: Trooper
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery
Selectable: Selectable:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Health: Health:
HP: 45 HP: 45
Mobile: Mobile:
Speed: 3 Speed: 4
AttackFrontal: AttackFrontal:
PrimaryWeapon: RedEye PrimaryWeapon: RedEye
SecondaryWeapon: Dragon SecondaryWeapon: Dragon
@@ -71,6 +76,40 @@ BAZOOKA:
TakeCover: TakeCover:
-RenderInfantry: -RenderInfantry:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2
MEDIC:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Owner: atreides,ordos
Prerequisites: research
Hotkey: m
Valued:
Cost: 500
Tooltip:
Name: Medic
Description: Heals nearby infantry\n Strong vs Nothing\n Weak vs Everything
Icon: thumpericon
Selectable:
Bounds: 12,17,0,0
Voice: EngineerVoice
Health:
HP: 60
Mobile:
Speed: 4
AutoHeal:
AttackMedic:
PrimaryWeapon: Heal
Passenger:
PipType: Blue
-AutoTarget:
#AttackMove:
#JustMove: true
RenderInfantry:
Image: THUMPER
#THUMPER: #THUMPER:
# Inherits: ^Infantry # Inherits: ^Infantry
@@ -82,7 +121,7 @@ BAZOOKA:
# Cost: 400 # Cost: 400
# Tooltip: # Tooltip:
# Name: Thumper # Name: Thumper
# Description: Attracts sandsworm through vibrations.\n Strong vs Nothing\n Weak vs Everything # Description: Attracts sandsworm through vibrations\n Strong vs Nothing\n Weak vs Everything
# Selectable: # Selectable:
# Bounds: 12,17,0,0 # Bounds: 12,17,0,0
# Health: # Health:

View File

@@ -20,11 +20,6 @@ REFO:
Owner: ordos Owner: ordos
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: REFO Image: REFO
FreeActor:
Actor: HARVESTERO
InitialActivity: FindResources
SpawnOffset: 1,2
Facing: 64
BARRO: BARRO:
Inherits: ^BARRACKS Inherits: ^BARRACKS
@@ -32,51 +27,24 @@ BARRO:
Prerequisites: pwro Prerequisites: pwro
Owner: ordos Owner: ordos
GUNTOWERO:
Inherits: ^GUNTOWER
Buildable:
Prerequisites: conyardo
Owner: ordos
ROCKETTOWERO:
Inherits: ^ROCKETTOWER
Buildable:
Prerequisites: radaro
Owner: ordos
WALLO:
Inherits: ^WALL
Buildable:
Prerequisites: conyardo
Owner: ordos
HIGHTECHO: HIGHTECHO:
Inherits: ^HIGHTECH Inherits: ^HIGHTECH
Buildable: Buildable:
Prerequisites: radaro Prerequisites: radaro
Owner: ordos Owner: ordos
RESEARCHO:
Inherits: ^RESEARCH
Buildable:
Prerequisites: radaro,heavyo
Owner: ordos
PALACEO: PALACEO:
Inherits: ^PALACE Inherits: ^PALACE
Buildable: Buildable:
Prerequisites: researcho Prerequisites: hightecho
Owner: ordos Owner: ordos
ParatroopersPower: AirstrikePower:
Image: carryallicon Image: orniicon
UnitType: carryall.infantry Description: Air Strike
FlareTime: 0 ChargeTime: 180
ChargeTime: 360 LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
Description: Paratroopers UnitType: orni.bomber
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map SelectTargetSound:
Prerequisites: HIGHTECHO
DropItems: RIFLE, RIFLE, ENGINEER, BAZOOKA, BAZOOKA
SelectTargetSound:
FlareType: FlareType:
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
@@ -113,22 +81,17 @@ RADARO:
STARPORTO: STARPORTO:
Inherits: ^STARPORT Inherits: ^STARPORT
Buildable: Buildable:
Prerequisites: radaro Prerequisites: radaro,hightecho
Owner: ordos
REPAIRO:
Inherits: ^REPAIR
Buildable:
Prerequisites: heavyo
Owner: ordos Owner: ordos
MCVO: MCVO:
Inherits: ^MCV Inherits: ^MCV
Buildable: Buildable:
Prerequisites: heavyo,repairo Prerequisites: heavyo,repair
Owner: ordos Owner: ordos
BuiltAt: heavyo
Transforms: Transforms:
Facing: 10 Facing: 16
IntoActor: conyardo IntoActor: conyardo
Offset:-1,-1 Offset:-1,-1
NoTransformSounds: OI_DPLOY.AUD NoTransformSounds: OI_DPLOY.AUD
@@ -143,22 +106,6 @@ MCVO.starport:
Valued: Valued:
Cost: 1499 Cost: 1499
HARVESTERO:
Inherits: ^HARVESTER
Buildable:
Prerequisites: heavyo,refo
Owner: ordos
RenderUnit:
Image: HARVESTER
HARVESTERO.starport:
Inherits: HARVESTERO
Buildable:
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 895
COMBATO: COMBATO:
Inherits: ^COMBAT Inherits: ^COMBAT
Tooltip: Tooltip:
@@ -166,8 +113,23 @@ COMBATO:
Buildable: Buildable:
Prerequisites: heavyo Prerequisites: heavyo
Owner: ordos Owner: ordos
BuiltAt: heavyo
Mobile:
Speed: 9
Crushes: crate, infantry
Turreted:
ROT: 7
RenderUnitTurreted: RenderUnitTurreted:
Image: COMBATO Image: COMBATO
LeavesHusk:
HuskActor: Combato.Husk
COMBATO.Husk:
Inherits: ^COMBAT.Husk
Tooltip:
Icon: combatoicon
RenderUnit:
Image: COMBATO
COMBATO.starport: COMBATO.starport:
Inherits: COMBATO Inherits: COMBATO
@@ -175,164 +137,125 @@ COMBATO.starport:
Queue: Starport Queue: Starport
BuiltAt: starporto BuiltAt: starporto
Valued: Valued:
Cost: 595 Cost: 489
RAIDER: TRIKEO:
Inherits: ^Vehicle Inherits: ^TRIKE
Buildable: Buildable:
Queue: Vehicle
BuildPaletteOrder: 15
Prerequisites: lighto Prerequisites: lighto
Owner: ordos Owner: ordos
BuiltAt: lighto
Valued: Valued:
Cost: 200 Cost: 250
Tooltip: Tooltip:
Name: Raider Name: Raider Trike
Description: Weak Scout.\n Decent vs. Infantry Description: Improved Scout\n Strong vs Infantry
Selectable: Icon: raidericon
Bounds: 24,24
Health: Health:
HP: 125 HP: 100
Armor:
Type: Light
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 15 Speed: 14
RevealsShroud:
Range: 8
RenderUnit: RenderUnit:
Image: RAIDER
AttackFrontal: AttackFrontal:
PrimaryWeapon: M60mg PrimaryWeapon: M60mgo
PrimaryOffset: 0,0,0,-4 PrimaryOffset: 0,-6,0,-3
SecondaryWeapon: M60mg #PrimaryLocalOffset: 1,0,0,-3,0, -1,0,0,-3,0
SecondaryOffset: 0,0,0,-4
AutoTarget:
Cargo:
Types: Infantry
MaxWeight: 1
PipCount: 1
UnloadFacing: 220
QUADO:
Inherits: ^QUAD
Buildable:
Prerequisites: lighto
Owner: ordos
RenderUnit:
Image: QUAD
QUADO.starport:
Inherits: QUADO
Buildable:
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 295
SIEGETANKO: #TRIKEO.starport:
Inherits: ^SIEGETANK # Inherits: ^TRIKE
Buildable: # Buildable:
Prerequisites: heavyo, radaro # Queue: Starport
Owner: ordos # Prerequisites: lighto
RenderUnitTurreted: # Owner: ordos
Image: SIEGETANK # BuiltAt: starporto
# RenderUnit:
SIEGETANKO.starport: # Image: TRIKE
Inherits: SIEGETANKO # Valued:
Buildable: # Cost: 149
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 495
MISSILETANKO:
Inherits: ^MISSILETANK
Buildable:
Prerequisites: heavyo
Owner: ordos
RenderUnit:
Image: MISSILETANK
MISSILETANKO.starport:
Inherits: MISSILETANKO
Buildable:
Queue: Starport
BuiltAt: starporto
Valued:
Cost: 599
CARRYALLO: CARRYALLO:
Inherits: ^CARRYALL Inherits: ^CARRYALL
Buildable:
Prerequisites: hightecho
BuiltAt: hightecho
Owner: ordos
RenderUnit: RenderUnit:
Image: CARRYALL Image: CARRYALL
CARRYALLO.starport: CARRYALLO.starport:
Inherits: CARRYALLO Inherits: CARRYALLO
Buildable:
Queue: Starport
BuiltAt: starporto
Valued: Valued:
Cost: 999 Cost: 999
DEVIATORTANK: DEVIATORTANK:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 800 Cost: 1000
Tooltip: Tooltip:
Name: Deviator Name: Deviator
Description: Will cause no actual damage.\nFires a warhead which changes allegiances\n but does not effect buildings or tanks. Description: Causes no actual damage\nFires a warhead which changes allegiances\n but does not effect buildings or tanks
Icon: deviatortankicon
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: heavyo,researcho Prerequisites: heavyo,research
Owner: ordos Owner: ordos
BuiltAt: heavyo
Hotkey: d
Mobile: Mobile:
ROT: 3
Speed: 6 Speed: 6
Health: Health:
HP: 150 HP: 125
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 5
RenderUnit: RenderUnit:
AttackLoyalty: AttackLoyalty:
PrimaryWeapon: FakeMissile PrimaryWeapon: FakeMissile
PrimaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25 PrimaryLocalOffset: 0,7,0,-2,0 #7
PrimaryRecoil: 1
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
LeavesHusk:
HuskActor: Deviatortank.Husk
DEVIATORTANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: deviatortankicon
RenderUnit:
Image: DEVIATORTANK
SABOTEUR: SABOTEUR:
Inherits: ^Infantry Inherits: ^Infantry
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildPaletteOrder: 110 BuildPaletteOrder: 100
Prerequisites: palaceo Prerequisites: palaceo
Owner: ordos Owner: ordos
Hotkey: b
Valued: Valued:
Cost: 800 Cost: 800
Tooltip: Tooltip:
Name: Saboteur Name: Saboteur
Description: Sneaky infantry, armed with explosives.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Selectable: Selectable:
Voice: SaboteurVoice Voice: SaboteurVoice
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
Speed: 5 Speed: 6
RevealsShroud: RevealsShroud:
Range: 6 Range: 7
C4Demolition: C4Demolition:
C4Delay: 45 C4Delay: 45
TakeCover:
-RenderInfantry:
RenderInfantryProne:
-AutoTarget: -AutoTarget:
AttackMove: AttackMove:
JustMove: true JustMove: true

