Commit Graph

17540 Commits

Author SHA1 Message Date
Paul Chote
080f1880b9 Make RenderBuildingTurreted fields readonly. 2015-08-01 13:27:40 +01:00
Paul Chote
ef619a186c Make ExternalCapturableBar fields readonly. 2015-08-01 13:27:09 +01:00
abcdefg30
b8372984b0 Merge pull request #8247 from Mailaender/man-openra
Added a UNIX man page
2015-08-01 12:06:14 +02:00
reaperrr
a8c09f4035 Merge pull request #8846 from pchote/ingame-map-previews
Improve radar minimap on isometric maps.
2015-08-01 11:59:21 +02:00
Matthias Mailänder
7c86519242 organize launch arguments in it's own class 2015-08-01 11:56:45 +02:00
Matthias Mailänder
baa798d831 autogenerate and install a UNIX man page 2015-08-01 11:56:43 +02:00
Matthias Mailänder
ec7912eaac remove unused variable 2015-08-01 11:55:46 +02:00
Matthias Mailänder
88e16a890d extract Launch args for automatic manpage creation 2015-08-01 11:55:46 +02:00
abcdefg30
9d32667d15 Merge pull request #8860 from pchote/heightmap-placebuilding-footprint
Align the footprint tiles with the building preview.
2015-08-01 10:32:57 +02:00
Paul Chote
aebca2bdae Align the footprint tiles with the building preview. 2015-07-31 23:36:40 +01:00
Pavel Penev
33e779f4c0 Merge pull request #8856 from reaperrr/wpdo
Fix WithProductionDoorOverlay namespace
2015-07-31 22:33:03 +03:00
reaperrr
5941914ced Fix WithProductionDoorOverlay namespace 2015-07-31 21:08:25 +02:00
Oliver Brakmann
b249347898 Merge pull request #8545 from HenrytheSlav/soviet4s
Add Soviet04a and Soviet04b
2015-07-31 20:11:19 +02:00
Pavel Penev
c304229987 Merge pull request #8847 from pchote/heightmap-borders
Heightmap-aware map helper functions.
2015-07-31 16:14:12 +03:00
Paul Chote
d29519fca1 Implement height-aware map.ChooseClosestEdgeCell(). 2015-07-31 08:38:07 +01:00
Paul Chote
05f41a0182 Implement height-aware map.DistanceToEdge(). 2015-07-31 08:38:07 +01:00
Paul Chote
318d6aaa73 Implement height-aware map.ChooseRandomEdgeCell(). 2015-07-31 08:38:07 +01:00
Paul Chote
e337710221 Implement height-aware map.ChooseRandomCell(). 2015-07-31 08:38:06 +01:00
Paul Chote
ed359c8aeb Improve radar display for isometric maps. 2015-07-31 08:34:16 +01:00
Paul Chote
372d93994c Account for heightmaps in choosing the minimap bounds. 2015-07-31 08:34:16 +01:00
abcdefg30
c2cbf7c79d Merge pull request #8842 from GraionDilach/replace-thunder
Replace ambient sounds from unknown sources with CC0 licensed ones
2015-07-30 20:06:09 +02:00
Zimmermann Gyula
befdac8237 Replace ambient sounds from unknown sources with CC0 licensed ones
Sample sources:
rain https://www.freesound.org/people/vibe_crc/sounds/50058/
thunder1 https://www.freesound.org/people/netaj/sounds/193170/
thunder2 thunder-ambient
https://www.freesound.org/people/hifijohn/sounds/242735/
thunder3 https://www.freesound.org/people/sarson/sounds/195522/
thunder4 https://www.freesound.org/people/FenrirFangs/sounds/234737/
thunder5 https://www.freesound.org/people/Xythe/sounds/37299/
2015-07-30 19:36:12 +02:00
Pavel Penev
ab1c7ebb09 Merge pull request #8845 from obrakmann/remove-clamping-testcase
Revert "HACK: Testcase for edge clamping."
2015-07-30 17:40:42 +03:00
Oliver Brakmann
439bc4ab34 Revert "HACK: Testcase for edge clamping."
This reverts commit fb84f1157e.
2015-07-30 16:36:40 +02:00
Oliver Brakmann
74570e5998 Merge pull request #8824 from pchote/heightmap-clamp
Implement heightmap-aware bounds clamping.
2015-07-30 16:20:27 +02:00
Paul Chote
fb84f1157e HACK: Testcase for edge clamping.
Remove before merging!
2015-07-30 08:18:45 +01:00
Paul Chote
13e0527f7c Implement height-aware map.Clamp(MPos). 2015-07-30 08:18:45 +01:00
Paul Chote
2c00019715 Revert "Temporarily work around RadarWidget corruption."
This reverts commit 4bc75f1ed6.
2015-07-30 08:18:45 +01:00
Paul Chote
66f4e1d775 Render the full map to the radar backing sheet. 2015-07-30 08:18:39 +01:00
Oliver Brakmann
90d3a9078f Merge pull request #8825 from pchote/lobby-map-previews
Fix TS lobby map previews
2015-07-29 21:54:46 +02:00
Paul Chote
54a80ed035 Include additional preview to prevent cutoff.
Fun fact: The original TS sidestepped this issue
by rendering everything outside the cordon, which
looks much worse than what we do here.
2015-07-29 20:44:44 +01:00
Paul Chote
af69370c17 Improve lobby minimap display for isometric maps.
Also extracts a trait query from inside a tight loop to save unnecessary work.
2015-07-29 20:44:44 +01:00
reaperrr
6db91ccec1 Merge pull request #8796 from Mailaender/travis-docker-take2
Enabled the container based Travis CI architecture
2015-07-29 20:55:13 +02:00
abcdefg30
fa3ad6347b Merge pull request #8836 from reaperrr/atk-sync
Removed redundant ISync and ITick from Attack* traits
2015-07-29 19:37:24 +02:00
reaperrr
398f02c5db Remove redundant ISync and ITick from Attack* traits
ISync is implemented by AttackBase, so there's no need for other Attack traits to implement it again.
AttackTurreted inherits AttackFollow, which already implements ITick.
2015-07-29 17:45:30 +02:00
Matthias Mailänder
c660d32051 Merge pull request #8833 from obrakmann/fix8826_trait-from-dead-crate-crash
Fix crates dying while not in the world
2015-07-29 15:30:07 +02:00
Matthias Mailänder
8eb5698d57 Merge pull request #8170 from DSUK/master
TFD Installer for Tiberian dawn, Red Alert and Tiberian Sun
2015-07-29 15:25:59 +02:00
Pavel Penev
df46f83e38 Merge pull request #8834 from obrakmann/fix-basebuilder-nre
Fix potential NRE in AI BaseBuilder
2015-07-29 16:07:34 +03:00
Oliver Brakmann
1b9367ae4b Fix potential NRE in AI BaseBuilder
Detected by Coverity
2015-07-29 14:53:15 +02:00
Oliver Brakmann
eada254ad3 Fix crates dying while not in the world
On large maps, it can take the delivery aircraft longer than the crate's
lifetime to reach the paradrop location, so the crate will be destroyed while it's still in the aircraft, leading to an attempt to get a trait from a destroyed object in the Paradrop trait.

