ScottNZ
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00ec1ca87a
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Remove unused usings
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2013-11-12 19:39:33 +13:00 |
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Paul Chote
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27f04c1b78
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Rename FindUnits -> FindActorsInBox.
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2013-07-20 15:34:28 +12:00 |
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Paul Chote
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37c02fea79
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Remove PPos overload of FindUnits.
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2013-07-20 15:34:27 +12:00 |
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Paul Chote
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fc33c56d61
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Use NormalizeSequence in RenderBuildingWall.
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2013-06-20 21:53:31 +12:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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9b3e6c5c4a
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remove FP sillyness from FindUnits & friends
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2011-05-22 20:38:52 +12:00 |
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Paul Chote
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794dcac4d2
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Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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2011-04-16 11:51:34 +12:00 |
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Paul Chote
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7b0a9136ab
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Remove some bogosity from RenderBuilding
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2011-04-16 11:19:37 +12:00 |
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Paul Chote
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cd64d62b7e
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Fix bogus silo/wall rendering
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2011-04-12 08:42:13 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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