Chris Forbes
|
64782fb254
|
use ToList rather than List<T>.ctor
|
2011-05-02 22:23:36 +12:00 |
|
Chris Forbes
|
a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
|
149324ea92
|
remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
73020a9419
|
Make binary info loading lazy
|
2011-02-11 21:50:11 +13:00 |
|
Paul Chote
|
afcb724793
|
Fix subcell crushing properly.
|
2011-02-05 08:47:53 +13:00 |
|
Paul Chote
|
639a7e316b
|
Fix crates
|
2011-02-04 21:49:18 +13:00 |
|
Paul Chote
|
c79ac2f504
|
Fix dead actor crash
|
2011-02-04 20:05:42 +13:00 |
|
Paul Chote
|
45e89491d7
|
Work around a crash.
|
2011-02-04 18:39:04 +13:00 |
|
Paul Chote
|
9c63292a83
|
Allow units to move between subcells. Visually not quite right.
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
7c2a7db794
|
Fold SharesCell into Mobile
|
2011-02-04 18:39:03 +13:00 |
|
Paul Chote
|
4b3c6cc62a
|
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
|
2011-02-04 18:39:03 +13:00 |
|
Chris Forbes
|
848622054d
|
unstatic SpriteLoader
|
2011-01-26 21:09:07 +13:00 |
|
Chris Forbes
|
1d7f57941e
|
rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise
|
2011-01-26 21:07:54 +13:00 |
|
Chris Forbes
|
3426b52247
|
add ColorRamp type; change everything to use it; maps not yet upgraded
|
2011-01-08 18:17:18 +13:00 |
|
Chris Forbes
|
93a56f9a18
|
#250 resources should have a list of allowed terrain types
|
2011-01-08 09:31:36 +13:00 |
|
Paul Chote
|
60e3f7621f
|
Remove fp from CenterLocation and aircraft.
|
2011-01-07 20:14:22 +13:00 |
|
Chris Forbes
|
3f47715c36
|
harvesters show colors for each resource type
|
2010-12-05 12:10:52 +13:00 |
|
Paul Chote
|
971287e989
|
Fix shroud crash
|
2010-12-01 18:22:46 +13:00 |
|
Paul Chote
|
3b0810a096
|
Simply the localplayer hack, and prevent vis dirtying when shroud is disabled.
|
2010-11-27 11:28:17 +13:00 |
|
Paul Chote
|
1d81e71bcb
|
Allow vis to extend outside the map, but not explored.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
29ac9a594a
|
Add a hack to support our old "no player means total vis" behavior.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
fb0e399ab9
|
Consolidate viewport clip calculations into one place (except for TerrainRenderer, but changing that calculation crashes my gfx card).
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
|
2010-11-27 11:20:04 +13:00 |
|
Paul Chote
|
41fd19c766
|
Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers.
|
2010-11-27 11:20:03 +13:00 |
|
Paul Chote
|
de8603832f
|
Use Map.Bounds instead.
|
2010-11-24 11:12:37 +13:00 |
|
Paul Chote
|
f11bcd27cc
|
Kill Map.XOffset / Map.YOffset.
|
2010-11-24 10:26:38 +13:00 |
|
Bob
|
8a96c5f7b5
|
fix infantry entering buildings
|
2010-11-06 22:27:28 +13:00 |
|
Chris Forbes
|
dd7ce2d45e
|
fix dumb crash in UIM
|
2010-11-06 16:56:50 +13:00 |
|
Bob
|
3dd27fcb77
|
fix crash involving crushing and dead walls
|
2010-11-06 16:35:51 +13:00 |
|
Bob
|
8fcbb670d8
|
rename AllowOreAt => AllowResourceAt
|
2010-11-06 11:53:41 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Bob
|
98dec6dc8e
|
revert sanity check that building is entirely within map (trees break it)
|
2010-11-05 19:50:15 +13:00 |
|
Bob
|
c3fc7b98f3
|
use UIM (was BIM) to determine what cells a building blocks
|
2010-11-05 19:50:14 +13:00 |
|
Bob
|
e3ddb8f757
|
cache world.LocalPlayer instead of fetching it repeatedly within loops
|
2010-11-01 18:39:44 +13:00 |
|
Chris Forbes
|
0629b1e2d2
|
quick hack to fix aircraft fail in prev
|
2010-10-23 18:49:42 +13:00 |
|
Bob
|
0d9cf63dd2
|
move Mobile et al into Mods/
|
2010-10-22 11:31:13 +13:00 |
|
Bob
|
6bbf878314
|
remove ref to Game.world in Viewport.ShroudBounds
|
2010-10-12 17:29:09 +13:00 |
|
Bob
|
597dba8584
|
untangling WorldRenderer from World
|
2010-10-12 17:24:23 +13:00 |
|
Bob
|
ab1e930ba3
|
pass worldRenderer around as necessary
|
2010-10-12 17:24:07 +13:00 |
|
Bob
|
011a20e8b4
|
add IHasLocation
|
2010-10-12 07:59:40 +13:00 |
|
Chris Forbes
|
f402ec7898
|
Revert "add IHasLocation"
This reverts commit 699b4b1154.
|
2010-09-28 07:43:49 +13:00 |
|
Bob
|
699b4b1154
|
add IHasLocation
|
2010-09-26 18:17:23 +12:00 |
|
Chris Forbes
|
aba76f4b50
|
don't look up resource type every cell for ore, too
|
2010-09-24 20:40:56 +12:00 |
|
Bob
|
7bf4cb85fa
|
fix perf in ShroudRenderer
|
2010-09-24 18:11:08 +12:00 |
|
Bob
|
6dd03bb339
|
bugfix in ResourceLayer
|
2010-09-24 18:11:06 +12:00 |
|
Bob
|
14e517cab5
|
Autoflush renderer. Sprite.DrawAt convenience function.
|
2010-09-24 18:11:03 +12:00 |
|
Bob
|
afda1647fd
|
moved more traits from engine into mods
|
2010-09-20 21:17:50 +12:00 |
|
Paul Chote
|
9ddb2beced
|
Apply the same to bibs and smudges
|
2010-09-19 18:57:42 +12:00 |
|
Paul Chote
|
23da8a24bd
|
Only render shroud/ore that is in the current viewport
|
2010-09-19 18:34:23 +12:00 |
|