Paul Chote
e74033bded
Render editor actor previews as part of the world.
2020-01-12 18:30:50 +01:00
reaperrr
ac44367440
Refactor Spin to MaximumSpinSpeed
...
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1
Fix Harpy husk rotor offset
2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8
Display EMP effect on EMP'd aircraft's husks
...
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec
Make TS aircraft crash when EMP'd mid-air
...
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f
Make EMP effect carryall and orca transport
2020-01-06 21:47:53 +00:00
tovl
196d9670d3
Disallow units from idling on bibs in TS.
2020-01-04 16:04:27 +00:00
tovl
434c46058f
Disallow units idling on service depot.
2020-01-04 16:04:27 +00:00
tovl
c360d8bcef
Make service depot passable.
2020-01-04 16:04:27 +00:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
Paul Chote
dbe1d2d928
Add fallback exits to TS barracks.
2019-12-05 18:01:09 +01:00
teinarss
a47f60d3a6
Add a trait PlayerRadarTerrain to track explored terrain
2019-11-20 16:24:56 +01:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3
Disable Carryable while submerged.
2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88
Make EMP dissable detection of mobile sensor array
2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4
Make laser fence dissable on emp
2019-10-05 19:19:57 +02:00
abcdefg30
c0620bd186
Revert the search radius decrease in TS
2019-09-28 13:58:24 +02:00
teinarss
76034c198e
Added Undo Redo to editor
2019-09-27 17:40:32 +02:00
Punsho
e1a5a725b0
Fix MRV not auto targeting vehicles
2019-09-22 18:46:56 +02:00
Ivaylo Draganov
8f7da18dc5
Kill buildings on surrender in TS
2019-08-15 19:13:15 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
tovl
a8b9562d74
Adjust waypoint linewidths.
2019-08-10 21:17:38 +01:00
reaperrr
f25449a3bf
Set InitialFacing for TS aircraft to 224
...
North-East looks better as starting and landing facing.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2
Add IdleBehavior enum to Aircraft
2019-07-21 16:29:38 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
reaperrr
747e60d8b1
Revert FlightDynamics yaml changes
...
- TD and RA were straight up reverted.
- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.
- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434
FlightDynamics yaml changes
...
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
Paul Chote
da0b24e891
Disable water trails for carried Hover MLRS.
2019-06-30 18:04:43 +02:00
tovl
5920de1384
Airborne transports only land to (un)load.
2019-06-30 18:04:43 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
reaperrr
c8a42cbce2
Introduce AirAttackType
...
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575
Add TransformsInto* traits to trigger construction yard undeploy.
2019-06-08 02:09:30 +02:00
Paul Chote
1b026b7e20
Disable out-of-range non-force targeting for deployed units.
2019-06-08 02:09:30 +02:00
Paul Chote
c853e8c5d6
Disable non-force move for deployed units.
2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
reaperrr
e6402d28a3
Fix and streamline MaximumPitch values in TS
...
The internal default is way too low for TS aircraft
(especially when passing cliffs).
2019-06-07 22:18:33 +01:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
reaperrr
2f1f0c8aec
Adapt TS aircraft to changed Hovers defaults
2019-06-02 10:00:58 +01:00
Evgeniy S
3a30b013a5
Move Selection into a Trait
2019-05-31 15:50:53 +02:00
Paul Chote
b3c1d96027
Add place previews for TS building plugs.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
teinarss
12484caf04
Added field to ProductionQueue to customize ordering in ObserverProductionIconsWidget
2019-05-26 19:04:54 +01:00
abcdefg30
b8fbc63542
Empty the default of TrailSequences in NukePower
2019-05-17 18:53:52 +02:00