Commit Graph

5315 Commits

Author SHA1 Message Date
Chris Forbes
2f02b5c453 a pile of plane simplifications 2010-03-27 10:40:14 +13:00
Chris Forbes
092c9bede0 unhack mine inherits 2010-03-27 10:15:54 +13:00
Chris Forbes
a00faf4b9f set up some sensible build-palette order for RA 2010-03-27 09:52:02 +13:00
Chris Forbes
95318f1af3 remove spurious countries from RA (they are for SP only) 2010-03-27 09:23:53 +13:00
Chris Forbes
f37eea8b04 upgrade cnc menus to ra level 2010-03-24 07:53:41 +13:00
Chris Forbes
bb2e4bd25a U2 is no longer selectable 2010-03-23 21:51:02 +13:00
Chris Forbes
988f274e19 fix bugs in ion cannon 2010-03-23 20:30:13 +13:00
Chris Forbes
1ba65336c2 EYE needs a trait too. 2010-03-23 20:23:06 +13:00
Chris Forbes
e99ebb4da3 oops. 2010-03-23 20:19:54 +13:00
Chris Forbes
f3d9c1b3a3 initial wiring for ion cannon 2010-03-23 20:17:07 +13:00
Chris Forbes
4d9b09bb45 change allied aircraft icon to heli 2010-03-23 18:33:52 +13:00
Chris Forbes
69a2892f1b soviet naval unit tab shows sub rather than gunboat 2010-03-23 18:14:40 +13:00
Chris Forbes
1c56a4d76c sensible ship icon 2010-03-23 18:07:51 +13:00
Chris Forbes
f3394d3c7c integrated (clickable) labels in checkboxes 2010-03-23 07:58:58 +13:00
Chris Forbes
a6ed985c70 added perf text option to settings menu 2010-03-23 07:48:16 +13:00
Chris Forbes
b15ef59a41 add perf graph debug switch to settings menu 2010-03-23 07:41:30 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Chris Forbes
3a51fc0629 double it. 2010-03-21 21:44:09 +13:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
alzeih
061f43bdf6 slightly saner values for cnc ore growth 2010-03-21 21:05:07 +13:00
alzeih
8b8fed57d9 cnc ore growth values match ra 2010-03-21 21:05:07 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Chris Forbes
7372883317 fix ore rate 2010-03-21 19:56:16 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
Chris Forbes
a3a62d2c14 added debug, etc 2010-03-19 19:58:46 +13:00
Matthew Bowra-Dean
92442d5392 Crate dropping planes 2010-03-19 16:42:34 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
ec54448994 remove hack free harvester from TiberiumRefinery 2010-03-18 19:03:53 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
73d1b8fb38 sensible watercrate animation speed 2010-03-17 23:29:58 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
e1970ea8f0 Replace one pile of hacks with another 2010-03-17 23:25:07 +13:00
Paul Chote
3aa9b17685 Preparation for connection dialogs in yaml 2010-03-17 22:31:45 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Chris Forbes
64ac7464a5 impact sounds in cnc 2010-03-17 18:35:17 +13:00
Chris Forbes
5d4d5b0f4f fix spy plane facing 2010-03-17 14:24:23 +13:00
Chris Forbes
b504fb53e6 unhack hardcoded cnc menus 2010-03-16 19:49:01 +13:00