reaperrr
c8afa4a2a8
Remove defenderStats look-up from UpdatePlayerStatistics
...
playerStats is updated on owner change,
so it should always be identical to the removed defenderStats.
2020-09-05 11:12:38 +02:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
reaperrr
15fc27d142
Use cached selected in SelectionDecorationsBase
2020-08-28 12:24:07 +02:00
tovl
db9744ea7f
Let TS aircraft turn slower when circling.
2020-08-27 21:15:38 +02:00
tovl
5e62fe86fc
Add IdleSpeed to aircraft trait.
2020-08-27 21:15:38 +02:00
teinarss
9c4fd0e3d3
Use Null-Propagation Operator
2020-08-19 18:11:07 +01:00
teinarss
8d27d22100
Use discard syntax
2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27
Use out var syntax
2020-08-19 18:11:07 +01:00
teinarss
d52e4793fe
Refactor classes to structs
2020-08-19 11:54:29 +02:00
abcdefg30
dd99fc93e4
Uncloak during resupply when "UncloakOn: Dock" is defined
2020-08-16 21:01:16 +02:00
Paul Chote
ad75e2be89
Remove redundant check from SupportPowerInstance.
2020-08-16 14:17:45 +02:00
Paul Chote
9886f0ca9a
Fix Harvester crash when multiple resource renderers are used.
2020-08-15 18:43:40 +02:00
Paul Chote
46cf56d6ff
Remove editor-specific resource rendering.
...
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Oliver Brakmann
3eeb677f14
Add LeaveMapAtClosestEdge idle behaviour for Aircraft
2020-08-15 13:38:57 +01:00
Paul Chote
ef69a3de66
Use nameof() in PaletteReference.
2020-08-15 13:41:45 +02:00
abcdefg30
07d58337f1
Let order generators account for selection changes
2020-08-15 11:34:00 +01:00
abcdefg30
b5e3f25418
Fix CashTrickler crashing without IOccupiesSpace
2020-08-15 11:21:39 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
abcdefg30
a847f3eafa
Fix actors not yet in the world improperly updating power state
2020-08-14 11:46:38 +02:00
Paul Chote
75cb5c2166
Convert turret facings to WAngle relative to the body.
2020-08-09 19:43:53 +02:00
dnqbob
7ecd4124ce
Make "RepairableNear" public, helpful for modder
2020-08-08 13:20:39 +02:00
Mustafa Alperen Seki
43388cb7fc
Don't check HasAdequateRefineryCount if no RefineryTypes defined.
2020-08-05 11:29:22 +02:00
Mustafa Alperen Seki
4cc5104fde
Unhardcode AI's MinimumRefineryCount numbers.
2020-08-05 11:29:22 +02:00
Curtis Shmyr
d519cabae3
Add actor experience to the Lua API
2020-08-03 18:35:50 +02:00
Matthias Mailänder
3a427c3630
Add a sequence reference attribute to label fallbacks.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
06ad9666e8
Replace burns with more modular and testable trait combinations.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
728e0c6600
If it defaults to the actor type, then it shouldn't be required.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
657e690bdd
Add an image override.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
c42fd5d2e2
Add IsDecoration as a configurable option.
2020-08-02 22:15:13 +02:00
Matthias Mailänder
ea9992247d
Reorder string placeholders.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
b90fecff76
Remove the prefixed method name.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
a4fc9fea3b
Unify AIUtils.BotDebug prefixes.
2020-08-02 12:00:53 +02:00
Matthias Mailänder
1ef5db8896
Document the built in hitshape types.
2020-07-28 23:42:26 +02:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
Paul Chote
3bf61f1043
Fix incorrect rotation calculation in ThrowsShrapnel.
2020-07-19 10:41:05 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
abcdefg30
6d12301f88
Fix the aircraft facing slider in the editor
2020-07-18 01:45:00 +02:00
Paul Chote
aae497eff1
Pass pre-combined rotations into the rendering code.
2020-07-17 15:02:32 +02:00
Paul Chote
8c3793e7ea
Rename WRot.Zero to WRot.None.
2020-07-17 15:02:32 +02:00
Oliver Brakmann
60a7f53491
Fix target lines appearing not long enough on screen
...
Also changes the Delay attribute from ticks to milliseconds.
2020-07-16 00:28:05 +02:00
Paul Chote
01e955ca37
Implement TS-style terrain lighting.
2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c
Change terrain layers to track sequences instead of sprites.
2020-07-13 14:02:02 +02:00
Paul Chote
3bc5d2d02c
Add INotifyEditorPlacementInfo interface.
...
This allows TraitInfos to act when the actor preview is placed
in the editor, returning arbitrary data which the editor stores
and gives back if the preview is removed.
2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2
Add support for rendering tinted artwork.
2020-07-13 14:02:02 +02:00
Oliver Brakmann
8b3db6f3d6
Allow granting a condition to Carryalls currently carrying units
2020-07-12 14:36:01 +02:00
Pavel Penev
8c394a4cb5
Created FlashPaletteEffectWarhead and removed the hardcoded flashing from NukeLaunch
...
Not actually hardcoded, but there was a hard dependency in NukeLaunch on FlashPaletteEffect and explicit flashing checks.
2020-07-10 13:22:54 +02:00
abcdefg30
cada396733
Fix a crash when previewing an actor using WithCrateBody in the editor
2020-07-09 20:31:03 +02:00
Paul Chote
a2269e7ee7
Convert (Dynamic)FacingInit, (Dynamic)TurretFacingInit to WAngle.
2020-07-08 20:38:30 +02:00
Paul Chote
e8f443f4a9
Remove TurretFacingsInit and PlugsInit.
2020-07-08 20:38:30 +02:00