Paul Chote
c5ea496c45
Add terrain lighting definitions to TS.
2020-07-13 14:02:02 +02:00
Matthias Mailänder
2ccba3768b
Add overlay animations to CAARAY.
2017-08-25 10:48:35 +01:00
reaperrr
6e2418d940
Add TS civilian hit-shapes
2017-08-09 21:25:05 +01:00
reaperrr
ab6d18eab6
Center two-legged billboard sprites
...
They are supposed to be positioned in the middle of the two cells they occupy.
2017-08-09 21:25:05 +01:00
reaperrr
c40ec62511
Tweak sprite offsets of some TS aban civ buildings
...
In cases where the sprite has enough margin to the footprint cell edges, moving down the sprite a bit is much easier than manually setting up custom targetable offsets.
2017-08-09 21:25:05 +01:00
reaperrr
67d5df9da5
Fix TS snow civ buildings depth sorting
2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
Paul Chote
074edc9d50
Fix missing cabhut shadow.
2016-08-28 18:49:25 +01:00
Paul Chote
4676e8b083
Overhaul civilian.yaml
2016-08-27 18:31:04 +01:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
Paul Chote
cec2c584e6
Fix TS EMP overlay.
2015-12-26 12:37:22 +00:00
Pavel Penev
b7192ffa14
Merge pull request #9207 from Mailaender/ctdam-animations
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Added damaged, light and water animations to the Tiberian Sun hydroelectric dam
2015-09-02 15:08:49 +03:00
Pavel Penev
1679ac5a91
Merge pull request #9208 from Mailaender/kodiak-lights
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Added Tiberian Sun Kodiak positional lights
2015-09-02 15:04:57 +03:00
Matthias Mailänder
f65c356399
add Kodiak positional lights
2015-08-31 20:20:47 +02:00
Matthias Mailänder
ee8cac25d0
add lights to the Nod pyramid
2015-08-31 20:18:14 +02:00
Matthias Mailänder
6137a44123
add lights to the Montauk
2015-08-30 18:51:00 +02:00
Matthias Mailänder
19801b6cc3
add damaged, light and water animations
2015-08-30 17:40:54 +02:00
reaperrr
c2aa0983a8
Fixes offsets for all civilian structures
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Adds critical damage stage to snow-exclusive aban** buildings (the art isn't really suited for damaged/50% damage stage)
2015-06-27 22:44:29 +02:00
reaperrr
01a241d394
Fixed bogus temperate exclusivity from ca00** civ buildings and crash sites
...
- ...and fixed their snow palette via TilesetCode.
- Fixed palette via TilesetCode for several other structures as well.
- Removed redundant junk from civilian structure sequences.
2015-06-27 22:44:28 +02:00
Paul Chote
d8f24adcc7
Merge pull request #7853 from Mailaender/alpha-experiments
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Added AlphaImage support
2015-04-25 19:03:25 +12:00
Matthias Mailänder
9a6e8467da
fix GASPOT again
2015-04-18 13:47:20 +02:00
Matthias Mailänder
fdf58b29e2
setup the alpha image lighting for the light spot
2015-04-18 13:41:53 +02:00
reaperrr
62bb9677a6
Remove obsolete gagreen sequence
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and removed a superflous newline
2015-04-16 21:47:38 +02:00
Paul Chote
f0414d2ec0
Make special structures unbuildable.
2015-03-31 19:11:38 +01:00
Paul Chote
0a6e21d908
Support tileset-specific art in TS.
2015-03-26 22:42:43 +00:00
Paul Chote
a7c64a0941
Remove redundancies from TS sequences.
2015-03-22 17:31:42 +00:00
Paul Chote
4110064c44
Fix TS civilian actor/sequence definitions.
2015-03-08 13:01:47 +00:00
Guido L.
2c485414e2
Add Buildings and Trees to Tiberian Sun
2014-12-30 18:18:48 +01:00