View File

@@ -4,15 +4,17 @@
Power: 0 Power: 0
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Adjacent: 4
Selectable:
Bounds: 96,64
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 5 Range: 6
Bib:
Production: Production:
Produces: Building,Defense Produces: Building
Valued: Valued:
Cost: 2500 Cost: 2500
Tooltip: Tooltip:
@@ -28,8 +30,10 @@
Queue: Building Queue: Building
BuildPaletteOrder: 0 BuildPaletteOrder: 0
Hotkey: w Hotkey: w
Selectable:
Bounds: 64,64
Valued: Valued:
Cost: 300 Cost: 400
Tooltip: Tooltip:
Name: Windtrap Name: Windtrap
Description: Provides power for other structures Description: Provides power for other structures
@@ -43,22 +47,23 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
^BARRACKS: ^BARRACKS:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 20 BuildPaletteOrder: 15
Hotkey: b Hotkey: b
Selectable:
Bounds: 64,64
Valued: Valued:
Cost: 400 Cost: 500
Tooltip: Tooltip:
Name: Barracks Name: Barracks
Description: Trains infantry Description: Trains infantry
Building: Building:
Power: -20 Power: -20
Footprint: xx xx Footprint: =x xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 800 HP: 800
@@ -66,31 +71,38 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Bib:
RallyPoint: RallyPoint:
RallyPoint: 1,3
Exit@1: Exit@1:
SpawnOffset: 5,20 SpawnOffset: 11,18
ExitCell: 0,2 ExitCell: 0,2
Exit@2: Exit@2:
SpawnOffset: 10,-5 SpawnOffset: 16,15
ExitCell: 0,2 ExitCell: 1,2
Production: Production:
Produces: Infantry Produces: Infantry
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Barracks
RepairsUnits:
ValuePercentage: 0
^HIGHTECH: ^HIGHTECH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 80 BuildPaletteOrder: 50
Hotkey: t
Selectable:
Bounds: 96,96
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: High Tech Factory Name: High Tech Facility
Description: Produces Carryalls Description: Unlocks advanced technology
Building: Building:
Power: -30 Power: -40
Footprint: _x_ xxx xxx Footprint: _x_ xxx xxx
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
@@ -99,74 +111,91 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib: ProvidesCustomPrerequisite:
RallyPoint: Prerequisite: High Tech Facility
Exit@1:
SpawnOffset: 5,0
ExitCell: 1,1
Production:
Produces: Aircraft
PrimaryBuilding:
ProductionBar:
^RESEARCH: RESEARCH:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 90 Prerequisites: Outpost,High Tech Facility
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 65
Hotkey: v
Selectable:
Bounds: 96,64
Valued: Valued:
Cost: 2000 Cost: 2500
Tooltip: Tooltip:
Name: IX Research Center Name: IX Research Center
Description: Provides advanced units Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop
ParatroopersPower:
Image: carryallicon
UnitType: carryall.infantry
FlareTime: 0
ChargeTime: 360
Description: Paratroopers
LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map
Prerequisites: HIGHTECHO
DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE
SelectTargetSound:
FlareType:
Building: Building:
Power: -30 Power: -40
Footprint: _x_ xxx xxx Footprint: xxx xxx
Dimensions: 3,3 Dimensions: 3,2
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
^PALACE: ^PALACE:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 100 BuildPaletteOrder: 70
Hotkey: p
Selectable:
Bounds: 96,96
Valued: Valued:
Cost: 2000 Cost: 4000
Tooltip: Tooltip:
Name: Palace Name: Palace
Description: Provides advanced technology Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
Building: Building:
Power: -30 Power: -50
Footprint: xxx xxx Footprint: _x_ xxx =xx
Dimensions: 3,2 Dimensions: 3,3
Health: Health:
HP: 2000 HP: 2000
Armor: Armor:
Type: Concrete Type: Concrete
RevealsShroud: RevealsShroud:
Range: 4 Range: 8
Bib: ProvidesCustomPrerequisite:
Prerequisite: TPal
RenderDetectionCircle:
DetectCloaked:
Range: 2
^REFINERY: ^REFINERY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 10 BuildPaletteOrder: 5
Hotkey: r
Selectable:
Bounds: 96,64
Valued: Valued:
Cost: 1400 Cost: 1500
Tooltip: Tooltip:
Name: Spice Refinery Name: Spice Refinery
Description: Harvesters unload spice here. Description: Harvesters unload Spice here for processing
Building: Building:
Power: -30 Power: -30
Footprint: xxx x== Footprint: =xx xx=
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 900 HP: 900
@@ -174,30 +203,38 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Bib:
-RenderBuilding: -RenderBuilding:
OreRefinery: OreRefinery:
DockOffset: 2,1 DockOffset: 2,1
DockAngle: 144 DockAngle: 160
StoresOre: StoresOre:
PipColor: Green PipColor: green
PipCount: 20 PipCount: 10
Capacity: 2000 Capacity: 3000
CustomSellValue: CustomSellValue:
Value: 600 Value: 500
ProvidesCustomPrerequisite:
Prerequisite: Spice Refinery
FreeActor:
Actor: HARVESTER
InitialActivity: FindResources
SpawnOffset: 2,1
Facing: 160
^SILO: ^SILO:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 15 BuildPaletteOrder: 10
Hotkey: i
Valued: Valued:
Cost: 150 Cost: 150
Tooltip: Tooltip:
Name: Silo Name: Silo
Description: Stores excess harvested Spice Description: Stores excess harvested Spice
Building: Building:
Power: 0 Power: -5
Adjacent: 4
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 300 HP: 300
@@ -209,7 +246,7 @@
RenderBuildingSilo: RenderBuildingSilo:
FillSteps: 39 FillSteps: 39
StoresOre: StoresOre:
PipColor: Green PipColor: green
PipCount: 5 PipCount: 5
Capacity: 1500 Capacity: 1500
-EmitInfantryOnSell: -EmitInfantryOnSell:
@@ -218,15 +255,18 @@
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 50 BuildPaletteOrder: 30
Hotkey: l
Selectable:
Bounds: 96,64
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Light Factory Name: Light Factory
Description: Produces light vehicles. Description: Produces light vehicles
Building: Building:
Power: -30 Power: -20
Footprint: xxx xxx Footprint: xxx xx=
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 750 HP: 750
@@ -234,30 +274,35 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
-RenderBuilding: -RenderBuilding:
RallyPoint: RallyPoint:
RallyPoint: 2,2
Exit@1: Exit@1:
SpawnOffset: 5,0 SpawnOffset: 17,-7
ExitCell: 1,1 ExitCell: 2,1
Production: Production:
Produces: Vehicle Produces: Vehicle
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Light Factory
^HEAVY: ^HEAVY:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 60 BuildPaletteOrder: 35
Hotkey: h
Selectable:
Bounds: 96,96
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Heavy Factory Name: Heavy Factory
Description: Produces heavy vehicles. Description: Produces heavy vehicles
Building: Building:
Power: -30 Power: -30
Footprint: _x_ xxx xxx Footprint: _x_ xxx =xx
Dimensions: 3,3 Dimensions: 3,3
Health: Health:
HP: 1500 HP: 1500
@@ -265,17 +310,18 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Bib:
-RenderBuilding: -RenderBuilding:
RallyPoint: RallyPoint:
RallyPoint: 0,3 RallyPoint: 0,3
Exit@1: Exit@1:
SpawnOffset: -2,-2 SpawnOffset: 8,6
ExitCell: 0,2 ExitCell: 0,2
Production: Production:
Produces: Vehicle Produces: Armor
PrimaryBuilding: PrimaryBuilding:
ProductionBar: ProductionBar:
ProvidesCustomPrerequisite:
Prerequisite: Heavy Factory
^RADAR: ^RADAR:
