reaperrr
8403adba37
Implement damage-based slowdown on TD Gunboats
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In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
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And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
Paul Chote
d7f9c2f852
Update cnc AutoTarget definitions.
2017-06-11 17:14:21 -05:00
Paul Chote
a4227757b6
Move ^GainsExperience inherit to the actors.
2016-12-23 11:29:24 +00:00
Paul Chote
45af024b15
Convert Cargo to conditions.
2016-12-12 19:43:57 +00:00
Paul Chote
bee7f14ae5
Update TD rules.
2016-11-19 17:19:28 +00:00
reaperrr
9915f34c99
Reduce turret TurnSpeed on TD Gunboat
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So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4
Set high TurnSpeed on TD Gunboat
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So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
reaperrr
ec48c411f0
Added ^SpriteActor and streamlined TD defaults
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To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
2293494c56
TD yaml changes
2015-08-24 00:48:57 +02:00
Paul Chote
eae41b1750
Fix LST queue type.
2015-08-17 19:37:24 +01:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
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Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
reaperrr
332b7a374e
Changed Bounds/added VisualBounds in TD mod
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Where necessary/applicable.
Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
2c139f326a
Upgrade TD to replace RenderUnit with WithFacingSpriteBody
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+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
ScottNZ
60a197f8d7
Set PassengerFacing to 0 for ra/td lst
2014-11-16 10:53:16 +13:00
Paul Chote
8b66162e99
Fix landing craft reinforcements in GDI01 and GDI02.
2014-10-26 09:21:43 +13:00
reaperrr
08c516a0ba
Fix TD gunboat "turret" offsets
2014-10-17 23:01:45 +02:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
b8c3ceee59
buildable hovercraft in developer mode
2014-02-22 12:58:53 +01:00
Paul Chote
61f5ab7167
Remove redundant AttackMove definitions.
2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424
Generalise AttackMove to support anything with IMove and AutoTarget.
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Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
Paul Chote
5084b30f3f
Simplify RenderGunboat.
2013-06-20 21:53:31 +12:00
Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
...
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
5f315bc404
split unit smoke out into WithSmoke trait; remove duplication
2011-07-17 11:27:20 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Chris Forbes
005d0a6a32
split out aircraft and ships into their own files for cnc too
2011-04-13 19:59:05 +12:00