Commit Graph

6029 Commits

Author SHA1 Message Date
Paul Chote
05a2e77be2 Add support for uncompressed databases. 2020-03-02 17:29:30 +01:00
abcdefg30
5fa1dec6d8 Fix a crash in --clear-invalid-mod-registrations 2020-03-02 17:26:34 +01:00
Paul Chote
93d006e14e Fix incorrect end point rendering in DrawConnectedLine. 2020-02-29 18:13:54 +01:00
Paul Chote
41657dd291 Allow spectators to be kicked after the game starts. 2020-02-28 00:04:49 +01:00
Paul Chote
fb7c781a66 Add multi-resolution mod icon support. 2020-02-26 23:47:15 +01:00
Paul Chote
e5309ee586 Remove unused InstalledMods.Icons cache. 2020-02-26 23:47:15 +01:00
Paul Chote
84df61c672 Add multi-resolution badge support. 2020-02-26 23:47:15 +01:00
Paul Chote
de4a7cecf0 Rework multi-resolution sprite handling:
- Sprite.Bounds now refers to rectangles in the source image.
  Use this when copying pixels, etc.
- Sprite.Size now refers to sizes in effective pixel coordinates.
  Use this when rendering.
- Sheet.DPIScale has been removed.
- "Density" term is introduced to refer to the number of artwork
  pixels per effective pixel.
2020-02-26 23:47:15 +01:00
Paul Chote
7d17916e3f Load badges on the main thread. 2020-02-22 19:19:20 +01:00
Ivaylo Draganov
1dd1786469 Reduce duplication of "Battlefield Control" chat line label 2020-02-22 15:58:00 +00:00
Ivaylo Draganov
3e2022a3dd Allow players to mute shellmap background music 2020-02-22 15:50:01 +00:00
Paul Chote
41d7a2d429 Fix an integer overflow when calculating selection priorities. 2020-02-16 17:57:04 +01:00
abcdefg30
7cec1b771d Fix Actor.CurrentActivity bogusly pointing to finished activities 2020-02-16 16:58:06 +01:00
abcdefg30
b1b74c13c3 Ensure that we never tick an activity before calling OnFirstRun 2020-02-16 16:58:06 +01:00
abcdefg30
c4a5540bfd Ensure that we never run Done child activities 2020-02-16 16:58:06 +01:00
abcdefg30
abcb2ea512 Directly mark queued activities that are cancelled as Done 2020-02-16 16:58:06 +01:00
abcdefg30
aeacc86028 Remove a loop closure guard variable 2020-02-09 12:18:09 +01:00
abcdefg30
5c4ec1bf0e Fix a crash when a SourceActor does not occupy space 2020-02-09 12:18:09 +01:00
abcdefg30
e3f545cae9 Make WarheadArgs.Source nullable 2020-02-09 12:18:09 +01:00
Paul Chote
71cbfc5968 Change default player color to dark red. 2020-02-08 20:09:02 +01:00
Paul Chote
fdc3a6a32d Change default name from Newbie to Commander. 2020-02-08 20:09:02 +01:00
Paul Chote
e6c1356d59 Add introduction prompt on first run. 2020-02-08 20:09:02 +01:00
Martin Bertsche
98aef70e88 Added display selection option to settings for fullscreen modes. 2020-02-08 18:14:35 +00:00
Paul Chote
9a0916afbb Add UI Scale dropdown to the settings menu. 2020-02-04 19:56:15 +01:00
Paul Chote
6388a6bff4 Add Graphics.UIScale setting to modify UI size. 2020-02-04 19:56:15 +01:00
Paul Chote
0e39c98989 Ignore empty support directory overrides. 2020-02-04 00:21:52 +01:00
Paul Chote
f0033c44c7 Use full window resolution on Windows. 2020-01-26 20:22:49 +01:00
Paul Chote
fd64ad7c89 Support rendering at non-integer display scales:
* 2x and 3x DPI artwork can be specified using
  Image2x and Image3x in chrome.yaml.
* Images are rendered using bilinear interpolation.
* For non-integer screen scales, prefer downscaling
  the next biggest resolution image over upscaling.
2020-01-26 20:22:49 +01:00
Paul Chote
809b1507a6 Fix font rendering at non-integer display scales. 2020-01-26 20:22:49 +01:00
Paul Chote
d91495a041 Allocate 1px empty margin between sprites. 2020-01-26 20:22:49 +01:00
Paul Chote
84daf890d3 Use antialiasing filter when rendering world annotations. 2020-01-26 20:22:49 +01:00
Paul Chote
1bc6fb0f46 Use antialiasing filter when rendering UI icons and actors. 2020-01-26 20:22:49 +01:00
Paul Chote
bd4724842c Fix software cursor rendering at fractional scales. 2020-01-26 20:22:49 +01:00
Paul Chote
f730b55255 Move hardware cursor control to hidden DisableHardwareCursors setting. 2020-01-26 17:11:45 +01:00
Paul Chote
370f7a44fa Restore cursor doubling for "default" cursor. 2020-01-26 17:11:45 +01:00
Paul Chote
f7e5111123 Apply cursor doubling setting without requiring a restart. 2020-01-26 17:11:45 +01:00
Paul Chote
847db5e59b Merge HardwareCursor and SoftwareCursor into CursorManager. 2020-01-26 17:11:45 +01:00
Paul Chote
e138afc328 Overhaul Input settings. 2020-01-26 16:52:14 +01:00
Paul Chote
b08f9886be Add Graphics.DisableGLDebugMessageCallback setting. 2020-01-25 13:44:06 +01:00
reaperrr
6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
7611449d3d Reimplement text contrast using greyscale dilation. 2020-01-19 17:18:22 +01:00
Paul Chote
6f52365f9d Don't run NextActivity if it has been canceled. 2020-01-18 16:38:53 +01:00
Paul Chote
4fd475f7c2 Add RGBA cursor support. 2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754 Add support for 32 bit BGRA sprites. 2020-01-17 16:49:58 +01:00
Paul Chote
d6436858a9 Fix IPAddress capitalization. 2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469 Anonymise client IPs and allow server operators to disable sharing. 2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0 Hide location and IP labels if not known. 2020-01-15 12:12:54 +01:00
Paul Chote
d74a5065b9 Require GeoLite2 database path to be specified by the server operator. 2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa Evaluate player location on the server. 2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b Require GeoLite2 database path to be specified by the server operator. 2020-01-15 12:12:54 +01:00