reaperrr
226e2f7fa4
Merge pull request #12640 from reaperrr/ts-weapon-inherit2
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Slim & tweak TS weapons - part 2
2017-02-04 14:40:27 +01:00
reaperrr
484dd20f28
Merge pull request #12683 from abcdefg30/AAOffset
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Fix the LocalOffset of the AA Gun
2017-02-04 12:48:01 +01:00
abcdefg30
a413cc81ea
Merge pull request #12605 from reaperrr/ts-weapon-inheritance
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Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
abcdefg30
e1121e6cbe
Fix the muzzle sequence offset of the AA Gun (set it to 0,0)
2017-02-04 00:26:16 +01:00
abcdefg30
d31227793e
Fix the LocalOffset of the AA Gun
2017-02-03 23:51:19 +01:00
Paul Chote
958d1cd365
Merge pull request #12671 from abc013/renameUpgradeOverlay
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abcdefg30
3cffbe7d1e
Merge pull request #12672 from pchote/fix-ambient-sound
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Fix and improve AmbientSound trait
2017-02-03 23:10:28 +01:00
Paul Chote
647ee841b4
Overhaul AmbientSound trait.
2017-02-03 22:01:12 +00:00
Paul Chote
a880562b4b
Add support for moving ISounds after creation.
2017-02-03 21:59:32 +00:00
Paul Chote
61050e77f6
Fix PlayLooped ignoring world position.
2017-02-03 21:59:32 +00:00
abcdefg30
0074eb5202
Merge pull request #12678 from reaperrr/merge-ts-into-cnc
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Merge Mods.TS into Mods.Cnc
2017-02-03 22:55:52 +01:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
reaperrr
dfe14b0994
Merge pull request #12666 from Phrohdoh/damagedbyterrain-respect-tunnels
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TS DamagedByTerrain and ^DamagedByVeins: Don't damage actors in tunnels
2017-02-03 09:53:11 +01:00
reaperrr
a006b02240
Merge pull request #12657 from pchote/skip-stacked-levels
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Support skipping stacked condition levels.
2017-02-03 09:47:21 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
reaperrr
940cf67da4
Merge pull request #12653 from MustaphaTR/d2k-fix-618
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D2K - Fix tiles 251, 306, 435 and 618
2017-02-02 20:52:25 +01:00
reaperrr
db04234062
Remove dead code from AnimatedBeacon
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This was simply forgotten to be removed by https://github.com/OpenRA/OpenRA/pull/12309
2017-02-02 19:44:30 +01:00
reaperrr
2ee47ff5cf
Fix Falloff and Spread of TS missiles
2017-02-02 19:32:16 +01:00
reaperrr
2ff745672c
Use inheritance in TS smallguns.yaml
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- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
2017-02-02 19:32:15 +01:00
reaperrr
715d88f86b
Fix RPGTower prone damage
2017-02-02 19:32:11 +01:00
reaperrr
c90f573b77
Move up RPGTower weapon for more consistent order
2017-02-02 19:32:09 +01:00
reaperrr
797465e613
Use inheritance in TS ballisticweapons.yaml
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Notes:
- adding alpha transparency to explosions is intentional
- making 120mm not blockable is intentional
- implicitly changing LaunchAngle of RPGTower to 75 is intentional
- Spread changes to 155mm and Grenade are intentional
- Falloff changes are intentional
- Prone70Percent on Grenade is intentional
2017-02-02 19:32:07 +01:00
reaperrr
30690fbb68
Use Inheritance in TS energyweapons.yaml
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Notes:
- changing Proton smudge from MediumScorch to SmallScorch is intentional
- InfDeath on LtRail was bit-rot
- RangeLimit on Proton was bit-rot
- Gave CyCannon a higher RangeLimit for easier hits on moving targets
2017-02-02 19:32:06 +01:00
Mustafa Alperen Seki
d85526d5d2
Fix tiles 251, 306, 435 and 618.
2017-02-02 08:26:59 +02:00
Matthias Mailänder
cb1f42db83
Merge pull request #12670 from reaperrr/prodTabs-to-common
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Move ProductionTabsLogic to Mods.Common
2017-02-01 21:58:44 +01:00
RoosterDragon
87040a3cf5
Merge pull request #12643 from pchote/battlefield-control
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Replace "Debug" prefix with "Battlefield Control" for gameplay notifications.
2017-02-01 19:18:47 +00:00
reaperrr
76f961e39e
Move ProductionTabsLogic to Mods.Common
2017-02-01 19:58:21 +01:00
RoosterDragon
cf2336793a
Merge pull request #12318 from cjshmyr/fix-12271
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ScrollPanelWidget - Fix frame end task race condition
2017-02-01 18:56:42 +00:00
Taryn Hill
77a709a325
Merge pull request #12667 from glenlife/patch-1
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Update AUTHORS
2017-02-01 09:23:28 -06:00
Glen
16a9db905b
Update AUTHORS
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(changed username)
2017-01-31 21:10:32 -06:00
reaperrr
77c96db768
Merge pull request #12647 from abcdefg30/mercFlag
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Fix the mercenary faction having no valid flag
2017-01-31 20:01:03 +01:00
Taryn Hill
225619efe8
TS: Don't harm flying jumpjets via DamagedByTerrain
2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2
Add TunnelCondition to ^Visceroid's Mobile trait
2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366
TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel
2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
Taryn Hill
1fe317dd57
Fix a typo in MobileInfo
2017-01-31 08:46:08 -06:00
abcdefg30
ed39e512dd
Merge pull request #12655 from MustaphaTR/d2k-thumper-voice
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D2K - Change Thumper's Voice to normal Inf. Voice
2017-01-31 15:12:37 +01:00
abcdefg30
1567ff2ab7
Merge pull request #12660 from ltem/fix-identation
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Fixes an error of pr 12658
2017-01-31 15:03:23 +01:00
Mustafa Alperen Seki
c1817005ab
Change Thumper's Voice to normal Inf. Voice
2017-01-31 09:31:27 +02:00
RoosterDragon
aca9d60128
Merge pull request #12577 from pchote/movement-layers
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Implement tunnels, elevated bridges, jumpjet and subterranean units.
2017-01-30 21:38:09 +00:00
ltem
b8ec633514
Fixes an error of pr 12658
2017-01-30 22:26:00 +01:00
reaperrr
e2b0c5bce4
Return empty Enumerable immediately in InstantHit
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...rather than allocating a compiler generated enumerable via 'yield'.
2017-01-30 21:22:12 +01:00
reaperrr
c057acba7a
Use TargetDamage for D2k WormJaw
2017-01-30 21:22:11 +01:00
reaperrr
416857c6ea
Various misc TS weapon fixes
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- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0
Use inheritance and TargetDamageWH for TS heal weapons
2017-01-30 21:22:07 +01:00
reaperrr
a8f7b0e2de
Add TargetDamageWarhead
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Only deals damage to the actor that was targeted by the carrying
projectile.
Currently only supported by InstantHit projectile.
2017-01-30 21:22:06 +01:00
reaperrr
090c015b27
Pass InstantHit target directly if inaccuracy is zero
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This is required to make the TargetDamage warhead deal damage only to a specific target.
2017-01-30 21:22:04 +01:00
reaperrr
e2419f4faa
Merge pull request #12654 from MustaphaTR/d2k-engineer-passenger-color
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D2K - Remove PipType from Engineer and Thumper
2017-01-30 20:31:37 +01:00
reaperrr
ee33fb3254
Merge pull request #12658 from ltem/d2k-additional-faction-description
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D2K faction specific information
2017-01-30 20:29:32 +01:00