Commit Graph

2608 Commits

Author SHA1 Message Date
Paul Chote
13f8d944d2 Split RenderSprites out of RenderSimple.
RenderSprites handles sprite drawing independently
from the extra bits needed by actors that only use
sprites.
2013-05-28 22:34:57 +12:00
Chris Forbes
33376b52bd Merge pull request #3312 from ScottNZ/forcemove
Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Paul Chote
0dd8d7f7b6 Distinguish between classic and crc file hashes. Fixes #3306, #3328. 2013-05-24 21:10:41 +12:00
Paul Chote
a11e403084 Draw turrets, spinners, rotors at ZOffset +1 relative to the body. 2013-05-24 18:18:47 +12:00
Paul Chote
25dd8d9fa7 Fix aircraft shadow render order. 2013-05-23 21:25:11 +12:00
Scott_NZ
ac430bd3bc Add force-move 2013-05-18 17:52:36 +12:00
Matthias Mailänder
be3b18057a replace PackageContent yamls with XCC database 2013-05-18 07:34:49 +02:00
Paul Chote
85056e1c6c Convert bridges to world coordinates. 2013-05-17 18:12:28 +12:00
Paul Chote
e382dc9b71 Remove obsolete functions from WorldRenderer. 2013-05-17 18:12:28 +12:00
Paul Chote
e1290dca47 Round PxPosition to the nearest pixel. 2013-05-17 18:12:28 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
462478afdf Convert building rendering to world coordinates. 2013-05-17 18:12:27 +12:00
Paul Chote
d7e6125dd7 Convert ChronoshiftPower to world coords. 2013-05-17 18:12:27 +12:00
Paul Chote
fe716e76a7 Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now
understand Altitude, so there is potential for
mis-positioned animations if any existing altitude
hacks were missed.
2013-05-17 18:12:27 +12:00
Paul Chote
fb17654ea0 Convert Renderable to World Coordinates internally. 2013-05-17 18:12:26 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Paul Chote
d103a187f6 Make the guts of Renderable private. 2013-05-17 18:12:26 +12:00
Paul Chote
7719ad1f2d Move Renderable into its own file. 2013-05-17 18:12:26 +12:00
Chris Forbes
8b4814e399 Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00
Matthias Mailänder
f14441d2f4 added MinimumThumbSize to ScrollPanelWidget
closes #2865
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85 added button to extract the selected SHP and convert it to PNG 2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b added .mix file support for game asset browser 2013-05-15 18:13:39 +02:00
Matthias Mailänder
881fcf1191 added in-game SHP viewer with frame slider 2013-05-15 18:13:33 +02:00
Paul Chote
f5d59fab22 Fix #2106.
The current tilesets only use only ~3% of the
available sheet space, so a future patch may want
to look into decreasing the terrain sheet size to
save some GPU memory.
2013-05-15 20:36:30 +12:00
Paul Chote
4ebe547a05 Allow SheetBuilder to generate 1/2/4 channel sheets.
This makes the SpriteFont RBGA sprite hack explicit,
and adds a DualIndexed option to be used by the voxel
renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
28d4df355d Tidy Sprite. 2013-05-15 20:18:41 +12:00
Paul Chote
891158ca44 Allow SheetBuilder to throw an exception on sheet overflow.
This removes unnecessary checks from TerrainRenderer
and will be used in the voxel renderer.
2013-05-15 20:18:41 +12:00
Paul Chote
c13c989fe8 Allow sheet contents to be exported to bitmap. 2013-05-15 19:24:19 +12:00
Paul Chote
7d543abb92 Always store Sheet data as bytes. 2013-05-15 19:24:19 +12:00
Paul Chote
6dd62d7806 Fix Animation formatting (no code changes). 2013-05-15 19:24:18 +12:00
Paul Chote
ccbfacec62 Tidy TerrainRenderer formatting (no code changes). 2013-05-15 19:24:18 +12:00
Paul Chote
44336b1ea5 Merge pull request #3256 from Mailaender/debug-trait-removal
Removed all Debug traits
2013-05-15 00:05:44 -07:00
Paul Chote
3500f4b3e3 Merge pull request #3193 from Mailaender/shp-ts
Added support for Tiberian Sun/Red Alert 2 SHP format
2013-05-14 22:29:16 -07:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Matthias Mailänder
90dc6d3298 Merge pull request #3238 from pchote/local-pause-state
Remove local pause order lag delay
2013-05-10 03:07:08 -07:00
Matthias Mailänder
90ac648ff1 Merge pull request #3244 from pchote/bot-surrender
Improvements to player drop behavior
2013-05-10 01:44:55 -07:00
Paul Chote
818876a451 Promote oldest player to admin, not newest. 2013-05-10 20:31:20 +12:00
Paul Chote
4a1698804f Rework server orders.
- Server messages now show as from "Server".
- Fixes #3224.
2013-05-10 20:31:19 +12:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
c3c5321e1d Predict local pause state to avoid order lag. Fixes #3223. 2013-05-09 22:42:55 +12:00
Matthias Mailänder
2d685ab07d added SHP(TS) support by @katzsmile 2013-05-05 19:19:16 +02:00
Matthias Mailänder
f0e6ff8545 Merge pull request #3220 from pchote/remove-sequence-warnings
Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Paul Chote
d091789206 Remove sequence warnings for the stable release. Fixes #3142. 2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1 Remove server pinging. 2013-05-04 22:04:03 +12:00
Matthias Mailänder
d4b95ff40e Merge pull request #3209 from ScottNZ/log
Log unhandled exceptions
2013-05-03 23:01:58 -07:00
Paul Chote
55d5db0f02 Set produced unit position via an ActorInitializer. Fixes #3214. 2013-05-04 12:11:43 +12:00
Scott_NZ
da0b4ecd3b Log unhandled exceptions 2013-05-02 23:45:05 +12:00