Commit Graph

471 Commits

Author SHA1 Message Date
abcdefg30
0daf8c173e updated drop-zone mapyaml 2014-06-22 12:07:48 +02:00
abcdefg30
fad98df605 updated bomber-john mapyaml 2014-06-22 12:07:02 +02:00
abcdefg30
b592063a26 updated drop-zone-battle-of-tikiaki map.yaml
Replaced 7x "Multi17" (not existing) with "Multi7" and 1x "Multi11" (also not existing) with "Multi1"
2014-06-20 21:00:39 +02:00
Matthias Mailänder
525a0c4ff1 port Fort Lonestar to Lua 2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b update Lua project files 2014-06-14 07:32:47 +02:00
Oliver Brakmann
89b25c10d6 Remove now redundant Actor.IsDead checks from mission scripts 2014-06-03 20:20:48 +02:00
Oliver Brakmann
3586f9ad70 Fix issues in 'intervention' mission
* Fix an InvalidOperationException due to querying traits on a dead
  actor (fixes #5530)
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
e9e32b703e Add single-player mission 'Intervention' 2014-05-29 11:51:48 +02:00
Grant H.
0f49b402ef Map fixes
-Fixed/balanced "Man to Man" 1v1 map.
-Made minor alterations to "Singles" 1v1 map.
2014-05-24 21:30:58 -05:00
Grant H.
260966649f New Maps
-Added Updated/Balanced version of Doubles
-Added "Singles," 1v1 version of Doubles
-Added "Synergy," 3v3 Ground, Naval, and Air
2014-05-24 01:17:46 -05:00
Paul Chote
2acba2ce47 Merge pull request #5242 from reaperrr/deathsounds-followup
Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
Matthias Mailänder
f5093522cd fix trailing comma 2014-05-06 18:31:51 +02:00
reaperrr
3fe20a1520 Removes rank signs from ships on desert shellmap.
Closes #4963.
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Matthias Mailänder
a8a3036bc4 moved StartGameNotification into its own trait 2014-04-20 15:25:43 +02:00
ScottNZ
22dd2b0a92 Add singleplayer mission menu to ra/td 2014-04-19 15:54:55 +12:00
Paul Chote
098e802a24 Merge pull request #5046 from Mailaender/ra-maps-metadata-overflow
Shortened map titles and author credits to combat overflow
2014-04-06 16:31:12 +12:00
Matthias Mailänder
7562540a2e shorter Map.Name and Map.Author fields 2014-04-05 19:56:30 +02:00
Curtis Shmyr
1eea9d5efc Fix missing ore well on bottom right spawn of seaside 2 2014-04-05 10:39:55 -06:00
Curtis Shmyr
cb2a3fe1fe Added ra map - seaside 2 2014-04-02 21:09:55 -06:00
Igor Popov
b5679a55fb remove free-coasts.oramap 2014-03-17 23:48:27 +04:00
Matthias Mailänder
ee6eac2436 removed bogus rules for the immobile bombs 2014-03-12 19:28:24 +01:00
ScottNZ
9287fd1a76 Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines. 2014-03-12 14:58:06 +13:00
s1ww
b4bb268f45 RA adding blitzkrieg & burlesca balanced maps 2014-03-08 16:33:38 +01:00
ScottNZ
9720b7a966 Remove some RA maps 2014-03-08 00:31:20 +13:00
ScottNZ
856120f2b2 Remove hardcoded missions 2014-03-08 00:26:09 +13:00
Matthias Mailänder
a980d82162 Merge pull request #4694 from Unit158/fix
Changed things to do with Shroud to WRange. Updated Utility. Closes #4679
2014-03-06 08:51:45 +01:00
ScottNZ
7d43ecc33f Remove the temperate RA shellmap and port the desert shellmap to Lua. 2014-03-06 19:27:29 +13:00
Chicken man
a538914d6c Updated maps to work with changes. 2014-03-05 17:30:35 -05:00
Matthias Mailänder
28df2d6982 lst is now using it's own render trait 2014-02-15 15:39:00 +01:00
Matthias Mailänder
d18b657bfd tooltips are now defined in sequences
closes #4573
2014-02-15 15:38:59 +01:00
Paul Chote
04481cb958 Merge pull request #4445 from Mailaender/miss-sprites
Set up all MISS sprites
2014-02-14 18:14:37 +13:00
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Matthias Mailänder
493de23527 use all tech center frames 2014-01-17 08:18:37 +01:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Matthias Mailänder
ec3f44e536 remove redundant MissionIsOver check in Tick 2013-12-30 09:28:40 +01:00
Chris Forbes
a5316a488f Merge pull request #4360 from cjshmyr/crates
CrateSpawner changes
2013-12-27 19:11:12 -08:00
Matthias Mailänder
6e5b5d430f Merge pull request #4358 from s1ww/bleed
Adding detailed 5 players ffa conquest map (format 6)
2013-12-27 13:48:23 -08:00
Curtis Shmyr
f8dca4b834 Replaced references of CrateDrop with CrateSpawner in RA maps 2013-12-26 12:14:51 -07:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
s1ww
3c769d6579 Adding detailed 5 players ffa conquest map (format 6) 2013-12-23 17:47:58 +01:00
Matthias Mailänder
35e906c606 Merge pull request #4347 from ihptru/battle-lake
update battle-lake.oramap, fixes #3245;
2013-12-23 00:39:29 -08:00
Matthias Mailänder
63f3a9e611 Merge pull request #4346 from MicroGraphics/bleed
Added a Snowhut and new map "Snow Town"
2013-12-23 00:34:28 -08:00
MicroGraphics
43586a1178 New Map Snow Town 2013-12-21 20:16:09 +01:00
Igor Popov
04b3387f0e update battle-lake.oramap, fixes #3245; 2013-12-21 21:17:47 +04:00
Paul Chote
883b014888 Generalize reinforcement insertion / extraction. 2013-12-20 20:32:42 +13:00
ScottNZ
09b694095c Add Map.GetNamedActor for map actor lookup 2013-12-20 19:20:56 +13:00