Matthias Mailänder
|
03eaf76cd8
|
moved the towers to DATA.R8 sequences
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
a7504b5dd9
|
load Dune 2000 walls directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
0dbee935e7
|
load the Dune 2000 mouse curser from the native MOUSE.R8 format
|
2013-08-17 23:31:21 +02:00 |
|
Matthias Mailänder
|
040e8eccd9
|
StyleCop clean D2k Mod DLL
|
2013-08-07 15:42:34 +02:00 |
|
Matthias Mailänder
|
f80180509c
|
added Jes suggestions on d2k R8 to SHP conversion
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
|
2013-04-15 13:11:42 +02:00 |
|
Matthias Mailänder
|
8fa1fc2345
|
mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
|
2013-04-15 13:11:35 +02:00 |
|
Matthias Mailänder
|
1355a9f837
|
added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
|
2012-07-17 14:02:22 +02:00 |
|
Matthias Mailänder
|
db8f22cdbf
|
d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
|
2012-07-16 22:23:56 +02:00 |
|
Matthias Mailänder
|
5f2f25b758
|
added d2k superweapons, fixed c4/nuke cursor
|
2012-07-16 21:02:55 +02:00 |
|
Matthias Mailänder
|
c75c72b525
|
made palette shadowindex configurable
|
2012-07-01 19:37:57 +12:00 |
|
Matthias Mailänder
|
8041b17032
|
fixed turret facing order, added rocket turret
|
2012-06-28 13:10:41 +12:00 |
|
Matthias Mailänder
|
5318380bfa
|
auto-restart the game after getting the game-files
|
2012-06-27 13:19:52 +12:00 |
|
Chris Forbes
|
162c386bdd
|
Merge remote-tracking branch 'matt/bleed'
|
2012-06-25 09:40:22 +12:00 |
|
Matthias Mailänder
|
79976a4bfe
|
transpose infantry/ornithocopter
|
2012-06-24 15:48:11 +02:00 |
|
Matthias Mailänder
|
0b6eda0815
|
replaced RA sounds by Dune 2000 ones
|
2012-06-23 16:00:20 +02:00 |
|
Matthias Mailänder
|
6929ed024a
|
added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
|
2012-06-20 16:57:09 +02:00 |
|
Matthias Mailänder
|
c804be6f01
|
fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
|
2012-06-16 21:19:46 +02:00 |
|
Matthias Mailänder
|
959875c709
|
added special infantry, fixed UI, added new map
|
2012-06-16 14:17:35 +02:00 |
|
Matthias Mailänder
|
c1fb5dd5f5
|
added engineer, bazooka
|
2012-06-15 22:43:03 +02:00 |
|
Matthias Mailänder
|
801ff5cc17
|
make cursor always transparent, fix Arrakis tileset
transparency bugs some cnc cursors, slice BLOXBASE better
|
2012-06-15 11:06:59 +02:00 |
|
Matthias Mailänder
|
722c7a5f7d
|
+resampled sounds, readded and completed Arrakis tileset
all tilesets combined into one without redundancy
|
2012-06-14 21:09:44 +02:00 |
|
Matthias Mailänder
|
d110b45679
|
added install rules for d2k mod, fixes carryall landing
|
2012-06-09 22:46:13 +02:00 |
|
Matthias Mailänder
|
22e0828566
|
fixing BLOXBASE problems
t264 not found and BASE.tsx gets deleted too early
|
2012-06-09 20:57:22 +02:00 |
|
Matthias Mailänder
|
4ed74c6cc0
|
adding in-game GUI gamefile extractor/converter
also fixing EOL for TilesetBuilder with monoDevelop
|
2012-06-09 19:53:59 +02:00 |
|