RequiresPower: RequiresPower:
@@ -283,12 +329,15 @@
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 30 BuildPaletteOrder: 20
Hotkey: o
Selectable:
Bounds: 96,64
Valued: Valued:
Cost: 1400 Cost: 1000
Tooltip: Tooltip:
Name: Outpost Name: Outpost
Description: Provides a radar map of the battlefield.\n Requires power to operate. Description: Provides a radar map of the battlefield\n Requires power to operate
Building: Building:
Power: -40 Power: -40
Footprint: xxx xxx Footprint: xxx xxx
@@ -299,56 +348,67 @@
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
Bib:
ProvidesRadar: ProvidesRadar:
ProvidesCustomPrerequisite:
Prerequisite: Outpost
DetectCloaked:
Range: 2
^STARPORT: ^STARPORT:
Inherits: ^Building Inherits: ^Building
Valued: Valued:
Cost: 2000 Cost: 3000
Tooltip: Tooltip:
Name: Starport Name: Starport
Description: Dropzone for cheap reinforcements Description: Dropzone for cheap reinforcements\n Requires power to operate
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 40 BuildPaletteOrder: 60
Hotkey: c
Building: Building:
Power: -30 Power: -40
Footprint: xxx xxx Footprint: xxx x=x =x=
Dimensions: 3,2 Dimensions: 3,3
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
Bib:
RallyPoint: RallyPoint:
RallyPoint: 2,2 RallyPoint: 1,3
BelowUnits: BelowUnits:
Exit@1: Exit@1:
SpawnOffset: -24,0 SpawnOffset: 0,-15
ExitCell: 2,1 ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
ExitCell: 0,2
ProductionAirdrop: ProductionAirdrop:
Produces: Starport Produces: Starport
ActorType: frigate ActorType: frigate
ProductionBar: ProductionBar:
PrimaryBuilding: PrimaryBuilding:
RequiresPower:
CanPowerDown:
^WALL: WALL:
Buildable: Buildable:
Queue: Defense Queue: Building
BuildPaletteOrder: 1000 Prerequisites: Barracks
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 25
#Hotkey: g
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSound: DamagedSound:
DestroyedSound: DestroyedSound: CRMBLE2.aud
Valued: Valued:
Cost: 100 Cost: 100
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
Name: Concrete Wall Name: Concrete Wall
Description: Stop units and blocks enemy fire. Description: Stops units and blocks enemy fire
Icon: wallicon Icon: wallicon
AppearsOnRadar: AppearsOnRadar:
Building: Building:
@@ -357,21 +417,21 @@
Adjacent: 7 Adjacent: 7
TerrainTypes: Rock TerrainTypes: Rock
Health: Health:
HP: 500 HP: 300
Armor: Armor:
Type: Concrete Type: Concrete
Wall: Wall:
CrushClasses: Concretewall CrushClasses: Concretewall
LineBuild: LineBuild:
Range: 8 Range: 8
SelectionDecorations: #SelectionDecorations:
Selectable: #Selectable:
Priority: 1 # Priority: 1
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground TargetTypes: Ground
RenderBuildingWall: RenderBuildingWall:
HasMakeAnimation: false HasMakeAnimation: false
GivesExperience: #GivesExperience:
EditorAppearance: EditorAppearance:
RelativeToTopLeft: yes RelativeToTopLeft: yes
AutoTargetIgnore: AutoTargetIgnore:
@@ -379,100 +439,154 @@
Types:Wall Types:Wall
Sellable: Sellable:
^GUNTOWER: GUNTOWER:
Inherits: ^Building
Buildable:
Queue: Defense
BuildPaletteOrder: 40
Valued:
Cost: 600
Tooltip:
Name: Turret
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Icon: turreticon
Building:
Power: -20
-GivesBuildableArea:
Health:
HP: 400
Armor:
Type: Concrete
RevealsShroud:
Range: 7
RenderRangeCircle:
-RenderBuilding:
RenderBuildingSeparateTurret:
HasMakeAnimation: false
Turreted:
ROT: 12
InitialFacing: 50
AttackTurreted:
PrimaryWeapon: TurretGun
AutoTarget:
RequiresPower:
CanPowerDown:
^ROCKETTOWER:
Inherits: ^Building
RequiresPower:
Valued:
Cost: 1000
Tooltip:
Name: Rocket Tower
Icon: rturreticon
Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry
Buildable:
Queue: Defense
BuildPaletteOrder: 60
Building:
Power: -40
-GivesBuildableArea:
Health:
HP: 800
Armor:
Type: Concrete
RevealsShroud:
Range: 8
-RenderBuilding:
RenderBuildingSeparateTurret:
HasMakeAnimation: false
AttackTurreted:
PrimaryWeapon: TowerMissle
PrimaryOffset: 0,0,5,2
PrimaryLocalOffset: 7,-7,0,0,-25, -7,-7,0,0,25
Turreted:
ROT: 12
InitialFacing: 50
AutoTarget:
RenderRangeCircle:
^REPAIR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
Queue: Building Queue: Building
BuildPaletteOrder: 70 Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 40
Hotkey: g
Valued:
Cost: 600
Tooltip:
Name: Gun Tower
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Icon: turreticon
Building:
Power: -20
Adjacent: 4
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Concrete
RevealsShroud:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
Turreted:
ROT: 6
InitialFacing: 128
AttackTurreted:
PrimaryWeapon: TurretGun
PrimaryLocalOffset: 0,-11,0,-7,0
AutoTarget:
LeavesHusk:
HuskActor: Guntower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
GUNTOWER.Husk:
Inherits: ^TowerHusk
Tooltip:
Name: Destroyed Tower
Icon: turreticon
RenderUnit:
Image: GUNTOWER
ThrowsParticle@turret:
Anim: turret
Spread: 4,4
Speed: 6
AnimKey: turret
ROCKETTOWER:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost, High Tech Facility
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 55
Hotkey: m
Valued:
Cost: 800
Tooltip:
Name: Missile Tower
Icon: rturreticon
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
Building:
Power: -30
Adjacent: 4
Selectable:
Bounds: 32,32
Priority: 3
-GivesBuildableArea:
Health:
HP: 500
Armor:
Type: Concrete
RevealsShroud:
Range: 6
RenderRangeCircle:
-RenderBuilding:
#-AutoTargetIgnore:
RenderBuildingSeparateTurret:
# HasMakeAnimation: false
AttackTurreted:
PrimaryWeapon: TowerMissile
PrimaryLocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0
Turreted:
ROT: 8
InitialFacing: 128
AutoTarget:
RequiresPower:
CanPowerDown:
LeavesHusk:
HuskActor: Rockettower.Husk
RenderDetectionCircle:
DetectCloaked:
Range: 3
ROCKETTOWER.Husk:
Inherits: ^TowerHusk
Tooltip:
Name: Destroyed Tower
Icon: rturreticon
RenderUnit:
Image: ROCKETTOWER
ThrowsParticle@turret:
Anim: turret
Spread: 4,4
Speed: 6
AnimKey: turret
REPAIR:
Inherits: ^Building
Buildable:
Queue: Building
Prerequisites: Outpost
Owner: atreides, harkonnen, ordos
BuildPaletteOrder: 45
Hotkey: e
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip: Tooltip:
Name: Repair Pad Name: Repair Pad
Description: Repairs vehicles and allows\n the construction of additional bases. Description: Repairs vehicles\n Allows construction of MCVs
Building: Building:
Power: -30 Power: -25
Footprint: xxx xxx Footprint: =x= =x= ===
Dimensions: 3,2 Dimensions: 3,3
Bib:
Health: Health:
HP: 800 HP: 500
Armor: Armor:
Type: Wood Type: Concrete
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
BelowUnits: BelowUnits:
Reservable: Reservable:
RepairsUnits: RepairsUnits:
Interval: 10 Interval: 15
ValuePercentage: 50
RallyPoint: RallyPoint:
RallyPoint: 2,2 RallyPoint: 1,3
SIETCH: SIETCH:
Inherits: ^Building Inherits: ^Building
@@ -496,13 +610,14 @@ SIETCH:
STARPORTC: STARPORTC:
Inherits: ^STARPORT Inherits: ^STARPORT
ProductionAirdrop:
ReadyAudio:
-Buildable: -Buildable:
PALACEC: PALACEC:
Inherits: ^PALACE Inherits: ^PALACE
-Buildable: -Buildable:
Building:
Footprint: xxx xxx
Dimensions: 3,2
HEAVYC: HEAVYC:
Inherits: ^HEAVY Inherits: ^HEAVY

