Commit Graph

379 Commits

Author SHA1 Message Date
Matthias Mailänder
e607c04cce let harvester splatter resources when exploding
closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba rename ore to the more generic name resources everywhere 2014-06-20 11:11:31 +02:00
Aaron Campf
6223b0f97d Fixing issue #5308 2014-05-29 18:16:34 -07:00
Paul Chote
ab1ce4554d Fix star port and repair depot lights. 2014-05-23 00:37:21 +12:00
Paul Chote
8e18e34a8b Fix D2K construction yard overlays. 2014-05-23 00:37:20 +12:00
Paul Chote
475aa93271 Merge pull request #5373 from Mailaender/repair-overlay
Added the Dune 2000 repair depot active overlay
2014-05-22 23:29:53 +12:00
Matthias Mailänder
5274776d55 add the Dune 2000 repair depot active overlay 2014-05-20 11:48:52 +02:00
Matthias Mailänder
ddb0d70fd2 add the starport active animation 2014-05-20 11:41:41 +02:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
Matthias Mailänder
8e79879ee8 merged Pause/Surrender into PlayerCommands 2014-05-17 14:13:44 +02:00
Matthias Mailänder
667f92bc75 add a console command to surrender the game 2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802 add a new /pause command 2014-05-14 15:59:53 +02:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
Chicken man
1389313e46 Added default behaviour to all mods 2014-05-12 16:30:54 -04:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Matthias Mailänder
eb6d9f6f69 only show welding overlays when factories are producing
closes #3756
2014-04-20 15:07:22 +02:00
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
9d02118e51 don't rotate the radar dish when it is powered down
closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8 Change D2K airstrike shroud reveal to match TD. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Matthias Mailänder
7366c0b7b0 don't play crumble sound when placing concrete 2014-04-12 09:14:02 +02:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Paul Chote
19caf7b6f2 Fix walls not being buildable on concrete. Fixes #5031. 2014-04-05 20:47:16 +13:00
Matthias Mailänder
6a879cda8c Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range 2014-04-05 19:51:02 +13:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
15c2930eeb Allow turrets to connect to walls in D2K. Fixes #5032. 2014-04-05 18:09:06 +13:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Oliver Brakmann
031461e188 Make husks not appear on radar. Fixes #4991. 2014-03-30 12:56:02 +02:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Paul Chote
9993eacf65 Add upgrade rules. 2014-03-21 10:07:28 +13:00
Paul Chote
4b09ecd630 Remove duplication between Immobile and Mine. 2014-03-20 21:54:06 +13:00
Paul Chote
52e27f036a Add buildable concrete and weathering to D2k. Fixes #2249. 2014-03-18 15:46:07 +13:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Paul Chote
0a4423a9b8 Rename Waypoint -> Immobile and move it into Mods.RA. 2014-03-13 00:59:35 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Dan9550
0e905a39eb R3moved C4 target type from walls in D2K
D2K Destructable trait, walls
2014-02-24 18:27:22 +11:00
ScottNZ
338fb38bd3 Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains. 2014-02-23 13:14:00 +13:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Matthias Mailänder
b014af11b0 allow vehicle demolition with C4 in ra and d2k 2014-02-15 23:46:18 +01:00
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
Matthias Mailänder
e4effd0125 Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
2014-02-01 00:38:21 -08:00