Commit Graph

58 Commits

Author SHA1 Message Date
Oliver Brakmann
ef35ee2204 Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
2014-09-25 21:02:39 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00
Oliver Brakmann
bf9a63ff95 Rename widgets 2014-09-06 11:18:47 +02:00
Paul Chote
674998c0ee Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Oliver Brakmann
2f4c81b7c9 Fix end game window conflicting with ingame menu
Fixes #6311
2014-08-24 17:00:18 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Paul Chote
54fa8e4d30 Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
b85d5a9193 Fix observer widgets not showing up when a player loses
Fixes #6172.
2014-08-05 12:52:04 +02:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
d88b27745b Fix observer buttons. 2014-07-26 19:26:03 +12:00
Paul Chote
0c607ffff2 Move legacy widgets into D2K project. 2014-07-26 18:20:10 +12:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
cdfc21af2c remove redundant install and download logic 2013-10-06 10:52:55 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format 2013-08-17 23:31:21 +02:00
Matthias Mailänder
040e8eccd9 StyleCop clean D2k Mod DLL 2013-08-07 15:42:34 +02:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
801f293948 also extract GAMESFX from Dune 2000 setup.z 2013-06-09 17:31:14 +02:00
Matthias Mailänder
c9466f995b extracting d2k setup.z works now, adapting the UI 2013-06-09 16:54:13 +02:00
Matthias Mailänder
f80180509c added Jes suggestions on d2k R8 to SHP conversion
- windtrapzaps is actually the IX structure animation
- rpg, missile, missile2: frame order reversed like vehicles
2013-04-15 13:11:42 +02:00
Matthias Mailänder
8fa1fc2345 mapped DATA.R8 completely, fixes #2341
d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Matthias Mailänder
1355a9f837 added extra d2k buildings for creeps/neutral
new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
db8f22cdbf d2k harvester unload a little less ugly, RALint fixes
frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
5f2f25b758 added d2k superweapons, fixed c4/nuke cursor 2012-07-16 21:02:55 +02:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
8041b17032 fixed turret facing order, added rocket turret 2012-06-28 13:10:41 +12:00
Matthias Mailänder
5318380bfa auto-restart the game after getting the game-files 2012-06-27 13:19:52 +12:00
Chris Forbes
162c386bdd Merge remote-tracking branch 'matt/bleed' 2012-06-25 09:40:22 +12:00
Matthias Mailänder
79976a4bfe transpose infantry/ornithocopter 2012-06-24 15:48:11 +02:00
Matthias Mailänder
0b6eda0815 replaced RA sounds by Dune 2000 ones 2012-06-23 16:00:20 +02:00
Matthias Mailänder
6929ed024a added harvester unload, thumper which spawns sandworms
worm won't attack, dogjaw is stupid and moving mine did not work
2012-06-20 16:57:09 +02:00
Matthias Mailänder
c804be6f01 fix passable edges in Cliff terrain tiles
made all special units equally expensive, found harvester unload
2012-06-16 21:19:46 +02:00
Matthias Mailänder
959875c709 added special infantry, fixed UI, added new map 2012-06-16 14:17:35 +02:00
Matthias Mailänder
c1fb5dd5f5 added engineer, bazooka 2012-06-15 22:43:03 +02:00
Matthias Mailänder
801ff5cc17 make cursor always transparent, fix Arrakis tileset
transparency bugs some cnc cursors, slice BLOXBASE better
2012-06-15 11:06:59 +02:00