Chris Forbes
2169f32a79
add (nonfunctional) checkbox for lock-teams
2010-07-10 16:24:28 +12:00
Paul Chote
77405a7700
Fullscreen toggle & don't crash when saving null fields
2010-07-10 15:42:50 +12:00
Paul Chote
b7eb4193d4
Don't target c17
2010-07-10 13:36:18 +12:00
Paul Chote
862cab9cbe
Disable Hazards and 5-per-cell infantry until they work properly
2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e
Fix starting cash
2010-07-10 13:18:04 +12:00
Chris Forbes
20785a6585
clean up bullets somewhat
2010-07-09 21:44:38 +12:00
Chris Forbes
5e1c63ebb5
change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
2010-07-09 21:05:00 +12:00
Paul Chote
ac3924e660
Restore sane buildspeed to cnc
2010-07-08 19:32:37 +12:00
Paul Chote
9054f10b83
Sane crate defaults for cnc
2010-07-07 23:16:24 +12:00
Chris Forbes
fb1d37ae53
use explosion *names*, not *numbers* like RA.
2010-07-07 19:44:14 +12:00
Paul Chote
2835fd66fe
Show version on shellmap (via alzeih)
2010-07-07 19:09:46 +12:00
Chris Forbes
ec9bdb03c5
slower-moving but much nicer v2 projectile
2010-07-07 19:00:10 +12:00
Chris Forbes
ae671369b6
fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
2010-07-07 18:36:08 +12:00
Chris Forbes
8e68449af1
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
2010-07-04 14:25:34 +12:00
Paul Chote
202d1a38d5
Specify valid filetypes in tilesets
2010-06-30 20:25:32 +12:00
Paul Chote
9ca9d9a47e
Fix country names in lobby
2010-06-30 20:25:32 +12:00
Paul Chote
e5ce9196fa
Nicer tooltips
2010-06-30 20:25:32 +12:00
Chris Forbes
7070b04cc9
new 1tnk concept; 2tnk/3tnk owners swapped back
2010-06-30 17:59:52 +12:00
Paul Chote
797b1b4a84
Non-selectable fields in ra
2010-06-28 12:41:45 +12:00
Paul Chote
915c9460cf
Theater specific artwork done properly
2010-06-28 12:38:35 +12:00
Paul Chote
b46cec91a8
Fix cnc shellmap uid
2010-06-28 00:24:04 +12:00
Paul Chote
15a72e893b
Quick hack for theater-specific artwork. Should probably be done better; editor support required.
2010-06-28 00:23:58 +12:00
Paul Chote
dfb6d19646
Add missing road end to oasis
2010-06-27 23:19:41 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
b12b774deb
Kill some obsoleted data
2010-06-27 22:39:02 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
25f2268f58
Bridge destruction etc works
2010-06-27 15:58:57 +12:00
Paul Chote
cdbe2d3a34
Friendly tree tooltips
2010-06-27 11:02:54 +12:00
Paul Chote
c5718456fd
First half of bridge overhaul
2010-06-27 10:59:01 +12:00
Paul Chote
9a34b049a8
Reverse ra bridge metadata
2010-06-26 22:23:05 +12:00
Paul Chote
920b4f6856
Fix ra
2010-06-26 13:41:50 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
8fbbaddce9
Merge all 4 tileset files together
2010-06-26 09:21:11 +12:00
Paul Chote
9cf6d8970a
Merge templates.ini and tileset.til into theatre-specific yaml files.
...
Game doesn't use them yet.
2010-06-26 00:19:34 +12:00
Paul Chote
cf265c8b58
Fix ra
2010-06-25 23:07:11 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb
Shift movement cost/speed into IMove; regressions in a few areas
2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Paul Chote
b42589b479
Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
2010-06-24 21:51:22 +12:00
Paul Chote
3be5b946ad
Flesh out center of the map
2010-06-24 21:51:21 +12:00
Paul Chote
1592225855
WIP cnc map (note: editor needs better work-loss prevention)
2010-06-24 21:51:21 +12:00
Chris Forbes
5dcc7782d9
make editor use pickany metadata
2010-06-20 18:45:47 +12:00
Chris Forbes
a4f694e51a
that was horrible. beef up v2 so it can fill that role better
2010-06-20 18:15:04 +12:00
alzeih
a1ffb68e22
bugfix
2010-06-20 17:48:20 +12:00
Booom3
a00a5433e4
balance stick
2010-06-20 17:31:37 +12:00
Chris Forbes
17a45a0d6c
fix destroyer missile range
2010-06-19 20:26:29 +12:00