View File

@@ -7,27 +7,27 @@ Player:
QueuedAudio: Building QueuedAudio: Building
ReadyAudio: BuildingReady ReadyAudio: BuildingReady
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Defense: ClassicProductionQueue@Infantry:
Type: Defense Type: Infantry
BuildSpeed: .4 BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle: ClassicProductionQueue@Vehicle:
Type: Vehicle Type: Vehicle
BuildSpeed: .4 BuildSpeed: .5
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Infantry: ClassicProductionQueue@Armor:
Type: Infantry Type: Armor
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
ClassicProductionQueue@Starport: ClassicProductionQueue@Starport:
Type: Starport Type: Starport
BuildSpeed: .4 BuildSpeed: .8
LowPowerSlowdown: 3 LowPowerSlowdown: 2
BlockedAudio: NoRoom BlockedAudio: NoRoom
QueuedAudio: OrderPlaced QueuedAudio: OrderPlaced
ReadyAudio: ReadyAudio:
@@ -35,23 +35,27 @@ Player:
Type: Aircraft Type: Aircraft
BuildSpeed: .4 BuildSpeed: .4
LowPowerSlowdown: 3 LowPowerSlowdown: 3
QueuedAudio: Building
BlockedAudio: NoRoom BlockedAudio: NoRoom
PlaceBuilding: PlaceBuilding:
SupportPowerManager: SupportPowerManager:
ConquestVictoryConditions: ConquestVictoryConditions:
PowerManager: PowerManager:
AdviceInterval: 650
AllyRepair: AllyRepair:
PlayerResources: PlayerResources:
InitialCash: 5000 InitialCash: 5000
AdviceInterval: 650
ActorGroupProxy: ActorGroupProxy:
DeveloperMode: DeveloperMode:
HackyAI@Omnius: HackyAI@Omnius:
Name:Omnius Name:Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda RallypointTestBuilding: conyarda
BuildingFractions: BuildingFractions:
refa: 25.1% refa: 20.1%
refh: 25.1% refh: 20.1%
refo: 25.1% refo: 20.1%
barra: 0.1% barra: 0.1%
barrh: 0.1% barrh: 0.1%
barro: 0.1% barro: 0.1%
@@ -61,31 +65,173 @@ Player:
heavya: 0.1% heavya: 0.1%
heavyh: 0.1% heavyh: 0.1%
heavyo: 0.1% heavyo: 0.1%
researcha: 0.1%
researchh: 0.1%
researcho: 0.1%
repaira: 0.1%
repairh: 0.1%
repairo: 0.1%
radara: 0.1% radara: 0.1%
radaro: 0.1% radaro: 0.1%
radarh: 0.1% radarh: 0.1%
powra: 35% hightecha: 0.1%
powrh: 35% hightechh: 0.1%
powro: 35% hightecho: 0.1%
starporta: 0.1%
starporth: 0.1%
starporto: 0.1%
research: 0.1%
guntower: 7%
rockettower: 7%
powra: 30%
powrh: 30%
powro: 30%
UnitsToBuild: UnitsToBuild:
rifle: 30% rifle: 6%
bazooka: 30% bazooka: 5%
trike: 30% medic: 1%
raider: 30% fremen: 0.5%
quad: 40% sardaukar: 1.5%
siege: 15% harvester: 0.1%
combata: 70% trikea.starport: 5%
combath: 70% #trikeh.starport: 5%
combato: 70% #trikeo.starport: 5%
sonic: 25% quad.starport: 7.5%
devast: 25% siegetank.starport: 5%
deviator: 25% missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 10%
#trikeh: 10%
trikeo: 10%
quad: 15%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingFractions:
refa: 20.1%
refh: 20.1%
refo: 20.1%
barra: 0.1%
barrh: 0.1%
barro: 0.1%
lighta: 0.1%
lighth: 0.1%
lighto: 0.1%
heavya: 0.1%
heavyh: 0.1%
heavyo: 0.1%
radara: 0.1%
radaro: 0.1%
radarh: 0.1%
hightecha: 0.1%
hightechh: 0.1%
hightecho: 0.1%
starporta: 0.1%
starporth: 0.1%
starporto: 0.1%
palacea: 0.1%
palaceh: 0.1%
palaceo: 0.1%
guntower: 5%
rockettower: 10%
powra: 32%
powrh: 32%
powro: 32%
UnitsToBuild:
rifle: 2%
bazooka: 2%
medic: 0.5%
fremen: 0.25%
sardaukar: 1%
harvester: 0.1%
trikea.starport: 7.5%
#trikeh.starport: 7.5%
#trikeo.starport: 7.5%
quad.starport: 12.5%
siegetank.starport: 5%
missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 15%
#trikeh: 15%
trikeo: 15%
quad: 25%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingFractions:
refa: 20.1%
refh: 20.1%
refo: 20.1%
barra: 0.1%
barrh: 0.1%
barro: 0.1%
lighta: 0.1%
lighth: 0.1%
lighto: 0.1%
heavya: 0.1%
heavyh: 0.1%
heavyo: 0.1%
radara: 0.1%
radaro: 0.1%
radarh: 0.1%
hightecha: 0.1%
hightechh: 0.1%
hightecho: 0.1%
research: 0.1%
palacea: 0.1%
palaceh: 0.1%
palaceo: 0.1%
guntower: 10%
rockettower: 5%
powra: 30%
powrh: 30%
powro: 30%
UnitsToBuild:
rifle: 15%
bazooka: 13%
medic: 2%
fremen: 1%
sardaukar: 3%
harvester: 0.1%
trikea.starport: 5%
#trikeh.starport: 5%
#trikeo.starport: 5%
quad.starport: 7.5%
siegetank.starport: 5%
missiletank.starport: 7.5%
combata.starport: 15%
combath.starport: 15%
combato.starport: 15%
sonictank: 10%
devast: 10%
deviatortank: 7.5%
trikea: 10%
#trikeh: 10%
trikeo: 10%
quad: 15%
siegetank: 10%
missiletank: 15%
combata: 100%
combath: 100%
combato: 100%
SquadSize: 10 SquadSize: 10
PlayerColorPalette: PlayerColorPalette:
BasePalette: d2k BasePalette: d2k
