Matthias Mailänder
1073a7124f
Remove an unused field from TakeOff.cs
2022-08-12 00:54:44 +03:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Andre Mohren
006a87692a
Removed unused imports.
2020-07-28 18:22:51 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
145b6a05a3
Refactor unreserve actions.
2019-09-26 18:39:44 +02:00
tovl
5787f74af9
Prevent bogus attackmove on take-off.
2019-09-26 18:39:44 +02:00
tovl
70459b311e
Refactor FlyAttack to make strafing runs interruptible when target becomes invalid.
2019-08-18 12:50:20 +02:00
Paul Chote
78302ea593
Rework aircraft rally point handling.
2019-08-15 17:02:27 +02:00
tovl
c0d5cd750d
Add missing target lines.
2019-08-10 12:17:36 +02:00
reaperrr
cf4d73ab91
Revert FlightDynamics
...
This needs more thought and most parts might get superseded
by other approaches.
Kept CanSlide separation from CanHover.
2019-07-18 10:26:43 +02:00
reaperrr
0ebeb30880
Replace various Aircraft fields with FlightDynamics
...
Replaces various booleans with a FlightDynamics flag list.
2019-07-05 00:03:36 +02:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
tovl
79a48765d9
Allow VTOLs to land with force-move
2019-06-30 18:04:43 +02:00
reaperrr
8589e26dc2
Resolve rally point target on first run.
2019-06-07 22:18:33 +01:00
reaperrr
ce3d7c98ad
Refactor TakeOff
...
- Make it self-contained by moving actual take-off
from 'Fly' to this
- Make 'moveToRallyPoint' a simple boolean
- Make AttackMove to rally point a child activity
- Make TakeOff uninterruptible
2019-06-07 22:18:33 +01:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
Oliver Brakmann
0ee9219df3
Fix unresponsive aircraft when executing orders queued during resupply
2019-02-06 18:01:51 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Andre Mohren
b1a44086a0
Removed unused using directives.
2018-11-17 17:23:22 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
Oliver Brakmann
e49b3d6458
Adjust existing activities for changed NextActivity semantics
...
To make sure existing checks against NextActivity don't check the parent activity by mistake
2017-01-22 20:41:37 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
fb1f8c4e01
Remove brain-dead logic from TakeOff
...
1. TakeOff's Tick() method never checks itself whether it is canceled
2. If NextActivity is null, TakeOff is the only activity on the queue
3. Takeoff canceling the queue then just cancels itself, with no effect at all
4. If Takeoff however is running as an inner activity, it will cancel the complete main queue, wrecking all sorts of havoc
2016-09-05 19:20:51 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
e2dd967757
Fix some reservation issues.
...
- TakeOff.Tick was nulling a local variable, rather than the Reservation field - this is changed to call UnReserve which does the right thing.
- Aircraft.ResolveOrder was missing an UnReserve call before setting a new reservation.
2015-10-27 22:00:26 +00:00
atimoschenkow
b1c51cc910
Fix for #6161 queue commands for Plane/Heli (do not ignore Order.Queued in ResolveOrder())
2015-08-07 23:41:03 +02:00
reaperrr
1e9d1a6cb7
Cache trait look-ups in the constructor where possible for Air activities/traits
2015-03-27 13:47:04 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
...
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00