abcdefg30
0daf8c173e
updated drop-zone mapyaml
2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605
updated bomber-john mapyaml
2014-06-22 12:07:02 +02:00
abcdefg30
b592063a26
updated drop-zone-battle-of-tikiaki map.yaml
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Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Oliver Brakmann
3586f9ad70
Fix issues in 'intervention' mission
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* Fix an InvalidOperationException due to querying traits on a dead
actor (fixes #5530 )
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
e9e32b703e
Add single-player mission 'Intervention'
2014-05-29 11:51:48 +02:00
Grant H.
0f49b402ef
Map fixes
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-Fixed/balanced "Man to Man" 1v1 map.
-Made minor alterations to "Singles" 1v1 map.
2014-05-24 21:30:58 -05:00
Grant H.
260966649f
New Maps
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-Added Updated/Balanced version of Doubles
-Added "Singles," 1v1 version of Doubles
-Added "Synergy," 3v3 Ground, Naval, and Air
2014-05-24 01:17:46 -05:00
Paul Chote
2acba2ce47
Merge pull request #5242 from reaperrr/deathsounds-followup
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Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
reaperrr
98e48ae991
Converts InfDeath from integer to string.
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Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
f5093522cd
fix trailing comma
2014-05-06 18:31:51 +02:00
reaperrr
3fe20a1520
Removes rank signs from ships on desert shellmap.
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Closes #4963 .
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
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Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Paul Chote
098e802a24
Merge pull request #5046 from Mailaender/ra-maps-metadata-overflow
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Shortened map titles and author credits to combat overflow
2014-04-06 16:31:12 +12:00
Matthias Mailänder
7562540a2e
shorter Map.Name and Map.Author fields
2014-04-05 19:56:30 +02:00
Curtis Shmyr
1eea9d5efc
Fix missing ore well on bottom right spawn of seaside 2
2014-04-05 10:39:55 -06:00
Curtis Shmyr
cb2a3fe1fe
Added ra map - seaside 2
2014-04-02 21:09:55 -06:00
Igor Popov
b5679a55fb
remove free-coasts.oramap
2014-03-17 23:48:27 +04:00
Matthias Mailänder
ee6eac2436
removed bogus rules for the immobile bombs
2014-03-12 19:28:24 +01:00
ScottNZ
9287fd1a76
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
2014-03-12 14:58:06 +13:00
s1ww
b4bb268f45
RA adding blitzkrieg & burlesca balanced maps
2014-03-08 16:33:38 +01:00
ScottNZ
9720b7a966
Remove some RA maps
2014-03-08 00:31:20 +13:00
ScottNZ
856120f2b2
Remove hardcoded missions
2014-03-08 00:26:09 +13:00
Matthias Mailänder
a980d82162
Merge pull request #4694 from Unit158/fix
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Changed things to do with Shroud to WRange. Updated Utility. Closes #4679
2014-03-06 08:51:45 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Chicken man
a538914d6c
Updated maps to work with changes.
2014-03-05 17:30:35 -05:00
Matthias Mailänder
28df2d6982
lst is now using it's own render trait
2014-02-15 15:39:00 +01:00
Matthias Mailänder
d18b657bfd
tooltips are now defined in sequences
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closes #4573
2014-02-15 15:38:59 +01:00
Paul Chote
04481cb958
Merge pull request #4445 from Mailaender/miss-sprites
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Set up all MISS sprites
2014-02-14 18:14:37 +13:00
ScottNZ
881d17a996
Update rules for cargo changes
2014-02-12 20:07:46 +13:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Matthias Mailänder
493de23527
use all tech center frames
2014-01-17 08:18:37 +01:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
ec3f44e536
remove redundant MissionIsOver check in Tick
2013-12-30 09:28:40 +01:00
Chris Forbes
a5316a488f
Merge pull request #4360 from cjshmyr/crates
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CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
6e5b5d430f
Merge pull request #4358 from s1ww/bleed
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Adding detailed 5 players ffa conquest map (format 6)
2013-12-27 13:48:23 -08:00
Curtis Shmyr
f8dca4b834
Replaced references of CrateDrop with CrateSpawner in RA maps
2013-12-26 12:14:51 -07:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
s1ww
3c769d6579
Adding detailed 5 players ffa conquest map (format 6)
2013-12-23 17:47:58 +01:00
Matthias Mailänder
35e906c606
Merge pull request #4347 from ihptru/battle-lake
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update battle-lake.oramap, fixes #3245 ;
2013-12-23 00:39:29 -08:00
Matthias Mailänder
63f3a9e611
Merge pull request #4346 from MicroGraphics/bleed
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Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
43586a1178
New Map Snow Town
2013-12-21 20:16:09 +01:00
Igor Popov
04b3387f0e
update battle-lake.oramap, fixes #3245 ;
2013-12-21 21:17:47 +04:00
Paul Chote
883b014888
Generalize reinforcement insertion / extraction.
2013-12-20 20:32:42 +13:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00