Matthias Mailänder
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8de154573b
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renamed old system.yaml descendened files
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2014-04-06 08:15:13 +02:00 |
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ScottNZ
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4ae72f5f5d
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Fix the wrong cursor being used for AttackMedic when out of range
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2014-04-05 19:51:02 +13:00 |
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Taryn
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61749e145d
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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2014-03-27 20:47:46 -05:00 |
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Paul Chote
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4b09ecd630
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Remove duplication between Immobile and Mine.
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2014-03-20 21:54:06 +13:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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ScottNZ
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2a8efde8e6
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Add map beacons and radar pings
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2014-02-22 00:07:53 +13:00 |
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ScottNZ
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881d17a996
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Update rules for cargo changes
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2014-02-12 20:07:46 +13:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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reaperrr
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9ca3361c2f
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Split TS system.yaml into four files
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2014-01-05 19:22:51 +01:00 |
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Matthias Mailänder
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c78a856894
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C4 demolishable bridges
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2013-12-26 21:22:47 +01:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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Paul Chote
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4d70996012
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New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
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2013-12-11 20:51:49 +13:00 |
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Paul Chote
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4e814a8c2e
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Move ShroudRenderer into a trait.
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2013-12-11 19:22:55 +13:00 |
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Paul Chote
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410cd1c7b1
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Reorganise ResourceLayer implementation.
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2013-12-06 22:24:07 +13:00 |
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ScottNZ
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e4d477b0e0
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Add Lua standard library and supporting C#/yaml
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2013-11-29 23:48:44 +13:00 |
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Matthias Mailänder
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40d71812f2
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removed unused Iron Curtain palette
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2013-11-02 18:03:55 +01:00 |
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Matthias Mailänder
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b1c3ac20bf
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brought back the MoveFlash
closes #2592
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2013-11-02 18:03:49 +01:00 |
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Curtis Shmyr
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2229bbf985
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Rename LegacyCapture related traits to Capture
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2013-10-27 17:25:44 -06:00 |
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Curtis Shmyr
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c1e5be380e
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Rename Capture related traits to ExternalCapture
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2013-10-27 17:25:44 -06:00 |
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Paul Chote
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68cd537c9b
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Rename DebugOverlay -> PathfinderDebugOverlay.
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2013-10-14 21:16:46 +13:00 |
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Paul Chote
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5da2c319c1
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Fix inconsistent naming in DebugMuzzlePositions.
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2013-10-14 20:57:20 +13:00 |
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Paul Chote
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3f8d75a1ac
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Remove SpatialBins.
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2013-09-27 15:36:51 +12:00 |
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Paul Chote
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4a2a747556
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Pull ActorMap back out into a trait.
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2013-09-27 15:36:49 +12:00 |
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Paul Chote
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dfd51c0caa
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Introduce ScreenMap trait for caching screen-coord queries.
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2013-09-27 15:36:25 +12:00 |
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Paul Chote
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dca59f12f7
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Split highlight and player palettes. Fixes #3799.
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2013-09-07 20:59:43 +12:00 |
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reaperrr
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bac7f147d2
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Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff.
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2013-08-29 19:38:38 +02:00 |
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reaperrr
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7378d9e49a
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Fix missing NAWEAP RallyPoint indention.
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2013-08-28 12:48:44 +02:00 |
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reaperrr
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7b9b5f8466
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Enabling ReamBuildings and Nod Helipad prerequisite for Nod aircraft.
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2013-08-28 00:12:04 +02:00 |
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reaperrr
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271dc3b4d4
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Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
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2013-08-28 00:10:02 +02:00 |
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reaperrr
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5237c9149e
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Enabled mammoth tank voxel barrel.
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2013-08-22 16:46:15 +02:00 |
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reaperrr
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87d2d607e6
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Added shp rotor to Harpy.
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2013-08-22 16:45:39 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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reaperrr
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d5203f703f
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Adds combined shroudfog palette to TS mod.
The mod crashes without it if FOW is disabled.
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2013-08-17 17:04:28 +02:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Matthias Mailänder
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004d3669c2
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complete the spotlight tower sequences
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2013-08-13 16:45:09 +02:00 |
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Matthias Mailänder
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9dbbd32686
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set up the GDI helipad better with overlays
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2013-08-13 16:40:56 +02:00 |
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Matthias Mailänder
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6cfca021bc
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lights and flags for the GDI barracks
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2013-08-13 16:16:37 +02:00 |
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Matthias Mailänder
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d7b7c18489
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lights and plugs for the power plant
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2013-08-13 16:16:18 +02:00 |
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Matthias Mailänder
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6b5747f017
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light and fans animation for the construction yard
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2013-08-13 16:15:59 +02:00 |
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Paul Chote
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04e5edc811
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Rewrite bib to match new FrozenUnderFog capabilities.
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2013-08-04 19:42:16 +12:00 |
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Matthias Mailänder
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389aa6c929
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Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
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2013-07-28 09:17:34 +02:00 |
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