@@ -176,9 +322,9 @@ World:
Palette: d2k Palette: d2k
TerrainType: Spice TerrainType: Spice
SpriteNames: spice1 SpriteNames: spice1
ValuePerUnit: 35 ValuePerUnit: 50
Name: Spice Name: Spice
PipColor: Green PipColor: green
AllowedTerrainTypes: Sand AllowedTerrainTypes: Sand
AllowUnderActors: false AllowUnderActors: false
SmudgeLayer@rock: SmudgeLayer@rock:
@@ -213,98 +359,88 @@ CRATE:
Crate: Crate:
Lifetime: 120 Lifetime: 120
TerrainTypes: Sand, Dune, Rock TerrainTypes: Sand, Dune, Rock
GiveCashCrateAction: GiveCashCrateAction@1:
Amount: 1000 Amount: 1000
SelectionShares: 50 SelectionShares: 40
UseCashTick: yes
GiveCashCrateAction@2:
Amount: 2000
SelectionShares: 15
UseCashTick: yes
GiveCashCrateAction@3:
Amount: 5000
SelectionShares: 5
UseCashTick: yes UseCashTick: yes
LevelUpCrateAction: LevelUpCrateAction:
SelectionShares: 40 SelectionShares: 40
ExplodeCrateAction@boom: ExplodeCrateAction@boom:
Weapon: CrateExplosion Weapon: CrateExplosion
SelectionShares: 5 SelectionShares: 10
ExplodeCrateAction@nuke: ExplodeCrateAction@nuke:
Weapon: CrateNuke Weapon: CrateNuke
SelectionShares: 5 SelectionShares: 5
HideMapCrateAction: HideMapCrateAction:
SelectionShares: 5 SelectionShares: 3
Effect: hide-map Effect: hide-map
RevealMapCrateAction: RevealMapCrateAction:
SelectionShares: 1 SelectionShares: 2
Effect: reveal-map Effect: reveal-map
GiveMcvCrateAction@Atreides: GiveMcvCrateAction@Atreides:
SelectionShares: 2 SelectionShares: 3
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcva Unit: mcva
GiveMcvCrateAction@Harkonnen: GiveMcvCrateAction@Harkonnen:
SelectionShares: 2 SelectionShares: 3
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcvh Unit: mcvh
GiveMcvCrateAction@Ordos: GiveMcvCrateAction@Ordos:
SelectionShares: 2 SelectionShares: 3
NoBaseSelectionShares: 9001 NoBaseSelectionShares: 9001
Unit: mcvo Unit: mcvo
GiveUnitCrateAction@TrikeA: GiveUnitCrateAction@TrikeA:
SelectionShares: 7 SelectionShares: 13#8
Unit: trikea Unit: trikea
GiveUnitCrateAction@TrikeH: #GiveUnitCrateAction@TrikeH:
SelectionShares: 7 # SelectionShares: 6
Unit: trikeh # Unit: trikeh
GiveUnitCrateAction@QuadA: GiveUnitCrateAction@Quad:
SelectionShares: 6 SelectionShares: 18
Unit: quada Unit: quad
GiveUnitCrateAction@QuadH: GiveUnitCrateAction@TrikeO:
SelectionShares: 6
Unit: quadh
GiveUnitCrateAction@QuadO:
SelectionShares: 6
Unit: quado
GiveUnitCrateAction@Raider:
SelectionShares: 6
Unit: raider
GiveUnitCrateAction@SiegeTankA:
SelectionShares: 6
Unit: siegetanka
GiveUnitCrateAction@SiegeTankH:
SelectionShares: 6
Unit: siegetankh
GiveUnitCrateAction@SiegeTankO:
SelectionShares: 6
Unit: siegetanko
GiveUnitCrateAction@MissileTankA:
SelectionShares: 6
Unit: missiletanka
GiveUnitCrateAction@MissileTankH:
SelectionShares: 6
Unit: missiletankh
GiveUnitCrateAction@MissileTankO:
SelectionShares: 6
Unit: missiletanko
GiveUnitCrateAction@CombatA:
SelectionShares: 5 SelectionShares: 5
Unit: trikeo
GiveUnitCrateAction@SiegeTank:
SelectionShares: 18
Unit: siegetank
GiveUnitCrateAction@MissileTank:
SelectionShares: 12
Unit: missiletank
GiveUnitCrateAction@CombatA:
SelectionShares: 6
Unit: combata Unit: combata
GiveUnitCrateAction@CombatH: GiveUnitCrateAction@CombatH:
SelectionShares: 5 SelectionShares: 6
Unit: combath Unit: combath
GiveUnitCrateAction@CombatO: GiveUnitCrateAction@CombatO:
SelectionShares: 5 SelectionShares: 6
Unit: combato Unit: combato
GiveUnitCrateAction@Fremen: GiveUnitCrateAction@Fremen:
SelectionShares: 4 SelectionShares: 4
Unit: fremen Unit: fremen
GiveUnitCrateAction@Sardaukar: GiveUnitCrateAction@Sardaukar:
SelectionShares: 4 SelectionShares: 6
Unit: sardaukar Unit: sardaukar
GiveUnitCrateAction@Saboteur: GiveUnitCrateAction@Saboteur:
SelectionShares: 4 SelectionShares: 2
Unit: saboteur Unit: saboteur
GiveUnitCrateAction@SonicTank: GiveUnitCrateAction@SonicTank:
SelectionShares: 3 SelectionShares: 3
Unit: sonictank Unit: sonictank
GiveUnitCrateAction@Devast: GiveUnitCrateAction@Devast:
SelectionShares: 3 SelectionShares: 4
Unit: devast Unit: devast
GiveUnitCrateAction@deviatortank: GiveUnitCrateAction@deviatortank:
SelectionShares: 3 SelectionShares: 2
Unit: deviatortank Unit: deviatortank
RenderSimple: RenderSimple:
BelowUnits: BelowUnits:
@@ -335,6 +471,7 @@ SPICEBLOOM:
Name: Spice Bloom Name: Spice Bloom
SeedsResource: SeedsResource:
ResourceType: Spice ResourceType: Spice
Interval: 175
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Spice Terrain: Spice

