Commit Graph

4139 Commits

Author SHA1 Message Date
Paul Chote
f116455ef6 Shellmap unselectable for multiplayer 2010-04-10 17:11:33 +12:00
Paul Chote
a78b28d394 Fix map uids 2010-04-10 17:11:32 +12:00
Chris Forbes
8819d798e5 set prereqs and proper charge time for airstrike 2010-04-10 12:52:49 +12:00
Chris Forbes
ea892ed832 select target sound for airstrike 2010-04-10 11:38:45 +12:00
Chris Forbes
058bb1d2ad WORKING airstrike 2010-04-10 11:32:53 +12:00
Chris Forbes
7084aa891c napalm wiring 2010-04-10 11:20:37 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c fix desc/longdesc on airstrike 2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Paul Chote
73dc63886a Use SHA1 for map uids 2010-04-09 14:51:19 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
6d602b1acb Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview. 2010-04-09 14:51:02 +12:00
Paul Chote
b135a059ee Map converter saves to package 2010-04-09 14:51:01 +12:00
Paul Chote
70dad96ad6 Map chooser 2010-04-09 14:51:00 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
5abffd3c2c civilian sequences for cnc 2010-04-02 18:13:59 +13:00
Chris Forbes
256e8c09ae LegacyRules is dead. Long live.. yaml? 2010-04-02 17:22:54 +13:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
0596b08f2c rules-based terrain cost, part 1 2010-04-02 16:45:41 +13:00
Chris Forbes
45f9ec2f7e upgraded cnc to use the new weaponmodel 2010-04-02 16:45:40 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
Chris Forbes
1c408f635a #114 fixed 2010-03-30 19:17:14 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
9afdf5459e remove redundant sequences 2010-03-27 13:33:13 +13:00
Chris Forbes
3c8b5c1a3f update cnc to use same, but with slight recolor 2010-03-27 13:29:14 +13:00
Chris Forbes
f37eea8b04 upgrade cnc menus to ra level 2010-03-24 07:53:41 +13:00
Chris Forbes
988f274e19 fix bugs in ion cannon 2010-03-23 20:30:13 +13:00
Chris Forbes
1ba65336c2 EYE needs a trait too. 2010-03-23 20:23:06 +13:00
Chris Forbes
e99ebb4da3 oops. 2010-03-23 20:19:54 +13:00
Chris Forbes
f3d9c1b3a3 initial wiring for ion cannon 2010-03-23 20:17:07 +13:00
Chris Forbes
1c56a4d76c sensible ship icon 2010-03-23 18:07:51 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
alzeih
061f43bdf6 slightly saner values for cnc ore growth 2010-03-21 21:05:07 +13:00
alzeih
8b8fed57d9 cnc ore growth values match ra 2010-03-21 21:05:07 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
ec54448994 remove hack free harvester from TiberiumRefinery 2010-03-18 19:03:53 +13:00