Paul Chote
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f116455ef6
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Shellmap unselectable for multiplayer
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2010-04-10 17:11:33 +12:00 |
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Paul Chote
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a78b28d394
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Fix map uids
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2010-04-10 17:11:32 +12:00 |
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Chris Forbes
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8819d798e5
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set prereqs and proper charge time for airstrike
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2010-04-10 12:52:49 +12:00 |
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Chris Forbes
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ea892ed832
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select target sound for airstrike
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2010-04-10 11:38:45 +12:00 |
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Chris Forbes
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058bb1d2ad
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WORKING airstrike
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2010-04-10 11:32:53 +12:00 |
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Chris Forbes
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7084aa891c
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napalm wiring
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2010-04-10 11:20:37 +12:00 |
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Chris Forbes
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6c56ebc7b4
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actually make it work (except for napalm)
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2010-04-09 22:35:06 +12:00 |
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Chris Forbes
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f849eb824c
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fix desc/longdesc on airstrike
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2010-04-09 22:12:27 +12:00 |
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Chris Forbes
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b01ce10a8e
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added skeleton for cnc airstrike
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2010-04-09 22:07:49 +12:00 |
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Matthew
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7fa6ba6ddd
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Fixed offset on OBLI.
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2010-04-09 21:06:23 +12:00 |
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Paul Chote
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73dc63886a
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Use SHA1 for map uids
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2010-04-09 14:51:19 +12:00 |
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Paul Chote
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f5787476f7
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Load map smudges
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2010-04-09 14:51:18 +12:00 |
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Paul Chote
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916706fa75
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runtime smudge support
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2010-04-09 14:51:09 +12:00 |
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Paul Chote
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656ba93546
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Unhardcode starting maps
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2010-04-09 14:51:04 +12:00 |
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Paul Chote
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6d602b1acb
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Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview.
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2010-04-09 14:51:02 +12:00 |
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Paul Chote
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b135a059ee
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Map converter saves to package
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2010-04-09 14:51:01 +12:00 |
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Paul Chote
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70dad96ad6
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Map chooser
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2010-04-09 14:51:00 +12:00 |
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Paul Chote
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4e0170a437
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Maps as packages. Disable broken map selector.
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2010-04-09 14:50:58 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Paul Chote
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586266d2dc
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Fix for loading yaml from a mounted package/folder
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2010-04-09 14:50:53 +12:00 |
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Paul Chote
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8c15a4f6f4
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Convert overlays (wall, field, crate) to actors. Untested cnc support.
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2010-04-09 14:50:51 +12:00 |
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Paul Chote
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c366b7c7fc
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Fixes & Resources support
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2010-04-09 14:50:48 +12:00 |
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Chris Forbes
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c14654fc6c
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#87 CNC buildings should show Critical anim while dying
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2010-04-05 12:41:16 +12:00 |
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Chris Forbes
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71340811ef
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#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
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2010-04-05 08:53:25 +12:00 |
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Chris Forbes
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2f982c7eea
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#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
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5abffd3c2c
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civilian sequences for cnc
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2010-04-02 18:13:59 +13:00 |
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Chris Forbes
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256e8c09ae
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LegacyRules is dead. Long live.. yaml?
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2010-04-02 17:22:54 +13:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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Chris Forbes
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1c408f635a
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#114 fixed
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2010-03-30 19:17:14 +13:00 |
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Chris Forbes
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16e78b7cbe
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shroud support for cnc too
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2010-03-30 07:55:19 +13:00 |
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Chris Forbes
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9afdf5459e
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remove redundant sequences
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2010-03-27 13:33:13 +13:00 |
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Chris Forbes
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3c8b5c1a3f
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update cnc to use same, but with slight recolor
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2010-03-27 13:29:14 +13:00 |
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Chris Forbes
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f37eea8b04
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upgrade cnc menus to ra level
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2010-03-24 07:53:41 +13:00 |
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Chris Forbes
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988f274e19
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fix bugs in ion cannon
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2010-03-23 20:30:13 +13:00 |
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Chris Forbes
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1ba65336c2
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EYE needs a trait too.
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2010-03-23 20:23:06 +13:00 |
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Chris Forbes
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e99ebb4da3
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oops.
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2010-03-23 20:19:54 +13:00 |
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Chris Forbes
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f3d9c1b3a3
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initial wiring for ion cannon
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2010-03-23 20:17:07 +13:00 |
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Chris Forbes
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1c56a4d76c
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sensible ship icon
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2010-03-23 18:07:51 +13:00 |
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Chris Forbes
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82eea5ad2c
|
zOMG im an idiot
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2010-03-22 20:58:31 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
|
alzeih
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061f43bdf6
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slightly saner values for cnc ore growth
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2010-03-21 21:05:07 +13:00 |
|
alzeih
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8b8fed57d9
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cnc ore growth values match ra
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2010-03-21 21:05:07 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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alzeih
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ec54448994
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remove hack free harvester from TiberiumRefinery
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2010-03-18 19:03:53 +13:00 |
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