View File

@@ -1,13 +1,14 @@
^MCV: ^MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Hotkey: m
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard\n Unarmed
Icon: mcvicon Icon: mcvicon
Selectable: Selectable:
Priority: 3 Priority: 3
@@ -24,27 +25,47 @@
MustBeDestroyed: MustBeDestroyed:
BaseBuilding: BaseBuilding:
-AttackMove: -AttackMove:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms: Transforms:
TransformSounds: BUILD1.aud TransformSounds: BUILD1.aud
LeavesHusk:
HuskActor: MCV.Husk
^HARVESTER: MCV.Husk:
Inherits: ^Husk
Health:
HP: 175
Tooltip:
Name: Destroyed Mobile Construction Vehicle
Icon: missiletankicon
RenderUnit:
Image: DMCV
HARVESTER:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Armor
Prerequisites: Heavy Factory,Spice Refinery
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 10 BuildPaletteOrder: 10
Hotkey: h
Valued: Valued:
Cost: 1100 Cost: 1000
Tooltip: Tooltip:
Name: Spice Harvester Name: Spice Harvester
Description: Collects Spice for processing.\n Unarmed Description: Collects Spice for processing\n Unarmed
Icon: harvestericon Icon: harvestericon
Selectable: Selectable:
Priority: 7 Priority: 7
Bounds: 42,42 Bounds: 42,42
Harvester: Harvester:
Capacity: 20 PipCount: 7
Capacity: 14
Resources: Spice Resources: Spice
UnloadTicksPerBale: 1 UnloadTicksPerBale: 15
# How far away from our linked refinery to find resources (in cells): # How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24 SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells): # How far away from last harvest order location to find more resources (in cells):
@@ -57,163 +78,281 @@
Speed: 6 Speed: 6
Crushes: crate, infantry Crushes: crate, infantry
RenderUnit: RenderUnit:
Image: HARVESTER
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
-AttackMove: -AttackMove:
LeavesHusk:
HuskActor: Harvester.Husk
HARVESTER.Husk:
Inherits: ^Husk
Health:
HP: 150
Tooltip:
Name: Destroyed Spice Harvester
Icon: harvestericon
RenderUnit:
Image: HARVESTER
HARVESTER.starport:
Inherits: HARVESTER
Buildable:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 895
^TRIKE: ^TRIKE:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 15 BuildPaletteOrder: 15
Hotkey: w
Valued: Valued:
Cost: 200 Cost: 250
Tooltip: Tooltip:
Name: Scout Trike Name: Scout Trike
Description: Weak Scout.\n Decent vs. Infantry Description: Fast Scout\n Strong vs Infantry
Icon: trikeicon Icon: trikeicon
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
Health: Health:
HP: 75 HP: 100
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 9
Speed: 12 Speed: 12
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
RenderUnit: RenderUnit:
WithMuzzleFlash:
AttackFrontal: AttackFrontal:
PrimaryWeapon: M60mg PrimaryWeapon: M60mg
PrimaryOffset: 0,0,0,-4 PrimaryOffset: 0,-6,0,-3
#PrimaryLocalOffset: 1,-1,0,-3,0, -1,-1,0,-3,0
AutoTarget: AutoTarget:
Cargo: InitialStance: Defend
Types: Infantry Explodes:
MaxWeight: 1 Weapon: UnitExplodeTiny
PipCount: 1 EmptyWeapon: UnitExplodeTiny
UnloadFacing: 220 #Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
^QUAD: QUAD:
Inherits: ^Vehicle Inherits: ^Vehicle
Buildable: Buildable:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 30 Prerequisites: Light Factory
Owner: atreides, harkonnen, ordos
BuiltAt: lighta, lighth, lighto
BuildPaletteOrder: 20
Hotkey: q
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Quad Name: Missile Quad
Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles\n Weak vs Infantry Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Icon: quadicon Icon: quadicon
Health: Health:
HP: 120 HP: 125
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 8
Speed: 12 Speed: 10
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
Image: QUAD
AttackFrontal: AttackFrontal:
PrimaryWeapon: QuadRockets PrimaryWeapon: QuadRockets
PrimaryOffset: 0,0,0,-2 PrimaryLocalOffset: 0,-3,0,-2,0 #-4
PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
Selectable: Selectable:
Bounds: 24,24 Bounds: 24,24
QUAD.starport:
Inherits: QUAD
Buildable:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 295
^COMBAT: ^COMBAT:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 60 BuildPaletteOrder: 25
Hotkey: c
Valued: Valued:
Cost: 850 Cost: 700
Tooltip: Tooltip:
Name: Combat Tank Name: Combat Tank
Description: Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry, Aircraft\n \n Atreides: +Range\n Harkonnen: +Health\n Ordos: +Speed
Health: Health:
HP: 450 HP: 325
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 6 Speed: 7
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 5 Range: 6
Turreted: Turreted:
ROT: 5 ROT: 6
AttackTurreted: AttackTurreted:
AlignIdleTurrets: true
PrimaryWeapon: 90mm PrimaryWeapon: 90mm
PrimaryRecoil: 3 PrimaryRecoil: 4
PrimaryRecoilRecovery: 0.9 PrimaryRecoilRecovery: 0.8
PrimaryLocalOffset: 0,-2,0,-3,0
RenderUnitTurreted: RenderUnitTurreted:
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
^SIEGETANK: ^COMBAT.Husk:
Inherits: ^Husk
Health:
HP: 100
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
SIEGETANK:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 80 Prerequisites: Heavy Factory,Outpost
Owner: atreides, harkonnen, ordos
BuiltAt: heavya, heavyh, heavyo
BuildPaletteOrder: 30
Hotkey: t
Valued: Valued:
Cost: 600 Cost: 850
Tooltip: Tooltip:
Name: Siege Tank Name: Siege Tank
Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
Icon: siegetankicon Icon: siegetankicon
Health: Health:
HP: 75 HP: 85
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 6 Speed: 5
ROT: 3
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Turreted: Turreted:
ROT: 5 ROT: 3
AttackTurreted: AttackFrontal:
PrimaryWeapon: 155mm PrimaryWeapon: 155mm
PrimaryRecoil: 3 PrimaryRecoil: 7
PrimaryRecoilRecovery: 0.9 PrimaryRecoilRecovery: 0.45
PrimaryLocalOffset: 0,-4,0,-7,0
RenderUnitTurreted: RenderUnitTurreted:
Image: SIEGETANK
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplodeScale
Chance: 75 EmptyWeapon: UnitExplodeScale
AutoTarget: AutoTarget:
InitialStance: Defend
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
LeavesHusk:
HuskActor: Siegetank.Husk
^MISSILETANK: SIEGETANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: siegetankicon
ThrowsParticle@turret:
Anim: turret
Spread: 3,3
Speed: 6
AnimKey: turret
RenderUnit:
Image: SIEGETANK
SIEGETANK.starport:
Inherits: SIEGETANK
Buildable:
Queue: Starport
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 594
MISSILETANK:
Inherits: ^Tank Inherits: ^Tank
Valued: Valued:
Cost: 800 Cost: 1000
Tooltip: Tooltip:
Name: Missile Tank Name: Rocket Tank
Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Description: Rocket Artillery\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
Icon: missiletankicon Icon: missiletankicon
Buildable: Buildable:
Queue: Vehicle Queue: Armor
BuildPaletteOrder: 50 Prerequisites: Heavy Factory,High Tech Facility
Owner: atreides, harkonnen
BuiltAt: heavya, heavyh
BuildPaletteOrder: 40
Hotkey: r
Mobile: Mobile:
Speed: 6 Speed: 6
ROT: 3
Health: Health:
HP: 120 HP: 110
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
RenderUnit: RenderUnit:
Image: MISSILETANK
AttackFrontal: AttackFrontal:
PrimaryWeapon: 227mm PrimaryWeapon: 227mm
PrimaryOffset: 0,6,0,-3 PrimaryLocalOffset: 3,5,0,-4,0, -6,5,0,-4,0
PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
AutoTarget: AutoTarget:
InitialStance: Defend
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Selectable: Selectable:
Bounds: 30,30 Bounds: 30,30
LeavesHusk:
HuskActor: Missiletank.Husk
MISSILETANK.Husk:
Inherits: ^Husk
Tooltip:
Icon: missiletankicon
RenderUnit:
Image: MISSILETANK
MISSILETANK.starport:
Inherits: MISSILETANK
Buildable:
Queue: Starport
Owner: atreides, harkonnen, ordos
BuiltAt: starporta, starporth, starporto
Valued:
Cost: 699

