Commit Graph

20 Commits

Author SHA1 Message Date
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
penev92
76a3b9c3b7 Add sandworm attack sound 2015-05-03 12:55:32 +03:00
penev92
efee3598f9 Add D2k harvester insurance on worm frenzy 2015-03-22 17:00:59 +02:00
penev92
4a5b3b59ed Properly remove worms from the world 2015-03-08 15:01:40 +02:00
penev92
58ab28206f Fix multiple notifications in multiplayer bug 2015-03-08 15:01:38 +02:00
penev92
e6f1c6b460 Enhance sandworm targeting logic by having actors produce noise 2015-01-14 21:26:55 +02:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Oliver Brakmann
ce41c60a40 Merge pull request #7244 from Hellhake/bom
Remove BOM
2015-01-02 12:11:27 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
Matthias Mailänder
3835aec17f add an attack overlay for the sand worm 2015-01-01 14:53:04 +01:00
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
c19d096d92 Bring Mods.D2k in line with our new folder/namespace structure 2014-12-17 13:10:50 +01:00