Oliver Brakmann
caa38f034e
Update missions with new map option
2014-12-28 19:26:40 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Paul Chote
5b011e6baf
Merge pull request #7072 from obrakmann/fmv-overhaul
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Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
1564e6c0dd
Update missions for yaml-defined FMV playback
2014-12-18 18:59:42 +01:00
Oliver Brakmann
cb9f186097
Prevent viceroids from appearing in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea
Enable fog in TD missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
1a63a0a167
Fix chat sounds overlapping with playing FMV in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
90d517a448
Fix crates in gdi04a/b
2014-10-26 00:38:32 +02:00
Oliver Brakmann
37c5d51f19
Move Utils.Seconds and .Minutes into DateTime global
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Also renames Date.IsHalloween to DateTime.IsHalloween
2014-10-21 22:08:06 +02:00
Paul Chote
cf2d30d80a
Update map yaml formatting.
2014-10-19 21:06:50 +13:00
Oliver Brakmann
3a1185d9b5
Port gdi04a to the new Lua API
2014-10-18 18:19:03 +02:00
Paul Chote
6160ec749b
Upgrade TD missions for the new mission chooser.
2014-10-11 23:06:53 +13:00
obrakmann
a91084c0f8
Merge pull request #6613 from pchote/remove-mp-tooltips
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Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Paul Chote
02166628d1
Add classic-style tooltips for TD campaign missions.
2014-10-03 20:25:33 +13:00
Paul Chote
8a014393a3
Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
2014-10-01 21:29:22 +13:00
Oliver Brakmann
5325fa7bae
Add creeps to scripted missions
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Fixes #6298
2014-08-23 00:00:40 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Oliver Brakmann
c0610ad1e7
Various fixes to gdi04a
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* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Oliver Brakmann
c0a3a8d09a
Add port of scg04ea mission
2014-03-23 14:16:05 +01:00