Paul Chote
|
c366b7c7fc
|
Fixes & Resources support
|
2010-04-09 14:50:48 +12:00 |
|
Paul Chote
|
b8702e494b
|
Fix most of the x/y issues
|
2010-04-09 14:50:46 +12:00 |
|
Paul Chote
|
f7e2f414c0
|
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
|
2010-04-09 14:50:44 +12:00 |
|
Paul Chote
|
585f15d4ca
|
Converter for ra maps -> new format.
|
2010-04-09 14:50:42 +12:00 |
|
Paul Chote
|
5a95c8a071
|
Better map format; First half of a loader for it.
|
2010-04-09 14:50:39 +12:00 |
|
Chris Forbes
|
c14654fc6c
|
#87 CNC buildings should show Critical anim while dying
|
2010-04-05 12:41:16 +12:00 |
|
Chris Forbes
|
8f1102016c
|
split RA yaml into categories, like CNC
|
2010-04-05 12:22:38 +12:00 |
|
Chris Forbes
|
71340811ef
|
#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
|
2010-04-05 08:53:25 +12:00 |
|
Chris Forbes
|
2f982c7eea
|
#68 Inaccurate weapons (2/2)
|
2010-04-05 07:56:29 +12:00 |
|
Chris Forbes
|
aa9d07261c
|
#136 ra afld animation was too fast
|
2010-04-05 07:56:28 +12:00 |
|
Bob
|
fa4c5c3fea
|
cleaning up pip colors on APC/LST/TRAN
|
2010-04-02 21:27:48 +12:00 |
|
Chris Forbes
|
5abffd3c2c
|
civilian sequences for cnc
|
2010-04-02 18:13:59 +13:00 |
|
Chris Forbes
|
a8b65ba62a
|
added civilian sequences for RA
|
2010-04-02 18:00:28 +13:00 |
|
Chris Forbes
|
edb6a5e812
|
aftermath upgraded to new weaponmodel
|
2010-04-02 17:48:31 +13:00 |
|
Chris Forbes
|
256e8c09ae
|
LegacyRules is dead. Long live.. yaml?
|
2010-04-02 17:22:54 +13:00 |
|
Chris Forbes
|
37fd8f7c28
|
fix units being visible under fog
|
2010-04-02 17:09:20 +13:00 |
|
Chris Forbes
|
0596b08f2c
|
rules-based terrain cost, part 1
|
2010-04-02 16:45:41 +13:00 |
|
Chris Forbes
|
45f9ec2f7e
|
upgraded cnc to use the new weaponmodel
|
2010-04-02 16:45:40 +13:00 |
|
Chris Forbes
|
ef73720f79
|
put buildspeed, nuke, etc back to normal... oops
|
2010-04-02 16:45:39 +13:00 |
|
Chris Forbes
|
08dda12328
|
naming fixes
|
2010-04-02 16:45:38 +13:00 |
|
Chris Forbes
|
ca3c6ee5fe
|
damage stuff in any part of the cell; don't put smudge in water
|
2010-04-02 16:45:38 +13:00 |
|
Chris Forbes
|
03a037a84f
|
nuke damage generalized (DamageModel=PerCell)
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
fb8549aa36
|
fix up mines
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
10e7afc10c
|
wired up Explodes again; categories != targettypes
|
2010-04-02 16:45:12 +13:00 |
|
Chris Forbes
|
268c714ac2
|
fixed up weapon validity stuff
|
2010-04-02 16:45:11 +13:00 |
|
Chris Forbes
|
37398ab275
|
remove dead bits of rules.ini
|
2010-04-02 16:45:09 +13:00 |
|
Chris Forbes
|
38605faecf
|
much simpler rules loader
|
2010-04-02 16:45:03 +13:00 |
|
Chris Forbes
|
b4f5baf1a7
|
load ALL the weaponinfo properly
|
2010-04-02 16:44:40 +13:00 |
|
Chris Forbes
|
744eeabb3c
|
half a loader
|
2010-04-02 16:44:40 +13:00 |
|
Chris Forbes
|
0f2d891f4b
|
the rest of the weapons
|
2010-04-02 16:44:39 +13:00 |
|
Chris Forbes
|
ee8a21ef7d
|
some more
|
2010-04-02 16:44:39 +13:00 |
|
Chris Forbes
|
24de986d94
|
a bunch more weapons
|
2010-04-02 16:44:38 +13:00 |
|
Matthew Bowra-Dean
|
4429d311c2
|
A good chunk of weapons.yaml done.
|
2010-04-02 16:44:38 +13:00 |
|
alzeih
|
b5fb199c22
|
removed ShroudRate (unused)
|
2010-04-02 16:34:13 +13:00 |
|
alzeih
|
dca052dbc8
|
FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
|
2010-04-02 16:21:33 +13:00 |
|
alzeih
|
c54d904e2b
|
Some trait info moved from GlobalDefaults to sane places
|
2010-04-02 15:30:04 +13:00 |
|
alzeih
|
df336aee70
|
Move default values into GlobalDefaultsInfo, add to cnc.
|
2010-04-02 13:03:59 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
|
alzeih
|
c29733da63
|
move global defaults to a trait (half done)
|
2010-04-02 01:42:41 +13:00 |
|
Chris Forbes
|
939ec0408e
|
range circles for base defenses
|
2010-03-31 18:00:27 +13:00 |
|
Chris Forbes
|
1c408f635a
|
#114 fixed
|
2010-03-30 19:17:14 +13:00 |
|
Chris Forbes
|
e0ff264a7e
|
proper dirty handling in new Shroud trait
|
2010-03-30 18:56:45 +13:00 |
|
Chris Forbes
|
16e78b7cbe
|
shroud support for cnc too
|
2010-03-30 07:55:19 +13:00 |
|
Chris Forbes
|
78aff19fa2
|
hooked into Mobile
|
2010-03-30 07:55:17 +13:00 |
|
Chris Forbes
|
f701048310
|
make it actually correct...
|
2010-03-30 07:55:16 +13:00 |
|
Chris Forbes
|
9afdf5459e
|
remove redundant sequences
|
2010-03-27 13:33:13 +13:00 |
|
Chris Forbes
|
3c8b5c1a3f
|
update cnc to use same, but with slight recolor
|
2010-03-27 13:29:14 +13:00 |
|
Chris Forbes
|
55e18408c8
|
art tweak
|
2010-03-27 11:38:34 +13:00 |
|
Chris Forbes
|
088de9dcb7
|
use rgba buttons for sell/repair/etc
|
2010-03-27 11:35:48 +13:00 |
|
Chris Forbes
|
86e86fbd07
|
added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art.
|
2010-03-27 11:26:42 +13:00 |
|