Paul Chote
099ede0428
Halve bridge strength
2011-06-21 20:44:19 +12:00
Curtis S
bb2e514dfd
Fixed title in ra map "Center of Attention"
2011-06-21 13:14:05 +12:00
Paul Chote
088573f2b7
Disable controls instead of hiding when ready. Fixes #889
2011-06-20 22:50:32 +12:00
Paul Chote
347a80f0a7
Unbitrot GDI01. The broken rules overrides have been left as a testcase for #768
2011-06-20 22:50:32 +12:00
Paul Chote
bafa411329
Expose LockTeam/LockSpawn to mappers
2011-06-20 22:50:31 +12:00
Paul Chote
4fa9a2ba2b
Group the music button on the left
2011-06-20 22:50:31 +12:00
Paul Chote
c80fbaacd5
Add a spawnpoint selector for bots (selector logic unimplemented)
2011-06-20 22:50:30 +12:00
Paul Chote
b4ce97691b
Use images instead of checkboxes for non-editable status fields and fix player template naming: local/remote -> editable/non-editable.
2011-06-20 22:50:30 +12:00
Paul Chote
ac68f9dab3
Remove Bot: label from bots in the slot dropdown.
2011-06-20 22:50:30 +12:00
Paul Chote
4f172d7ed8
Make bots first-class players.
...
- Bots have their own Clients, with unique ClientIDs
- Hosts can set bot team/color in the lobby
- Bots are kicked when switching to a smaller map without enough slots
- Order validator assumes that only client 0 has permission to issue bot orders
2011-06-20 22:50:29 +12:00
Paul Chote
d2df5722b5
Fix the lobby slots.
...
- lobbyInfo.Slots is now a dictionary, keyed by the name of the PlayerReference that the slot is tied to.
- LockRace/Color/Team is now specified on the slot, avoiding map lookups in the lobby
- Observers are no longer tied to slots -> players will join as observers instead of crashing the game if there are no available slots
- Observers are able to change their name and color
2011-06-20 22:50:27 +12:00
Paul Chote
d043f4807f
Make the checkbox depressed state optional, and disabled in ra.
2011-06-20 14:34:29 +12:00
Paul Chote
9bf0a97327
Fix RMBO death sequences
2011-06-20 13:03:23 +12:00
Paul Chote
64497c9b2f
Fix exploding walls
2011-06-20 13:03:23 +12:00
Paul Chote
2f86208a9a
Swap mod and replay buttons
2011-06-20 13:03:23 +12:00
Paul Chote
568814b15a
Display cnc mod version in the main menu
2011-06-20 13:03:23 +12:00
Curtis S
b64f883658
Moved Medic cost down to 500 from 800
2011-05-31 20:44:01 +12:00
Curtis S
571386f987
Added 13 new RA maps by buddha, hamb, seru
2011-05-31 20:44:01 +12:00
Curtis S
ed26c7c0b4
Fixed open grass areas in koth-crossroads
2011-05-31 20:44:01 +12:00
Curtis S
5f8e5d6da5
Fixed open grass/water/sea areas on community made maps
2011-05-31 20:44:01 +12:00
Paul Chote
9a2f04ce2d
Fix cheats button width
2011-05-31 20:44:00 +12:00
Paul Chote
bce8e0ab1d
Fix ftnk firing offsets.
2011-05-31 20:44:00 +12:00
Paul Chote
e79d8133d4
Fix ATWR firing offsets. Add a burst delay.
2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c
Fix OBLI fire offset
2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7
Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
2011-05-31 20:44:00 +12:00
Paul Chote
99611f66de
Nerf FTNK
2011-05-31 20:44:00 +12:00
Paul Chote
922f4754f9
Drop the ControlGroupModifier setting. Use Cmd on osx for group addition.
2011-05-30 22:15:15 +12:00
Paul Chote
2d43d656c2
Remove bs settings state tracking
2011-05-30 22:15:14 +12:00
Paul Chote
81515705ec
Add keyboard shortcut support to ButtonWidgets.
...
Hook up 'escape' and 'return' as appropriate for moving through menus.
2011-05-30 22:15:14 +12:00
Chris Forbes
a5fdfbfd60
fix water artifacts on cnc shellmap
2011-05-30 22:03:47 +12:00
Chris Forbes
0ba41acf4a
add muzzle flashes to pbox/hbox
2011-05-30 20:50:45 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Chris Forbes
4cafabc1f3
fixed 773 -- ftur firing offset
2011-05-23 19:59:48 +12:00
Chris Forbes
ef03d46f13
eradicate 'delegate' misuse
2011-05-22 22:02:09 +12:00
Chris Forbes
66c72d14d8
split scrollthumb/button in chrome data; fixes screwed up RA scrollthumbs
2011-05-22 21:33:47 +12:00
Chris Forbes
d8ff3b8d3a
fix 704 -- parachute offsets are configurable, and sensible now for infantry
2011-05-22 21:33:46 +12:00
Chris Forbes
4c36403b75
783 fixed -- mines are visible to spec and allies now
2011-05-22 20:41:36 +12:00
Chris Forbes
1d406bde75
#753 fixed
2011-05-22 20:38:55 +12:00
Chris Forbes
bc48044788
fix #742 tsla & ttnk offsets (from djohe)
2011-05-22 20:38:55 +12:00
Chris Forbes
0eff17240c
fix #743 (from djohe)
2011-05-22 20:38:54 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
b0fd954b80
BRIK after AFLD/WEAP
2011-05-22 19:32:52 +12:00
Paul Chote
b9ceaae4dd
All vehicles leave husks
2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9
Fix bogus attack-move with harv and apc
2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866
Ftnk explodes on death.
2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c
Tweak proc price, footprint
2011-05-22 19:32:52 +12:00
Paul Chote
53426030ee
Fix hover for ra dropdowns (also scrollpanels)
2011-05-22 18:41:33 +12:00
Paul Chote
325fd509b0
Remove obsoleted dropdown & label code
2011-05-22 18:41:33 +12:00
Paul Chote
078972e3be
Use new mechanism for ra dropdowns
2011-05-22 18:41:32 +12:00