View File

@@ -1,3 +1,13 @@
90mm:
idle:
Start: 0
Facings: 32
laserfire:
idle: veh-hit2
Start: 0
Length: *
dmcv: dmcv:
idle: idle:
Start: 0 Start: 0
@@ -8,9 +18,10 @@ harvester:
Start: 0 Start: 0
Facings: 32 Facings: 32
harvest: harvest:
Start: 0 Start: 32
Length: 0 Length: 8
Facings: 8 Facings: 8
Tick: 150
dock: unload dock: unload
Start: 0 Start: 0
Length: 10 Length: 10
@@ -18,35 +29,7 @@ harvester:
Start: 10 Start: 10
Length: 1 Length: 1
walla: wall:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
wallh:
idle:
Start: 0
Length: 16
scratched-idle:
Start: 0
Length: 16
damaged-idle:
Start: 16
Length: 16
critical-idle:
Start: 16
Length: 16
wallo:
idle: idle:
Start: 0 Start: 0
Length: 16 Length: 16
@@ -73,7 +56,7 @@ orni:
Start: 0 Start: 0
Facings: 32 Facings: 32
Length: 3 Length: 3
Tick: 160 Tick: 90
trike: trike:
idle: idle:
@@ -82,11 +65,22 @@ trike:
unload: unload:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
quad: quad:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
unload:
Start: 0
Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
siegetank: siegetank:
idle: idle:
@@ -106,7 +100,7 @@ sonictank:
Start: 0 Start: 0
Facings: 32 Facings: 32
guntowera: guntower:
idle: idle:
Start: 0 Start: 0
Facings: 1 Facings: 1
@@ -122,11 +116,11 @@ guntowera:
damaged-recoil: damaged-recoil:
Start: 0 Start: 0
Facings: 1 Facings: 1
turret: gunturreta turret: gunturret
Start: 0 Start: 0
Facings: 32 Facings: 32
guntowerh: rockettower:
idle: idle:
Start: 0 Start: 0
Facings: 1 Facings: 1
@@ -142,86 +136,7 @@ guntowerh:
damaged-recoil: damaged-recoil:
Start: 0 Start: 0
Facings: 1 Facings: 1
turret: gunturreth turret: rocketturret
Start: 0
Facings: 32
guntowero:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: gunturreto
Start: 0
Facings: 32
rockettowera:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreta
Start: 0
Facings: 32
rockettowerh:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreth
Start: 0
Facings: 32
rockettowero:
idle:
Start: 0
Facings: 1
recoil:
Start: 0
Facings: 1
make: silomake
Start: 0
Length: *
damaged-idle:
Start: 0
Facings: 1
damaged-recoil:
Start: 0
Facings: 1
turret: rocketturreto
Start: 0 Start: 0
Facings: 32 Facings: 32
@@ -244,7 +159,7 @@ rifle:
Start: 8 Start: 8
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 120 Tick: 110
shoot: shoot:
Start: 56 Start: 56
Length: 5 Length: 5
@@ -258,7 +173,7 @@ rifle:
Start: 112 Start: 112
Length: 3 Length: 3
Facings: 8 Facings: 8
Tick: 120 Tick: 110
standup-0: standup-0:
Start: 96 Start: 96
Length: 1 Length: 1
@@ -270,27 +185,41 @@ rifle:
Facings: 8 Facings: 8
Tick: 120 Tick: 120
die1: rifledeath die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
idle1: rifledeath
Start: 60
Length: 8
Tick: 160
idle2: rifledeath
Start: 68
Length: 8
Tick: 160
bazooka: bazooka:
stand: stand:
@@ -330,28 +259,42 @@ bazooka:
Length: 5 Length: 5
Facings: 8 Facings: 8
Tick: 120 Tick: 120
die1: rifledeath die1:
Start: 0 Start: 176
Length: 5 Length: 8
die2: rifledeath Tick: 120
Start: 5 die2:
Length: 7 Start: 184
die3: rifledeath Length: 8
Start: 12 Tick: 120
Length: 7 die3:
die4: rifledeath Start: 192
Start: 19 Length: 8
Length: 7 Tick: 120
die5: rifledeath die4:
Start: 26 Start: 200
Length: 7 Length: 8
die6: rifledeath Tick: 120
Start: 26 die5:
Length: 7 Start: 176
die-crushed: rifledeath Length: 8
Start: 54 Tick: 120
Length: 22 die6:
Tick: 1600 Start: 184
Length: 8
Tick: 120
die-crushed:
Start: 208
Length: 8
Tick: 240
idle1:
Start: 216
Length: 8
Tick: 160
idle2:
Start: 224
Length: 8
Tick: 160
engineer: engineer:
stand: stand:
@@ -364,29 +307,35 @@ engineer:
Start: 8 Start: 8
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 120 Tick: 110
die1: rifledeath die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
thumper: thumper:
stand: stand:
@@ -400,28 +349,38 @@ thumper:
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 120 Tick: 120
heal:
Start: 60
Length: 4
Tick: 480
die1: rifledeath die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
thumping: thumping:
idle: thumper idle: thumper
@@ -448,28 +407,58 @@ fremen:
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 120 Tick: 120
die1: rifledeath shoot:
Start: 0 Start: 56
Length: 5 Length: 5
die2: rifledeath Facings: 8
Start: 5 Tick: 120
Length: 7 prone-stand:
die3: rifledeath Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8
Tick: 120
die1: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
saboteur: saboteur:
stand: stand:
@@ -482,29 +471,35 @@ saboteur:
Start: 8 Start: 8
Length: 4 Length: 4
Facings: 8 Facings: 8
Tick: 120 Tick: 100
die1: rifledeath die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
sardaukar: sardaukar:
stand: stand:
@@ -515,31 +510,61 @@ sardaukar:
Facings: 8 Facings: 8
run: run:
Start: 8 Start: 8
Length: 4 Length: 6
Facings: 8
Tick: 120
shoot:
Start: 56
Length: 5
Facings: 8
Tick: 120
prone-stand:
Start: 104
Length: 1
Facings: 8
prone-run:
Start: 112
Length: 3
Facings: 8
Tick: 120
standup-0:
Start: 96
Length: 1
Facings: 8
Tick: 120
prone-shoot:
Start: 136
Length: 5
Facings: 8 Facings: 8
Tick: 120 Tick: 120
die1: rifledeath die1: rifledeath
Start: 0
Length: 5
die2: rifledeath
Start: 5
Length: 7
die3: rifledeath
Start: 12 Start: 12
Length: 7 Length: 12
Tick: 80
die2: rifledeath
Start: 12
Length: 12
Tick: 80
die3: rifledeath
Start: 36
Length: 12
Tick: 80
die4: rifledeath die4: rifledeath
Start: 19 Start: 24
Length: 7 Length: 12
Tick: 80
die5: rifledeath die5: rifledeath
Start: 26 Start: 0
Length: 7 Length: 12
Tick: 80
die6: rifledeath die6: rifledeath
Start: 26 Start: 12
Length: 7 Length: 12
Tick: 80
die-crushed: rifledeath die-crushed: rifledeath
Start: 54 Start: 48
Length: 22 Length: 12
Tick: 1600 Tick: 160
conyarda: conyarda:
idle: idle:
@@ -549,23 +574,31 @@ conyarda:
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 1
# build: cranea #build: cranea
# Start: 0 # Start: 0
# Length: 14 # Length: 14
# Tick: 75 # Tick: 75
# damaged-build: cranea #damaged-build: cranea
# Start: 0 # Start: 0
# Length: 14 # Length: 14
# Tick: 75 # Tick: 75
repaira: repair:
idle: idle:
Start: 0 Start: 0
active:
Start: 0
Length: 10
Tick: 60
damaged-active:
Start: 10
Length: 10
Tick: 60
make: repairmake make: repairmake
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 10
starporta: starporta:
idle: idle:
@@ -584,11 +617,13 @@ starporta:
pwra: pwra:
idle: idle:
Start: 0 Start: 0
Length: 6
Tick: 160
make: wtrpmake make: wtrpmake
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 6
barra: barra:
idle: idle:
@@ -648,14 +683,18 @@ hightecha:
damaged-idle: damaged-idle:
Start: 1 Start: 1
researcha: research:
idle: idle:
Start: 0 Start: 0
Length: 20
Tick: 80
make: researchmake make: researchmake
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 20
Length: 20
Tick: 80
palacea: palacea:
idle: idle:
@@ -724,15 +763,6 @@ conyardh:
damaged-idle: damaged-idle:
Start: 1 Start: 1
repairh:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporth: starporth:
idle: idle:
Start: 0 Start: 0
@@ -750,11 +780,13 @@ starporth:
pwrh: pwrh:
idle: idle:
Start: 0 Start: 0
Length: 6
Tick: 160
make: wtrpmake make: wtrpmake
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 6
barrh: barrh:
idle: idle:
@@ -814,15 +846,6 @@ hightechh:
damaged-idle: damaged-idle:
Start: 1 Start: 1
researchh:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceh: palaceh:
idle: idle:
Start: 0 Start: 0
@@ -830,8 +853,15 @@ palaceh:
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 7
active:
Start: 1 Start: 1
Length: 6
Tick: 160
damaged-active:
Start: 8
Length: 6
Tick: 160
lighth: lighth:
idle: idle:
@@ -895,15 +925,6 @@ conyardo:
damaged-idle: damaged-idle:
Start: 1 Start: 1
repairo:
idle:
Start: 0
make: repairmake
Start: 0
Length: *
damaged-idle:
Start: 1
starporto: starporto:
idle: idle:
Start: 0 Start: 0
@@ -921,11 +942,13 @@ starporto:
pwro: pwro:
idle: idle:
Start: 0 Start: 0
Length: 6
Tick: 160
make: wtrpmake make: wtrpmake
Start: 0 Start: 0
Length: * Length: *
damaged-idle: damaged-idle:
Start: 1 Start: 6
barro: barro:
idle: idle:
@@ -985,15 +1008,6 @@ hightecho:
damaged-idle: damaged-idle:
Start: 1 Start: 1
researcho:
idle:
Start: 0
make: researchmake
Start: 0
Length: *
damaged-idle:
Start: 1
palaceo: palaceo:
idle: idle:
Start: 0 Start: 0
@@ -1059,6 +1073,10 @@ raider:
unload: unload:
Start: 0 Start: 0
Facings: 32 Facings: 32
muzzle: minigun
Start: 0
Length: 6
Facings: 8
deviatortank: deviatortank:
idle: idle:
@@ -1145,9 +1163,14 @@ explosion:
napalm: napalm2 napalm: napalm2
Start: 0 Start: 0
Length: * Length: *
napalm2: napalm2
Start: 0
Length: *
Tick: 60
nuke: atomsfx nuke: atomsfx
Start: 0 Start: 0
Length: * Length: *
Tick: 60
med_splash: h2o_exp2 med_splash: h2o_exp2
Start: 0 Start: 0
Length: * Length: *
@@ -1353,4 +1376,18 @@ plates:
Length: 6 Length: 6
critical-idle: critical-idle:
Start: 0 Start: 0
Length: 6 Length: 6
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
3: fire3
Start: 0
Length: *
4: fire4
Start: 0
Length: *

