Commit Graph

8979 Commits

Author SHA1 Message Date
psydev
1a816e73c3 Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed 2013-04-15 16:42:56 -07:00
psydev
f8771d8300 mcv.starport requires heavy -- harkonnen 2013-04-15 16:41:02 -07:00
psydev
57d812c78d mcv.starport requires heavy -- ordos 2013-04-15 16:40:33 -07:00
psydev
03861d3fbe mcv.starport requires heavy -- atreides 2013-04-15 16:39:59 -07:00
psydev
494481c7e5 changed missile artillery 2013-04-15 16:33:33 -07:00
psydev
de683ea9a2 changed artillery 2013-04-15 16:30:17 -07:00
psydev
655038fa2c e1 vs. light inc. 30% -> 40%
so they have snowball's chance in hell vs. trikes
2013-04-15 16:25:20 -07:00
psydev
91e5a8ba04 shroud removed! :) 2013-04-15 16:12:31 -07:00
psydev
ec50df79f7 Merge branch 'bleed' of https://github.com/psydev/OpenRA into bleed 2013-04-15 16:09:23 -07:00
psydev
bffdec2252 e1 vs. heavy 15% -> 20% 2013-04-15 16:08:16 -07:00
psydev
6e0ab1f955 increased mcv and harvester speed from 6 -> 7 2013-04-15 16:03:22 -07:00
psydev
8488a7980f lower power use of repair pad 2013-04-15 16:00:59 -07:00
psydev
a6238b2da0 change prereq of mcv 2013-04-15 15:59:50 -07:00
psydev
8b498d93b6 rocket turret visual range increased 2013-04-15 15:54:55 -07:00
psydev
4a26ad7c30 gun turret visual range increased 2013-04-15 15:52:34 -07:00
psydev
a2097b7640 fixed typo in queue build speed 2013-04-15 15:51:01 -07:00
psydev
1819be392d remove mcv prereq 2013-04-15 15:49:42 -07:00
psydev
cec2033274 remove prereqs for combat tank, mcv 2013-04-15 15:48:48 -07:00
psydev
5b199ce7ea removed prerequisites for combat tank, trike 2013-04-15 15:47:21 -07:00
Matthias Mailänder
58d9a2839a Merge pull request #3072 from ScottNZ/balance
RA balance
2013-04-15 09:28:24 -07:00
Scott_NZ
e6507b6acf Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions 2013-04-16 03:52:58 +12:00
Scott_NZ
bd1995e89d Increased mammoth tank turret ROT from 1 to 2 2013-04-16 02:27:34 +12:00
Scott_NZ
86fc743862 Increased price of ctnk to 1350 2013-04-16 02:27:33 +12:00
Scott_NZ
6d0d7ca764 Buff mechanic repair from -10 to -13 2013-04-16 02:27:33 +12:00
Scott_NZ
8839d1f441 Buff medium tank 90MM damage from 30 to 40 2013-04-16 02:27:33 +12:00
Scott_NZ
f6955eabc1 Buff ctnk and ttnk HP values to 400 2013-04-16 02:27:33 +12:00
Matthias Mailänder
eee36c90b5 Merge pull request #3071 from psydev/bleed
Dune 2000 balancing
2013-04-15 05:58:15 -07:00
psydev
72553ae388 reduced tank & quad dmg. vs wood & concrete
buildings die too easily.
And turrets need to last longer against tanks, etc.
2013-04-15 05:55:15 -07:00
Matthias Mailänder
b7b8177b99 Merge pull request #3063 from pchote/repairable-bridges
Repairable bridges, closes #2619
2013-04-15 05:49:56 -07:00
psydev
ce26750051 remove high-tech as pre-requisite for Missile Tank 2013-04-15 05:47:22 -07:00
psydev
d47d541bba increase spread of turrets; gun dmg vs infantry 2013-04-15 05:44:49 -07:00
psydev
d08af21df2 increase turret sight/detection range 2013-04-15 05:41:15 -07:00
psydev
4e7807d6d4 make starport faster in exchange for costing more 2013-04-15 05:37:19 -07:00
psydev
96da2fbf9e fix combat tank to have no pre-reqs 2013-04-15 05:34:24 -07:00
psydev
8579f83e63 updated two maps, dune_boogie & dead_in_motion rdx 2013-04-15 05:30:19 -07:00
Paul Chote
921c7b4fb1 Add invisible repair zones to bridges. 2013-04-15 23:22:08 +12:00
Paul Chote
08cf941fef Add BridgeHut and repair activities. 2013-04-15 23:11:21 +12:00
Paul Chote
115da5c770 Make bridges repairable. 2013-04-15 23:11:21 +12:00
Paul Chote
d3959d21ca Add a ParentActorInit for FreeActor spawns. 2013-04-15 23:11:20 +12:00
Paul Chote
4ca777597f Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
Matthias Mailänder
7470189be1 Merge pull request #3066 from psydev/bleed
d2k: cleaning up weapons & pre-requisites
2013-04-15 03:29:45 -07:00
psydev
89fc587731 fix siege tank, combat, trike again 2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1 fixed trikes, unit stats. 2013-04-15 03:07:25 -07:00
psydev
b4db72702c updated weapons with better values. 2013-04-15 02:57:55 -07:00
psydev
357b6a8e77 changed unit costs at starport; fix starport 2013-04-15 02:54:59 -07:00
psydev
2e31f9318c modified custom pre-requisites for buildings 2013-04-15 02:40:56 -07:00
Matthias Mailänder
234f32860e Merge pull request #3068 from twhitney11/twhitneyKeyboardScrollFix
Fixes #3049 Deselecting Edge Scroll Loses Ability to Use Arrow Scroll Too
2013-04-15 02:27:12 -07:00
Matthias Mailänder
b8e96b1957 Merge pull request #3069 from psydev/patch-1
fix artillery explode
2013-04-15 02:22:53 -07:00
Matthias Mailänder
ee43227fcf Merge pull request #3067 from ScottNZ/dog
Fixed attack dog voice
2013-04-15 02:20:25 -07:00
psydev
ad9aef635b fix artillery explode
For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00