Commit Graph

5315 Commits

Author SHA1 Message Date
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Paul Chote
585f15d4ca Converter for ra maps -> new format. 2010-04-09 14:50:42 +12:00
Paul Chote
5a95c8a071 Better map format; First half of a loader for it. 2010-04-09 14:50:39 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Chris Forbes
8f1102016c split RA yaml into categories, like CNC 2010-04-05 12:22:38 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
aa9d07261c #136 ra afld animation was too fast 2010-04-05 07:56:28 +12:00
Bob
fa4c5c3fea cleaning up pip colors on APC/LST/TRAN 2010-04-02 21:27:48 +12:00
Chris Forbes
5abffd3c2c civilian sequences for cnc 2010-04-02 18:13:59 +13:00
Chris Forbes
a8b65ba62a added civilian sequences for RA 2010-04-02 18:00:28 +13:00
Chris Forbes
edb6a5e812 aftermath upgraded to new weaponmodel 2010-04-02 17:48:31 +13:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
Chris Forbes
ef73720f79 put buildspeed, nuke, etc back to normal... oops 2010-04-02 16:45:39 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
ca3c6ee5fe damage stuff in any part of the cell; don't put smudge in water 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
fb8549aa36 fix up mines 2010-04-02 16:45:37 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
37398ab275 remove dead bits of rules.ini 2010-04-02 16:45:09 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
Chris Forbes
0f2d891f4b the rest of the weapons 2010-04-02 16:44:39 +13:00
Chris Forbes
ee8a21ef7d some more 2010-04-02 16:44:39 +13:00
Chris Forbes
24de986d94 a bunch more weapons 2010-04-02 16:44:38 +13:00
Matthew Bowra-Dean
4429d311c2 A good chunk of weapons.yaml done. 2010-04-02 16:44:38 +13:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
1c408f635a #114 fixed 2010-03-30 19:17:14 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
f701048310 make it actually correct... 2010-03-30 07:55:16 +13:00
Chris Forbes
9afdf5459e remove redundant sequences 2010-03-27 13:33:13 +13:00
Chris Forbes
3c8b5c1a3f update cnc to use same, but with slight recolor 2010-03-27 13:29:14 +13:00
Chris Forbes
55e18408c8 art tweak 2010-03-27 11:38:34 +13:00
Chris Forbes
088de9dcb7 use rgba buttons for sell/repair/etc 2010-03-27 11:35:48 +13:00
Chris Forbes
86e86fbd07 added rgba versions of chrome buttons to dialog.png [there's space there]; also new powerdown button art. 2010-03-27 11:26:42 +13:00