Commit Graph

42 Commits

Author SHA1 Message Date
reaperrr
8403adba37 Implement damage-based slowdown on TD Gunboats
In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
Paul Chote
d7f9c2f852 Update cnc AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Paul Chote
a4227757b6 Move ^GainsExperience inherit to the actors. 2016-12-23 11:29:24 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
bee7f14ae5 Update TD rules. 2016-11-19 17:19:28 +00:00
reaperrr
9915f34c99 Reduce turret TurnSpeed on TD Gunboat
So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4 Set high TurnSpeed on TD Gunboat
So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
Biofreak1987
1477da7ff0 Add ship explosions to td mod 2016-05-16 16:26:41 +02:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
reaperrr
ec48c411f0 Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
2293494c56 TD yaml changes 2015-08-24 00:48:57 +02:00
Paul Chote
eae41b1750 Fix LST queue type. 2015-08-17 19:37:24 +01:00
reaperrr
abec89fa26 Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
2c139f326a Upgrade TD to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
ScottNZ
60a197f8d7 Set PassengerFacing to 0 for ra/td lst 2014-11-16 10:53:16 +13:00
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
reaperrr
08c516a0ba Fix TD gunboat "turret" offsets 2014-10-17 23:01:45 +02:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
b8c3ceee59 buildable hovercraft in developer mode 2014-02-22 12:58:53 +01:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
ScottNZ
e4e92ec900 Add RejectsOrders to disallow orders for offmap aircraft etc 2013-07-12 16:04:14 +12:00
Paul Chote
5084b30f3f Simplify RenderGunboat. 2013-06-20 21:53:31 +12:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00