Paul Chote
9be6f3f29d
Move C&C world tooltip code into ViewportControllerWidget.
2013-07-28 19:06:13 +12:00
reaperrr
106fa4da0d
Fixes cnc mod mouse cursor.
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Looks like color #12 got replaced with color #0 during conversion from dune2 shp to cnc shp. I fixed mouse2.shp by converting the original shp with a custom palette and then manually fixed mouse4.shp.
2013-07-27 11:32:11 +02:00
Matthias Mailänder
ea36d05fc5
Merge pull request #3595 from dan9550/td_nod_campaign
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More improvements to nod01
2013-07-25 13:34:37 -07:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Dan9550
f88c62e363
More improvements to nod01
2013-07-24 17:45:19 +10:00
Matthias Mailänder
80ebd3aae1
Merge pull request #3587 from dan9550/td_nod_campaign
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Fixes HPAD being buildable in gdi01
2013-07-21 04:04:42 -07:00
Dan9550
79b7fb9eb1
Removes buildable HPAD from gdi01
2013-07-21 18:56:43 +10:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Paul Chote
dcbef51ba0
Move ion cannon z offset to sequences.
2013-07-15 20:58:03 +12:00
Paul Chote
4e86eea57c
Fix C&C credits back button position.
2013-07-13 21:07:19 +12:00
Paul Chote
a678337d14
Enable starting units in C&C.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
06b06a5dad
Merge pull request #3375 from i80and/pathingdomains
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Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
Matthias Mailänder
a676c4f311
fix glitchy dino stand animations
2013-07-11 20:55:34 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
d38a17ddf8
fix and add the funpark sequences
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00
Matthias Mailänder
cc15320963
removed non-playable aircraft from C&C developer mode
2013-07-11 20:53:48 +02:00
Matthias Mailänder
a90b3a9cd3
Merge pull request #3525 from pchote/ra-widget-cleanup
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Widget fixes
2013-07-08 10:39:25 -07:00
Matthias Mailänder
f0f64010ec
Merge pull request #3531 from pchote/world-targets
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Convert more things to world coordinates
2013-07-08 10:33:25 -07:00
Paul Chote
e741e83fd4
Convert IonCannon to world coords.
2013-07-08 21:52:26 +12:00
Paul Chote
948eaa03c5
Fix lobby option checkbox widths. Fixes #3521 .
2013-07-05 21:58:09 +12:00
Paul Chote
15b09d8938
Fix C&C lobby button order.
2013-07-05 21:54:36 +12:00
Paul Chote
f8313672ff
Kill PowerBarWidget. Fixes #3446 .
2013-07-05 21:50:34 +12:00
Paul Chote
6fa4e54022
Remove the hardcoded mess of RadarBinWidget.
2013-07-04 23:19:25 +12:00
ScottNZ
4f099348b2
Make captured hospitals in cnc/ra gradually heal all infantry units on the map
2013-07-04 18:38:49 +12:00
Paul Chote
c4190167ee
Root the player bin in the lobby ui correctly. Fixes #3505 .
2013-06-30 21:40:37 +12:00
Paul Chote
47406d8765
Overhaul lobby layout.
2013-06-30 20:34:25 +12:00
Paul Chote
a49bf40413
Replace add bots / assign with a combined slot options dropdown.
2013-06-30 14:29:49 +12:00
Paul Chote
0ad9e65577
Add group labels to the slots dropdown.
2013-06-30 12:29:52 +12:00
Paul Chote
04ae39caa5
Merge pull request #3467 from Mailaender/autotarget-bots
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AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
Paul Chote
e6eac5a6c0
Remove duplication between ra and d2k lobby yaml.
2013-06-29 13:29:39 +12:00
Paul Chote
528198977a
Move color picker remap indices into a chrome metric.
2013-06-29 13:29:39 +12:00
Paul Chote
8307014de9
Improve kick button label for C&C.
2013-06-29 12:53:08 +12:00
Paul Chote
daf94e61e0
Add some noise to the C&C dialog textures.
2013-06-29 12:53:08 +12:00
ScottNZ
a6e5a0b53f
Add temp banning to servers
2013-06-29 10:58:37 +12:00
Paul Chote
1fce900801
Set spectator color to white & remove selector.
2013-06-26 22:32:27 +12:00
Paul Chote
859af00f1c
Remove unused spectator ready checkboxes.
2013-06-26 22:21:13 +12:00
Matthias Mailänder
52069c6788
also revert AutoTargetIgnore: for all buildings in cnc
2013-06-23 13:15:47 +02:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
Andy Perkins
23d9d611c1
Lobby, Add Bots button
2013-06-22 07:56:06 +10:00
Paul Chote
90d7f230ed
Move RallyPoint offset into sequences.
2013-06-20 22:35:01 +12:00
Paul Chote
3095c6ea5f
Move WithFire, Burns offsets into sequences.
2013-06-20 22:01:59 +12:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
ac0094176a
Reduce C&C silo pip count to a reasonable number.
2013-06-20 18:39:27 +12:00
Paul Chote
e99d0a0b43
RenderBuildingRefinery -> WithResources.
2013-06-20 18:28:33 +12:00
Paul Chote
f376eb9b2a
Move proc light offset into sequences. Fixes #3391 .
2013-06-20 17:59:27 +12:00