Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
0de1e20651
capturable husks for Dune 2000
2014-01-31 13:17:27 +01:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
reaperrr
8046bb60f0
Split D2k system.yaml into four files
2014-01-05 19:20:35 +01:00
Matthias Mailänder
4c05d98e9b
removed the build radius restrictions
2014-01-04 10:51:56 +01:00
Paul Chote
f251f64c11
Add explicit bounds for Crate. Fixes #4362 .
2013-12-27 10:17:55 +13:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Paul Chote
253349e3eb
Merge pull request #4317 from Mailaender/d2k-grenadier
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Added the Atreides grenadier
2013-12-25 14:16:11 -08:00
Paul Chote
56894f811a
Use effect palette for crates. Fixes #4316 .
2013-12-18 22:27:20 +13:00
Matthias Mailänder
37ea791841
added the Atreides grenadier
2013-12-15 13:07:26 +01:00
Paul Chote
e9e2e353f7
Change crate graphics for christmas. Closes #4296 .
2013-12-15 18:16:15 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012
New shroud renderer. Fixes #2162 . Fixes #3024 . Fixes #4034 .
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Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Paul Chote
089973280d
Add Multiply blend mode for D2K move-flash and shroud.
2013-12-11 19:22:54 +13:00
Paul Chote
844a1355c7
Disable shadow on terrain palette.
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Fixes black spots on cliffs.
2013-12-09 19:50:47 +13:00
Paul Chote
c3e4cb5069
Remove spice1.shp.
2013-12-06 23:28:26 +13:00
Paul Chote
ca2749dcc0
Support soft edges on D2K spice tiles. Fixes #2247 .
2013-12-06 22:27:51 +13:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScottNZ
e4d477b0e0
Add Lua standard library and supporting C#/yaml
2013-11-29 23:48:44 +13:00
Matthias Mailänder
40d71812f2
removed unused Iron Curtain palette
2013-11-02 18:03:55 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
97a42e7d43
Fix A* debug overlay in D2K.
2013-10-14 21:14:21 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Matthias Mailänder
14cf20aad5
add fake idle animations to avoid endless muzzle sprites
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fixes #3852
2013-10-05 21:09:55 +02:00
Matthias Mailänder
bb5a6e0155
Hotkey: O for concrete walls in d2k
2013-09-29 22:35:33 +02:00
Matthias Mailänder
b2c05b5779
bring back player buildable walls in d2k
2013-09-29 22:35:24 +02:00
Paul Chote
3f8d75a1ac
Remove SpatialBins.
2013-09-27 15:36:51 +12:00
Paul Chote
4a2a747556
Pull ActorMap back out into a trait.
2013-09-27 15:36:49 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
Matthias Mailänder
420542ba5d
Merge pull request #3818 from pchote/palette-fix
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Player color / highlight palette fix
2013-09-07 04:09:44 -07:00
Paul Chote
dca59f12f7
Split highlight and player palettes. Fixes #3799 .
2013-09-07 20:59:43 +12:00
Matthias Mailänder
e58604d621
tweak alignment of the combat tank comparision info
2013-09-02 23:03:38 +02:00
Matthias Mailänder
4fe0423f6c
smaller tooltip name for Ix Research Center to avoid overlapping
2013-09-02 23:03:38 +02:00
Matthias Mailänder
8a566708a5
adjust the Deviator descrption to recent balancing changes
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it does not effect infantry but light/heavy vehicles now
in fact it does some neglectable damage
closes #3781
2013-09-02 23:03:32 +02:00
Matthias Mailänder
edd84c1c2e
bring back the deviator tank now that AI does not get confused
2013-08-29 22:27:37 +02:00
Matthias Mailänder
b5fcb297af
Merge pull request #3726 from pchote/cloak-fix
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Cloak fixes
2013-08-23 09:27:56 -07:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Paul Chote
1e53434e45
Simplify cloak crate behavior.
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This removes the runtime trait addition which
prevented Cloak from being cached.
The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00
Paul Chote
dff60c3792
Merge pull request #3717 from Mailaender/atreides-tech
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Fixed unbuildable units in the Dune 2000 tech tree
2013-08-21 14:21:38 -07:00
reaperrr
e542290e95
Enables MuzzleFlashes on Gun Towers, fixes LocalOffsets for both defense towers.
2013-08-19 23:07:04 +02:00
Matthias Mailänder
4b629eced4
adjust Deviator prerequisites
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still disabled
2013-08-19 21:07:32 +02:00
Matthias Mailänder
de9321a17e
fix unbuildable Medic
2013-08-19 21:04:30 +02:00
Matthias Mailänder
b5a9a480ff
fix unbuildable Atreides Sonic Tank
2013-08-19 21:04:20 +02:00
reaperrr
d0188e5728
Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
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Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00
Matthias Mailänder
96bbd46fc2
allow AI to build turrets and research labs
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- fewer power plants
- building limits for all bots
2013-08-18 15:19:40 +02:00