Commit Graph

1373 Commits

Author SHA1 Message Date
Paul Chote
bc286b78bf Add AnyBuildingAt method to BuildingInfluence. 2021-04-10 14:28:31 +02:00
teinarss
8b0a3ea680 Remove our own impl of ReadOnlyList and update usages 2021-04-03 11:33:31 +02:00
teinarss
e12ff2c59d Remove our own ReadOnlyDictionary and update usages 2021-04-03 11:33:31 +02:00
Matthias Mailänder
a02737107e Add a .wsa file reader. 2021-04-03 11:19:06 +02:00
Andre Mohren
3f510b6d93 Make ISpriteLoader aware of the source file name. 2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Matthias Mailänder
bbbed49f82 Add a lint check for cursor definitions. 2021-03-20 17:37:16 +01:00
Matthias Mailänder
cefb2e7cc6 Remove unused trait lookup. 2021-03-20 17:37:16 +01:00
Paul Chote
5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
0c52d275fa Add TransparentIndex to PaletteFromFile. 2021-03-20 17:15:56 +01:00
Paul Chote
0e270bec56 Restrict Chronoshiftable trait to Mobile and Husk actors. 2021-03-20 17:04:42 +01:00
Paul Chote
fcc3008b00 Implement proper TS Tiberium and Vein logic. 2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da Replace ResourceType with strings in interfaces/public methods. 2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4 Replace ResourceLayer references with IResourceLayer in traits/warheads. 2021-03-20 16:45:41 +01:00
Paul Chote
1dc26a9b8e Pass resource type and count to IAcceptResources instead of the value. 2021-03-20 16:45:41 +01:00
teinarss
6b74093c04 Add readonly to structs 2021-03-14 15:17:57 +01:00
reaperrr
2473b8763b Rename methods/activities with Visual in them
While they may be only 'visual' in terms of influence/cell grid,
they all do update CenterPosition, which is essentially the
actual world position of the actor.
'Visual' would imply that it only affects the position where the
actor is drawn, which is inaccurate.
Furthermore, using the term 'Visual' here would make
naming future methods/properties related to visual interpolation
unnecessarily complicated, because that's where we might
need a real 'Visual(Only)Position'.
2021-03-08 11:19:11 +01:00
teinarss
ed43071792 Compile engine and mod dlls as NET5 when not using mono 2021-03-07 16:04:57 +00:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
penev92
1c1af89bb9 Fixed D2k VQA videos crashing the game 2021-02-19 13:38:12 +01:00
Paul Chote
f661d1ba48 Remove OLDLST campaign overrides. 2021-02-14 18:13:21 +01:00
Paul Chote
fb0031d34a Rename remaining Stance references to PlayerRelationship. 2021-02-04 23:14:09 +01:00
Paul Chote
62433ecb8b Prevent AttackPopupTurreted.TickIdle from running while disabled. 2021-01-30 13:16:58 +01:00
teinarss
58313520f0 Change renderables to class to avoid boxing 2021-01-29 00:24:27 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
f51603e440 Add ShpRemastered sprite loader. 2021-01-16 23:16:34 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942 Remove Ruleset.TileSet. 2021-01-11 21:57:55 +01:00
Paul Chote
e990a83b7a Cancel support power targeting if power cannot be activated. 2021-01-10 22:42:32 +01:00
Matthias Mailänder
7bc17b59f5 Add a generic video player widget. 2021-01-10 10:21:17 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
b88495c689 Remove palettes from base IRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
71b13c7b5d Disable AttackPopupTurreted state changes when paused. 2021-01-03 12:46:47 +01:00
teinarss
5e74e58b22 Add support for dotnet core for Windows 2021-01-01 19:42:01 +01:00
Paul Chote
62fa3b7c9c Rename SpriteFrameType enums. 2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0 Fix definition and use of non-indexed sprite color channels.
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.

The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.

New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Matthias Mailänder
fb20479379 Add .vxl support to the asset browser. 2020-12-25 00:00:11 +00:00
Matthias Mailänder
9d181e88d2 Name the files that cause crashes. 2020-12-25 00:00:11 +00:00
Matthias Mailänder
04cda69ef9 This compression is actually not yet supported. 2020-12-24 22:05:37 +00:00
Matthias Mailänder
b4c483ce1a Fix channels. 2020-12-24 22:05:37 +00:00
Matthias Mailänder
9a9f58d744 Support 8 bit .aud files. 2020-12-24 22:05:37 +00:00
Trevor Nichols
a85da9d86c Implement loader for MegV3 file format 2020-12-15 11:11:05 +01:00
Matthias Mailänder
d8e979d283 Remove dead code. 2020-12-14 20:38:50 +01:00
abcdefg30
aac3174efc Rename Stances to Relationships in the yaml api 2020-12-11 17:13:02 +01:00
Paul Chote
a8d3d5c79a Fix Neutral crushing checks. 2020-12-08 20:17:11 +01:00
Paul Chote
7a7cd21578 Fix TD SAM Site facings being reset when damaged while closed. 2020-12-07 01:44:04 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00