Commit Graph

140 Commits

Author SHA1 Message Date
Matthias Mailänder
711a1ca5fc Merge pull request #6830 from RoosterDragon/dispose-renderer-resources
Closes #5116
2014-12-22 19:59:41 +01:00
Matthias Mailänder
ea410d0688 Merge pull request #7096 from ScottNZ/countries
Closes #5928
2014-12-22 19:20:43 +01:00
RoosterDragon
9cbac2d5e1 Clean up style of files affected by the last commit. 2014-12-22 17:34:02 +00:00
RoosterDragon
f0f02dff5c Dispose of graphics resources deterministically.
Textures, FrameBuffers and VertexBuffers allocated by the Sdl2 Renderer were only being released via finalizers. This could lead to OpenGL out of memory errors since resources may not be cleaned up in a timely manner. To avoid this, IDisposable has been implemented and transitively applied to classes that use these resources.

As a side-effect some static state is no longer static, particularly in Renderer, in order to facilitate this change and just for nicer design in general.

Also dispose some bitmaps.
2014-12-22 17:34:01 +00:00
Paul Chote
f352aedf61 Merge pull request #7071 from RoosterDragon/deal-in-map-coords
Avoid redundant cell <-> map conversions
2014-12-22 14:08:30 +13:00
Matthias Mailänder
b05fd1664f Merge pull request #7158 from obrakmann/fix6839_part2
Disable dev and player commands for observers
2014-12-21 12:32:51 +01:00
RoosterDragon
c37a691c33 Convert some keys users of CellLayer to index via map-coords for efficiency. 2014-12-20 23:39:03 +00:00
Oliver Brakmann
a2eddeae40 Disable dev and player commands for observers
Fixes #6839
2014-12-20 19:34:10 +01:00
reaperrr
51cc87a8dc Move Tooltip to Mods.Common 2014-12-20 15:19:26 +01:00
Oliver Brakmann
087a06b3bc Merge pull request #7152 from ihptru/masterserver
notify user that his server does not have forwarded ports
2014-12-20 13:34:51 +01:00
Oliver Brakmann
2509bbdc8e Merge pull request #7149 from LipkeGu/devcmd_observer_crash
Accept DevCommands only from local players
2014-12-20 13:25:17 +01:00
ihptru
57897b4916 notify user that his server does not have forwarded ports 2014-12-20 10:54:01 +03:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
de224a381d Make WithRotor independent from WithTurret
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
ScottNZ
4f4c67735d Overhaul the lobby faction dropdown for ra 2014-12-19 18:13:27 +13:00
Paul Chote
5b011e6baf Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Guido L.
47e2859196 Accept DevCommands only from local Players 2014-12-18 22:41:19 +01:00
Oliver Brakmann
441f30f021 Punctuation fixes 2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b Add short game option to GUI 2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f Add plumbing for short game option 2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271 Move mission objectives and victory conditions to Mods.Common 2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7 Add video support to legacy map importer
This enables the map importer to map the .ini video definitions to ours.

The mapping generally is as follows:

Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost

An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
reaperrr
4bf50c9153 Move more traits from Mods.RA to Mods.Common 2014-12-14 17:11:50 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2 Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1 Added comment and a static field for localhost. 2014-12-14 02:26:42 +00:00
WolfGaming
f191babec8 Fix: Game can no longer drop you in a single player game. 2014-12-13 16:04:00 +00:00
reaperrr
26075b8eaf Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023 TimedUpgradeBar moved to Traits/Render 2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b Renames RallyPoint effect to RallyPointIndicator 2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481 Move some Render traits to Mods.Common 2014-12-11 23:10:06 +01:00
penev92
ce2c536a1a Move Upgrades and Prerequisites 2014-12-10 00:07:07 +02:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
Chris Forbes
eec4f7171a Merge pull request #7057 from pchote/celllayerupdates
Improve radar rendering performance
2014-12-08 14:09:09 +13:00
atlimit8
92779cc496 Support multiple Power traits 2014-12-04 14:19:50 -06:00
atlimit8
47357addeb Add Upgrade support to Power/CanPowerDown 2014-12-04 04:12:21 -06:00
Paul Chote
af9a74ddd4 Optimise actor radar rendering for another significant perf win. 2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb Update only dirty radar pixels and refresh every tick. 2014-12-04 21:18:45 +13:00
Paul Chote
ab4a8be66e Store the radar layers in a single buffered sheet. 2014-12-04 21:18:44 +13:00
Matthias Mailänder
5361b920ca document various traits 2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3 document "Value" 2014-11-30 16:53:32 +01:00
obrakmann
4d1372aaec Merge pull request #7013 from atlimit8/ModsCommonScripting
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-29 18:13:18 +01:00
RoosterDragon
a6f5a21ed4 Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00
RoosterDragon
ff16690b86 Lazily generate buffer in Sheet.
The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
da4599f621 Merge pull request #6638 from DeadlySurprise/tsVqa
Tiberian Sun .vqa support
2014-11-29 22:01:28 +13:00