psydev
24bb086c7f
Removed bib from repair bay
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Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7
Reduce rocket tank's inaccuracy
2013-05-08 11:02:32 -07:00
psydev
357f974e49
minor: trike ROT +1
2013-05-08 11:02:32 -07:00
psydev
e1db583775
rocket tank rotation speed increased; +1 sight
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since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
a79d422d96
adjusted rocket tank
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Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.
Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded
improved siegetank weapon vs. heavy armor & buildings
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This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.
damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
1dc838beca
Siege Tank has movable turreted
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Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
b94c20b2f5
reduced range of tower missile
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Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7
reduced minimum crates to 0.
2013-05-08 11:02:29 -07:00
Paul Chote
67cb3c5cf7
Merge pull request #3143 from Mailaender/ai-basewalk
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Allow the AI to base-walk without restrictions
2013-05-04 04:32:39 -07:00
Matthias Mailänder
f0e6ff8545
Merge pull request #3220 from pchote/remove-sequence-warnings
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Remove sequence warnings for the stable release.
2013-05-04 04:26:03 -07:00
Matthias Mailänder
04674c5c01
Merge pull request #3219 from pchote/remove-server-pinger
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Remove server pinging
2013-05-04 04:25:36 -07:00
Paul Chote
d091789206
Remove sequence warnings for the stable release. Fixes #3142 .
2013-05-04 23:20:28 +12:00
Paul Chote
c0d50c2ac1
Remove server pinging.
2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64
Merge pull request #3194 from Mailaender/ra-voice-cleanup
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Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535
Merge pull request #3203 from Mailaender/bogus-ai-settings
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Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
Paul Chote
8bff53b6d6
Merge pull request #3218 from Mailaender/observer-stats-nre
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Don't crash observing clients when allied tech centers get destroyed.
2013-05-04 02:33:16 -07:00
Paul Chote
c2722ebd5f
Merge pull request #3217 from pchote/psydev-fixup
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D2K / C&C updates
2013-05-04 02:22:44 -07:00
psydev
6caadfcd8a
renamed sand_everywhere; added larger version
2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842
re-added old nuke missile, with RA palette (fix)
2013-05-04 21:10:27 +12:00
psydev
53ff1ca723
general fix-ups.
2013-05-04 21:10:27 +12:00
psydev
e542c2abcc
re-arranged explosions in sequences.yaml for ease
2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f
added bigboom; made explosions better fits
2013-05-04 21:10:12 +12:00
Matthias Mailänder
94d9238ff9
fixes #3198 by catching the null references completely
2013-05-04 11:00:49 +02:00
psydev
a2382ce9b2
devastator gfx; & sonic weapons str. Fire fixed.
2013-05-04 20:59:45 +12:00
psydev
5ce9755071
switched back to RA explosions.
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Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779
harvester speed 7 -> 6
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Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94
made buildings require base provider (be in build radius)
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Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca
fix Fremen to have rocket launcher, like in the original.
2013-05-04 20:59:45 +12:00
psydev
34e60b3223
made construction yard "base provider" (build radius)
2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23
updated sand_everywhere map
2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9
added d2k map, sand_everywhere
2013-05-04 20:59:44 +12:00
psydev
f0205c738d
added icon for stealth raider trike to bits
2013-05-04 20:59:44 +12:00
psydev
919cf76110
added stealth raider icon
2013-05-04 20:59:43 +12:00
psydev
88fb927fc4
reduce A.I. MSAM build production
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they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
2013-05-04 20:59:43 +12:00
psydev
df9c4043a9
added Bialystok map; renamed bifurcation
2013-05-04 20:59:43 +12:00
Matthias Mailänder
d4b95ff40e
Merge pull request #3209 from ScottNZ/log
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Log unhandled exceptions
2013-05-03 23:01:58 -07:00
Matthias Mailänder
fb3ec2ff83
Merge pull request #3173 from ScottNZ/ui-layout
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Improve RA main menu design
2013-05-03 22:58:43 -07:00
Matthias Mailänder
0f75679e0b
removed Volkov entirely as more permission problems arised
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- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
24bb0fd922
Merge pull request #3215 from pchote/production-shroud-fix
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Fix initial shroud reveal for newly produced units.
2013-05-03 22:26:25 -07:00
Paul Chote
55d5db0f02
Set produced unit position via an ActorInitializer. Fixes #3214 .
2013-05-04 12:11:43 +12:00
Curtis Shmyr
0747b331d1
Merge pull request #3213 from TiriliPiitPiit/bleed
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Added more ore to each player and created free space on the island on th...
2013-05-03 11:56:53 -07:00
Tirili
7c9fe3eda7
Added more ore to each player and created free space on the island on the map Nishnekolymsk
2013-05-03 19:03:56 +02:00
Chris Forbes
038cc6fc2f
Merge pull request #3187 from psydev/d2k-balance
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d2k balance changes
2013-05-03 03:38:50 -07:00
Scott_NZ
da0b4ecd3b
Log unhandled exceptions
2013-05-02 23:45:05 +12:00
Chris Forbes
5877f72345
Merge pull request #3208 from pchote/mixfile-fixes
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Fix mix header decryption.
2013-05-02 04:08:49 -07:00
Paul Chote
9a9dc7eab1
Clean up MixFile code.
2013-05-02 23:03:45 +12:00
Paul Chote
5af983a409
Fix bogus mixfile header decryption. Fixes #2176 .
2013-05-02 21:01:58 +12:00
psydev
23025df697
nerf tower missile vs. infantry
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Due to blast radius was too good at wiping out infantry before they got even close.
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
Scott_NZ
d4cd05c2ea
Improve RA main menu design
2013-05-01 22:08:28 +12:00