alzeih
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1c862832ed
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Make music stop button behave as expected
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2010-05-06 23:46:50 +12:00 |
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alzeih
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3c539daf20
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We have more music
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2010-05-06 23:42:03 +12:00 |
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alzeih
|
930ad6e9a1
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fix noob mistake, still goes boom
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2010-05-06 23:42:03 +12:00 |
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alzeih
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30ee0afdc0
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Half of having choices of music and a player of it (not finished)
|
2010-05-06 23:42:03 +12:00 |
|
Chris Forbes
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acf55f1bb0
|
hack hack hack... working dog
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2010-05-06 22:15:02 +12:00 |
|
Chris Forbes
|
888706befa
|
initial work on DOG attack
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2010-05-06 20:28:28 +12:00 |
|
Chris Forbes
|
3f25163b39
|
better sound match for wall destruction
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2010-05-06 19:41:21 +12:00 |
|
Chris Forbes
|
7a25bea751
|
crushable walls
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2010-05-06 19:05:31 +12:00 |
|
Chris Forbes
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78021d4984
|
missed project file from prev; fixed description for MRJ
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2010-05-06 18:20:54 +12:00 |
|
Chris Forbes
|
173c374de0
|
renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
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2010-05-06 18:16:36 +12:00 |
|
Chris Forbes
|
9297aedfcc
|
don't explode on taking damage to <50% while selling
|
2010-05-06 01:25:48 +12:00 |
|
Chris Forbes
|
854dfcf470
|
fix stupid bug in prev [and in release]
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2010-05-05 23:37:41 +12:00 |
|
alzeih
|
21a6b8abe0
|
But flush over here
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2010-05-05 22:26:27 +12:00 |
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alzeih
|
38a1cb89b5
|
Don't forget to flush
|
2010-05-05 22:20:10 +12:00 |
|
Chris Forbes
|
06f530b562
|
choose under-cursor actor by priority
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2010-05-05 22:05:47 +12:00 |
|
Chris Forbes
|
f0a071e52b
|
enhanced server browser display a bit
|
2010-05-05 21:31:32 +12:00 |
|
Chris Forbes
|
008287406a
|
e3/dragon gets impact sound; bullet animation fixed
|
2010-05-05 21:13:15 +12:00 |
|
Chris Forbes
|
6fc230974c
|
#182 victory conditions need to know about teams
|
2010-05-05 20:59:31 +12:00 |
|
Chris Forbes
|
c6ab4be268
|
#153 mouse cursor issues in vicinity of trees
|
2010-05-05 20:56:21 +12:00 |
|
Chris Forbes
|
1c50ec1879
|
hack hack hack - no longer crash on failing to connect, etc
|
2010-05-05 20:05:07 +12:00 |
|
Chris Forbes
|
39920499e0
|
fix double-playing of music, etc.
|
2010-05-05 20:00:54 +12:00 |
|
Chris Forbes
|
5cdc47ea6b
|
ordermanager will dispose IDisposable connections on dispose
|
2010-05-05 18:53:32 +12:00 |
|
Chris Forbes
|
f084f6d446
|
fix (one) crash on connection drop
|
2010-05-05 18:18:16 +12:00 |
|
Chris Forbes
|
9302440613
|
dispose the previous ordermanager (so the file will get closed, among other things)
|
2010-05-05 18:15:48 +12:00 |
|
Chris Forbes
|
d2009e9e7d
|
inlined ChangeMap, since that wasnt really what it did
|
2010-05-05 18:11:49 +12:00 |
|
Chris Forbes
|
fcdc3c2bf0
|
some cleanup
|
2010-05-05 18:11:48 +12:00 |
|
Chris Forbes
|
c0ad315c66
|
fix small bug in prev
|
2010-05-05 18:11:48 +12:00 |
|
Chris Forbes
|
3bd3fd5e56
|
hack it so it works
|
2010-05-05 18:11:47 +12:00 |
|
Chris Forbes
|
74564c7b0a
|
get this to the point where it crashes (a good thing)
|
2010-05-05 18:11:47 +12:00 |
|
Chris Forbes
|
d85bde324e
|
route disconnect back to Game
|
2010-05-05 18:11:46 +12:00 |
|
Matthew
|
95eaa9d94a
|
Fixed log and replay file paths to save into user home dir.
|
2010-05-04 16:34:30 +12:00 |
|
Chris Forbes
|
e8b77963e3
|
send new=1 on initial server ping so we can easily count games
|
2010-05-03 19:10:06 +12:00 |
|
Chris Forbes
|
5db6a389b3
|
(re)add ring smudge/scorch - required by nuke
|
2010-05-03 17:52:58 +12:00 |
|
Chris Forbes
|
8c4502429c
|
add 'h' hotkey to cycle through bases (fact/mcv)
|
2010-05-03 17:47:08 +12:00 |
|
Chris Forbes
|
510cfc4afb
|
unbitrot cnc; fix double-surrender oddity
|
2010-05-02 15:58:44 +12:00 |
|
Chris Forbes
|
4bd195e21c
|
factor out some hardcoded constants from various Heli activities
|
2010-05-02 15:10:52 +12:00 |
|
Chris Forbes
|
104d188d9b
|
make surrender actually work
|
2010-05-02 13:59:21 +12:00 |
|
Chris Forbes
|
447cd78757
|
add resume & surrender buttons to ingame menu
|
2010-05-02 13:57:31 +12:00 |
|
Chris Forbes
|
94b2055eb2
|
added tracking of deaths as well as kills
|
2010-05-02 13:31:56 +12:00 |
|
Chris Forbes
|
32c73fa72f
|
heli separation
|
2010-05-02 13:18:13 +12:00 |
|
Chris Forbes
|
63b150f3fd
|
revamp ore growth for massive simplification - pure SeedsResource-based
|
2010-05-01 15:27:42 +12:00 |
|
Chris Forbes
|
affd853a96
|
add sounds for grenades; fix crash in -2
|
2010-05-01 14:58:06 +12:00 |
|
Chris Forbes
|
0c81356449
|
fix TSLA firing in low power or disabled
|
2010-05-01 14:51:56 +12:00 |
|
Chris Forbes
|
897c102d8e
|
IsVisible patched to know about GPS
|
2010-05-01 14:48:54 +12:00 |
|
Chris Forbes
|
71cdb81ad8
|
accept null warheads in RenderInfantry.Damaged
|
2010-05-01 01:22:10 +12:00 |
|
Paul Chote
|
b5398b66f7
|
Try that again
|
2010-05-01 01:17:15 +12:00 |
|
Paul Chote
|
80621ca97a
|
Test lose actions
|
2010-05-01 01:12:04 +12:00 |
|
Chris Forbes
|
36fc025a86
|
fix desync due to bad FP in Combat.DoImpact
|
2010-04-30 22:01:03 +12:00 |
|
Chris Forbes
|
a22aa7ccb8
|
tidy up syncreport so it's just the interesting frame
|
2010-04-30 19:19:22 +12:00 |
|
Chris Forbes
|
b2ec750bcd
|
add debug to Combat.DoImpact
|
2010-04-30 19:17:02 +12:00 |
|