Commit Graph

3062 Commits

Author SHA1 Message Date
reaperrr
c8afa4a2a8 Remove defenderStats look-up from UpdatePlayerStatistics
playerStats is updated on owner change,
so it should always be identical to the removed defenderStats.
2020-09-05 11:12:38 +02:00
Matthias Mailänder
c48eb572e3 Remove MuzzleSplitFacings and expose MuzzleSequence to testing. 2020-09-01 18:53:43 +02:00
reaperrr
15fc27d142 Use cached selected in SelectionDecorationsBase 2020-08-28 12:24:07 +02:00
tovl
db9744ea7f Let TS aircraft turn slower when circling. 2020-08-27 21:15:38 +02:00
tovl
5e62fe86fc Add IdleSpeed to aircraft trait. 2020-08-27 21:15:38 +02:00
teinarss
9c4fd0e3d3 Use Null-Propagation Operator 2020-08-19 18:11:07 +01:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe Refactor classes to structs 2020-08-19 11:54:29 +02:00
abcdefg30
dd99fc93e4 Uncloak during resupply when "UncloakOn: Dock" is defined 2020-08-16 21:01:16 +02:00
Paul Chote
ad75e2be89 Remove redundant check from SupportPowerInstance. 2020-08-16 14:17:45 +02:00
Paul Chote
9886f0ca9a Fix Harvester crash when multiple resource renderers are used. 2020-08-15 18:43:40 +02:00
Paul Chote
46cf56d6ff Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Oliver Brakmann
3eeb677f14 Add LeaveMapAtClosestEdge idle behaviour for Aircraft 2020-08-15 13:38:57 +01:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
abcdefg30
07d58337f1 Let order generators account for selection changes 2020-08-15 11:34:00 +01:00
abcdefg30
b5e3f25418 Fix CashTrickler crashing without IOccupiesSpace 2020-08-15 11:21:39 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00
abcdefg30
a847f3eafa Fix actors not yet in the world improperly updating power state 2020-08-14 11:46:38 +02:00
Paul Chote
75cb5c2166 Convert turret facings to WAngle relative to the body. 2020-08-09 19:43:53 +02:00
dnqbob
7ecd4124ce Make "RepairableNear" public, helpful for modder 2020-08-08 13:20:39 +02:00
Mustafa Alperen Seki
43388cb7fc Don't check HasAdequateRefineryCount if no RefineryTypes defined. 2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde Unhardcode AI's MinimumRefineryCount numbers. 2020-08-05 11:29:22 +02:00
Curtis Shmyr
d519cabae3 Add actor experience to the Lua API 2020-08-03 18:35:50 +02:00
Matthias Mailänder
3a427c3630 Add a sequence reference attribute to label fallbacks. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
06ad9666e8 Replace burns with more modular and testable trait combinations. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
728e0c6600 If it defaults to the actor type, then it shouldn't be required. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
657e690bdd Add an image override. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
c42fd5d2e2 Add IsDecoration as a configurable option. 2020-08-02 22:15:13 +02:00
Matthias Mailänder
ea9992247d Reorder string placeholders. 2020-08-02 12:00:53 +02:00
Matthias Mailänder
b90fecff76 Remove the prefixed method name. 2020-08-02 12:00:53 +02:00
Matthias Mailänder
a4fc9fea3b Unify AIUtils.BotDebug prefixes. 2020-08-02 12:00:53 +02:00
Matthias Mailänder
1ef5db8896 Document the built in hitshape types. 2020-07-28 23:42:26 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
3bf61f1043 Fix incorrect rotation calculation in ThrowsShrapnel. 2020-07-19 10:41:05 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
abcdefg30
6d12301f88 Fix the aircraft facing slider in the editor 2020-07-18 01:45:00 +02:00
Paul Chote
aae497eff1 Pass pre-combined rotations into the rendering code. 2020-07-17 15:02:32 +02:00
Paul Chote
8c3793e7ea Rename WRot.Zero to WRot.None. 2020-07-17 15:02:32 +02:00
Oliver Brakmann
60a7f53491 Fix target lines appearing not long enough on screen
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Paul Chote
01e955ca37 Implement TS-style terrain lighting. 2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c Change terrain layers to track sequences instead of sprites. 2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c Add INotifyEditorPlacementInfo interface.
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Oliver Brakmann
8b3db6f3d6 Allow granting a condition to Carryalls currently carrying units 2020-07-12 14:36:01 +02:00
Pavel Penev
8c394a4cb5 Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
abcdefg30
cada396733 Fix a crash when previewing an actor using WithCrateBody in the editor 2020-07-09 20:31:03 +02:00
Paul Chote
a2269e7ee7 Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle. 2020-07-08 20:38:30 +02:00
Paul Chote
e8f443f4a9 Remove TurretFacingsInit and PlugsInit. 2020-07-08 20:38:30 +02:00