This fixes the lifetime logic of crates so that the lifetime will only be increased when the crate is actually in the world. This will probably also better reflect the intention behind the Lifetime property, which I assume was meant to be the time the crate would be on the map available for pickup, rather than the lifetime of the actor itself.
2015-07-29 12:35:58 +02:00
James
1d3f4d6f12 added The First Decade Installation Logic 2015-07-29 08:18:26 +01:00
James
8468ce5fe6 added InstallShield CAB Extractor 2015-07-29 08:18:26 +01:00
Matthias Mailänder
0ba54b425e Merge pull request #8759 from reaperrr/ai-bldgcheck
Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
d8e458d028 Added TODOs for foundation of checked water cells
Fix description style issues
2015-07-28 22:03:53 +02:00
reaperrr
91178d6f62 Improved naval placement check
Moved water checks before --waitTicks.
Use Water enum instead of multiple booleans.
Check for BaseProvider rather than BaseBuilding.
Move expensive ClosEnoughToWater check to last position for naval
production override.
2015-07-28 22:03:52 +02:00
Matthias Mailänder
b9c52acefc Merge pull request #8809 from reaperrr/ra-ai
Improved RA mod AI (yaml tweaks)
2015-07-28 21:25:33 +02:00
Matthias Mailänder
e127e55792 Merge pull request #8777 from pchote/base-key
Fall back to oldest building if no BaseBuildings exist.
2015-07-28 20:35:12 +02:00
reaperrr
ed1a55df83 Fixed AI soviet paratrooper target evaluation so it doesn't always fail 2015-07-28 19:26:43 +02:00
Pavel Penev
fb2a4265bd Merge pull request #8811 from abcdefg30/die3
Use HeadshotDeath instead of BulletDeath for Umagon's rifle
2015-07-28 19:16:24 +03:00
Pavel Penev
2a166edb72 Merge pull request #8820 from obrakmann/fix8722-allies03-jail-breakage
Revert "Allies 03 Cloak->TargetableUnit"
2015-07-28 18:23:48 +03:00