Commit Graph

371 Commits

Author SHA1 Message Date
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Chris Forbes
21ae6ee983 convert FileExtractor into a Utility cmdlet 2011-09-11 17:49:53 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2 Powered down buildings now display a "powered off" animation 2011-09-08 20:31:16 +12:00
Chris Forbes
78a0c3e506 move Attack traits into Attack dir 2011-08-21 21:10:49 +12:00
Chris Forbes
05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. 2011-08-21 21:05:29 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Chris Forbes
ca385e41ea fix bogus file name for HideMapCrateAction 2011-08-13 15:01:41 +12:00
Chris Forbes
096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency 2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
2231940056 Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files. 2011-07-25 22:23:21 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Chris Forbes
e4e443b0ab remove unused SidebarButtonWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
70dfcffaea add another lint pass to ensure that every (non-template) actor type is actually constructible 2011-07-25 22:23:12 +12:00
Chris Forbes
70a582df33 more simplification of Strategic* 2011-07-19 21:14:12 +12:00
Chris Forbes
643e0ee7a2 move CheckActorReferences out of the core lint code 2011-07-19 21:14:11 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Paul Chote
e9bd03b686 Add crushable infantry support, enabled in C&C. 2011-07-15 20:10:21 +12:00
Chris Forbes
5af4476cd8 split AnnounceOnKill into its own file 2011-07-14 20:29:09 +12:00
Chris Forbes
5633d84d21 add lint pass to check whether types with ISync actually have any [Sync] members 2011-07-14 20:29:09 +12:00
Chris Forbes
b1ee735f3b put CheckAutotargetWiring in its own file 2011-07-14 20:29:09 +12:00
Paul Chote
44c86928ec Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930. 2011-06-24 23:58:30 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Chris Forbes
ef03d46f13 eradicate 'delegate' misuse 2011-05-22 22:02:09 +12:00
Chris Forbes
d8ff3b8d3a fix 704 -- parachute offsets are configurable, and sensible now for infantry 2011-05-22 21:33:46 +12:00
Chris Forbes
4c36403b75 783 fixed -- mines are visible to spec and allies now 2011-05-22 20:41:36 +12:00
Paul Chote
dc6bd60fcc Kill CheckboxWidget.Bind and related 2011-05-22 18:41:32 +12:00
Paul Chote
dbd16076a5 Remove unused video player from ra 2011-05-22 18:41:31 +12:00
Paul Chote
797a95ad93 Fade in the menu palette effect over a few frames 2011-05-22 18:41:25 +12:00
Paul Chote
550b4495a8 Add a black&white palettemod 2011-05-21 16:27:34 +12:00
Chris Forbes
8e1bc25006 fix compile failure on windows due to missing #ziplib reference 2011-05-18 20:30:33 +12:00
Mike Bundy
bcbac667db Changes how GPS is watched. Changes GPS ability. 2011-05-02 19:31:40 +12:00
Paul Chote
b2167adf1a Kill QueuedActivity 2011-04-16 15:37:31 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
fe4fd8cab0 Use MakeAnimation for selling; Support selling non-buildings 2011-04-10 11:03:42 +12:00
Paul Chote
e4d8680bd5 Pull the make animation crap out of Transforms 2011-04-10 10:53:04 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Chris Forbes
7d29d90338 from mirey: pilot parachutes from shot down plane, sometimes 2011-04-09 11:01:17 +12:00
Curtis S
88d63d07e6 Adds TRUK to both sides - donates cash to others 2011-04-06 09:16:42 +12:00
Chris Forbes
24a205d992 actually working custom lint passes 2011-04-05 21:56:31 +12:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Paul Chote
3071cd8240 Kill RenderUnitRotor in favour of RenderUnit + WithRotor. 2011-03-23 08:05:09 +13:00
Chris Forbes
0cf022c87a rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold 2011-03-19 18:44:36 +13:00
Chris Forbes
72e0b58912 fix csproj bogosity 2011-03-19 17:28:45 +13:00
Paul Chote
ffac0221cf CashTick IEffect for Oil Derricks. 2011-03-17 22:24:17 +13:00