View File

@@ -365,7 +365,7 @@ Templates:
Id: 28 Id: 28
Image: BASE28 Image: BASE28
Size: 2,2 Size: 2,2
Category: Rock Category: Rock-Detail
PickAny: False PickAny: False
Tiles: Tiles:
1: Rough 1: Rough
@@ -754,10 +754,10 @@ Templates:
Category: Rock-Detail Category: Rock-Detail
PickAny: False PickAny: False
Tiles: Tiles:
3: Transition 3: Rough
2: Transition 2: Rough
0: Transition 0: Rough
1: Transition 1: Rough
Template@66: Template@66:
Id: 66 Id: 66
Image: BASE66 Image: BASE66
@@ -998,7 +998,7 @@ Templates:
Category: Rock-Detail Category: Rock-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Rock 0: Rough
Template@93: Template@93:
Id: 93 Id: 93
Image: BASE93 Image: BASE93
@@ -1020,9 +1020,9 @@ Templates:
PickAny: False PickAny: False
Tiles: Tiles:
1: Rock 1: Rock
3: Rock 3: Rough
2: Rock 2: Rough
0: Rock 0: Rough
Template@95: Template@95:
Id: 95 Id: 95
Image: BASE95 Image: BASE95
@@ -1030,7 +1030,7 @@ Templates:
Category: Rock-Detail Category: Rock-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Rock 0: Rough
1: Rock 1: Rock
Template@96: Template@96:
Id: 96 Id: 96
@@ -1946,7 +1946,7 @@ Templates:
Tiles: Tiles:
0: Cliff 0: Cliff
2: Cliff 2: Cliff
3: Transition 3: Cliff
1: Transition 1: Transition
Template@199: Template@199:
Id: 199 Id: 199
@@ -3420,7 +3420,7 @@ Templates:
0: Rough 0: Rough
2: Rough 2: Rough
3: Rough 3: Rough
1: Sand 1: Rock
Template@349: Template@349:
Id: 349 Id: 349
Image: BGBS10 Image: BGBS10
@@ -3800,12 +3800,12 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
1: Sand 1: Rough
3: Sand 3: Rough
5: Sand 5: Sand
4: Sand 4: Sand
2: Sand 2: Rough
0: Sand 0: Rough
Template@385: Template@385:
Id: 385 Id: 385
Image: ICE24 Image: ICE24
@@ -3813,10 +3813,10 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
2: Sand 2: Rough
3: Sand 3: Rough
1: Sand 1: Rough
Template@386: Template@386:
Id: 386 Id: 386
Image: ICE25 Image: ICE25
@@ -3824,9 +3824,9 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
2: Sand 2: Rough
3: Sand 3: Rough
1: Sand 1: Sand
Template@387: Template@387:
Id: 387 Id: 387
@@ -4000,8 +4000,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
1: Sand 1: Rough
Template@404: Template@404:
Id: 404 Id: 404
Image: ICE43 Image: ICE43
@@ -4009,8 +4009,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
1: Sand 1: Rough
Template@405: Template@405:
Id: 405 Id: 405
Image: ICE44 Image: ICE44
@@ -4018,8 +4018,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
1: Sand 1: Rough
Template@406: Template@406:
Id: 406 Id: 406
Image: ICE45 Image: ICE45
@@ -4027,8 +4027,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
1: Sand 1: Rough
Template@407: Template@407:
Id: 407 Id: 407
Image: ICE46 Image: ICE46
@@ -4036,8 +4036,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
1: Sand 1: Rough
0: Sand 0: Rough
Template@408: Template@408:
Id: 408 Id: 408
Image: TREE00 Image: TREE00
@@ -4045,7 +4045,7 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
Template@409: Template@409:
Id: 409 Id: 409
Image: TREE01 Image: TREE01
@@ -4053,7 +4053,7 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Rough
Template@410: Template@410:
Id: 410 Id: 410
Image: TREE02 Image: TREE02
@@ -4700,10 +4700,10 @@ Templates:
Tiles: Tiles:
0: Sand 0: Sand
4: Cliff 4: Cliff
8: Cliff 8: Rough
9: Cliff 9: Cliff
10: Cliff 10: Cliff
11: Sand 11: Rough
7: Sand 7: Sand
3: Sand 3: Sand
2: Cliff 2: Cliff
@@ -4717,10 +4717,10 @@ Templates:
Category: BaseBorder-Cliff Category: BaseBorder-Cliff
PickAny: False PickAny: False
Tiles: Tiles:
3: Sand 3: Cliff
2: Sand 2: Cliff
0: Sand 0: Cliff
1: Sand 1: Cliff
Template@476: Template@476:
Id: 476 Id: 476
Image: WAST31 Image: WAST31
@@ -4741,8 +4741,8 @@ Templates:
Category: Sand-Detail Category: Sand-Detail
PickAny: False PickAny: False
Tiles: Tiles:
0: Concrete 0: Rough
1: Concrete 1: Rough
Template@478: Template@478:
Id: 478 Id: 478
Image: WAST33 Image: WAST33
@@ -4767,9 +4767,9 @@ Templates:
PickAny: False PickAny: False
Tiles: Tiles:
0: Sand 0: Sand
1: Sand 1: Cliff
2: Sand 2: Cliff
3: Sand 3: Rough
Template@481: Template@481:
Id: 481 Id: 481
Image: WAST36 Image: WAST36

Binary file not shown.

Before

Width:  |  Height:  |  Size: 49 KiB

After

Width:  |  Height:  |  Size: 56 KiB

BIN
mods/d2k/uibits/tabs.psd Normal file

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More