Paul Chote
0e21107694
Add "Change Mod" buttons to RA and D2K. Fixes #3401 .
2013-06-15 21:24:49 +12:00
Matthias Mailänder
f918d1d0b2
removed spurious tabs
2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796
made ore mines indestructible
...
don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Paul Chote
9b576d3fdd
Add a visualization layer for renderable geometry.
2013-06-15 19:16:08 +12:00
Matthias Mailänder
b2201a0463
fixed conflicting sniper hotkey and too much damage vs walls
...
closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
ebe0b0323e
make the snipers fire at targets in Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
2b8319090e
fixed Mig bombers crashing to earth when entering Fort Lonestar
2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb
added the parabox animation when parabomb cates are collected
2013-06-15 08:35:21 +02:00
ScottNZ
06b797fd14
Rename FortScript.cs to match the name of the map it's for
2013-06-14 20:40:40 +12:00
ScottNZ
5d37438561
Unbreak Fort Lonestar
2013-06-14 20:33:33 +12:00
Matthias Mailänder
01a625691a
Merge pull request #3389 from ScottNZ/infil
...
Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922
Infiltration code cleanup
2013-06-14 18:58:39 +12:00
wuschel
e3bde3ccfe
added new RA multiplayer (desert) map: Pluto
...
Added Pluto, a new RA multiplayer map that focuses on Naval engagements
and oil derrick control.
2013-06-13 19:21:14 +02:00
Chris Forbes
6ca4f0797a
Merge pull request #3399 from wuschel/bleed
...
Renamed Ares: National Park to Dionysus
2013-06-12 16:11:42 -07:00
wuschel
18a64cb0e5
Renamed Ares: National Park to Dionysus
...
Renamed map upon chrisf's request.
2013-06-13 00:10:15 +02:00
Chris Forbes
a9b6a94ade
Merge pull request #3396 from wuschel/bleed
...
wuschel's OpenRA map update
2013-06-12 14:30:24 -07:00
Chris Forbes
1258a6186c
Merge pull request #3379 from NukemBro/bleed
...
Mission Changes
2013-06-12 14:30:11 -07:00
Chris Forbes
b91c8f0b6a
Merge pull request #3384 from cjshmyr/engi2
...
Capture changes - Engis now capture from outside. Added classic (legacy)...
2013-06-12 14:29:42 -07:00
wuschel
1b4521fd51
Added new OpenRA map: Artemis
...
Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
2013-06-12 22:38:28 +02:00
wuschel
5ea2598ea9
Updated my maps: Apollo, Ares, Ares National Park, Poseidon
...
Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
2013-06-12 19:56:49 +02:00
Curtis Shmyr
6a1b37b5b7
Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
2013-06-11 20:44:06 -06:00
Matthias Mailänder
c9466f995b
extracting d2k setup.z works now, adapting the UI
2013-06-09 16:54:13 +02:00
Chris Forbes
d898899de7
Revert "sound and explosion changes"
...
This reverts commit 7e3f90ee1d .
2013-06-09 13:17:15 +12:00
Matthias Mailänder
22a8af34ea
Merge pull request #3373 from ScottNZ/husk
...
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216 .
2013-06-06 10:20:17 -07:00
ScottNZ
5184cee3ca
Rework aircraft destruction to use husks instead of the original actor
2013-06-07 05:04:47 +12:00
ScottNZ
77f66fa8b8
Add dynamic heights for things in the objectives panel.
2013-06-06 03:09:02 +12:00
Grant H.
980c44bf62
Added Sahara
...
Sahara 4v4 desert map.
2013-06-05 02:13:41 -05:00
Grant H.
1043f58cc4
Finished Fort LoneStar
...
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
2013-06-05 01:57:08 -05:00
Grant H.
9ed7d05ca7
Added Sahara Map
...
Added Sahara 4v4 map
Good balanced ore and symmetrical
2013-06-02 20:23:12 -05:00
Grant H.
1456cd6254
Fort LoneStar Fixes/Changes
...
Added:
-Game-play Balance changes
-Greater Difficulty
-Added Boss(es)
2013-06-02 18:54:53 -05:00
Grant H.
130300074e
Added New Missions
...
Added New Single-player Survival Map - Survival02
Added New 4 Player Co-op Survival Minigame - Fort LoneStar
2013-06-01 19:09:27 -05:00
ScottNZ
0cccfa4f8c
Adjust some Tournament Island rock positions
2013-06-02 02:52:51 +12:00
Matthias Mailänder
10acb115da
Merge pull request #3358 from ScottNZ/maps
...
Add Tournament Island map to RA
2013-06-01 03:34:57 -07:00
Chris Forbes
646b94e7cb
Merge pull request #3348 from pchote/rendersprites
...
Renderer refactoring - Traits
2013-05-31 20:05:02 -07:00
Chris Forbes
4552bbf19f
Merge pull request #3345 from reaperrr/minorfixes01
...
Some minor fixes
2013-05-31 18:38:14 -07:00
ScottNZ
81991ffae0
Add Tournament Island map to RA
2013-06-01 12:00:05 +12:00
reaperrr
92d72cc725
fixing d2k mod Sound weapon
...
I hadn't noticed that the D2K mod uses LaserZap as well. Added HitAnim and replaced BeamRadius with BeamWidth.
2013-05-29 22:21:44 +03:00
reaperrr
ec36279ecb
changes temp shellmap allied color to same as singleplayer/desert shellmap.
2013-05-28 17:55:59 +02:00
reaperrr
403f3745d9
undo change to desert shellmap allied color
2013-05-28 17:54:47 +02:00
Paul Chote
c149898592
Separate IBodyOrientation from render traits.
2013-05-28 22:37:06 +12:00
Paul Chote
e029347355
Merge pull request #3344 from reaperrr/sequences
...
Splits sequences.yaml into multiple files.
2013-05-28 03:25:50 -07:00
Paul Chote
0d6f02abcc
Merge pull request #3182 from Mailaender/d2k-font
...
Added a new d2k title font
2013-05-28 03:14:24 -07:00
Paul Chote
cae9bef807
Merge pull request #3310 from psydev/bleed
...
new cnc map: deterring democracy (expansion of east vs. west)
2013-05-28 03:12:08 -07:00
psydev
e885e428ae
removed debugretaliate and debugautotarget entries
2013-05-27 15:22:22 -07:00
reaperrr
f22216aeb5
bring temp shellmap allied color in line with desert shellmap/original RA.
2013-05-27 22:02:34 +02:00
reaperrr
7a4d06efb7
make allied color on desert shellmap slightly more vibrant.
2013-05-27 22:01:50 +02:00
reaperrr
d4b21ce206
removing tech center sequence duplicate.
...
there already is a more 'sophisticated' entry in map.yaml.
2013-05-27 21:23:51 +02:00
reaperrr
592c76eb6e
sequences.yaml split-up
...
Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00
reaperrr
5ef3a49485
Splits sequences.yaml into multiple files.
...
The sequences.yaml is a behemoth, next to impossible to navigate other than through the search function. Splitting it into multiple files named after their category makes navigation easier for everyone.
2013-05-27 19:35:22 +02:00
psydev
f31912aa42
reduce orca reload time, similar to earlier levels
...
Orca was over-nerfed with respect to reload time. It was not effective at finishing off vehicles and buildings if it ran out of ammo, because it took way too long to reload.
Its reload time has been set to the old one, but now it reloads 2 pips at a time, so it is slightly slower than originally, but not by much. It's a bit OP when it loads one at a time, it seems.
2013-05-26 18:42:58 -07:00